Metal Gear Rising Revengeance Review


Konami and Platinum Games latest entry into the Metal Gear franchise has hit retail this week in the name of ‘Revengeance’. This title takes the main protagonist Raiden, a cyborg ninja from the Metal Gear Solid franchise who wields a mighty high-frequency blade that can cut through virtually anything, into his first full blown adventure on the Xbox 360. This has to be one of the most action-packed fighting games in existence – 360-degree blade control has never felt so good!

Raiden, first appeared in Metal Gear Solid 2 many years ago which first hit the Xbox 360 with the Metal Gear Solid: HD Collection only recently, but Metal Gear Rising almost never made it to consoles at all. The game was first announced in 2009 as Metal Gear Solid: Rising, a story that would be set between the events of Metal Gear Solid 2 and Metal Gear Solid 4, but this project was cancelled. Platinum Games took the reins from Kojima Productions in 2011 and aimed the story in a whole new direction which was to follow on from four years after the events from Metal Gear Solid 4 plot. What we have now is a polished and sophisticated third-person-sword-wielder where every corner turned delivers a battle against a mass of cyborg enemies with every intention of killing you. It’s as if every end-of-level boss in all the games in the entire world has reunited for one hell of a mighty revenge on you as a player. Just when you think you’ve taken down some ginormous half beast, half machine capable of destroying cities… along comes another, and then another!


The introduction which follows from a tutorial on how to master your supplied skills and blade sees you as Raiden, suited and ready for business with a Prime Minister who is later brutally attacked and graphically slaughtered in your presence. The story kicks off from those moments, but your history lies within military training and working for a Colorado based Maverick Security firm to raise money for your family. This involves performing many tasks set by the firm and working towards fighting terrorism. Noticeably, some of the games most disturbing moments centre around the harvesting of the brains of children! However, kicking off after the attack of the Prime Minister you learn that a Desperado is leading a military coup in a place called Abkhazia, and each chapter that follows will see you as Raiden defeating military cyborgs and human leaders of various forces associated with the Desperado and his over-all plans for military domination. There some tough and challenging moments for Raiden hereon in as the journey that follows is a test of skill, and what seems to be some emotional references to his past in relation to the harvesting of children – as he himself was once a child soldier known as Jack the Ripper.

Your purpose within the game is literally to just defeat anything and everything that comes your way using the best use of skills and time possible that will improve your end of battle score rank. It sure is both fun and entertaining where you will always feel the urge to keep at it rather than give yourself a break – any game with that mental attachment for completion is a positive sign in my estimation, and that kind of engagement with the character wanting to fight battle after battle to keep pushing to the end is incredible. I can’t compliment my first impressions of Metal Gear Rising Revengeance enough and how impressed I was at both the visual quality of the environments and most definitely the amount of action to keep you on your toes through-out all of your missions.


Although there is not a huge range of diversity in your attacking processes because the buttons are assigned to both a hard or light attack, but it is the combination of your attacks used with various enhancements and skills that can be upgraded with BP points that determines your mechanisms. These points are earned in-game for killing cyborgs and completing the missions, but you can use them to upgrade your armor and skills with improved strikes, kicks, endurance, health and energy enhancements. For limited periods within the game you do additionally get to use another weapon apart from your blades as sub weapons can come into play. Grenades, Rocket Launchers, Homing Missiles, EMPs, and cardboard boxes can all come in useful in extremely difficult scenarios when up against some of the games most destructive enemies. The cardboard box is to hide under despite having a heavy arsenal of missiles – just genius!

Following your completion of missions, you also get to divulge in the many customisation options available for Raiden and to spend those hard earned BP points. New body armor and uniforms can be granted as unlocks for fulfilling certain objectives, and the addition to use a Unique Weapon instead of your main weapon can be used; Unique Weapons can be acquired in-game by killing some of the most deadly foes where you then later obtain their weapon as a form of trophy for your kill. These weapons also come with their own unlockable and upgradable skills and enhancements to ensure your Raiden is equipped with the most deadly of features.


The overall plot and story is pretty predictable though with the action filled environments laden with fights almost everywhere. At times you will forget the story due to the over-whelming quantity of sword fighting, since the game offers very little in the way of exploration and meaningful objectives due to being nothing more than a run, fight, kill, watch a cut-scene and repeat your efforts all over again task. It may be a simplistic game in its purpose, but the presentation of its design and cut-scenes that depict the battles with intensity deliver a sense of satisfaction with every kill. Metal Gear Rising Revengeance is a challenging game that demands you to learn the art of using a sword to your best advantage, a skilful approach to your enemy with the knowledge of your attack and defend mechanisms will greatly improve your chances of survival. There’s not a vast amount of stealth used in this Metal Gear game as it’s an in-your-face come and get me action orientated offering.

Metal Gear Rising Revengeance is a game full of many surprises and is a highly recommended title. It may not have any multiplayer or co-operative modes to compliment its action packed campaign, but it sure is worthy a decent score for the level of intensity, being completely jam packed with action scenes, sequences, and intriguing cut-scenes that immerse you deep into its military cyborg mind-set.  If revenge is a dish best served cold, Metal Gear Rising Revengeance serves up a hefty chilling slice that will leave you wanting seconds.

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A Night in With Xbox Allows UK Gamers To Receive Free Codes For TV Shows


Exclusive to Xbox Gold customers in the UK, ‘A Night In With Xbox’ will be giving away a different TV episode each week until the 29th March. All you have to do is simply download a gamerpic to confirm your registration and wait for a new code to land every Friday.

This week’s episode is from the coolest show on TV – Breaking Bad.

Register on the site and you’ll receive a code directly in your console inbox every Friday –

Just to note – registration can sometimes take up to 7 days to complete. And if you register via, you must log into your account on your console to complete the registration.

Happy viewing…

XboxEvent Domain Name Fuels Incoming Next-Gen Reveal


The next-gen Xbox console reveal may soon be upon us, after recent speculation and possible leaks from developers on an April 2013 reveal – the same company who promoted Xbox at E3 2012 has just aquired a new domain “” which can only be for the purpose of one important upcoming event…

…The New Xbox

First discovered by NeoGaf user ekim:

The company Eventcore (formerly ustechs) just registered the Domain yesterday (February 21th)

Eventcore plans and executes large events and meetings like 2013 AT&T developer summit and they only acquire domains for events they are organizing.

They also have MS in their list of references… But especially this: … official site for media registration for E3 2012 Keynote

Nothing has yet been officially announced by Microsoft, but with Xbox LIVE’s Major Nelson constantly tweeting he is in meetings recently, the new domain purchased by Microsoft’s promotion partner – and previous rumours of an April reveal… something is definitely on the way!

We’ll keep you posted in due course.

Source: NeoGaf

Halo 4: Majestic Map Pack – “Making Of” Video


The second installment of maps in the Halo 4 War Games Map Pass, Majestic Map Pack brings what fans have been asking for: 3 all new small to medium sized maps and a new mode: Infinity Rumble, to the Halo 4 War Games experience.

A ‘Making Of’ video was released to highlight the experience you can expect when the Majestic Map Pack launches on Halo 4, February 25th 2013.

Check out the video below:

Forza Horizon VIP Membership Now Available


Good news for Forza Horizon fans, if you’ve been waiting to get your hands on VIP membership it is now officially available for download on the Xbox LIVE Marketplace. Previously available only to Forza Horizon Limited Collector’s Edition owners, VIP membership offers players a host of perks, including exclusive in-game content, new in-game functionality, and special recognition within the Forza community.

The VIP Membership DLC in Forza Horizon costs 800 MS points and includes the following:

Forza Horizon VIP Car Pack – This five-car pack features some of the rarest high-performance exotics in the world, and each car is destined to become a highlight of every “Forza Horizon” VIP’s garage. The five cars included in the VIP Car Pack are:

2012 Audi R8 GT Spyder – Going topless in an all-wheel drive super car might be illegal in some places, but just try and catch this culprit. The R8 GT Spyder has enough power and traction to leave nothing but the brief memory of its taillights in the mind of anyone trying to match its pace.

2011 Koenigsegg Agera – As beautiful and powerful as a Nordic winter, the Agera is one of the most interesting of the current breed of hypercar. It packs the requisite manic power numbers (courtesy of a 940 horsepower twin-turbo 5-liter V8) with a form factor that could only come from the famed Swedish manufacturer. Featuring brutal acceleration and a top speed north of 260 mph, the Agera is special in every respect.

2011 Lamborhini Sesto Elemento – Faceted like a cut diamond, there’s no mistaking the Sesto Elemento for anything else on the road – even other Lamborghinis. Sesto elemento is Italian for “sixth element;” if you don’t have a periodic table nearby, that’s carbon, a not-so-subtle hint that its body is composed entirely of the woven stuff.

2012 Pagani Huayra – The Huayra has been a long time in the making; designer Horacio Pagani began work on the car in 2003. But, like all works of art – automotive or otherwise – true beauty takes time.

2011 RUF Rt 12 R – Starting with the traditional body-in-white, RUF completely rebuilds or replaces the rest of the componentry with stunning results: 730 horsepower and 693 ft-lbs. of torque, enough to rival all but the most extreme supercars. While the R can do things that few cars can equal, it does so precisely and without drama. A skilled driver will find few better tools in which to practice his craft.

Exclusive in-game gifts from the Forza Community Team – VIPs should check their Forza Horizon inbox today for a new car designed by phredesign, and look for a VIP Car Battle Facebook poll on our official Facebook page later in the week for a chance to vote on the car you want to receive for free!

VIP Rivals Events – VIPs can race in custom-made Rivals events to test their skills against fellow “Forza Horizon” VIP members

Expanded Storefront: VIP members receive additional slots for their in-game storefront in “Forza Horizon”. These slots can be used to showcase new user-generated content such as photographs, vinyl groups, designs, etc.

Expanded MyForza gallery space: VIP’s can store an additional two videos or “Big Shot” images in their MyForza gallery

VIP icon affixed to each VIP member’s Gamertag in “Forza Horizon”

NOTE: Current “Forza Horizon” LCE owners who have redeemed their VIP membership code should not re-purchase VIP membership for “Forza Horizon”, as they currently enjoy all benefits associated with VIP membership.

Source: ForzaMotorSport

Next-Gen Xbox Reveal Rumoured for April


This may be a mostly Xbox only website, but that still didn’t stop us watching the Sony Playstation 4 reveal because that event was going to showcase some next-gen games and their jaw dropping visual quality that would likely show resemblance to the next-gen Xbox.

It has been rumoured across many media sites today that the next-gen Xbox will have a reveal this coming April, and is more than likely to show an ‘actual’ console than just a controller. The PS4’s light bar and set of eyes to watch it is all very wii-esque – we’ll be looking forward to true hands-free motion sensing technology with Kinect 2.0 in the near future.

What is fact, is that Microsoft will be showcasing their “ILLUMIROOM” project in Paris towards the end of April as previously confirmed by Microsoft directly. With this technology likely to be projected towards next-gen, it does make sense that a next-gen Xbox reveal would be needed before such an event. The rumours of a next-gen Xbox reveal in April does not stem from this alone and possibly due to developers leaking information as they are being booked up to showcase some launch titles for the system.

Microsoft will and does deny everything and anything related to the next-gen Xbox. When official announcements are in, we’re sure it’l be something spectacular to share with you.

We’ll keep you posted.

Thanks CVG

Dead Space: Liberation – Prequel To the Events of Dead Space 3 Out Now


The Dead Space gaming franchise is a popular beast, spanning a trilogy of hit video-games and a popular collection of graphic novels to compliment the thrilling plot-lines of the spine tingling gaming series. Having recently published ‘The Art of Dead Space’ Titan Books also follow in the Dead Space published series of graphic novels with the newly released ‘Dead Space: Liberation’.

Penned by Ian Edgington, one of the UK’s top comic writers having worked with virtually every major comic company during his career, and producing spin-offs for Aliens and Terminator – ‘Dead Space: Liberation’ acts as a prequel to the events of Visceral Games, Dead Space 3 video-game. The graphic novel reveals even greater secrets of the power of the Markers and their threat to the human-race as they transform humans into the terrifying Necromorph species.

‘Dead Space: Liberation’ was illustrated by the award winning artist Christopher Shy, who also produced the art work for the graphic novel ‘Dead Space: Salvage’ which was released in 2010. This graphic novel was set between the events of ‘Dead Space’ the video game and ‘Dead Space: Aftermath’ the animated short film. If you are a collector of these fine and beautifully detailed graphic novels, then Liberation should most definitely be on your ‘must-buy’ list as it enhances the story from the Dead Space 3 and defines the ultimate battle between man-kind and the Necromorphs through the character of John Carver.


The story takes you to the planet Uxor, where Earthgov Sergeant John Carver from Dead Space 3, is caught up in events beyond his control when religious fanatics attack the alien Marker site where his wife works. Racing to rescue his family, Carver is forced to band together with Ellie Langford – a survivor of an earlier Necromorph outbreak, and the highly trained Captain Robert Norton. Together they unlock deep and forgotten secrets about the Markers in an epic and spectacularly illustrated race against time.

For any major gaming franchise, written works of fiction aside from the video games can piece up information left untold, or provide an insight into a characters world to explain the purpose of their presence within the game. ‘Dead Space: Liberation’ depicts the dramatic events in Carver’s world leading up to the events you play within Dead Space 3 as you read about his colleagues, family and the lengths he will go to for the sake of saving the human race. If you haven’t ever considered buying a graphic novel before, think about how gripped you are to the story within the video game and maybe all those unanswered questions you might have as to the backstory of new characters and unfinished business – ‘Dead Space: Liberation’ (even if you haven’t even purchased Dead Space 3 yet) will tie up some potential loose ends and make the journey into the frozen planet of Tau Volantis more enlightening and insightful.

As well as publishing ‘Dead Space: Liberation’ this month and ‘The Art of Dead Space’, Titan Books are re-issuing previously released graphic novels ‘Dead Space’ and ‘Dead Space: Salvage’ written by Anthony Johnson, creator of the apocalyptic comic book’s ‘Wasteland and illustrated by Ben Templesmith and Christopher Shy, respectively.


‘Dead Space’ the graphic novel was first released in 2008 and covers the unearthing of an alien Marker where a Necromorph threat had long remained dormant. Whilst, ‘Dead Space: Salvage’ follows on from the events of the original Dead Space video game and details the story of a group of freelance miners who find the abandoned USG Ishimura in deep space. Soon turning their once-fortunate luck into a catastrophe – the Earth Government is racing to reclaim the ship whilst an army of Necromorphs are wreaking havoc on board!

Each and every one of the graphic novels associated with the Dead Space franchise is a gripping tale of survival and hope in their own right; a great addition to the Dead Space universe that will piece together some of the plot-lines from the games and give reasoning to mystery characters backstories you might have often wondered about?

Why not step aside from the Dead Space video games and purchase the graphic novels from the Titan Books website (or other online retailers) and further build your knowledge of the Dead Space universe and learn all there is to know about Carver and the Markers that threaten humanity?


Black Ops 2 DOUBLE XP Weekend: 22-25 Feb

black ops 2 grind

It’s back ladies and gentlemen, soldiers and fans of Prestige or just Nuketown 24/7. Treyarch has taken to twitter to announce another DOUBLE XP weekender to steal you away from your lives and make you suffer sleep deprivation!

The event will run from 22nd February until 25th February and likely to be a celebration of the Revolution Map Pack hitting other platforms very soon.

See you on the battlefield maybe this weekend?

Huge Halo 4 Update Imminent



343 Industries has confirmed a whopping mammoth of an update due to hit Halo 4 soon and some of the details of its contents is listed below, as first detailed on the Halo Waypoint blog.

Here’s a copy and paste of the important stuff that is likely to drop with the Majestic Map Pack next week.


Reduced the range of the Boltshot’s damage scaling over distance. The previous effective range for 1-hit kills was around 20-25′. The range has been reduced to 15′.

Fixed an issue where modified loadouts were not being saved correctly.

Fixed an issue where attempting to sprint while crouching using “hold to crouch” would cause players to be unable to shoot for 1-1.5 seconds.

Fixed an issue where some players were not able to get into matches on new map/game variants after playlist updates.

Fixed a DLC-related Join-in-Progress issue that kicked players back to the title screen.

Fixed various issues regarding glitched Autosentry deployment.

Fixed an issue where one player per session was unable to stay scoped with the Flagnum.

Fixed an issue where clients playing multi-round matches were not propelled by Man Cannons after the first round on Wreckage.

Fixed an issue for players who had licensed content for the specialization offer, and had the free Map Pack content, but did not have the Map Pass or Map Pack license by displaying a new error message: “You have Map Pack content that requires a license. Please purchase the War Games Map Pass, purchase the Map Pack individually, or delete the Map Pack content from your console.”


Fixed issues with friendly fire against vehicles. If FF is disabled, damage/EMPs from friendly sources will no longer damage vehicles that are fully controlled by your team.

Fixed an issue with where the Wraith secondary turret became disabled when shot with a Plasma Pistol. The feature has been updated to be consistent with previous Halo titles.

Fixed a Mantis functionality exploit that allowed pilots to survive planted grenades.

Specific Game Modes

Friendly fire turned off in Flood to prevent exploits.

Fixed Flood character models to allow for Warthog and Mongoose use.

Fixed an inconsistency with King of the Hill deathcam.

Fixed an issue where the Grifball would get stuck in geometry and never respawn.

Fixed the issue for Extraction where players did not regain full control of their character for extended periods of time after interacting with a site.

Fixed multiple Extraction scoring issues, including an overtime fix that ensures that a victory will not be awarded to a team who is controlling the go-ahead extraction point when the game ends.

Custom Games

Fixed an issue that did not allow players to create respawn timers or disable instant respawn in custom games.

Fixed an issue on Shatter where players couldn’t start a custom Dominion game.

Fixed an issue where the Ordnance game options reset when scrolling up or down in custom games.

Fixed an issue where custom game descriptions did not appear in the “Settings” preview screen.

Fixed inconsistencies and bugs in the final death cam for custom games.

Spartan Ops

Fixed an issue where the “Dedicated to Crimson” Achievement could not be unlocked.

Fixed an issue where players in Spartan Ops Episode 6 Mission 1 were able to look around before the vignette.


Fixed a selection of issues where theater clips were missing map-specific audio, including ambient noise and announcer voice.

Fixed File Share preview images for films and map variants.

Fixed issues with in-game translations.

Fixed title screen camera clipping.

Fixed an issue with Forge pieces and the shadows they create.

Fixed aliasing split screen HUD issues.

Fixed an issue where some saved films of Forge games featured no Forge lighting.

Fixed incorrect “change description” text in File Browser.

Fixed assorted crashes.

Bioshock Infinite Season Pass Revealed


2K Games and developers’ Irrational Games has today announced that three future DLC packs is in the works for their forthcoming game BioShock Infinite. The downloadable content will provide hours of additional gameplay and continue the player’s journey in the sky-city of Columbia with new stories, characters, abilities and weapons.

A BioShock Infinite Season Pass will be available on March 26th, 2013 when the game is planned to launch, and will be available for 1,600 Microsoft Points – a saving of more than 30%. The Season Pass will include all three add-on packs, and can be pre-ordered today through or at a participating retailer.

Those who purchase the BioShock Infinite Season Pass will also receive the Early Bird Special Pack at no extra cost. This bonus pack contains four pieces of exclusive gear, a Machine Gun Damage Upgrade, a Pistol Damage Upgrade, a gold skin for both weapons and five Infusion bottles that allow players to increase their health, their shield durability or their ability to use Vigors by increasing the quantity of Salts they can carry.

In addition, those who pre-order BioShock Infinite will receive the Industrial Revolution Pack for free. This pack grants exclusive access to three in-game gear items that boost combat abilities, $500 bonus to in-game currency, five lock picks and the Industrial Revolution puzzle game, which unlocks stories of Columbia and allows players to pledge their allegiance to the Vox Populi or Founders through Facebook.