Playstation 4 Will Launch Globally This Year – Panic Over

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A senior official at GameStop confirmed to MVC recently that Sony (our favourite console maker) intends on releasing the Playstaion 4 console globally in 2013 – gearing our excited asses up for a full on worldwide launch this year. No one will miss out.

The statement calms fears that the console will arrive in Europe in 2014.

We know that Sony will introduce the PlayStation 4 globally in 2013, but we are still waiting to see what Microsoft’s final plans are,” Hogan said, speaking at a conference call with financial analysts.

Sony has had a previous history of staggering the release of consoles around the world, but alas for the Playstation 4 we will all rejoice and share this new found next-generation together.

When an official release date for the Playstation 4 has been announced, expect us to be all over it!

Thanks MCV

Battlefield 4 Dated for October 29 Says Microsoft

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Microsoft has outed the Battlefield 4 release date for current-gen systems as October 29th 2013. In a post made by EDITER today on the Xbox blog the revealed date appeared in the opening paragraph.

Only in Battlefield can players go through a building instead of around it, eject from a jet and take out the enemy mid-free fall, or flip a tank. DICE, a studio of Electronic Arts, announced that Battlefield 4 will arrive on the Xbox 360 on October 29, 2013.

EA themselves have only given a vague date as of Fall 2013 with many gamers focussed on a likely next-gen version which is due to drop this year also. However, as a confirmed date for the release of the next-gen Xbox hardware has not been announced; with all the great AAA games heading our way this Fall – it’s a safe bet a new console will be out in time for their release.

The date has been sat on Xbox.com since Wednesday, but we only found out today via AllGamesBeta.

Battlefield 4 is fueled by the next-generation power and fidelity of Frostbite 3, and provides a visceral, dramatic experience unlike any other according to the developers DICE. Only in Battlefield can you demolish the buildings shielding your enemy. Only in Battlefield will you lead an assault from the back of a gun boat. Battlefield grants you the freedom to do more and be more while playing to your strengths and carving your own path to victory.

When EA make official announcements – we’ll keep you posted.

Army of TWO: The Devils Cartel Review

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Heavily inked, super-toned, muscled and equipped with a collection of iconic face masks for your own safety, your brutal mission awaits as a T.W.O operative agent. Within the crime ridden streets of Mexico you are sent to confront a ruthless and powerful drug cartel known as La Guadaña, but fear not as you are not required to go it alone. EA’s, Army of TWO: The Devils Cartel has been perfectly designed for co-operative game play action so you can join another player online, or if you really must play in Solo mode an AI co-op buddy will assist in your quest for vengeance as you fast become immersed in an environment laden with drugs, guns and hostages. Not to forget the odd breach and clear here and there.

The importance of co-op gameplay in this game, the third Army of TWO released for the Xbox 360 since 2008 is quite great as it’s a ‘pure’ co-operative third person run-and-gun title. If you are not impressed by the idea of playing a whole campaign with the aid of another player or AI in your ear, then you just will not benefit from the full experience or enjoyment offered to you on an action-packed plate. The Devils Cartel is not story-driven by any means, but what it lacks in plot it definitely makes up for in terms of the combat scenarios, persistency of team-work and way over-the-top fire-fights that compare to some of the most outrageous Hollywood movies. Explosions, dramatic blasts and bullets galore en-gulf you from almost every angle as together you and your partner combine strategic cover to push through some of Mexico’s dangerous rebels and lethal cartels. It’s very easy to miss the point if you’re looking for an emotional rollercoaster as this is designed as a fun run and gun game that doesn’t focus on the reality of war, but instead places you on mission-impossible scenarios to work through in an Arcade style setting. It’s all about having fun with your gun and working through the scenes of brutality together with another player.

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Every main chapter within the campaign has missions that are broken down into sections where your efforts and earnings determine your rank which is also based on gameplay performance. Cash is earned by your kills and actions where flanking, using yourself as bait, co-op combo kills with time and difficulty bonuses will rack up the balance a fair bit. It is with your cash earnings that you can further enhance your weapons with unlocks, spruce up your character with tattoos, specialised face masks and additionally buy a selected range of clothing. Once each mission has been fully completed you can choose to visit the Armory to modify your loadout and perform your customisations, but only the weapon purchases affect your gameplay – all other items that personalise your character have no real benefit to you in-game other than looking on-screen how you want to be represented. The weapons on the other-hand can be modified by adding enhancements to the stock, magazine, mounts, sight, barrels as well as buying weapon skins to further customise its colours. Obviously it goes without saying, despite saying it anyway that your weapon enhancements help with your continued effort for survival because the further into the campaign you delve, the level of fighting scenes and quantity of enemies to eliminate increase considerably. A good load-out between partners and learning how to efficiently use the cover system can make all the difference between life and death.

Having now mentioned the cover system, it’s not all that perfect and at times flawed to the point where you wonder what actually the point is! The idea behind it, like many other games with the ability to hide behind cover is that you use the ‘A’ button to crouch behind objects, peer around doors, walls and other environment set pieces, but in Army of TWO: The Devils Cartel – expect it to not work when you really need to cover the most and it does not matter how many times that button is pressed you are still looking at the enemy face-to-face, eye-to-eye and near death! Unfortunately it’s not the only flaw that is highly noticeable because even the enemy AI can be somewhat temperamental in that while most will shoot at you with the intent to kill you, others act very random, glitch into the environments and some not even put up any form of defence at all. The enemy AI is quite glitchy, not that it makes the difficulty any easier, but you witness some strange enemy behaviour and rather bad timing of infiltration on more than one occasion.

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What has been perfectly executed in Army of TWO: The Devils Cartel is chapter design with each seeming to centre on a heavy fire-fight with combat scenes intertwined in parts to give the perfect balance between action and intensity. Some parts of the game missions require stealth and almost all involve the combined actions between yourself and your partner in a double-act of disrupting the enemy, saving hostages and sharing the objectives. The feature of an Overkill mode triggered by racking up a hefty combined kill streak takes the game to a level of high extremes and ultimate destruction. Once alerted that Overkill is available with the LB trigger button a single press makes the whole team invincible with single shots taking down and causing a mass of damage in limited time, showcasing the Frostbite 2 engine at its best as walls, buildings and other environmental objects crumble at your feet.

Whilst Army of TWO: The Devils Cartel is heavy on the action and shared team efforts between you and your co-op buddy albeit over LIVE or using the AI alternative in Solo, it doesn’t seem to be anything more than just a shared shooter experience that you’ll likely forget soon enough, or just want to complete for the Achievements. No interesting plot lines, lack of witty team banter or dialogue of interest and nothing in particular to keep you hooked. It’s only selling point in entertainment value is that you don’t have to play it alone and you get to use a variety of guns – but all you really need is an assault rifle with a few enhancements to carry you through. Whilst it’s obvious flaws, screen tears and buggy AI are not all that intimidating to the experience, it makes you wonder how this passed testing at all!

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A decent enough game for co-op lovers, but likely to become a chore for Solo players where repetitiveness sets in about half-way through the game. A fun and over-the-top experience, but with the lack of any other multiplayer modes except for online co-op it has no re-play value and will fast become very stale. Ideally suited for those who enjoyed the previous games in the Army of TWO series, you’ll know what you’re getting and the latest release is sure to have a few improvements over its predecessors – let us know when you find them.

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Grand Theft Auto V Cover Art Being Painted On Buildings

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Grand Theft Auto V, from Rockstar Games is scheduled for release on September 17th 2013 – and the official box art will be unveiled very shortly by the murial equivalent being painted on buildings… well for the momemt we can see just one building, but there could be others?

The game as described by the developers paints a picture of Los Santos, a sprawling sun-soaked metropolis full of self-help gurus, starlets and fading celebrities – once the envy of the Western world, now struggling to stay afloat in an era of economic uncertainty and cheap reality TV. Amidst the turmoil, three very different criminals plot their own chances of survival and success: Franklin, a former street gangster, now looking for real opportunities and serious money; Michael, a professional ex-con whose retirement is a lot less rosy than he hoped it would be; and Trevor, a violent maniac driven by the chance of a cheap high and the next big score. Running out of options, the crew risks everything in a series of daring and dangerous heists that could set them up for life.

Check out part of the box art coming together below thanks to NeoGaf

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ThisisXbox Top Ten: Games That Deserve An HD Remake

HD-TVYou may remember that last week was the first entry in a new weekly ThisisXbox top ten feature. In that, we covered the top ten HD remakes on the console. In the same vain, we’re going to run down the top ten games that are yet to be given the HD treatment that deserve it most. Continue reading ThisisXbox Top Ten: Games That Deserve An HD Remake

Call of Duty Studio Sledgehammer Games Rebrands

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Call of Duty: Modern Warfare 3 devs have found their inner love strengths and have decided to rebrand themselves Rubber Mallet Games. I shit you not – and possibly just a weekend thing with the *cough* April fools lined up.

The twitter account @SHGAMES has been reformed and re-loved prompting many online gaming folk to wonder what the absolute hell is going on – I actually thought it was hacked, and the Sledgehammer Games website. Actually why are we posting this as news?

Because the re-brand is so damn hilarious you actually have to see it for yourself!

Website:
http://www.sledgehammergames.com/blog/view/163

Twitter:
@SHGAMES

Make Love Not War

Carmageddon: Reincarnation For Next-Gen Consoles

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Anyone out there who can remember the original Carmageddon when it was released in the late ’90’s? If you can then you might be pleased to learn that a re-incarnate of the once popular, violent vehicular combat game is set for next-gen release. Carmageddon: Reincarnation is still currently in development.

Thanks to a KickStarter campaign by the developers Stainless Games, the company managed to achieve a $625,000.00 target when the game was intended for a reboot on mobile platforms. Now with an added $3.5 million investment from BullFrog Productions founder Les Edgar – the total can now be sure to see the title enhanced and polished for next-gen launch sometime after the mobile version hits December this year.

Patrick Buckland, CEO of Stainless Games quoted:

We are delighted to have fully funded Carmageddon: Reincarnation without having to go outside of the collective of our own company, shareholders and fans … It allows us to maintain a true independence and creative control whilst not having to compromise quality or content by budgetary constraints. For an independent, privately owned company to achieve this, is a testament to our strength and to the loyalty of our fans.

A work in progress of the mobile version is available to view below. When more information drops on the future platforms with screens and trailers – we’ll be sure to keep you updated.

Source: N3RDABL3

Yu Suzuki Talks Shenmue III Strategy Planning with Industry Consultant Mark Cerny

Meggan Scavio, who is currently the GM for GDC Events at UBM TechWeb and has in the past also been Director at Game Developers Conference and Director of Operations at CMP Media, posted a great picture recently on twitter confirming that the gaming legend Yu Suzuki has talked Shenmue III strategy with Mark Cerny.

 

Mark Cerny is a name you might not recognise immediately, but gaming credits include Killzone 3, Uncharted Drakes Fortune, Rachet and Clank amongst many other top Playstation titles over the years. He is also the lead architect of Sony’s PlayStation 4 console.

Don’t you dare make Shenmue III go all PS4 exclusive on us – Cerny!

Via: AGB

Gears of War: Judgment – Download Haven DLC Pack Free With This Link

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Gears of War: Judgment has seen the first DLC pack release early as a nice Easter surprise from Epic Games and People Can Fly. To coincide with the early release of Execution Mode and a map named Haven – a new title update is a required download as detailed below.

Title Update Details From Epic

  • Various dedicated server improvements.
  • Players no longer get stuck in the main menu background after playing three random matches.
  • Locusts no longer spawn at the second E-Hole on the first wave of Island.
  • Players will no longer get stuck inside of a Boom Shield that has been planted by an enemy player.
  • Players will no longer able to look down the scope with a Markza while holding a Meat Shield.
  • If a Locust destroys an objective at the same time the timer runs out in OverRun using Mercy rules, the match will not end early.
  • Fix for exclamation points not disappearing after viewing an unlocked character.
  • While holding a Meat Shield you will only need to tap B to melee.
  • The Meat Shield will now drop if you switch to the snub.
  • The “Spray and Pray” ribbon can now be earned in the first round.
  • If the Boom Shield is disabled in weapon swap you will no longer see the icon in Tac-Com.
  • You will now earn the Team Savior ribbon for reviving three individual teammates in a single life.
  • Players can no longer chainsaw another player while holding the Boom Shield.
  • Improvements to the Hammer of Dawn targeting.
  • You will now see XP tallies between matches.

The Haven DLC Pack brought to you by MAXIM! that includes multiplayer map “Haven” and mode “Execution” which also requires the latest compatibility update for matchmaking. Can be downloaded today, right now – but only via the Xbox.com website via the link below:

http://marketplace.xbox.com/en-US/Product/Haven-DLC-Pack/a87e840d-1eb8-461f-aba3-045251bcf07b