EA are releasing a new multiplayer DLC package for Crysis 3 next week – grab your passports and get ready to suit up again outside of the New York City Liberty Dome, as you hunt for Rebel forces along the West Pacific in Crysis 3: The Lost Island multiplayer DLC pack. Showcasing four new breath-taking maps two additional multiplayer modes, Frenzy and Possession, and deadly new weapons.
In Crysis 3: The Lost Island, traces of a mysterious alien presence have been discovered on a small island in the Philippines 200 miles from Ling Shan. Rebel forces have been dispatched to destroy this unknown extraterrestrial entity before an elite CELL team has the chance to obtain it… by any means necessary.
ThisisXbox.com rated Crysis 3, 7/10 in our review:
Crysis 3 is a pretty solid and decent shooter, but I think the expectations that a gamer might have for this to be something really gripping and highly out of this world is going to lead to a lot of let-downs. This game is at best just something pretty average as a solo experience, but the online options and gameplay features in matchmaking is where Crysis 3 saves itself from an overall total let down.
Crysis 3: The Lost Island Multiplayer DLC will be available from June 4th for 1200 Microsoft points.
To coincide with the release of the latest Fast & Furious movie – Fast & Furious 6, Activision has published a game developed by Firebrand titled Fast & Furious Showdown. The videogame tie-in aims to bridge the gap between the latest cinema release and the previous Fast & Furious 5 movie by showing cut-scenes and racing events to keep you up to speed. It’s shockingly awful both to play and to look at with the developers looking like they’ve delivered an alpha port of a last-gen game. I am surprised that Activision has even permitted the game to be published by attaching their name to one of the (if not THE worst of all time) racing games currently available on the Xbox 360.
Fast & Furious Showdown, is designed as a single player game of very short missions and challenges with the option for another player to join locally only and share in this driving crap – so that’s no Xbox LIVE multiplayer anywhere to be seen at all. It’s just you (and if you like a friend next to you) and around thirty missions to complete with an extra twenty-four side missions if you wanted to “officially” take your time and complete everything. The missions and challenges range from having to flip cars off the road, win races, heists by evading the police, hijacking, aiming a gun from windows to shoot other drivers on the road, seeing how fast you can speed through some speed cameras, among many other acts of causing destruction and mayhem across the globe. Each mission is very short and barely challenging to say the least, it’s a run of the mill, do your worst scenario – but barely destructible environments, vile looking cars and unrealistic driving physics. One mission truly stands out to showcase the ridiculousness of ‘Showdown’ – the Rio Heist mission, a scene from the previous movie in which bank safe’s were tied to the back of very fast cars and driven through the streets has been re-enacted in all its glitchy, buggy glory. Badly designed box looking cars have attached to their rear, safe’s that might have well been made of rubber than any form of metal; bouncing around left, right and centre with barely any weight in them!
Aside from two main options of Fast & Furious Missions and Challenge Modes, it also features a Profile screen to check out your vehicles which can be customised with paint, rims, decals, but don’t expect to be blown away. Customising any vehicle does not cover up the poor visual quality, but at least in-game you can add mods to make them try to go that little but faster. Extra options within the Profile screen show you your world rank, (sparing a thought for all the gamers who actually spent money on this), check out your stats and compare them with other friends who might own the game. You can also unlock concept art and movie stills the more you play, or additionally just browse google images to save you the hassle.
There are definitely no thrills to be had racing and aiming to complete the missions and challenge’s within Fast & Furious Showdown, the game does not even really feel complete. It comes across as a cheap and nasty rushed out effort to get the Fast & Furious name on a game with cars in it in the hope that some poor bastard falls for the hyped up blurb on the back cover after they’ve watched the film. Gameplay wise there isn’t even much to play – it is just about completing one challenge in the space of five minutes tops so that you can unlock the next challenge, so on and so forth. The added ability to change your cars, apply mods, but still doesn’t add or improve anything about the game. It’s a mass of dirty designed roads plastered in what looks like toy cars in which you either hit or miss them. Visually it’s an absolute mess in that it looks like a really basic PC game from about ten years ago.
All I can say is don’t buy this because you will feel robbed of your hard earned cash. Activision known for publishing such top games such as Call of Duty and Prototype should let go of the cheap tie-ins with this ‘Showdown’ crap and their other nasty game ‘The Walking Dead: Survival Instinct’ proving they are possibly throwing all their Call of Duty profits to the wind. Fast & Furious Showdown deserves a generous one out of ten for having a few catchy tunes at the title screen. Its a basic bare-bones racing/action title you need not bother yourself with; nothing enjoyable and one of the worst racing games of all time.
“Xbox has always had something to say. It’s always been bold with a strong personality,” said Carl Ledbetter, Creative Director, Industrial Design. “Xbox One needs to serve our most loyal gaming fans and deliver unique entertainment experiences, so its design has to make an appropriate statement that reflects its capability as an all-in-one entertainment system.”
Check out the new trailer above highlighting the design and functionality of the new Xbox One console.
I am very excited about the re-imagining of Castle of Illusion, a game I played heavily on both the SEGA Master System and MegaDrive in the early 90’s – so the idea of playing an old favourite seems exciting. In this new video released today, SEGA take you “behind the scenes” of the new adventure set to hit the Xbox LIVE Arcade this summer.
We’ve reached out for a review code, we’ll share the excitement in due course.
Meet the Assassin’s Creed IV Black Flag team members as they share their vision and ambitions for this new opus in the franchise. Discover how the team is creating this wide open world, perfect for an authentic and epic experience.
There has already been a building amount of negativity towards this video on the Ubisoft Youtube Channel, with gamers thinking the game is tacked on to Assassin’s Creed III, or that it feels like a cash-in milk it dry addition to the franchise.
This isn’t a mistake, not a glitch and a surprising fact to learn that EA has now opened up older games on the Xbox 360 to have their online passes made available for free. If your mouth has just dropped that EA has given something away for free – welcome to the club.
We had previously reported that EA intended to drop the Online Pass, and we came to the assumption that some form of DRM “must” be in place for next-gen rendering the passes on a new console – useless! We was indeed right to assume that, but EA stated prior that future games would not be shipped with Online Passes, we had no idea about past games.
EA Games with Online Passes include Mass Effect 2, Battlefield: Bad Company 2, Alice: Madness Returns, Bulletstorm, Shift 2: Unleashed, Medal of Honor, Dragon Age 2 & many more. This now means that used games can play online without forking out extra cash.
Although the official box art for Xbox One games was previously leaked (then later confirmed by Major Nelson) when details of Microsoft Studio’s Forza 5 appeared online, now a spanish retail by the name of CDON.SE has shown the box art for Remedy’s upcoming game Quantum Break.
As pictured below:
Very little information is known about the game, but the box art suggests two protagonists with a bit of a chip on their shoulders, one male, one female.
More details likely to be revealed at E3 this year – we’ll keep you updated.
And still more Zombie games are due to grace our screens with their slow methodical, aimless wandering in search of flesh and brains. Yesterday 505 Games announced their latest title; How to Survive, due for release later this year.
Featuring a robust crafting system, unique survival guide and a host of playable characters, How to Survive strands players on a remote archipelago off the coast of Colombia in the aftermath of an unexplained accident … but you’re not alone. In order to survive, you must fulfill the most basic of needs – seeking out food, water and shelter, as well as crafting dozens of tools and weapons from fishing rods to Molotov cocktails. Players can also team up with other survivors in local and online multiplayer story and challenge modes to take on a growing array of the infected.
How to Survive is being developed by EKO Studios and is due for release this Autumn.
With Undead Labs releasing State of Decay any day now onto Xbox Live Arcade, is there room for another pure survival Zombie game? Let us know after checking out the screenshots below.
Zen Studio’s brand spanking new tower defense game “CastleStorm” storms its way on the Xbox LIVE Arcade today, and the developers claim the title is based on the old-age childhood favourite game of Lego where much fun is to be had building and destroying Lego Castles! If that was a personal favourite for you growing up, or well – even now still (admit it) – then you might find some enjoyment to CastleStorm, but I’d rather prefer to say it resembles the lovechild of last year’s “Summer of Arcade” Kinect game Wreckateer and the massively popular Angry Birds from Rovio. There’s a lot of fun to be had destroying other people’s property; not that we’re encouraging you to break the law, but within the gaming world there comes a sense of satisfaction when you can see your enemies diminishing before you. Also, touching on the subject of Lego, I actually cannot remember building Lego castles because for me it was all about houses and spaceships that I dare anyone to destroy!
Although as a tower defense brawler the main aim within CastleStorm is to defend your castle whilst taking down a wave of oncoming enemies and their own castle, there’s a unique mix of gameplay variation wrapped up in the middle of all the action where different characters and weapons come into play to suit how you wish to defend and attack. It’s not over-complex to master as we’ll discuss later on, but starting with the Single Player campaign it’s presented as a comical story of Knights vs. Vikings over 12 levels where medieval warfare meets 2D physics-based destruction! You can learn to harness the power of medieval artillery, manage ground attacks with your own army, and cast powerful offensive and defensive spells. Each level starts with the two main factions on opposite sides of the 2D map, each with their own castle and then the battle of the two-sides commences. The gameplay variations of CastleStorm which perhaps make the game stand out from its genre competition is that “you” can choose how to defeat your enemies with the means of capturing the enemy flag, destroying their castle, or some of the other predetermined level objectives. All of this is in order to claim victory and reap the rewards to be able to level up your artillery and army for the next round of enemy onslaught. Gameplay requires strategy whilst using limited resources to defend and attack combined.
Linking back to where I couldn’t help but feel a sense of Angry Birds about CastleStorm, your main weapon is a Ballista (slingshot-esque-weapon) attached to the front of your castle, with this you take aim at the enemy armies striking towards you with your projectiles and shoot them to death, or accurately try to strike the enemy castle in the far distance until it tumbles down. This also is a similar approach that Wreckateer had – all about taking aim at the enemy castle and destroying it, but there is a greater sense of control in CastleStorm as you can seamlessly switch between using the Ballista, placing your varied strenght Knights and Swordsmen on the front line or using spells to your advantage. The Ballista can project a range of deadly arrows, Javelins, Harpoons and even Sheep! Your Troops will also fight on the front line as they come face to face with the enemy Trolls and Dragons en-route to bash the door down off your castle and storm into your territory, and finally spells provide offensive and defensive magic to aid your survival. One such magical conjuring ability is the Heavenly Sword, casting this spell brings down several sharp swords over a troop of your choice and slices them – or alternatively a Projectile Shield can be called upon to block incoming enemy projectiles. Not everything is unlocked all at once, as the game teases you in gently gradually unlocking more and more abilities as you progress through it, whilst campaign to me really seems to be a great learning tool in preparation before taking your battle online over Xbox LIVE where the determination to win is more personal against a real person.
Taking CastleStorm online over Xbox LIVE will present to you three game options of Versus, Survival and Hero Survival where Versus is the two-sided all out war as you oppose each other, Survival is a wave based game to survive the enemy Viking onslaught – or if you opt for the Co-op mode you can play Survival Co-op where two players can team up online to fight off waves of enemies together. One player can control the Ballista whilst the other can control enemy armies on the ground. Good timing and great aim are essential in Survival Co-op as friendly fire could be harmful to your own troops! Finally Hero Survival is a wave based game type where your hardened Battle Heroes are tested in the battle grounds – forget the Ballista, it’s strictly close combat only with enemies coming from either side of the screen.
Going back to the mention of Lego building again, CastleStorm features a level editor that allows you to build and create your own custom castles that will be used in battle, including online multiplayer battle. The developers advise that “Castles must be constructed wisely, as choices determine which types of troops and resources will be available during battle!” The best way to think of the editor is a 2D forge mode, your castle blueprints will be shown across a graph sheet with room options and accurate positioning. It’s fairly straight forward and intuitive to use with options for structural and main-gates design, but it’s also pretty neat to build an amazing castle and then put it to the test before adding it to your collection of grand designs for online battle. However, if you’re not the creative type then you can use the many pre-designed castles included that has been sampled in the campaign mode.
Visually CastleStorm is sharp, bright with a comic-book feel to reflect a comical story about the Knights and Vikings fiasco over special gems in the basic plotline, the main purpose of battle. It’s a novelty Tower Defense game that is appropriately priced at 800 MS Points too, but I’m not convinced the novelty will last long. If you can master the art of strategic gameplay combined with managing limited resources without taking your eyes off the battleground – this is the game for you! If you’re after something deep and meaningful or more platform orientated then definitely keep your distance from its cartoonish charm. Definitely recommended to download the demo on Xbox LIVE before committing to a purchase; CastleStorm is a decent enough game, but unless you’re a fan or familiar with Tower defense titles you will likely get bored pretty quickly.