If you are planning on picking up Alien Isolation then why not pre-load it through the Xbox Store? The game is due to be release on October 7th but to save yourself time you can purchase the game now and you’ll be all ready to go just after midnight on the 7th. The Nostromo Edition, which includes the full game, and the Crew Expendable bonus content which can be found here.
I’m quite enjoying buying my titles digitally at least there is no waiting round for the postie anymore!
Eurogamer 2014 at Earls Court (EGX), London on Saturday 27th September was one of the busiest days of the event – and with Call of Duty: Advanced Warfare taking a prime central spot on the show floor it looked like it was getting a great deal of the much deserved attention from the fans. For the hardcore and those interested in the art direction of the new franchise addition, Studio Head, Chief Creative Officer and Co-founder of Sledgehammer Games, Glen Schofield, gave a great presentation on the matter which is viewable above.
Having previously played the EGX build at Gamescom ’14 in Cologne, Germany, the new Exoskeleton suit is a major positive highlight! Playing multiplayer has now completely changed within Call of Duty and for the better since you can literally be killed by anyone in any direction – it’s the biggest and most needed change in the history of Call of Duty. With the Exoskeleton suit new strategies have to be thought through since enemies can climb buildings, jump higher, acquire tactical playing abilities such as shields, and it all seems to distance the age-old tradition of sitting in corners with Sniper Rifles – finally “Camping” might have been wiped out in Advanced Warfare!
Following the art direction presentation from Glen Schofield, I, along with many others in attendance was granted permission to go to a different room to give further questions and take photographs with the man himself. As thisisxbox.com has a long running piece of history with Modern Warfare 4 rumours since sitting on the plane with the voice actor of Captain Price, I asked the burning question, “Was Modern Warfare 4 considered or ever an option?” Schofield replied “it was considered and discussed, but never taken forward.” before generalising on how a futuristic setting was always the main focus for the future of Sledgehammer Games Call of Duty.
Call of Duty: Advanced Warfare will launch on November 4th 2014
Learn the basics of surviving as Detective Sebastian Castellanos in the new video from Bethesda, Every Last Bullet.
If you haven’t yet done so, previously a new pre-order incentive – The Fighting Chance Pack has been unveiled as detailed below. With launch imending, now is no better time to pre-order The Evil Within from your favourite retailers…
The Fighting Chance Pack provides players with a handful of additional items that may help them stave off death for a moment longer and includes:
Medical Kit – A vital health enhancement to enable Sebastian to fight on.
Green Gel – Used to upgrade Sebastian’s attributes.
Double Barrel Shotgun and Three Shells – A larger and more formidable shotgun than the regular shotgun, it’s useful for tight situations with multiple encroaching enemies.
An Incendiary Agony Bolt – Capable of showering nearby enemies with damaging fire sparks.
A Poison Agony Bolt – Will draw enemies towards it and poison them, allowing Sebastian time for a quick escape.
The Evil Within releases in North America and Europe on Tuesday, October 14th. The game will be available on Xbox One, Xbox 360, PlayStation 4, PlayStation 3, and PC.
Larry Hryb, Xbox Live’s Major Nelson, sits down with Executive Producer Jorg Neumann to discuss how Frontier Developments is bringing action, thrills, and yes, screams to the roller coaster genre.
During this Summer’s gamescom 2014 Xbox Briefing, ScreamRide’s reveal stood out, even though it wasn’t exactly clear what kind of game we were looking at. Is it a simulation? An action title? Recently, I met up with Executive Producer Jorg Neumann, who shared much more on ScreamRide, including a look at the tools used to construct roller coasters that defy reality and what happens when your friends start riding them.
“Unprecedented levels of destruction?” OK, ScreamRide, now you have my attention. The screaming begins this Spring on Xbox One and Xbox 360.
Being a massive football fan, this time of year is special to me; maybe just that little bit more at the moment! The Premiership season is well underway, Arsenal are currently unbeaten and are flaunting stars like the German playmaker, Mesut Ozil and Chilean attacker, Alexis Sanchez. United on the other hand are doing pretty bad, which is quite nice! Not only that, but it is that time of year when EA release their obligatory football game and one that I’ve actually been dying to play since tinkering with the demo for a brief period in the build up to launch on Xbox One.
I know the non-football fans out there will be saying “FIFA 15, surely just FIFA 14, with updated squads, kits, etc” – I have exactly the same conversations about another one of my favourites, Football Manager, too (but that’s for another time) – to the non-Football/FIFA fan, yes it is. But, for those schooled in the art of ‘FIFA’ you’ll start noticing that every FIFA title is different to its predecessor, and FIFA 15 being no exception to the rule.
When you load the game up you can immediately see the improvements made from the last addition of FIFA because the intro has more wow factor, the menus (albeit based on FIFA 14’s) are slicker, and there’s even a news feature that gets updated for your preferred team. I was blown away before I even kicked a ball. Though, after flicking through the menus for a while to see what goodies EA had in store for this year, I decide to play a few Online games – nothing teaches you the game quicker than playing someone else online and I instantly found the passing way more precise than previously. Additionally the shooting is a lot harder and the goal keeping is a lot better – I noticed this despite the first goal I conceded was complete fluke air shot that just managed to dip under the cross bar at the very last second. Also, it seems that EA Sports have listened to the fans with the player’s behaviour on and off the ball. For example; players now make more realistic forward movements when attacking and will point to where they would like the ball played, rather than just loitering around the oppositions centre backs. When defending, the computer controlled players automatically position themselves better so when you change to that player you are set to close down or cut out a pass. The horrible first touch mechanic is still in the game, but it is not as harsh as FIFA 14’s, and it is more realistic.
When playing FIFA 15 I couldn’t believe how realistic the player models were. In my opinion it is normally Konami that get the player models spot on, but this year – well, move aside PES, FIFA 15’s models are more realistic than ever! Even the squad players look more like who they are supposed to be – rather than the generic created players that you often see while creating your own pro. Though, they have still not quite mastered the players smile when they score – something for you to work on for the future maybe, EA? I also really enjoyed the stadium models before each match as it is a very pleasant addition to the game to see the Stadiums of teams (mainly the bigger teams) around the world.
You often hear professional footballers say “every goal is special”, well with the shooting being a harder skill to master, and the goal keeping being much better than previous games, you can totally believe them. Even those little scruffy goals that hit 3 defenders on its way to the onion sack look, and feel great to get. EA previously came out and said that previous FIFA titles were set up for those who want to play ‘football’, with everyone’s philosophy of footballing being different to the next, this game feels more for my philosophy (as an Arsenal fan) of keeping the ball on the ground and passing the team to submission. Obviously, this doesn’t always work in reality, nor does it work all the time in the game, none the less with the pitch being wider and the passing being even more precise it allows me to play my own game.
There are added features in FIFA 15 that help you score the perfect goal. They have removed the option to create your own set piece – which felt ‘broken’ in FIFA 14 – and have added a more innovated way to attack the ball, and get the jump on the defence. Simply press down on the D-pad and a small option menu appears you can then select what you want to do, whether it is attacking the back post, making a run to the front post, or just crowding out the goal keeper making it near impossible for him to come and gather the ball from the set piece. I recommend practising set pieces as much as you can because they could be the difference between a W, or an L on your record when playing online.
All the usual modes are back and pretty much work the same as they did in previous FIFA titles, but why fix something that’s not broken, right? We buy this game because of the innovation and updates in the game play, not for the different modes. Though, I did notice that FIFA 15 doesn’t have the lobbies anymore, or at least I couldn’t find them on the game. Which comes as a great shame to me if they have been removed as enjoyed playing the 11v11 “Be A Pro” game modes on certain websites like YourFifaLeague.net where the website was based around that game mode, and was just about to re-launch after missing FIFA14. It’s worth having a crack at the ‘skill games’ also, as you will learn neat little tricks that will help you doing game play. You also get rewarded for spending your time playing the skill games with Achievements, which is always a good thing. Ultimate Team returns for all you out there that enjoyed playing this little game mode in previous FIFA titles. No doubt this will consume some of my hard earned cash when I get into it as I strive for a better team to compete online – My wallet hates micro transactions, as do I…But I just can’t stop myself when it comes to UT game modes – DAMN YOU EA!!
Overall FIFA 15 is brilliant; it can get frustrating at times, but then so does real football. It’s a game where emotions can run high, and EA have captured that perfectly in this instalment of FIFA. Unlike its predecessor, when you’re being out played on FIFA 15, it feels like you’re being outplayed not just being mugged off by the games ‘broken’ mechanics working against you. Though, there are a few things in this game that could use a little tweaking, it is by no means a perfect experience. Compared to last years title FIFA 15 is a massive leap in the right direction.
Trials Fusion has now been on the market for several months and is still receiving plenty of support from developer, Red Lynx and today, the Finnish studio has revealed that the third of six planned expansion packs will be launching next month.
“Welcome to the Abyss” will be available on 7th October 2014 and contains ten water-themed tracks, 24 challenges, five additional achievements and a mountain of new objects for players to take advantage of in the extensive track editor.
The expansion pack will set you back £3.99 if you decide to buy it separately, however it’s also included in the £15.99 season pass which grants you access to all six pieces of DLC; two already released and four more planned.
Power changes everything in Call of Duty: Advanced Warfare, from the Private Military Corporation-driven storyline in the single-player Campaign to the innovative exoskeleton movements in Multiplayer. Take a look at what makes Call of Duty: Advanced Warfare the total gaming package, including the world premiere of the four-player co-op mode: Exo Survival.
Watch the trailer above and prepare to get a little excited!
Call of Duty: Advanced Warfare launches worldwide from November 4th 2014.
Frima Studio today announced that couch co-op platformer Chariot will arrive on Xbox One on October 1st, 2014. In Chariot, a princess and her fiancé descend through the royal catacombs in order to find a burial place worthy of His Majesty. By using carefully selected power-ups and relying on their wits, players must learn how to solve each challenge ahead in order to proceed on the journey of an afterlife. An all-new Chariot trailer is now available for viewing below, which features new environments and characters.
In Chariot, players navigate stunning, varied environments as they guide the chariot through physics-based mechanics such as pushing, pulling, riding and swinging. With increasingly complex puzzles and baddies lurking in every dark corner, only the bravest and most strategic players will make it through their quest. Alone or with a friend, Chariot offers players of all ages a journey fit for a King.
Ubisoft have announced that Rocksmith 2014 Edition will launch on Xbox One on November 7th, 2014, exclusively available through Amazon in the UK. Nothing was mentioned about reasons for the exclusivity with Amazon, but you’d easily be forgiven if you didn’t want to sign up and get your account spammed with all kinds of advertising shit!
Now back to the benefits of Rocksmith 2014 – Players will be able to use integrated streaming and capture features on Xbox One to record and share their best performances as well as show off their favourite custom tones from Tone Designer. The game is better than ever for next-gen with 1080p HD graphics for greater clarity and visual quality.
Rocksmith 2014 Edition comes with more than 50 tracks; there are currently more than 300 additional songs available for purchase, with new add-on content every week. For players making the jump to the latest consoles, DLC tracks can be imported across systems, from Xbox 360 to Xbox One without having to repurchase content or pay additional licensing costs.
The standard edition includes the Rocksmith Real Tone Cable, a unique 1/4” to USB cable that was developed exclusively for Rocksmith. This revolutionary cable turns the guitar’s signal from analog to digital, allowing it to be recognised and played through video game consoles as well as PC and Mac.
With much anticipation and hype, Destiny from Bungie has finally been released after an agonising wait since the Beta came to an end just a few months ago. As one of the most expensive games ever made (if we are to believe the rumours of $500Million spent on development and marketing) coupled with the title of the most pre-ordered game in history – does it really live up to the hype and exceed expectations formed from the success of the Beta?
Whilst Destiny is a promising first entry into a story that will eventually span a whole decade, it doesn’t feel completely original because the lingering history of Halo still lives on. Maybe it was hard for Bungie to let go since the first similarity between the two titles is the noticeable companion of a Ghost in Destiny that resembles Guilty Spark in Halo. The two are very similar in their technical purpose of how they interact with certain in-game objects with both other comparisons easily made between rifle weapons, pulse weapons, enemies and level design. Halo’s Grunts with their all-in guns blazing approach could easily be identified as the annoying flying robots who scour the nearby areas for your ass! Maybe for other console players Destiny is a whole new experience, but for Xbox fans – it’s a case of having been there and done it all before (cough cough Halo: ODST / REACH) only now it is part MMO-esque.
Destiny comes across as dripping in a Halo Reach firefight skin, but with far larger environments and an online persistent world with seamless drop-in, drop-out PvP multiplayer. Halo from Bungie was a world class master piece with Destiny coming across like that older brother who isn’t quite as popular with the ladies. Destiny is bland in many ways with a repetitive mix of destinations laden with sci-fi enemies to shoot, melee, shoot some more. It may be an online persistent world, but the majority of the game is so highly focussed on levelling up and upgrading various parts of your Guardian it just feels overwhelmingly pointless at times when all it wants you to do is wear a new set of boots! It will undoubtedly please a lot of gamers, but it will not be to everyone’s taste that’s for sure! Without sounding overly negative, it is a disappointing game if you enjoyed Halo and many other First Person Shooters; Destiny also fails to tell its story well with a lack of cut scenes or feeling of real purpose other than shooting and levelling up.
Although as a persistent online game you do encounter a lot of random gamers in the same part of the world as you, but hey so what! So you see someone on screen who appears to run off and do his or her own thing. It doesn’t play like those players have any relevance to your own mission. As an online world in the Story missions it is a mostly solo experience with a few random folk to keep you company in the distance unless you buddy up with your online friends. When Destiny is played with friends on your Xbox LIVE list it comes alive in different ways due to knowing it will be a co-operative effort, but how many times before it becomes stale? With enemies pouring out of the same door at the same time, no matter how many times you visit a part of the world – the rinse and repeated effort fast becomes predictive. It is not until you hit a higher Guardian rank on your character that classic multiplayer comes to life in the Crucible, an area specifically for you to play some decent competitive game modes (albeit 6v6 and a measly 3v3) in four different arenas.
The Crucible opens up on the destination screen once you hit a Level 5 and have accepted the Crucible from The Tower – it doesn’t just appear on its own and prior to reaching a Level 5 Guardian you could be forgiven for thinking there is nothing else on offer. Within the Crucible are different game modes that can be played competitively with other Guardians that initially allow just one mode named Control. Control is all about… control, where different capture points lie across the map and require your team to neutralise and capture as many as possible to acquire the most score within the given time. This mode is a classic domination based game and captured zones also increase points for every kill too and you may remember this addictive game from the Beta? Next up is Clash which is all about… clashing, this is classic team deathmatch at its finest where Guardians in their 6v6 teams can just run loose and kill other team members. It’s the no brainer mode where you can jump right in and not over think about tactics. The smaller modes, Salvage and Rumble are basically King of the Hill and Lonewolf; with Salvage (best played with a full team of 3) comes timed Relic areas to capture and hold on the maps whilst in Rumble you just go it alone and kill every enemy in sight before they kill you. Hopefully more modes will appear in the near future because four seems a poor effort, especially on Bungie’s part who had glorious amounts of different games to play in their Halo days!
Destiny is not by all means a piece of crap, but it is a slow starter with a small world and a lack of decent multiplayer modes, but nonetheless it does offer a lot of replay ability through quests and various challenges you can undertake from The Tower – the games central hub for new unlocks with scatters of real people close by exploring what is available to them. All in all though, Destiny comes across as the natural successor to Halo: Reach where the primary concept is still the same, but you can see how an idea has evolved and grown in the blossom that is Destiny. It is a decent enough game for the social team players out there who like to shimmy along online universes and just keep shooting at shit until they’ve ranked as high as possible, but for competitive gamers who like racking up a kill count in magnificent and vindictive online game modes – this is not that type of game at all. With character classes and gradually better weaponry through skill based gameplay homage to RPG’s, Destiny is about growing your Guardian that you can keep as a trophy to show the world what master you’ve created.
If you expected super wonderful things from Bungie in terms of having a game that would keep you entertained for hours and months to come, I doubt this would be it. Destiny lacks the magic of its own hype and without the levelling up process for your Guardian there wouldn’t be no other purpose to really go back and replay the same old levels in the same old worlds. I think the biggest success of Destiny is giving Playstation gamers a taste of what we’ve enjoyed with Halo for many, many years previous!