Halo: The Master Chief Collection – Flaming Heads, Halo 2 Forge Maps and More

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Our review of Halo: The Master Chief Collection went live this morning at 8.01am and scored a perfect 100% (10/10) in our write up:

Halo: The Master Chief Collection is quite possibly the largest ‘Master’ collection of gaming history in one very large bundle. With all the campaigns of four great Halo games and every bit of multiplayer maps and the downloadable content is no denying a great deal and a great piece of gaming history re-touched and improved to freshen gameplay and bring Halo on to the Xbox One. It’s very hard to find fault with such a piece of excellence as this, everything is created to ensure you have an easy transition between games with encouragement for cross-game play action. A whole ton of maps and of course, a completely re-made Halo 2, where everything else on disc is more of a bonus to accompany it.

But following a flurry of messages to my Xbox LIVE account I have been asked to share the Main Menu Selection System, the Halo 2: Anniverary Forge Maps on offer, and of course, the Halo 3 Flaming Head in all its glory…

So, here you go!

Halo: The Master Chief Collection Review

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Bungie and 343i’s iconic franchise returns to the next-gen stage in one stunning collection designed to please almost all, if not every Halo fan on planet Earth with an Xbox One this Fall. Containing all of the legendary games featuring Master Chief (this means excluding Halo 3: ODST and Halo: Reach), you have every single chapter of Halo 1, 2, 3 and 4 at your disposal in addition to every single multiplayer map ever made. To keep the game as a 1-disc shipment, a 15GB update is required for those who want to play the best multiplayer games on Xbox LIVE. I don’t see this as an issue considering if you are online with an internet connection then downloading should not be a problem, saving all the necessary campaign content for disc – and you do get to play and keep the flaming helmet in Halo 3 made famous for Bungie staff only on Xbox 360!

The traditional Halo menu system with all previous left-sided options has been replaced for a series of drop down selections and slides to make navigation as seamless as possible between games. With such a huge collection of content to hand, finding what you want, when you want has never been easier. It’s quite a simplistic system of choices by Campaign, Multiplayer, Playlists, Options & Career, and Extras. With each selection opening up further choices by title, map, and rather impressive is a new cross-play playlist to play well remembered parts of different Halo titles straight off as one chunk of gameplay action. Whether you want to focus on Hogs, Jets, Tanks and Mechs – or the final escape from each title then it has now all be made possible. This collection is about re-living memories and moments that made an impact on your love of Halo and Xbox, with next gen touch ups to the main engine of each and solid, fluid gameplay at 60FPS – replaying Halo all over again feels like an entirely new experience on Xbox One.

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The driving force behind the collection is undoubtedly the remake of Halo 2; do you remember the outrage at closing down the original Xbox servers forcing Halo 2 online to its sudden death? With the remake of Halo Combat Evolved, Halo 2 Anniversary was always ‘that’ rumour, or for many, a wish, a hope, a chance to replay a classic game in a whole new skin – and now that day is here. In the same tradition of Halo Combat Evolved Anniversary which was released three years ago on the Xbox 360, Halo 2 Anniversary also has a seamless old vs remade graphics switching on the fly. This transition of old vs new is such a realism check on how far gaming has evolved since the early days of Halo, but in the newest Anniversary edition cut-scenes too have been completely remade from the ground up and taking advantage of next-gen capabilities allowing them to look as amazing as your mind can only imagine. This leaves something to be admired in terms of the upcoming Halo 5, because if Halo 2 cut-scenes can look this good on Xbox One, just how bloody amazing will Halo 5 look! Since, touching on the subject of Halo 5, do not forget that the Beta is only available through Halo: The Master Chief Collection this coming December as for those with the game will notice its presence in the Extra’s menu! Just sat there teasing you with an image.

When the campaign of Halo is as majestic as it is and millions around the globe having already played it many times over in the last ten years and more, Halo 2 Anniversary truly is like reliving the magic all over again as every detail you remember re-skinned, from the very floor tiles to the stars in the sky – it’s all new and shiny, with a very current feel!  Gamers who joined the Xbox brand from the Xbox 360 days may have never played Halo 2 and if they haven’t upgraded yet to an Xbox One – they still might never play Halo 2! The early Halo games are a pinnacle in the story lines that gave rise to the continuation in to Halo 4 and upcoming Halo 5: Guardians. A real “miss it or miss out” game and if you’ve enjoyed all other Halo’s then rather than cling on to the Xbox 360 for every last day it has left in its life – go out and get your Xbox One if only for this collection alone!

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Halo 2 itself was originally released in 2004 seeing out the Xbox original in its last year, but was quite rightly the most popular game on Xbox LIVE until Gears of War was released on Xbox 360 in 2006. That’s two whole years of LIVE domination and before the rise of Call of Duty, the FPS king of gaming was always that of Halo. The story campaign plays out in alternate plot lines between an early Master Chief, and a Covenant Elite called the Arbiter, who also made the transition to Halo 3 as a co-op playable character. So, if you’ve ever wondered about how the Arbiter branched into the first chapter of Halo 3 – you need to play and relive the story through Halo 2 Anniversary which has a visual quality now far greater than ant of its predecessors thanks to the overwhelming power of Xbox One. Halo 2 has been revamped and brought back to life in a very eye-catching way, so much so that it could even be considered a current game on Xbox One, it’s a grand job well done from 343 industries.

Other Halo games in the Halo: The Master Chief Collection, that includes Halo Combat Evolved Anniversary, Halo 3 and Halo 4 are all Xbox 360 editions that now take advantage of improvements to the game engine running on Xbox One with clearer detail and more fluid gameplay – and it is clearly evident in the frame rates. Whilst Halo Combat Evolved and Halo 3 campaign do not appear much more visually enhanced than what you would normally see on Xbox 360, Halo 4 on the other hand looks far cleaner, brighter, smoother detail enough to make you sit up and realise that lighting and textures appear to be enhanced in some way.  The main benefits of all four halo games together as one collection has to be being able to jump right into any mission from any game instead of having to play your selected game through from beginning to end to keep chapters you’ve played. 343i have really opened up Halo as a whole allowing for cross-game playlists as mentioned earlier and also being able to compete in challenges, Leaderboards and make it a real social experience with friends over Xbox LIVE.

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One of the burning questions you might ask is about Customisation; with so many Halo games and each with their own unique styles for multiplayer – it’s natural to think about how has this been adapted for one huge collection as this.  The customisation options are all linked together in the Options and Careers menu that allows you to edit your online multiplayer settings for each game, Player ID, Career Stats Viewing, My Files for Map Variants, Films and Screenshots, controller Settings and Leaderboards, all linked into the same menu system. Character customisation allows you to edit your player for Hale Combat Evolved, Halo 2 & Halo 2 Anniversary, Halo 3 and Halo 4 independently. The best options for Halo 3 and Halo 4 include all the Armors unlocked from the start; this allows you to play with a Flaming Helmet in Halo 3 that was never previously available outside of Bungie Employees, and no need to earn unlock rewards in Halo 4 as the mass of Armor is readily available to you without earning CR points. It’s simply about choosing what you think suits you best. This also applies to colour options too, but it’s all a little different for Player ID and NamePlates.

Player ID’s are those shapes and symbols used to display on your Service Record where you can mix and match emblems, where as NamePlates are the background displays showing a game logo or associated icon. To get access to these you need to complete certain challenges within each title and then a notification will appear alerting you to check for new unlocked items. If you want to edit your own Clan Tag you must complete 50 Missions or multiplayer games, but you can edit your Service Tag at any time you choose. Other unlockables include Avatar’s, which are relevant images of iconic characters that you can set to appear on your Player Details page (accessed through Roster and highlighting a player). These characters are also unlocked for performing various tasks within each title and are prominently displayed on the Player Details page that includes your Career History, File Shares and Rivals.

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For gamers who love to create their very own map or game variants, Forge has returned and allows you to play around with Halo 2: Anniversary Maps, Halo 3 Maps and Halo 4 Maps and some with Magnets and Snaps to create a seamless and tidier looking map variant by accurately being able to place objects where you need them. In the older days of Halo, just dropping a whopping great boulder as close as possible was the only option and hope for the best it landed where it needed to be. With snap tools and magnets crafting a great map has never been easier, but this has been left untouched in Halo 3. It’s not just Forge that makes a return, but Theatre mode is back too, with all recent play offerings stored in your Temporary files you can simply browse and watch all the action all over again, and again if you wish.

Although online Multiplayer was not available during the time of this review, all maps were available as part of custom game play and browsing.  Nineteen maps available for Halo Combat Evolved, Twenty-Five maps for Halo 2 Classic, Six re-made and renamed maps for Halo 2: Anniversary, Twenty-Four maps for Halo 3 and finally Twenty-Five maps for Halo 4. This is a grand total of Ninety-Nine Multiplayer Maps – a huge amount of endless gameplay online right there when the multiplayer becomes available. I have a sneaky suspicion that more Halo 2: Anniversary maps could come as DLC on the success of this collection because six seems like such a low number. I am unable to comment on server encounters because multiplayer was not played, but having looked in depth at a great deal of the maps available, the same fluid movement and improvements to texture and lighting applied to each. This has given me confidence that the multiplayer in Halo: The Master Chief Collection will be every bit as bright, detailed and fluid just as I encountered during a Press Only session at Gamescom with Xbox UK earlier this year.

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Halo: The Master Chief Collection is quite possibly the largest ‘Master’ collection of gaming history in one very large bundle. With all the campaigns of four great Halo games and every bit of multiplayer maps and the downloadable content is no denying a great deal and a great piece of gaming history re-touched and improved to freshen gameplay and bring Halo on to the Xbox One. It’s very hard to find fault with such a piece of excellence as this, everything is created to ensure you have an easy transition between games with encouragement for cross-game play action. A whole ton of maps and of course, a completely re-made Halo 2, where everything else on disc is more of a bonus to accompany it.

The ‘must-have’ game of the year, and an absolute disgrace not to own it.

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Halo: The Master Chief Collection Day 1 Update Reduced in Size

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Whilst we are currently reviewing Halo: The Master Chief Collection, and the majority of our readers have it sat waiting for the November 11th digital edition switch-on, or your pre-order to arrive. Good news just in! A huge 5GB of data has been trimmed from the day one Multiplayer update from the original 20GB quota previously announced.

Not only does this mean 5GB worth of download waiting time has been cut, but it doesn’t cut anything from the game or the experience. The update is a requirement of online gameplay to enable the title to ship on 1 disc. If you have an internet connection and space left on your HDD, then this shouldn’t really be an issue.

Halo: The Master Chief Collection launches worldwide on November 11th 2014 exclusively on Xbox One

Halo: The Master Chief Collection Gameplay Launch Trailer

Halo: The Master Chief Collection Launch Trailer takes you into the definitive Halo experience coming November 11, 2014. Get the details: http://bit.ly/HaloMasterChiefCollection

The Master Chief Collection features a remastered Halo 2: Anniversary, along with Halo: Combat Evolved Anniversary, Halo 3, Halo 4, Halo: Nightfall (a new digital series), and access to the Halo 5: Guardians Multiplayer Beta.

Honoring the iconic hero and his epic journey, the Master Chief’s entire story is brought together as The Master Chief Collection, a collection of all four Halo games, including the remastered Halo 2: Anniversary and over 100 multiplayer maps, all at Xbox One visual fidelity and 60 fps.

Grand Theft Auto V – Exclusive FPS Mode for Next-Gen

Exclusive to the PlayStation 4, Xbox One and PC versions of Grand Theft Auto V, this new mode gives players the chance to explore the world of Los Santos and Blaine County directly through the eyes of their character, revealing all the world’s glorious details in an entirely new way.

Available in both GTAV and GTA Online, Rockstar have made a host of changes to accommodate this new perspective, including the creation of an optional first person cover system, a new targeting system, a more traditional FPS control scheme, and integrating thousands of new animations into the existing game. It’s also available at the touch of a button so you can easily switch back and forth between perspectives.

Alongside the new First Person mode, Grand Theft Auto V for Playstation 4, Xbox One and PC features hundreds of additions and enhancements including 1080p resolution at 30FPS on PS4 and Xbox One (4K compatible on PC).

Grand Theft Auto V will be available for PlayStation 4 and Xbox One on November 18th. Coming January 27th to PC.

Just Cause 3 Xbox One Screens?

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Xbox-Underground has posted what they are suggesting is leaked images of Just Cause 3, and although Square-Enix has registered the domain name for the game; the game itself is not “officially” in existence. Long rumoured for next-gen consoles, last year Webhallen (an online retailer) listed the game alongside Saints Row 5, Mass Effect 4, and Fallout 2015!

When official confirmations are in, we’ll be sure to keep you posted. For now, just peruse the screens and let the speculation begin…

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Real vs Fake?

Source: Xbox-Underground

Early Access to Dragon Age: Inquisition on EA Access

Subscribers to EA Access will be pleased to hear that they will be able to grab hold of Dragon Age: Inquisition five days before anyone else.

EA revealed the details in a blog post that anyone with an EA Access subscription will be able to play the game November 13, five days before the November 18 launch. It hasn’t been confirmed whether this is worldwide.

You’ll get a six hour trial that will give you access to both the single player and the co-op multiplayer portions. All progress will carry over to the full game if you buy it. You’ll also bag 10% off if you buy the games digital version.

Call of Duty: Advanced Warfare Day Zero Edition Out Now

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Power changes everything starting today, as Call of Duty: Advanced Warfare Day Zero Edition is now available worldwide. Eager fans lined up at midnight at thousands of retail locations around the globe to get access to the Call of Duty: Advanced Warfare Day Zero Edition, available today. The new title from Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. [Nasdaq: ATVI], marks the first Call of Duty ® game led by developer Sledgehammer Games and the first time for a three-year development cycle. Advanced Warfare also introduces the exoskeleton – the biggest core movement change in franchise history. With the power of the exo, players can boost jump, dodge, slam and more through a visceral and compelling new story; built from the ground up multiplayer experience; and a brand new cooperative mode for the complete entertainment package that only Call of Duty can deliver.

“Three years ago we made some big decisions to invest in a three-year development cycle and to enlist Sledgehammer Games to be the first new lead studio for Call of Duty in a decade,” said Eric Hirshberg, CEO of Activision Publishing, Inc. “We believe that those decisions have paid off, resulting in a fantastic game, Call of Duty: Advanced Warfare, which features a kickass story, an epic performance by Kevin Spacey, beautiful graphics and new core mechanics that make Advanced Warfare even more of an adrenaline rush than Call of Duty already was. And that’s saying something.”

Call of Duty: Advanced Warfare envisions a powerful future, where both technology and tactics have evolved to create a ripped-from-the-headlines-of-tomorrow story. Kevin Spacey stars as Jonathan Irons – one of the most powerful men in the world – shaping this chilling vision of the future of war. Based on plausible technology and extensive research, the all-new story, conceived by the storytellers at Sledgehammer Games, introduces a world where private military corporations (PMCs) wield more might than national governments, and soldiers fight not for country but for profit; militaries for the highest bidder. These PMCs are outfitted with the latest in combat technology – the exoskeleton – empowering soldiers to overcome enemies with incredible and varied abilities, giving them a whole new way to traverse the battlefield. This is war like never before.

“Calling Call of Duty: Advanced Warfare a passion project is an understatement,” said Glen Schofield, Co-Founder and Studio Head, Sledgehammer Games. “The studio’s commitment to excellence has driven every decision made about the game, big and small, and has resulted in an unparalleled, packed-to-the-brim experience we’re extremely proud of.

Michael Condrey, Co-Founder and Studio Head, Sledgehammer Games added: “This represents three years of the team’s dedication to the most ambitious project of our careers. We’re humbled by the chance to usher in a new era of Call of Duty for fans. From the rich, narrative-driven single player experience, to the transformational new movements and features of our multiplayer and co-op modes, we cannot wait to share the team’s labour of love with fans.”

Call of Duty: Advanced Warfare also drops players into an adrenaline-filled multiplayer experience, allowing fans to take the exoskeleton and its array of special abilities online. A first for the franchise, the power of the exoskeleton introduces all-new ways to manoeuvre combat situations on the ground and in the air, alongside an arsenal of futuristic weapon technology that affords players more ways to take opponents on, all while maintaining the signature breakneck Call of Duty multiplayer feel. Fans have more options than ever when customising their multiplayer soldier with the new Create-an-Operator system, featuring gear and appearance personalisation from head to toe. Players and their tailor-made advanced soldiers will benefit from the all-new Supply Drop system, unlocking weapons, gear and cosmetic items through extended play. With 13 included maps out of the box and several new modes, Advanced Warfare is the complete multiplayer package.

Call of Duty: Advanced Warfare also debuts Exo-Survival, a 1-4-player, new cooperative experience. The new mode is a frenetic, cooperative battle to fight off waves of unrelenting exoskeleton-suited enemies in a struggle to stay alive. Players can upgrade their weapons, exo abilities, scorestreaks, perks and more as they try to survive. Communication, teamwork and positioning are crucial components for a successful strategy to handle the Exo-Survival swarm.

In addition to up to 24 hours of early access, the Call of Duty: Advanced Warfare Day Zero Edition also gives players access to two custom in-game weapons, the AK-12G assault rifle and Crossbow-B2, a full day of double XP on 3rd November, and access to the Advanced Arsenal. The Advanced Arsenal consists of an in-game custom Bullet Brass exoskeleton and in-game custom EM1 Quantum weapon.

Also available today, is the Call of Duty: Advanced Warfare Season Pass. The Season Pass lets gamers access four Call of Duty: Advanced Warfare DLC Map Packs to be released in 2015 at a bundled discount. With Season Pass, gamers get instant access to the Atlas Gorge Bonus Multiplayer Map, a re-envisioning of the fan favourite Call of Duty® 4: Modern Warfare® map. Pipeline. The DLC Map Packs will be available on the Xbox Live online entertainment network from Microsoft first and pricing and release dates may vary by platform.

Zombies are Definitely Back in Advanced Warfare

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Gamestop confirmed that “Zombies are back as part of the Call of Duty: Advanced Warfare season pass! Stop by any GameStop to pick up one of the most anticipated games to launch this year, along with 4-multiplayer map packs, Atlas Gorge, and yes – ZOMBIES. All this is available for purchase today at GameStop as part of the Call of Duty: Advanced Warfare season pass for only $49.99.

Also, customers who purchase Call of Duty: Advanced Warfare Day Zero Edition today (Sunday, Nov. 2) at GameStop will receive Double XP all day Monday to help them level up quickly, and receive an array of bonus in-game content, including the Advanced Arsenal bullet brass exoskeleton and EM1 Quantum directed energy weapon, plus the AK-12G Assault Rifle and Crossbow-B2 custom weapons…”

The Zombie Mode was already leaked earlier last month through a leaked image, and hasn’t been confirmed in any official capacity or to what level in comparison to the popular mode that was inserted into the franchise from Treyarch with World at War.

Call of Duty: Advanced Warfare “Officially” launches on November 4th 2014, although some players will be playing today with their Day Zero Editions.

Thanks AGB

Sunset Overdrive Review

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I’ve been curious about Sunset Overdrive ever since Microsoft teased it at E3 the other year, it’s a game that looked truly unique, especially when you compare it to every other game hitting retail right now; complete insanity in an unbelievably colourful world. It’s always a massive risk when a developer attempts something completely different but if any studio is able to pull it off, it’s the Ratchet & Clank creators Insomniac Games.

OverCharge Delirium XT is a brand new energy drink on the market created by the masterminds at FizzCo, unfortunately, it doesn’t quite go to plan as it has this small problem of turning everyone who consumes it into a variety of different horrific mutations. The main goal of Sunset Overdrive is to escape the city but it’s not quite as easy as that as FizzCo attempts to control the outbreak by launching an all out robot attack against the city while the few survivors form factions in an attempt to survive.

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The majority of the game is spent earning the trust of these four factions that are on each of the four ‘main’ parts of Sunset City. The missions themselves aren’t anything special and can become quite repetitive when you’re reaching the end of the game, just the standard go from point A to point B, kill or collect everything in the area then return back to the base but it’s the way in which you’re able to travel around the city and the dialogue between the characters is what makes this game just so much fun. If you’ve adventured into Borderlands, you can tell that Sunset Overdrive has taken some pointers; just from the way characters have wacky names to the way they’re introduced on screen with giant, colourful letters surrounding them and it works so damn well. The best part about this game is that the character knows he is in a video game by poking fun at the player and current ‘features’ that are in a lot of games today, he’ll constantly make jokes about dying is irrelevant as he’ll just respawn just around the corner.

I love a good character creator and Sunset Overdrive has one of the best to feature in a video game since Saints Row. It’s nice to be able to create a character to exactly how you’d imagine them to be in a situation like this, whether it’s a crazy two-tone hair cut to dressing like a unicorn, it’s all possible in Sunset City. There are literally hundreds of different pieces of clothing, each with several colour schemes and patterns, you can create some true monstrosities. If you’re curious, I created a 1950’s Greaser, it made every cut scene even more hilarious than they already were.

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Sunset City is freakin’ enormous and every single inch of it is accessible, it’s just a matter of mastering the players free running abilities. The world is split into four main areas, each of which has a main faction and base; downtown is engulfed by huge skyscrapers, little Tokyo has cute oriental houses, the harbour is filled with abounded boats and the old factory district is completely overrun by mutants. Overall, it’s fairly varied and the best part is just how enjoyable Sunset City is to explore because of the players abilities.

At any time, you’re able to grind, bounce and swing your way across the city, it’s just a matter of avoiding the few dead spots which can end with the player being completely stuck and having to restart the game. You’ll want to master these skills quickly though, as you’ll be obliterated if you attempt to battle on foot, just grind around and the vast majority of the enemies blows will completely miss you.

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The one thing that stands out from Sunset Overdrive is just how gorgeous the world is because of all the colours. It can be slightly overwhelming at first just because of how much is on screen but I love it, everything from the fantastic draw distance to the solid frame rate, even when you’re in the middle of being torn apart by dozens of mutants. Everything is just so crisp-looking, it really is a gorgeous game and I really hope more games follow the Sunset-style instead of the typical brown colour palette we’re so used to these days.

As you can tell from this review, Sunset Overdrive is fairly crazy but the weapons are on a completely different level, whoever thought of these is a bloody genius. Imagine everyday items that you have around your house, moulded together and turned into the ultimate killing machine, that is the vast majority of weapons in this game. Vinyl record launcher that shreds enemies? Acid sprinkler? Hairspray bomb? Roman cable auto rifle? Yeah, it covers pretty much every crazy combination imaginable, even managing to outdo the nuts weapons we’ve seen in the Dead Rising titles. If these weapons aren’t enough, the traps that you’re able to deploy at your base during defend missions are equally ridiculous.

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There’s plenty of enemies to unleash these mad weapons on too, as you’ll often find your screen filled with mutants just waiting to be exploded with the TNT Teddy. Each ‘type’ of enemy in the game has their own weaknesses such as OD are weak to fire and FizzCo robots are weak to lightning/shock. These can then be taken advantage of using the range of different amps and overdrives in the game, all of which can be changed at any time.

The style metre in Sunset Overdrive is what completely sets it apart from everything else hitting store shelves these days. As you kill, grind and bounce your way across the various districts, you’ll build a combo multiplier which all adds towards your style metre which is broken up into three different levels. At level one, you’ll unlock hero amps, level two unlocks weapon and melee amps and finally, level three releases the ultimate epic amps. If you do manage to hit max level in the style amp, everything becomes even more powerful and you’ll literally melt everything in your path. The games soundtrack is also directly related to the style metre, the bigger combos you string together, the more intense the music becomes. Not hearing any sound? Well, try harder!

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That’s how it works but what do they unlock exactly? Bloody everything, each amp unlocks a whole new world of destruction that you’re able to rain down on your foes. Once you rank up your weapons to level two, you’re able to equip weapon amps, the rest can be unlocked by buying them from Floyd at your base. Amps can do everything from have a chance at unleash the grim reaper to spawning explosive teddy bears with each bullet you fire. As you play the game, more become available by defending your base against hordes of OD.

Overdrives add to this craziness, Sunset Overdrive rewards the player with badges depending on how you play, letting you tailor your player to make you even more powerful in the style you like to play. You’re able to equip a maximum at six at any time, which means you can play exactly how you want and be rewarded for it by equipping little buffs like 10% extra style from grinding and extra damage against OD. It’s then down to the player to figure out which combination of amps and overdrives work best for how they play the game.

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If you like collectables, you need to go pick up a copy of Sunset Overdrive right now as the game contains over 800 of them in a variety of different forms, roughly 60 collectables are tied to looking at Sunset City in a different way such as reaching sightseeing spots, vandalising billboards and eavesdropping on private conversations.. The vast majority of these are related to purchasing and upgrading amps in the form of toilet roll hanging from poles, rotten trainers hanging from power lines, Overcharge signs planted on buildings, security cameras watching the world and Fizzie dolls hovering throughout the world. These are fairly necessary but thankfully, you’re able to buy maps with in game currency, making upgrading amps even easier, it just takes time but the placement of these items means you’ll often clear a good dozen each time you go from point A to point B.

Sunset City isn’t just collectibles though, it offers roughly 50 challenges covering a range of different categories, each with their own leader boards and medal ranking system. There is everything from traversal races, bomb delivery or simply smashing everything in the area, it’s just a matter of doing it as quick as you can. It’s a neat little way of competing with your friends, trying to beat their highest scores.

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It’s always nice to see a multiplayer mode added when it comes to open world games as it tends to be overlooked or half arsed but Insomniac have got this just right. The multiplayer is co-op only and lets groups of players battling against enormous hordes of mutants for valuable rewards which come in the form of in game currency and amps, making it well worth checking out as they are then made available to your single player character. If you find the single player in Sunset Overdrive to easy, you’ll be pleased to know that the tougher multiplayer missions are brutally difficult and involve a lot of strategy.

Sunset Overdrive is without a doubt, one of the best games currently available on the next generation platforms and it’s a game worth remembering. It’s a bat-shit insane and enjoyable game from start to finish and contains mountains of content in a variety of different forms, as well as some truly memorable characters and situations. Sunset Overdrive is without a doubt the best exclusive currently available on the Xbox One.

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