Rise of the Tomb Raider 360 release studio switch


With the next in the series of Lara Croft’s adventures gaining ground on it’s release date, developer Crystal Dynamics have confirmed something that not everyone was expecting.

While they are at an advanced stage of Rise of the Tomb Raider for Xbox One, it would appear that multi-tasking is little beyond these mere mortals. Square Enix have confirmed that experienced Dutch studio, Nixxes, are developing the 360 version of the Xbox exclusive.

In a Game Informer interview Darrell Gallagher from publisher, Square Enix, confirmed that it was a demo from Nixxes that helped convince them to release on the older platform.

The Xbox 360’s ecosystem is still super strong. There are millions of players out there who have an Xbox 360 and those console translations take time. So we did a test. Nixxes put together a tech demo of Rise of the Tomb Raider content running on Xbox 360 and we were totally blown away by what they achieved. But the existence of that game isn’t limiting our work on the Xbox One version.

Nixxes have handled ports of previous Tomb Raider titles in the past, including the Definitive Edition of the 2013 reboot release.

In case you’ve forgotten how this is shaping up, here’s the announcement teaser from last year.

White Night aiming to release on Xbox One soon


White Night. It’s an odd name. Firstly, it conjures up images of brave medieval warriors in shiny armour and it could also invoke the feeling that you might get a bit of a fighting bonanza.

Osome Studios’ White Night will thankfully offer neither of these. A noir-based 1930’s survival story, White Night challenges you to solve puzzles, blend in third-person action and exploration as you investigate a shadowy mansion at night in the aftermath of a near-fatal car crash. Unlock the secret past of this tortured building as you desperately search for aid.

Now, given the format and location, it may come as no surprise to learn that this is coming from some of the developers behind Alone in the Dark.

Osome Studios creative director and co-founder, Ronan Coiffec had the development team inspired by listening to 30s jazz, immersed themselves in black and white films and steeped themselves in a Normandy mansion to get the development team in the right mindset to create White Night.

We wanted to create something that people would enjoy, but also something that would stand out as unusual and refreshing in today’s survival horror landscape. That meant revisiting the themes that made classic horror games like Alone in the Dark so gripping: mature storytelling, strong characters, compelling environments, and equal respects for tension and terror. White Night is a good old ghost story full of mystery, poetry, alchemy and suspense.

White Night will be available to download from the 4th of March. Oooh, creepy stuff. Don’t believe me, check out the new gameplay trailer below and let us know if you’ll be investing in this creepiest of nights.

OlliOlli grinding onto Xbox One mid-March


Grease up your trucks and adjust your elbow pads, it’s time to go skate.

Back in December smash console hit, OlliOlli was announced for Xbox One. Today publisher Curve Digital have confirmed that you won’t have to wait too much longer to get your hands on it, finally, for your beloved Xbox One.

In mid-March, you will be able to grind your way to that high score, go kick-to-heel flip and boardslide down any rail you can find.

You’ll also be able to play all the wild modes from any console release, including the Daily Grind and the massively tricky RAD Mode.

Simon Bennett from developer Roll7 was understandably upbeat,

We’re really glad that Xbox owners finally have a version of OlliOlli to call their own. We’ve always seen OlliOlli as a game for everyone and with Curve’s versions, now it totally can be.

Here’s the release teaser trailer for those of us who haven’t had the pleasure yet.

Deals with Gold is a Far Cry from last week’s

Xbox One gets a simple offering of 33% off of Far Cry 4 and Far Cry 4 Gold Edition while the 360 gets a whole host of titles to choose from including a whopping 90% off Deadfall Adventures!

The deals are available until February 9th. Remember to check your local territory for availability and pricing.

Xbox One

Far Cry 4 Xbox One Game 33%
Far Cry 4 Gold Edition Xbox One Game 33%

Xbox 360

Assassin’s Creed Rogue Games On Demand 33%
Far Cry 4 Games On Demand 40%
Walking Dead Survival Instinct Games On Demand 80%
Payday 2 Games On Demand 75%
ArcaniA Games On Demand 75%
de Blob 2 Games On Demand 75%
Darksiders Games On Demand 80%
Darksiders II Games On Demand 80%
Darksiders II Argul’s Tomb Add-on 50%
Darksiders II Death Rides Pack Add-on 50%
Darksiders II Season Pass Add-on 50%
Deadfall Adventures Games On Demand 90%
Elements of Destruction Arcade 75%
Frontlines Fuel of War Games On Demand 75%
Frontlines Fuel of War Map Pack Add-on 75%
Jeopardy! Games On Demand 85%
Jeopardy! New Clues Pack Add-on 50%
JUJU Games On Demand 50%
MX vs. ATV Reflex Track Pack 1 Add-on 50%
MX vs. ATV Supercross Games On Demand 33%
Red Faction Armageddon Games On Demand 86%
Red Faction Armageddon Path to War Add-on 50%
Red Faction Armageddon Ruin Pack Add-on 50%
Red Faction Guerilla – Demons of the Badlands Add-on 50%
Red Faction Guerilla – Smasher Pack Add-on 50%
Rocket Riot Arcade 75%
The Outfit Games On Demand 80%
The Raven Legacy of a Master Thief Ep. 2 Arcade 75%
The Raven Legacy of a Master Thief Ep. 3 Arcade 75%
Wheel of Fortune Games On Demand 75%
Wheel of Fortune The Puzzle Pack Add-on 50%


Forza Horizon 2 Top Gear car pack now available

Fans of Forza Horizon 2 can now purchase the Top Gear car pack DLC. The pack contains 5 cars as well as a free car for everyone to download.

The pack contains:

2015 Lexus RC F

The RC F is much more than a GS Sedan minus a couple of doors. With a revised naturally-aspirated 5.0-liter V8 from the IS-F and pushing the rear wheels, the RC F is a formidable sports car. The noises it makes can be subtle until asked to produce juice; then listen for a raspy rumble that says things are about to go quick.

1993 Jaguar XJ220

The XJ220 was designed to be the fastest road car in the world, reaching 217 mph and echoing Jaguar’s top speed record-setting triumphs in the 1950s. The XJ220 bi-turbo V6’s 542 horsepower gives blistering acceleration, and the aerodynamically impressive body provides both low drag and reduced lift at the high speeds the XJ220 is capable of. This helped create a later racing version of the car, the XJ220C, which had an impressive showing at the 1993 Le Mans.

2014 BMW M235i

The newest entry to BMW’s M line is the M235i. It’s a smaller package on the outside with all the gusto of the bigger models on the inside. Well over 300 horses are raring to push you on your way, and a stiff yet still comfortable ride awaits. It may sound relatively tame, hence the enhanced “vroom-vrooms” piped into the cabin via the car stereo, but the forced induction inline six does just what you want it to when it’s time to go.

1986 Lamborghini LM002

The Lamborghini Military model 002 has a tube steel frame, massive ground clearance, heavy-duty suspension, and tyres so big they were specially designed by Pirelli. Compression is slightly lower to accommodate the lesser fuels that might be put into its massive 76-gallon tank. With a near eight second 0-60 time and top speeds on and off road of nearly 120 mph, you can tear up any surface.

2015 Ferrari 458 Speciale

The 458 Speciale is the car that will stop your heart and then kick start it again. The Speciale tops the Italia by reducing weight, increasing output, enhancing handling, and providing an epic driving experience. At a glance you will recognise the tell-tale striping of its predecessors – the 360 Challenge Stradale and 430 Scuderia.

1966 Ford Lotus Cortina – Free Car

One of the first “race on Sunday, commute on Monday” factory cars, the Lotus Cortina built its reputation on the track and in people’s daily lives. The Cortina provides a peppy 0-60 time of just under 10 seconds and skilful cornering. Without doubt, credit needs to also be given to its 115 horsepower, which are generated by a twin-cam 1.6-liter four-cylinder with throaty-sounding dual-Weber carbs.

Season Pass owners can pick this up for free otherwise it will cost you £2.43 through the store in game or the Forza Hub app.


Battlefield Hardline open beta now ready to download


As we covered a few days ago, Battlefield fans will be pleased to hear that the open beta for Visceral’s Battlefield Hardline is now ready to download.

The open beta is available to Xbox Live Gold subscribers from today until February 8th, so if you’re interested in the title, you better get downloading as it’s only here for five days.

It comes in at over 10GB in total and includes three different maps and game modes, more details can be found on the official Hardline blog. 

Once you’ve experienced the beta, let us know what you think of it below!


Dead or Alive 5: Last Round Launch Trailer


Techmo Koei has today released the launch trailer for upcoming fighter, Dead or Alive 5: Last round. The trailer [below] shows off pretty much the the entire roaster of characters that you can use on the game, including new girl, Honoka – who was announced a few weeks back. You can also see the new danger zones on each level, and some pretty cool double team action.

TK also inform us that there are too be a whole host of unlockable outfits for you to fill the wardrobe of your favorite characters up with.

Dead or Alive 5: Last Round will be launching on the 20 February on Xbox One [digitally, and phsyically] and on the Xbox 360 [Digitally only].

Dying Light review

I was a big fan of Dead Island, sure it had its bugs but I really enjoyed its combat, scavenging for equipment and being able to co-op through the whole story with up to three friends. Techland have returned to the scene of the crime with Dying Light, a more mature and confident title that takes all the best bits of Dead Island and leaves behind some of the rubbish.


The city of Harran is in a state of turmoil, a virus has hit and the dead are rising from their graves. The city has been placed under quarantine and a huge wall erected to try and contain the spread of the virus – a sensitive file that contains the cure is missing somewhere in the city and you are tasked with airdropping in to find it… or so you are led to believe. Dying Light won’t win any awards for an original storyline and while some of the side quests have far meaningful stories, it’s all been done before in just about every other zombie game. Saying that, the story is far from awful and it’s main downfall is simply that the characters lack any depth so it’s hard to feel anything for them or the relationships that are forced upon you.

I found the pace of Dying Light to be perfectly pitched. Starting out as a rather weak character, which is ironic considering you’re a government agent, you must work your way through three skill trees (Survivor, Agility and Power) so that you can defeat the game’s tougher enemies and generally make the combat easier and fun to use.

There are a variety of weapons strewn around Harran and they have real weight to them. Each weapon can be upgraded or repaired at anytime providing you have the parts, which can be found by scavenging or by purchasing them from one of the many vendors. Crafting is textbook Dead Island, environmental effects can be added to your weapons and equipment can be crafted from scratch – exploding shuriken stars being my favourite. To start with, you tire quickly from wildly swinging your melee weapons like a batsman in the little league, but by upgrading your abilities and having a little strategy you will soon be leaping over zombies and laying the smack down like a pro.


Weapons have a nasty habit of breaking so don’t get too attached to any that you have found or purchased. Each one can be repaired multiple times before they are beyond repair – their demise is inevitable and only firearms are exempt from degrading. You also have to manage your inventory efficiently so as not to be caught out by degrading weapons. There’s no limit on the number of item parts you can carry but there is limited space for weapons and equipment. Zombies can take one hell of a beating before they go down so you need to be light on your toes and make full use of your abilities in order to avoid death, which carries a penalty of losing valuable Survivor XP – Dying Light isn’t a game where you can wade in like Dead Rising 3.

For the most part the parkour is smooth and fluid – only on occasion did I ‘miss’ a jump that I really should have been able to make. Descending seems to be a bit of a problem, you have to jump down and hope that you grab a ledge – it’s harder than it sounds. Once unlocked, the grapple hook solves this problem and you will soon be zooming about the map like Spiderman. There are also several environmental puzzles to make you scratch your head, especially if you want to collect the many flags hidden in hard to reach locations around Harran – I may have overcomplicated some of these climbs but my solution was fun to traverse – the grapple hook does diminish some of the fun by taking over from your parkour abilities. There are also several radio towers to climb and restore power. These lofty heights made me feel a bit nauseous as the camera sways to give the effect of the windy conditions atop the precarious towers.


Running during chase sequences hits all the right tones of suspense – should you miss a jump and fall, your foe will be right on top of you – not all daytime zombies shuffle around, there’s a few ‘runner’ zombies that will purposely hunt you down should you ‘upset’ them. The suspense of the game is highest when night sets in. Your vision is severely limited in the pitch black and you will need to rely on your trusty torch to light the way to your bed, thing is the torch attracts the most dangerous zombie type in the game – the Volatiles.

Volatiles are the creatures you most want to avoid; although you can kill them they are tough and can kill you quickly. You can see their cones of vision on the mini map and once you are in their sights your only hope for survival is to dash for a safe house, blasting them with your UV torch or flares as you run to slow them down. Once in pursuit, you can look over your shoulder to see how close they are to you – the game slows down and allows you to witness their outstretched claws reaching for your back – it’s chilling stuff!

Night-time is tense, creepy and if you strap on a pair of headphones, the hairs on the back of your neck will almost certainly be standing on end as every ambient noise is heightened. It’s exhilarating stuff and as if this wasn’t enough of a thrill ride, night-time is also the setting for the Watch_Dogs style invasion mode where a player enters your game to control a powerful zombie, The Night Hunter. During these ‘invasions’ you must destroy 5 Volatile nests while the Night Hunter must rack up ten kills to win. On your own you’re dead meat but in a team it makes for some extremely tense matches. The Night Hunter has it’s own skill tree and on the higher levels can be quiet powerful so your team will need all their wits about them in order to survive – having a mic is key!


Night-time can be skipped and the invasion mode can be switched off to avoid any interruptions to your mission progress, the rewards however for playing at night are doubled, so if you want to level up quickly don’t simply sleep the night away, besides there are several traps lying about that are only useful during the night and help to even the odds against the Volatiles.

Once you’ve played an invasion match you will be able to craft a helpful booster that can fend off the Night Hunter more effectively – there are also several different boosters available in the main game that buff your attributes, with some pretty powerful combinations only accessible by completing certain side quests. Now I know what you’re thinking, ‘boosters’, radio towers and an open world – doesn’t this sound a little too familiar? Well yes it does, but why reinvent something that works well – besides, is any game 100% original these days? Dying Light does more than enough to stand on it’s own gory stumps.

Graphically the game looks incredible. I only witnessed minor glitches with tearing and the odd zombie getting stuck in the environment or appearing out of nowhere. The lighting effects in particular are truly stunning, I’ve shared many a romantic evening with my co-op partner watching the sun set and rise from the rooftops of Harran.

In first person your actions look great, but watching your co-op partner perform the same moves looks terrible – bodies hang in the water, half suspended above and half swimming underneath. Kicking and dashing also has some highly amusing effects – during one session I was even able to recreate the moonwalk!


What is lacking in Dying Light is the ability to fast travel between the various safe houses you’ve unlocked, going back and forth with the various fetch quests will make you crave for this option. Selecting weapons and equipment isn’t very fluid either, you can tap the dpad in order to fast select through one of the four mapped weapons or equipment items that you have selected via the inventory menu or select one with a combination of holding the dpad and selecting with the right stick. It’s clumsy and not ideal when you’re in the thick of a zombie attack!

Dying Light is huge, it’s loaded with challenges and collectibles with enough missions to see you easily rack up in excess of 50 hours game time. It’s certainly the most fun I’ve had in co-op since Borderlands 2. For me the dynamic day/night cycle is the stand out feature with the night cycle offering a completely different change of pace. While it won’t win any awards for groundbreaking zombie storytelling, Dying Light’s open world is just begging to be explored – I’ve already lost myself in Harran for hours on end and I can see myself losing dozens more.

Thanks to Dead Good Media for supplying TiX with a download code

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UK Charts: Advanced Warfare assaults Grand Theft Auto

Gat is back with Saints Row IV Re-Elected/Gat out of Hell but even his minions of Hell can’t nudge the big three from the top of the UK Chart. FIFA 15 remains third in the league chart while Call of Duty Advanced Warfare has captured the flag top of the chart from Grand Theft Auto V.

Dying Light should have made an appearance in the chart this week, but due to a delay in production, the title has only seen a digital release in Europe, Asia, Australia and the Middle East with the retail copy coming at the end of February.

Here’s how the rest of the chart shapes up for the week ending January 31.

Pos.  Title  Publisher  Last 
1 Call Of Duty: Advanced Warfare Activision 2
2 Grand Theft Auto V Rockstar 1
3 Fifa 15 EA Sports 3
4 Saints Row IV Re-Elected/Gat Out Of Hell Deep Silver 4
5 Minecraft: Xbox Edition Microsoft 7
6 Far Cry 4 Ubisoft 6
7 Call Of Duty: Ghosts Activision 5
8 Assassin’s Creed: Unity Ubisoft 12
9 Minecraft: Playstation Edition Sony Computer Ent. 9
10 Destiny Activision 11
11 The Crew Ubisoft 10
12 WWE 2k15 2K Sports 15
13 Terraria Xbox 360 Classics
14 Middle Earth: Shadow Of Mordor Warner Bros. Interactive 18
15 Lego Batman 3: Beyond Gotham Warner Bros. Interactive 13
16 Rugby 15 Big Ben 8
17 Dragon Age: Inquisition EA Games 14
18 Watch Dogs Ubisoft 19
19 Assassin’s Creed IV: Black Flag Ubisoft 16
20 Disney Infinity 2.0 Disney Infinity