New Mirror’s Edge Catalyst City and Narrative video released

EA’s latest developer diary video has us discover how DICE tackled Faith’s story, the city’s architectural design, and the factions which roam within the city of Glass in Mirror’s Edge Catalyst.

First focusing on how they developed Faith’s iconic look from the original Mirror’s Edge, and how DICE took inspiration from the comics, they discuss how her hard-edged look compares to the look and feel of the city of Glass.

The city of Glass has received a makeover as well, featuring areas similar in style to the gritty and grimy original Mirror’s Edge, to the bright and clean districts ran by the Authorities. DICE have created an exciting and dynamic environment for Faith to jump and slide around after spending two years behind bars.

Faith is not alone, however, and must overcome the Authorities, as she attempts to move on from her stay in prison, hopefully with the help of the resistance group Black November, or with the neutral Runners, who are forced to pledge their allegiance as Faith’s story unfolds.

Mirror’s Edge Catalyst is due to launch on Xbox One on May 24, 2016. If you can’t wait until then to get your first-person free-running experience, the original Mirror’s Edge is available to play on Xbox One with backwards compatibility.

Incursions and more coming to The Division in April

During a special stream, Ubisoft and Massive announced the first free DLC, Insursions, and some new features coming in the April update.

In the first of two free expansion for The Division, Incursions adds a new endgame activity specifically designed for squads, and rewards players which are triumphant with some all important high-end loot.

The first Incursion, titled Falcon Lost (which now appears on the map in the south east corner) is set in a brand new, underground water treatment facility, which has been turned into a Last Man Battalion stronghold. There will be two difficulties available for Falcon Lost, hard mode and challenge mode, and will not have checkpoints throughout the mission. If your team goes down, you all have to start from the beginning of the mission, however, if you are successful you will be able to repeat the mission multiple times and still be rewarded new loot.

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A further Incursion, Conflict, is due to launch later in the year, which takes Agents into New York’s Columbus Circle region, but no date has been set for this.

The April update doesn’t stop at new endgame activities, new gear will also be available to obtain. Featuring four new sets, Sentry’s Call, Striker’s Battle Gear, Path of the Nomad, and Technician’s Authority, each set has been tailored to cater to specific play styles; the Sentry’s Call set promotes constant precision, and the Striker’s Battle Gear is for the more assault-focused player, for example. When players find an equip four pieces from a specific set, they will unlock a brand new talent for their Agent, but developers are not specifying details at this moment in time.

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Massive have also introduced a mechanic similar to that in Destiny, where the Agent level is capped at 30, however equipped gear will boost your abilities beyond your level, and are seen as a new way to level up for top-level players. Falcon Lost will be the first activity which will require Agents to have higher gear score, as the hard mode will be recommended for those with a gear score equivalent to 31, and challenge mode will be even tougher.

Something which many players have been looking forward to is loot trading, which has been confirmed to appear with the April update. When an Agent picks up some loot, they will be able to drop it on the ground for other group members to pick up. For those of you brave enough to enter the Dark Zone, you will only be able to do this inside the Dark Zone gate.

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The April update will also introduce Assignments, new tasks for Agents to carry out to earn Phoenix Credits, Division Tech, and other rewards. These appear to behave much like the daily activities introduce in the open beta, and will include tasks such as killing 10 Cleaners. These are completely optional, but with the high rewards at stake, I know I won’t be ignoring them.

The Dark Zone has not been completely forgotten in the April update, and players will periodically see supply drops fall from the sky. These will contain uncontaminated loot, so an extraction will not be required, however the temptation of new loot will be too much for other Agents, and skirmishes are expected. These supply drops will also be protected by tough NPC enemies, so make sure to bring your best gear and squad to have a chance at obtaining the items within.

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Speaking of NPCs, new challenges will appear with in the introduction of enemy drones. Agents should also expect to be pitted against an armoured personal carrier, which will behave much like a boss enemy, and is impervious to bullets, forcing you to think of other ways to take it down.

One thing which I do know the community have been crying out for is also coming in April. Currently, if you’re dead and your squad is continuing the fight without you, you have little choice but to stare at your dead body until either they hit the next checkpoint, or fail. Massive are introducing the option to switch your camera to one of your teammates, allowing you to follow what they are doing, and to offer call outs and assistance while you wait to be revived.

Of course, what good is an April update without a release date? You’ll be pleased to know that all this will be coming to Xbox One, PC, and PS4 on April 12, 2016.

The whole announcement is available to watch below.

Watch live video from TheDivisionGame on www.twitch.tv

Vector Unit reveal Riptide GP: Renegade

Riptide GP: Renegade

I remember one of the first games I played on Xbox One and indeed, reviewed, on TiX. It was Riptide GP 2 and it was some fun, pretty mindless water-based racing. Nothing too taxing. Well, over a year later and developer, Vector Unit, have revealed the second trailer for the incoming Riptide GP: Renegade.

Coming sometime in the second quarter of 2016, Riptide GP: Renegade will offer the same rocket-powered water based racing as GP 2 did. Power your craft through futuristic environments while pulling off crazy mid-air stunts to boost your speed. Fight your way to the front of the pack.

Riptide GP: Renegade will feature a challenging single player Career Mode as well as split-screen local and online multiplayer. As with GP2, you can earn XP and in-game cash to use for jetbike upgrades, unlocking new cunning stunts and increasing your rider’s performance.

There will be a variety of race types to battle through as well as boss races to win as you embark on your career. Blast your way to the top of the underground hydro jet circuit. Compete against your friends or your best of enemies in 60fps 1080p visual goodness.

Matt Small, Creative Director and Co-Founder at Vector Unit;

We’ve been hard at work getting Riptide GP: Renegade ready for series fans and new players alike. This version has ben developed from the ground up for next-gen consoles. We kept what worked, but completely retuned the mechanics and the graphics engine, and we can’t wait for players to get their hands on the game.

Riptide GP: Renegade is coming to Xbox One in the second quarter of this year. I’d really love to see some rider character DLC for it. Deadpool pulling some of the stunts below would be awesome.

Here’s the new trailer for you. Let us know what you think.