DiRT 4 shows off rallycross content in latest trailer

We’re getting close and close to the release of DiRT 4 and the latest trailer focuses on the games Rallycross content.

DiRT 4 is the official game of the FIA World Rallycross championship and the new gameplay trailer shows Supercars racing at Lohéac Bretagne, Montalegre, Lydden Hill, Hell and Holjes. In addition to the Supercar class, DiRT 4 also has rallycross racing in RX2, Super 1600s, Group B classics and crosskarts making it a fully fledged rallycross experience.

In case you aren’t familiar, Rallycross is a thrilling multicar, circuit racing on mixed surfaces made up of both dirt and asphalt. The short, quick-fire races take four to six laps and each car must complete at least one ‘Joker Lap’ which is longer than the traditional lap leading tonsome fantastic racing action.

Check out the trailer below and let us know what you think. DiRT 4 is release on June 9.

More trailers can be found on the DiRT 4 YouTube channel.

The Division gets a new patch

Massive, Developers of The Division have released a new patch for the game, 1.6.1, bringing changes to the Last Stand mode, added the new Loadouts feature, and more. The update will be deployed following server maintenance today, May 23, will last for about three hours, and kicks off at 12:30am PDT, 3:30am EDT, 8:30:am BST, and 9:30am CEST.

The changelog can be found below


  • Loadouts offer players the chance to save their equipped Weapons, Gear, Skills and Talents to Loadout slots, allowing for quick swapping of builds to be used for different activities.
  • Players will be able to create and save up to 6 Loadouts per character.
  • Each Loadout can be directly equipped when out of combat.


  • Aim assist will no longer be activated when players hip-fire with a controller.
  • Fixed several bugs that could prevent players from being revived by skills or player interaction if they were previously being revived by a support station and this revive was cancelled for various reasons.
  • Fixed instances of HVT bosses remaining stuck in their spawn room preventing completion of the contract.
  • Fixed instances where players would be stuck “in combat” with NPCs outside of the mission area after completing a mission.
  • Fixed a bug where Resistance to Status Effects would still be counted as a chance to resist the effect altogether, on top of reducing its duration. The resistance value will now correctly only reduce the duration of a Status Effect.
  • Fixed a bug where a few fire extinguishers would deal high amount of damage to NPCs in some missions. For consistency, fire extinguishers in the entire game will no longer deal any damage and only apply the disorient effect to NPCs.
  • Fixed a bug where grenades thrown by LMB grenadiers would sometimes apply stagger and damage before they actually detonated.


  • Backpack capacity will no longer be randomly generated for all High-End, Exotic and Gear Sets backpacks. Instead, they will all have a capacity of 110 (120 with all Base of Operations perks unlocked). This change is retroactive.
  • Level 34 extended magazines will now roll between 109% and 121% extra magazine size (instead of 109 to 111%). This change is not retroactive.
  • Existing old level 33 extended magazines that had a magazine size bonus above 108% will be reduced to 108%.
  • Nimble will now apply healing over time in 4 ticks over 4 seconds.
  • NinjaBike Backpack has been removed from all loot tables until it can be correctly revamped. That means that it will no longer drop from NPCs or in Exotic Caches.
  • Fixed a bug where some items could not be recalibrated to the maximum stat range that was displayed at the recalibration station. (reported by Bratwurst.Bob)
  • Fixed a bug with Path of the Nomad where the four-piece talent cooldown progress would reset upon death in Last Stand. (reported by Koto2016)
  • Fixed a bug with Tactician’s Authority where the 4 piece bonus wouldn’t reset correctly when starting a back-to-back Last Stand game session.


  • Fixed a bug with Shrapnel where the bleed effect would not correctly apply to nearby enemies when using the 4 pieces Predator Gear Set.
  • Fixed a bug with Triage where the cooldown reduction would not display properly in the UI. (reported by Morph2o)
  • Fixed a bug with Rapid talent where the cooldown reduction would not display correctly in the Skills menu. (reported by AngeliusMefyrx)
  • Fixed a bug with Nimble talent where the player could be revived by the talent if they died during cover to cover movement.
  • Fixed a bug with Fear Tactics where the shock effect would not correctly apply to nearby enemies.
  • Fixed a bug with Wildfire where the burn effect would not correctly apply to nearby enemies.
  • Fixed a bug where the Pakhan talent would only work on NPCs and not on players.


  • Burst fire weapons will now have a maximum RPM, making it impossible to reach non-burst rate of fire with specific control modifications. This includes Burst Fire MP5, FAL and 93R.
  • Base Flinch has been significantly reduced on all weapons. This change affects both PvP and PvE (NPCs weapons will cause less Flinch).


Seeker Mine – Airburst

  • Fire effect has been reworked into a real status effect that can be cleansed using MedKits.
  • Stagger effect has been completely removed from this mod.

Signature Skills

  • Fixed a bug where players would sometimes not receive the correct bonus Signature Skill cooldown reduction when killing NPCs or other players.
  • Fixed a bug where throwable skills would become unusable after the player receives a status effects while aiming them.
  • Fixed a bug with Ballistic Shield where the player could end up shooting his own shield when reloading and interacting with the Shield deployed.
  • Fixed instances of incorrect animations when using the Ballistic Shield with the D3-FNC Gear Set and an SMG.
  • Fixed the description of Mobile Cover – Blast Shield that did not clearly indicate that it also applies a blind effect to hostiles.
  • Fixed a bug where players would not be healed by First Aid if they are damaged while in the radius of the skill.
  • Fixed a bug where the slowing effect of bleed would apply multiple times on a character using a ballistic shield.
  • Fixed a bug with First Aid Booster Shot where applying the skill another time while the buff was still active would not refresh its duration.
  • Fixed a bug with Ballistic Shield when using 4 piece D3-FNC where the mod bonuses would still apply despite what the Gear Set talent states.


  • Fixed a bug in Grand Central where the turrets would remain active after completing the mission. (reported by Pardone39)
  • Fixed a bug in Time Square Power Relay where the boss could run outside of the mission area. (reported by Bratwurst.Bob)
  • Fixed a bug in Napalm Production Site Legendary mode where the mission could stop working if players stayed idle for too long.
  • Fixed a bug in Hudson Refugee Camp where doors could remain closed when a turret was used in proximity.
  • Fixed a bug in Napalm Production Site where players would be unable to complete the mission if they fast travel during the “Escape the building” step.


Stolen Signal

  • Fixed a bug where Curveball would stop throwing grenades during the fight.
  • Fixed a bug where a Heavy Riker could move too slow and therefore not give enough time to players to kill him before the timer runs out.
  • Fixed a bug where a Heavy Riker could remain stuck in the spawn location in the Boss room.
  • Fixed a bug where Checkers would not show in specific conditions.
  • Fixed a bug with several incursions where the final enemy waves would not spawn in specific situations.


  • The Ammo crate was moved to a new location at the beginning of a new Underground phase to make it easier to access.
  • Fixed a bug in Secure the Intel missions where the last objective “Recover the Report” could be located outside of the map, making the mission impossible to complete. (reported by TheNenah)
  • Fixed a bug where players could be stuck in an unplayable dungeon if they disconnected in the last room of a dungeon.
  • Fixed a bug where the player would face the elevator instead of the stairs when returning to the Terminal from the Operation Center.


  • Fixed a bug that would allow players to group in a Solo Survival session.
  • Fixed several locations in Survival where players could end up stuck.
  • Fixed several instances where the Hunter would not spawn for players standing at specific locations when another player triggered an extraction.
  • Fixed a bug in Survival where a group of two would be disbanded if one member would be disconnected and reconnect immediately.
  • Fixed another weird door.

Last Stand

  • Added Proficiency Marks to Last Stand: Proficiency Marks are awarded to the player who scores the highest in a particular gameplay role.
  • Each team gets their own list of Proficiency Marks.
  • Multiple Proficiency Marks can be given to the same player.
  • Proficiency Marks are updated in real time throughout the match on the scoreboard.
  • Earning one or more Proficiency Mark will boost the player’s personal score at the end of the Last Stand game.
  • Improvements to Team Management menu: Players can now consistently view members of the Allied group and use the mute/inspect functionality as they would with members of their own group.
  • Signature Skills Passive resource gain from killing NPCs and players will no longer apply in Last Stand as it was working very inconsistently. Resource gain from other sources like Talents will still work.
  • Improvements were made to the Spawn logic to limit the possibility of Spawn camping.
  • Improvements were made to some Fortification areas to improve fortification turrets line of sights.
  • Fixed a bug where players could be stuck in loading when starting back to back Last Stand game sessions.
  • Fixed a bug in Last Stand where players could capture a neutral or enemy point while in dead state.
  • Fixed several instances where players could respawn in unplayable areas when killed in certain locations.
  • Fixed a bug where players would be able to shoot through the tactical locations on some maps.
  • Fixed a bug where the health bar of turret fortifications may not correctly display to the player.
  • Fixed a bug where an incorrect message would display when a player who had not fully completed the Last Stand introduction mission would try to matchmake.
  • Fixed a bug where players were able to matchmake for Last Stand without completing the Last Stand tutorial mission first.
  • Fixed several instances of game crashes during Last Stand gameplay.
  • Fixed a bug where players were able to activate consumables before a Last Stand match began.
  • Fixed a bug where fortification turrets could sometime shoot through specific walls.
  • Fixed a bug where players joining an ongoing Last Stand session would in some cases not correctly see all spawn locations available on the map.
  • Fixed a bug where the Megamap may become unavailable when opened before the match begins.
  • Fixed a bug where the Player Report screen would overlap with the Last Stand end match screen.
  • Fixed a bug where Enemy fortifications would sometimes show in Blue instead of Red in the starting location of the enemy team.
  • Fixed a bug where the Pulse fortification would sometimes not work correctly.
  • Fixed a bug where using Recovery Link in proximity of an enemy who used Recovery Link just before would lead to the skill being unusable after its cooldown. (This bug only occurred in Last Stand)
  • Fixed a bug where the Dark Zone Rank Up visual effect may appear on other players in Last Stand.
  • Fixed a bug where players were able to matchmake into Last Stand when they had contaminated items in their inventory.
  • Fixed a bug where weapon talent requirements would not correctly scale to their Gear Score 256 value if the player entered a Last Stand mode with weapon below Gear Score 256. (reported by a5onAPUSHexam)
  • Fixed a bug in Last Stand where the Gear Score may be displayed instead of the Last Stand rank in the group management screen.
  • Fixed a bug where players joining a session in progress would not see any player information on the matchmaking screen.


  • Fixed several instances of graphical corruption in various locations of the game.
  • Fixed several instances of incorrect lightings.
  • Fixed several instances of disappearing props in the world
  • Fixed several instances of incorrectly placed props.
  • Fixed several instances of missing textures.
  • Fixed several instances where players could end up outside of playable area.
  • Improvements were made to collisions and cover in several areas of the map (Open World and Dark Zone).
  • Improvements were made to several locations where players could end up stuck.

Dark Zone

  • Added rewards for clearing a Landmark in the Dark Zone. Players will now receive Dark Zone experience, currency as well as one non-contaminated item directly to their inventory.
  • Significant Level Design changes and improvements were made to several locations in the Dark Zone to limit unfair encounters.
  • Fixed an issue where some Landmarks would not show as cleared after all NPCs had been killed. (reported by illneptune)
  • Fixed several instances of Landmarks not spawning second wave of enemies after the first wave was cleared.
  • Fixed a bug where clearing a Landmark or a Dark Zone Supply Drop in a DZ bracket below level 30 would show 0 Phoenix Credits awarded. The reward screen will no longer list Phoenix Credits as reward in a DZ bracket below level 30.
  • Fixed a bug where the named NPC was missing at the Arch Plaza Landmark in DZ04.
  • Fixed a bug where the Dark Zone North mission could break if multiple group members would interact at the same time with desk in the DZ09 safehouse.
  • Fixed a bug where players would be unable to fast travel to Dark Zone checkpoints if they were unlocked from within the Dark Zone.
  • Fixed a bug in DZ09 Landmark Greenhouse where enemies would not spawn if players were standing too close to the spawn location.


  • Inventory tab bar will no longer appear when inspecting an item.
  • Removed the UI sound playing when the HUD would autohide, as it would repeat too often and become annoying.
  • Added a new setting to allow players to adjust their aim sensitivity while looking through a scope.
  • Fixed a bug where resisting a Bleed effect may not be correctly indicated to other players.
  • Fixed a bug where items available in the Reward Claim Vendor would display at “0” quantity.
  • Fixed a bug where the UI would disappear during a Last Stand match.
  • Fixed a bug in the Dark Zone where the “Loot” button would display the text “Contaminated” if the player’s inventory was full when trying to loot with the examine option.
  • Fixed a bug in the Dark Zone where the “Item stolen” message color could be inconsistent with the quality of the stolen item.
  • Fixed a bug where the Dark Zone rank may be displayed incorrectly in the Friends and Group panel.
  • Fixed a bug where where the “Sell in Bulk” confirmation screen would show twice.
  • Fixed several instances of incoherent ISAC GPS pathfinding.
  • Fixed a bug where clicking on “Scroll Up” and “Scroll Down” buttons in specific menu would not actually scroll the page.
  • Fixed a bug where selecting any matchmaking on the Megamap could lead the player to be matchmade to Last Stand even if they chose another activity. (reported by Ins0mn1ac13)
  • Fixed a bug where Grenade types would change position randomly on the Grenade Wheel.
  • Fixed a bug where the Appearance Vendor menu couldn’t be closed when it was empty.
  • Fixed a bug when acquiring new vanity items where the amount of new items would also show on the pouch tab.
  • Fixed a bug when comparing items from a Vendor menu where the stats displayed for the equipped item could be incorrect.

PC specific

  • Added a new Control Setting to allow players to select their Gamepad detection mode.
  • Several improvements were made to improve texture and model loading speed.
  • Fixed a bug where scope aiming could be offset when having dual display set to left or right in the settings.
  • Fixed a bug where pressing ESC to go out of Stash menu may make the UI disappear until ESC is pressed again.
  • Fixed a bug where players would be unable to scroll through their contaminated items if they had more than 5 in the inventory.
  • Fixed a bug where players would be unable to type in the chat window on the Last Stand post match screen.
  • Fixed a bug that could cause rapid camera jumps in the Base of Operation entrance.
  • Fixed a bug where turning v-sync off could lead to increased loading times.
  • Fixed a bug where rebound key bindings to use a combination of keys would only illuminate one of the keys when using a Logitech LED keyboard.
  • Fixed a bug where the key bound to Scoreboard would not illuminate when using a Logitech LED keyboard.
  • Fixed a bug where fps could drop significantly when the frame rate limiter option was activated.


  • Fixed a bug where players could be disconnected from the game after buying Premium Credits.
  • Fixed a bug on Xbox One where the game could crash when finishing a streaming installation.
  • Fixed several instances of appearance items causing graphic glitches and clipping.

Latest Deals with Gold have been revealed

The latest deals on the Xbox Store are now available, got to say, very tempted by Mafia III – Anyone played it? What are your thoughts?

Discounts are valid now through 29 May 2017.


Xbox One Deals

*These offers are only valid for Xbox Live Gold members.
Please note: prices and availability are subject to change and may vary by region.


Xbox 360 Deals

Read Dead Redemption 2 gets delayed

In some rather unsurprising news, Red Dead Redemption 2 has been delayed until 2018.

Rockstar have said they need some extra time is necessary to ensure that we can deliver the best experience possible for our fans.

We are very sorry for any disappointment this delay causes, but we are firm believers in delivering a game only when it is ready. We are really excited to bring you more details about the game this summer. In the meantime, please enjoy this selection of new screenshots from the world of Red Dead Redemption 2.

To help ease the pain, they have shown off some fantastic new screenshots which can be found on their blog.

Far Cry 5 welcomes you to ‘Hope County’

Last week, Ubisoft announced a string of upcoming titles to their portfolio – and as expected – a new Far Cry was in the mix. Set in America, the full reveal will be shown off this Friday, 26th May. For now, check out the teaser trailers below, which gives the location of Hope County as Montana.

The four teaser vignettes that are hosted on Ubisoft’s YouTube channel are all branded with the PlayStation splash – looks like we may be waiting (or missing out) on some exclusive goodness heading to our friends on the other console.

GIVEAWAY! Neverwinter Starter packs for Xbox One

Competition closed, keep an eye out for more prizes soon!

To celebrate the announcement of Neverwinter’s Shroud of Souls expansion, which is coming to Xbox One on June 20th, we’re teaming up with our friends at Perfect World to give away 5 Neverwinter Starter Packs, which include 1 Epic quality Mulhorand level-scaling weapon for your class, 1 Bag of Holding, 1 Stone of Health and 250 Zen currency to get you started.

To enter, just enter the competition below! Here are the rules:

Competition will end, May 25th 2017, 20:00 GMT – We’ll drawn winners in the days afterwards.

  • One entry per household.
  • You must be aged 13 or older to enter..

Neverwinter Starter Packs

Good luck!

Corentin “Vitality Rockyy” Chevrey crowned FIFA 17 UT champion

This weekend saw Corentin “Vitality Rockyy” Chevrey crowned FIFA 17 UT champion. He took home the grand prize of $160,000 USD. In a dramatic last minute goal with only seconds left on the clock, French Xbox One champ Vitality Rockyy captured the trophy after trailing PlayStation 4 winner and Englishman Shaun “Shellzz” Springette in the cross console grand finale.

This past weekend at the inaugural FIFA 17 Ultimate Team Championship, elite FIFA players met in Berlin to put their skills to the test, with millions of spectators around the world tuning in. Over six million players have played FUT Champions since last autumn, qualifying for 192 spots in six regional finals and 32 berths in the Championship. The top eight competitors including Vitality Rockyy and Shellzz have also qualified for the FIFA Interactive World Cup.

DLC Prices Worry Gamers as Gambling Industry thrives on Free Content

There was once a time to when buying a video game disk or cartridge meant getting the finished article, fast forward to the present day with all the changes to the video game industry, and we see that is no longer the case. These extra costs are worrying for cash-strapped gamers and to some comes as a surprise at a time when other aspects of the gaming industry, such as online gambling, are seeing player numbers thanks to operators offering services largely based on free content.

Streaming services and downloadable content (DLC) mean that our favourite titles are never complete but ever evolving as more fresh content is released or added to the original. To those not in the know, DLC are a little different to sequel games, and are more like extra challenges, storylines, characters or costumes that players have to pay for.

The issue is that many gamers now feel that developers are holding back original content to increase revenues by selling it as DLC at a later date. Many DLC releases are priced at a percentage of the retail cost of the initial release, but some may come at a premium, not to mention the increasing use of in-game micro-transactions.

These extra costs are worrying for cash strapped gamers and to some comes as a surprise at a time when other aspects of the gaming industry, such as online gambling, are seeing player numbers thanks to operators offering services largely based on free content.

The Rise and Rise in DLC Costs

As with many things in life, not everyone is happy when change occurs, but current trends would seem to imply that video gamers have good reason to complain about the rising cost of DLC releases. One astonishing example that stands out is the fact that the upcoming 3DS game Fire Emblem: Shadow of Valencia Echoes from Nintendo will have DLC content will cost more than the base game’s price! Contrast this to the common practice of online casino and bingo sites with free sign up bonus and the magnitude of the issue at hand becomes clear. However, there are many factors that can also be cited in mitigation on behalf of the developers.

For a start, it makes good business sense to plan for DLC releases further down the road as it keeps fans of the game engaged and loyal. In addition, charging for the new content is also one of the ways that video games developers and publishers can make a living given the issues surrounding online piracy and illegal downloads. The issue is that although video games are now played by all ages, not everyone can afford to fork out premium prices every few months for what is essentially a small part of the same game.

Is DLC Content the future of Gaming?

As mentioned above, the world is clearly moving away from physical discs for the consumption of music, films, and games. This makes it more certain that DLC releases will remain a part of the gaming industry for the foreseeable future; but if that is the case then more needs to be done. A solution will have to be found to help developers and publishers earn a living off the work they create while ensuring that gamers receive the best value for the content they are paying for.

With the online gambling genre currently being the fastest growing sector in the gaming industry there is no reason why lessons cannot be learnt from its model and applied to mainstream video games. The DLC model is clearly being used by some developers as a means to earn revenue through holding back content, but gambling operators are continuing to show that it doesn’t have to be that way.

PES 2018 announced, release date confirmed

Unsurprisingly, PES 2018 has been announced and is heading to consoles and PC on September 14.

In an attempt to better the anticipated FIFA 18 release, Konami have made huge amounts of changes including:

Gameplay Masterclass

The world renowned gameplay quality has been finely tuned and refined to recreate the authenticity of the beautiful game, including a more realistic game pace. Strategic dribbling gives the user significantly more control in possession, with the addition of contextual shielding to protect the ball, as well as simple stick controls triggering realistic, subtle movements, to wrong foot defenders. Real Touch+ adds a new dimension to ball control, with full body touch allowing various parts of the body to control the ball based on the unpredictability of the ball movement. Set pieces have been reworked with a new FK and PK system, alongside the option to choose the new one player kick off.

Enhanced Visual Reality

Realistic visuals recreate the authenticity of football, all the way down to the finer details thanks to Real Capture. The benefits include true-to-life stadium lighting for day and night matches, pitch turfs and player tunnels that were recreated from more than 20,000 intricate elements of genuine data collected at the Camp Nou and Signal Iduna Park. Players have been motion captured in equally realistic environments, allowing for a complete rework of the animation system, starting with core movement such as walking, turning and body posture. Additionally, player models have been completely changed, with special attention paid to kit fitting and short size. Player’s photo scanned from partner teams will receive full body tattoos.

Online Co-Op

A new mode dedicated to 2v2 and 3v3 co-op play, with support for local guests. Play together with friends, take your team to the top or simply have some fun via one-off casual matches.

New Modes and Features

The fan favorite Random Selection Match returns with new presentation and features. Experience life as manager in Master League with pre-season tournaments, an improved transfer system and new presentation elements, including pre-match interviews and locker room scenes.

Presentation Overhaul

Brand new in-game redesign to the UI for all menus, as well as real player images added to the gameplan screen and myClub, give the game a new broadcast feel.

PES League Integration

Compete in PES League in new modes including myClub, Random Selection Match and Online co-op.

No doubt there will be plenty more gameplay videos and information coming our way this summer.