NetherRealm Studios’ senior producer Adam Urbano has noted that his team had spent two years working hard and focusing on the net-play for Injustice: Gods Among Us. He was quoted as saying “nothing matters more in regard to network play than launching with solid, great, fundamental code”.
This comes as a sigh of relief for any fighting game afficionado as many fighting games that were truly great, faltered heavily when it came to net-code. Games such as Street Fighter X Tekken, King of Fighters XIII, Ultimate Marvel vs. Capcom 3, BlazBlue: Continuum Shift, Tekken 6 and even NetherRealm’s own Mortal Kombat 9 all suffered as a result of poor net-code. As many know, net-play is the foundation of longevity and competition for all fighting games.
Urbano noted that his team figured out what works and what doesn’t work due the inception of MK9, so they will be bringing along all the key features for this title. Including tournament-level depth for high-level players in the fighting game community. It was a worry early on in the dev cycle that this game would be more of a gimmick than a long standing fighting game. But NetherRealm have assured the fans that this will not be the case.
He also came out and said outright “Injustice will have more content than Mortal Kombat 9″.
Injustice: Gods Among Us is currently slated for an April 2013 release.