What better way to start the day than to watch an hour of Halo 2 multiplayer on the Xbox One. 343 Industries got together some of their best players to show off two maps, Ascension and Sanctuary. The players involved were Mason “Neighbor” Cobb, Eric “GH057ayame” Hewitt, Sean “DeRsKy” Swidersky and Vartan “Killer V” Karakashyan and they played 5 matches of Team Slayer.
Greetings from Spain! I’m a fellow Halo fan and a die hard fan of the multiplayer matches. You may not know me, but we’ve sure met in battle. I’m writing this calling every gamer, every Halo fan out there, hoping that you can understand what we’re living here with the upcoming release of Halo: The Master Chief Collection.
I would like to start with a little recap. In 2004, Microsoft had the “brilliant” idea of dubbing Halo 2 with what they called “neutral Spanish” (some kind of made-up language that mixes several Spanish dialects and accents), and they decided to dub it in LA with a bunch of non-professional actors. The result was a total disaster, an embarrasing voice work that has generated thousands of memes and jokes during the past decade. It didn’t please the fans from Spain, nor the fans from America. A couple of awful examples (with terrible voice acting):
However, Microsoft stated, back in the day: “Halo 2 is so good, our spanish-speaking friends will soon forget about the voice acting”. Amazing. Yet Microsoft decided to let it go, and did nothing to fix that back in the day.
Now, in 2014, Microsoft announced Halo: The Master Chief Collection, with Halo 2 Anniversary included within it. We fans thought that this was a GOLDEN opportunity to ammend such a terrible mistake, but (quite unsurprisingly), Microsoft again decided to do nothing, but they’ve screwed the language even further: they’ve removed the original dub and, instead of re-dubbing it (Halo CEA had Captain Keyes re-dubbed, since the original audios from Bungie were missing), they’re releasing the game in full English. This is absurd due to one main reason: Halo – The Master Chief Collection has » Continue Reading.
Halo – one of Microsoft’s greatest franchises of all time that started life on the original Xbox more than ten years ago from the original developers’ Bungie. Now in the hands of 343i the franchise has been revived and now revisited as the Master Chief Collection for Xbox One brings all four games featuring the ‘Chief on to our newer consoles with enhancements. 60FPS fluid movement, touch-ups, all maps and content unlocked from the start, and a completely re-touched Halo 2 Anniversary Edition ensuring all multiplayer matches across all games featured have the same Halo 2 ranking system.
During Gamescom, Microsoft and 343i announced that a new Halo Channel will also hit the Xbox One from November 2014 and will be a new destination for all-things Halo related. This could be a next-gen alternative to Halo Waypoint which was a last-gen app for stats, news and updates within the Halo Universe. The Halo Channel will allow you to access behind the scenes footage from Halo Master Chief Collection, Halo Nightfall and the upcoming Halo 5 Guardians. It’s assumed to be always updated with new content.
As part of the Halo 2 Anniversary Edition within the collection, the Halo Booth at Gamescom in Cologne was showing a fully playable fan-favourite map known as Ascension. It hasn’t kept its original name as the map is renamed Zenith, but for all the Halo fans out there you are likely to be aware that the iconic Ascension with it’s famous centre piece battle hot-spot was also in Halo: Reach as a map named Pinnacle. I have to be completely honest now in that I wasn’t over impressed with Zenith and I would rather have seen a map that hadn’t been re-made in Halo: Reach. Although in terms of visual quality and the » Continue Reading.
Take a first look at the overhauled Halo 2: Anniversary cut-scenes in this trailer from Blur Studio. Included in Halo: The Master Chief Collection as part of Halo 2: Anniversary, the cut-scenes immerse fans into the critically acclaimed story and complement fully the re-mastered campaign gameplay.
In addition to Halo 2: Anniversary celebrating its 10th Anniversary, Halo: The Master Chief Collection also features Halo: Combat Evolved Anniversary, Halo 3, Halo 4, Halo: Nightfall, and access to the Halo 5: Guardians Multiplayer Beta. This is the definitive Halo experience, coming November 11, 2014.
Although Halo fans were teased (slight understatement) during E3 this year with the news of Halo: The Master Chief Collection heading to Xbox One on November 11th; leaked footage previously unseen has made its way online from the San Diego Comic Con event. Hit play above to check out the video of some gameplay footage.
The Master Chief Collection will feature all the multiplayer content from each of the four games, including all previously released download-only maps. All campaign chapters are unlocked from the get-go, so fans can use the intuitive newly created interface to play any mission, any time, at any skill level. Multiplayer will also benefit from the Master Menu, as a variety of user-friendly, streamlined features – such as maps being broken into gameplay types – are being implemented.
We’re hoping to have a review of Halo: The Master Chief Collection closer to the release date, keep and eye out in the coming months for more news and footage.
E3 2014 was the official announcement of the rumoured Halo: The Master Chief Collection. All four major Halo games “Halo: Combat Evolved,” “Halo 2,” “Halo 3,” and “Halo 4” on a single disc from November 11th 2014. Dubbed as more than a mere bundle of previously released games – The Master Chief Collection is a bundle of enhancements, bonuses and extras optimized to take full advantage of the Xbox One’s power. So, all games in the collection will run at 60 frames-per-second giving even the series’ most recent releases – “Halo: Combat Evolved Anniversary” and “Halo 4” – a huge benefit from the jump to Xbox One, with higher fidelity, better shadowing, reflection, and lighting effects, and an overall level of detail that trumps the previous console generation.
Halo 2 raises the bar even further says Xbox Wire… then chucks it, javelin-style, through the heart of your high expectations. Because the Master Chief’s second outing is celebrating a big anniversary, his handlers are giving it an extra coat of awesome. All of the cinematics have received a retina-searing makeover courtesy of Blur Studios; the crazy-talented team is also applying the movie-making magic to a brand-new prologue and epilogue that sheds some light on the Chief’s forthcoming journey in “Halo 5: Guardians.”
Those who replay “Halo 2” will also be treated to new narrative elements via story-expanding Terminals, much like those found in “Combat Evolved Anniversary.” Also like its predecessor, “Halo 2” will see the addition of game-customizing Skulls, as well as the cool ability to swap between its original visual presentation and the optimized version at the touch of a button. Finally, “Halo 2’s” massive multiplayer following can celebrate the big 10 by diving into six map remakes, built from scratch for the Xbox One.
In a statement made on Xbox Wire and in what Ross refers to as the ‘HALO Journey’, 343 Industries give insight into their vision for the next instalment in the HALO legacy:
“For us at 343 Industries, the launch of the Xbox One was an opportunity to think about what stories we wanted to tell, how to tell them, and how best to push the ‘HALO’ franchise to showcase the platform. And, most importantly, combining our passion for ‘HALO’ with the vocal and informative input from our fans.‘HALO’ isn’t simply a perennial game franchise, it’s a part of the Xbox platform itself. In terms of innovation and ideation, it’s sometimes important to people who might not even play ‘HALO’ And of course it’s a passion and an essential experience for two generations of gamers. So we asked ourselves, how do we begin and where do we go with ‘HALO’ on Xbox One? In the past, ‘HALO’ games have pushed the Xbox forward, showcasing the console and its ecosystem in entertaining and innovative ways. Making a ‘HALO’ game that runs at 60 frames per second, on dedicated servers, with the scope, features and scale we’ve been dreaming of for more than a decade, is non-trivial. It’s a task that we, at 343 Industries,are taking very seriously to ensure we deliver the ‘HALO’ game that fans deserve, and a game that is built from the ground up for Xbox One.”
In a surprising move ahead of E3 in just a few weeks time, Bonnie Ross, General Manager of 343 Industries, has revealed and announced ‘HALO 5: Guardians’ will be released for Xbox One in October 2015. It was first teased at last year’s E3 Xbox briefing with a trailer but no details on a release were given. Today, we now know that it will come out next year in October, » Continue Reading.
343 Industries, the new realm behind the Halo Universe whilst original creators Bungie are hard at work on their new IP Destiny, has revealed some interesting multiplayer plans in a job listing. The development team behind Halo 4 are looking for a dynamic and experienced Senior Multiplayer Designer for implementing the execution of features for multiplayer.
At 343 Industries, the competitive multiplayer team designs, implements, and executes on the player-versus-player experience which includes all of the game modes, map feedback, moment-to-moment gameplay balancing, and cross-team collaboration. The job listing confirming all new modes is given below:
We are looking for an experienced designer to support and develop the Halo competitive multiplayer experience. Responsibilities include balancing and tuning existing competitive experiences, creating, developing, and delivering all new Halo MP game modes. As a member of the competitive multiplayer design team, you will help shape the future of the Halo franchise. Candidates should understand how to work effortlessly across the studio with various design, and development teams to make sure 343 Industries aligns to deliver on a quality AAA user experience. This is your chance to join one of the most talented teams in the industry!
It is most likely that the new Halo game will be shown at E3 2014 next month. Can hardly believe it is just a month away now! Previous rumours suggested that a Halo 2: Anniversary Edition will be released on both Xbox 360 and more visually enhanced on Xbox One this year, pushing what could be Halo 5 into 2015 territory!
As soon as official announcements are in, we’ll keep you posted.
Bungie has severed ties with Marty O’Donnell, well known for creating the iconic sounds within the Halo franchise. Having worked on the sound track for Bungie’s newest shooter ‘Destiny’ alongside Sir Paul McCartney, it is not known to thisisxbox if O’Donnell was asked to discontinue his work or that all tracks have now been completed.
I'm saddened to say that Bungie's board of directors terminated me without cause on April 11, 2014.
For more than a decade, Marty O’Donnell filled our worlds with unforgettable sounds and soundtracks, and left an indelible mark on our fans. Today, as friends, we say goodbye. We know that wherever his journey takes him, he will always have a bright and hopeful future. We wish him luck in all his future endeavors.
Destiny is scheduled for release on September 9th 2014