There is no denying the impact Titanfall has had on all things Xbox One. Microsoft used the game’s release to unofficially relaunch the Xbox One brand. Accessories, system updates and the full version of Twitch all came together for the launch of Titanfall which along with the UK exclusive price drop for the Xbox One bundle boosted sales of the Xbox One massively. Reviews were high and player feedback generated a natural hype that only served to drive the wave that was Titanfall at full speed…
But for Xbox 360 gamers waiting to join in the fun, it was suddenly announced it was to be delayed by two weeks . Then once it launched on Xbox One, it was delayed yet again, for another two weeks. The reason was, as EA put it “just needs a little more time to get it right”. Respawn was not working on the Xbox 360 version, it was instead giving to Bluepoint Games to take care of the development. Known for successfully doing HD Remakes, there was much doubt with this version due to the delay. I have played Titanfall on Xbox One and on PC from the previous Preview events I have attended up to the Titanfall release so I was most interested and at the same time worried for the 360 version. No gameplay footage was shown before release, little to no push was given to it by either Respawn, EA or even Xbox so the doubt was justified. Finally released for Xbox 360, it was time to see if the wait was worth it.
The Xbox 360 version of Titanfall is essentially exactly the same game as the Xbox One and PC versions of the game. Naturally it lacks the New Gen shine and polish visually than » Continue Reading.
The image shown in the tweet is called Swampland. Appearing to be made up of forests and large trees which will be great fun with the free running ability of Titan pilots. Second map is called Runoff, which Respawn describe as having a lot of “pipes and water.” The third and final map is called War Games. Based on the training area for Titan pilots.
With the news of the first DLC arriving as soon as May, the Patch this week which brought private matches to Xbox One and Titanfall’s release on Xbox 360, Respawn and Xbox are really capitalizing on the success of the first New Gen FPS.
Respawn have released an update today that brings for the first time the option to host Private Matches on Titanfall. The update also brings a host of fixes for issues reported on Xbox One and some game balancing. It follows the release of Titanfall for Xbox 360 in the US on Tuesday and ahead of the UK and European release for Xbox 360 tomorrow, Friday 11th April.
Private Match (beta) - This is the first public test of our new Private Match mode. This gives you a way to organize matches with and against your friends, for casual or tournament play. Some features are unfinished or not yet implemented, and we welcome your feedback. A few highlights:
• Private Match supports 2 to 12 players, with 1 to 6 players on each team. • You can start a new Private Match lobby by choosing it on the main selection screen (alongside Campaign, MP, and Training). Invite your friends in or have them join you at any time. • Choose any of the game’s maps or modes (CTF, Pilot Hunter, etc.) to play in. • Choose which team you’re on. • There is no XP gain, challenge progress, or achievement unlocking while in a Private Match. For this beta, the Last Game Summary screen will display what you would have earned in normal play outside of Private Match, but be aware that this progress will not be recorded to your lifetime total. • For this beta, there is no concept of a “lobby leader”; any player can change game options in the lobby or start/stop the match countdown. • All Private » Continue Reading.
Titanfall has been out for PC and Xbox One for some weeks now and proving to be a popular online multiplayer game from Respawn Entertainment. The Xbox360 Edition of Titanfall under development from BluePoint Games will hit retail next week on April 8th, but those who have been sold an early copy state the game requires 1GB of HDD install space if you have a hard-drive attached to the console.
Despite early copies of Titanfall on Xbox360 being sold, the game as per the PC and Xbox One version is online only and the Xbox360 servers will not be switched on until launch day as already detailed from publisher EA Games.
Maps within Titanfall vary in size, but all are exceptionally larger than what you are likely used to in other team vs team based multiplayer games and offer more verticality and areas to explore than any other multiplayer game I have played. Titanfall lacks destructible environments, but feature interactive elements such as Heavy Turrets and Zip lines which can be used to gain advantages. As a futuristic shooter, all maps are sci-fi themed in a world where technology is advanced, but not all that futuristic on the terrains where deserts, ice and grassy environments still exist to vary the look and atmosphere within each map. Desert wastelands, Corporate Office blocks, research facilities and war-torn cities are just some of the environments you’ll fight out your war in Titanfall.
Titanfall on Xbox360 will be released from April 8th 2014. Better still sell your Xbox360 and grab yourself a Titanfall Xbox One bundle from £399.99
Respawn Entertainment has issued notice that an update is rolling out across the servers that will change how you are matched with Teams in Titanfall. The game is said to have a skill system behind the scenes which is not shown to players, data within this is used to match players to one another. Posting the information via their official blog, the following was sure to be an improvement to matchmaking.
1. Searching for teammates and opponents will now sometimes take more time to look for players that are a good skill level match, rather than purely prioritizing speed over quality. This will give us more time to build better teams and create closer games that are worth staying in for a longer period of time.
2. Rather than playing against the same opponents over and over, the game will periodically split the teams apart and search for new opponents for each team. This means if one team is dominating, we will update the skill for all of the players and then find each team a better suited match for the next round. Did you lose to a really great team? We’ll make them disappear and replace them with a new opposing team – and they will have no idea that you just got your butts kicked. This should end some of the frustration with playing for extended periods when you’re having an off night.
Changes are available immediately in a new “Improved Matchmaking (Beta)” playlist that you can try right now under “Play Classic MP”. This may expand into the other playlists after they watch the behavior and tweak things until they’re happy with it.
Titanfall is the Xbox One’s most successful title to date and already the hottest selling game of 2014 thanks to a marketing push that is working its charm across the globe. In the UK alone Titanfall has helped the Xbox One sell almost double units in the first week, but what makes the sci-fi shooter such hot property? I would say it is largely due to capturing the magic of Call of Duty in its early days and successfully breathing new life into a genre that was once dominated by Infinity Ward and Treyarch. Titanfall is EA’s Call of Duty killer, at least on Xbox One – finally the software giant has found a weapon against Activision that may take pursuit where both Crysis and Battlefield have failed to take Call of Duty off its throne!
Titanfall is a real next-gen multiplayer shooter.
As popular as Titanfall is and we’re only a week after release in the UK, whether the hype will last is in EA’s court. For a game with no real story driven campaign, the foundation of the gameplay is purely multiplayer based in a similar fashion to Xbox 360’s biggest online failures: ShadowRun and BRINK. Having taken E3, Eurogamer and other preview events by storm, the real charm of Titanfall is all thanks to the developers Respawn Entertainment; a team comprising of key original Call of Duty founders and staff who helped create the Modern Warfare franchise. No doubt born from the minds of experience and the imagination no longer constrained to a theatrical war against Russian Military, Titanfall is a winning mix of objectives and large scale maps that will transport you into a sci-fi fantasy to satisfy the competitive online beast you have lurking in your soul. Where other multiplayer only titles have » Continue Reading.
Titanfall on Xbox One has been patched as detailed from Respawn Entertainment; the list of fixes and improvements are given below.
Balancing adjustments and general changes
The damage indicator from Electric Smoke is now much more noticeable Search Drones will now show up in Classic Modes of Angel City Arc grenade/mine effects no longer draw on friendly Pilots and Titans Lowered the point value of defensive actions in Hardpoint mode and CTF. Increased the score limit in Attrition Flag Return points reduced Flag Carrier killed points reduced Explosives detonated by Dead Man’s Trigger are now slightly delayed Explosives detonated by Dead Man’s Trigger now play a warning sound before exploding Slightly decreased the damage of the Smart Pistol when not locked onto a Pilot Slightly decreased the hip-fire accuracy of the Smart Pistol Certain Burn Cards could be exploited to give multiple uses Evac Dropships are now more responsive to Pilots entering them Hacking a Mega Turret will now restore it’s health to full Cluster Missiles damage reduced against Evac Dropships
Titan could become stuck in the position he lands in Auto-Titan wouldn’t stand up until you embarked into it Several rare server issues restarting the game in to the lobby Pilot could end up out of bounds while rodeoing a Titan as it is destroyed Pilot could warp through certain locations when jumping off a Titan Rodeoing a Titan that has been doomed by your SMR could kill you Players being able to enter some geometry in Smuggler’s Cove Titanfall will now give proper kill credit when it kills a Pilot embarking into their Titan Minions in Attrition now continue to spawn until the Epilogue begins Player couldn’t hack a Mega Turret console Server would sometimes error when leeching a » Continue Reading.
Over night it was revealed by the Titanfall Twitter account, that yet again, the Xbox 360 version has been delayed. Now the game has an April 8th release for the US and April 11th for the UK and Europe, almost a full month since its release on Xbox One and PC.
Vince Zampella from Respawn Entertainment, has confirmed that the decision to delay it for a second time was made by EA, who believe the game is not ready for release yet. The Xbox 360 version is being ported down by Bluepoint Games and not Respawn. Even in the article written by EA giving the news, they are really heavy on saying how great the Titanfall experience is on Xbox One and PC before saying the Xbox 360 version needs more time to be “ready for release”.
This is EA making the right call, not the easy call. We all want the 360 to be good, it needed a bit more time.
It was finally almost here. Titanfall was released in the UK and Europe today and Microsoft decided to throw a launch party as the hours counted down to midnight as thousands of Xbox gamers queued up to collect Titanfall for the Xbox One. TiX was kindly invited to attend and share in the celebration as Hammond Robotics hosted the event which saw the best and brightest in the video games industry playing Titanfall alongside a whole smorgasbord of celebrity names.
To kick off the event, Hammond Robotics welcomed us to the party and kindly directed us to where we could find refreshments in terms of the bar and the burrito food van outside, which was very….very popular by all during the night. Of course next to the main highlight of the Titanfall release itself, before hand some bragging rights would have to be decided as Xbox UK’s very own Graeme Boyd aka Aceybongos was set to do battle against EA UK’s very own Dan Sheridan aka EA_Action Man, in which was titled so perfectly as #Titanbrawl.
This was a climatic battle where Team Acey would take on Team Action Man in 6 Vs 6 Titanfall mayhem and carnage with the bragging rights forever belonging to the winning team. With Graeme still reeling from the loss to Xbox US’ Larry ‘Major Nelson’ Hryb with Battlefield 4, you could see in his eyes that he meant business. Titanbrawl also put to good use the new improved Twitch App on Xbox One, as both Graeme and Dan streamed their teams during the battle for those watching the action from home. The party was fixed on the war as Titans clashed with Titans and Pilots free ran across maps looking for that » Continue Reading.
Xbox have very kindly sent thisisxbox.com one of the very perfectly designed wireless Xbox One controllers themed especially for the sure-hit title from EA and Respawn Ent’ – Titanfall. Being primarily white in appearance with signature Titanfall colours of orange, black and greys the controller is every bit as stunning in-hand as it appears from many of the promotional images you might have seen advertising the controller in stores.
Check out some images taken by thisisxbox.com below of the controller, the packaging and how it compares next to a “Day One” controller that I had to unfortunately pay for myself (smiley face)
Designed by Respawn Entertainment, the sleek controller was inspired by the C-101 carbine, used by the elite IMC titan pilots of the Frontier. Crafted in striking detail for maximum authenticity in colour and graphics, it looks and feels like an artefact from the world of Titanfall and is a must-have for every Titanfall fan.
The Xbox One Titanfall Limited Edition Wireless Controller is sold exclusively at GAME in the UK for £54.99 and will be available from March 11th 2014 to coincide with (you guessed it) the release of Titanfall in the UK only on Xbox One