Are you drawn to a King’s Quest?

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Sierra Games have coerced and cajoled King’s Quest developer The Odd Gentlemen to divulge some of the secrets of creating this timeless classic of the gaming world on the new consoles.

Sit back and relax while Art Director Evan Cagle and game Producer, Linsey Rostal talk you through how the compelling and beautiful world of King’s Quest is created, a technique that required re-learning from the lessons of old, back to the 1990s when Sierra had devised a means for traditional artists to draw out their ideas before scanning them in and having them fine-tuned digitally.

This is the third in a four part “behind the scenes” series for the game, which is due out later this year on both Xbox One and Xbox 360.

A lifelong gamer, staring at the wrong side of the forties, I'm a huge Halo series fan. Started gaming way back in the days of the Amstrad CPC464. Midlander through birth, married with son, COD virgin, so be gentle. Twitter: @PhilK_TiX