Assassin’s Creed Unity patch 4 releases later today

Xbox One

Assassins Creed Unity Header

After a slight delay to Ubisoft’s fourth patch to Assassin’s Creed Unity, Xbox One owners will begin to receive the update later today (Tuesday 16). The team at Ubisoft have tweaked various areas of Paris to create a more stable environment for Assassin initiates making today’s update roll in at around 6.7 GB.

All that remains is whether this will be the final patch for the series’ troublesome title, although bar a few minor animation glitches with the environment and the odd audio problem, I’ve not had any major issues with Unity making it one of my favourite titles of the year!

The full patch notes can be found on Ubisoft’s forum and also below for your viewing pleasure.

Stability, Performance and Save Game
Fixed numerous random crashes both on Campaign and Coop
Implemented multiple optimizations and fixes to improve overall performance
Fixed save issue caused by the companion app on the main menu (loss of data)
Fixed save issue caused by contacts list (crash occurring). Users should now have access to save

Gameplay (navigation, fight, stealth)
Fixed various navigation issues
Fixed issues with lock picking chests
Fixed additional haystack issues

Character, AI and Crowd
Fixed various character, crowd station and NPC issues

Online, Matchmaking, Connectivity and Replication
Fixed various matchmaking and connection issues both in matches and when starting a match.
Fixed various issues with voice chat
Fixed join-in-progress issues
Fixed various replication issues between host and clients
Fixed issues with player rank and COOP/heist rewards
Fixed issues with Helix credits
Fixed issues with the My Club feature

Menus and HUD
Fixed HUD icon issues and issues with map information
Fixed various Initiates issues
Fixed additional issues with notifications

Mission tweaks (campaign, coop and side content)
Fixed various low occurrence walkthrough breaks in both Campaign and COOP
Fixed various NPC issues
Fixed issue with the quest log disappearing for specific side missions

World and 3D
Fixed various collision and mesh issues
Fixed additional issues where player would fall through the world
Fixed specific areas where textures were missing

I've been gaming for longer than I care to remember and spent four years writing for another XCN website leading a 10 strong team. Now I'm in charge of TiX alongside Dave Moran – I hope you enjoy what we do!