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Casino and Console Gaming: A Mutual Relationship

Today, the global video game market is larger than it has ever been, and reports suggest it’s only going to continue to get bigger in the years ahead. According to research compiled by analytics firm Newzoo, the video game industry had a value of $99.6 billion in 2016, with that projected to reach $118.6 billion by 2019. Separately, the online casino gaming, or iGaming, market, is also seeing a re...

The Not-So-Blank-Canvas: Where Do Games Developers Take Inspiration From?

It will come as no surprise to TiX readers that gaming is now bigger  than it has ever been in the industry’s storied history. According to research compiled by the UKIE, the global video games market stood at $91 billion in 2016, with the prevalence of digital marketplaces – themselves being brought to the fore by improved internet speeds and the evolution of mobile phones into smart device...

Why we can’t wait for the latest Xbox games and Scorpio VR in 2017

With 2017 comes a plethora of brilliant Xbox games. There are numerous games that are highly anticipated this year and we’re very excited for them to be released. Tekken 7 is finally set to come our way, though sadly, it is set to be last in the series, two decades following its move to PlayStation. Though if the rumours surrounding Tekken 7 are anything to go by, it will certainly go out with a b...

Project Scorpio Confirmed “VR Capable”: Where Does This Leave Xbox and VR?

There’s no escaping VR within the gaming world at the moment. The new tech is continuously hitting headlines, and is slowly generating a solid catalogue of games, including the smash hit frightfest that is Resident Evil 7: Biohazard, which Engadget have dubbed “the most terrifying VR game on the market”. The trouble is, VR hasn’t properly hit Xbox One. It is possible to use game stream...