All posts by KrisWB

Self proclaimed RPG expert, Social Media 'Guru', games reviewer and PR wannabe - Kris has been hanging around gaming communities for 10+ years forcing his opinion upon anyone that will listen. Former Xbox Ambassador, Xbox Xpert & Winter 09 Xtival Steward he is also a Windows Phone Ambassador! Look him up on Twitter; @KrisWB.

No Time to Explain review

In 2011 one of the first majorly successful Kickstarter video game campaigns was released in two parts. 2 years on it was repackaged into a single game and released on STEAM. Unfortunately for tinyBuild GAMES it received a largely negative response due its poor handling, coding and Windows 8 based issue of handling Flash. It seemed like No Time to Explain might vanish without a trace… and with no time to explain, either. Four years since its release in 2011, tinyBuild GAMES has released a remastered version of No Time To Explain for Xbox One. The updated version retains the same zany and humorous premise of the original. A future-version of yourself is kidnapped by a giant crab, leaving behind a jetpack. It is up to you to save your future-self and defeat monsters across alternate timelines. In addition to the fast-paced jetpack platforming of the original, tinyBuild GAMES has worked on a number of new features for No Time to Explains console release. The game now has controller support, four-player local co-op and a new soundtrack.

no-time3

No Time To Explain is a simplistic 2D platformer with a movement mechanic that changes every few levels. The most common method is a Jetpack left behind during the opening of the game. Fired in one direction, it pushes the character in another direction. Careful as you go, it will take a little while to master the mechanics. Other movement mechanics introduced as you progress through No Time To Explain include a shotgun blast, a swinging parabolic arc and sticky wall-climbing. Each stage of No Time to Explain has a number of levels which must be mastered using these mechanics before moving onto the end level boss. I’ve missed proper end level bosses.

The challenge to No Time To Explain comes with the issue that each level (which are tiny in size) need to be completed using exact, precise movements. Unfortunately due to the nature of the movement mechanic, exact and precise movements can be difficult to achieve and you may find yourself attempting levels 10+ times later in the game. That said, the games difficulty progression is a little warped with some levels seeming stupidly easy with others near impossible. The end boss fights for me where the highlight – reminiscent of old arcade classics with dodgy AI and poor controls. Although frustrating when attempting to finish the squirrel boss for the umpteenth time, a massive sense of achievement and happiness quickly follows.

The soundtrack is simple and employs a fun 8-bit arcade vibe which immediately takes you back to a simpler time and invites nostalgia. This remastered version of No Time to Explain has moved away from the hand-drawn animation of the original and looks washed out in places, which is partly on purpose. I didn’t experience any lag, tearing or screen freezing during my time with the game.

no-time1

Taking a game that was technically flawed and releasing on Xbox One was always going to be a massive challenge for tinyBuild GAMES. They did the best could and to be fair to them, the game is enjoyable and challenging. The movement mechanics are interesting and keep you working hard throughout the levels and the fun 8-bit soundtrack will definitely keep you smiling throughout.

Thanks to Xbox and tinyBuild GAMES for supporting TiX

[rprogress value=70 text=”TiX Score 70%”]
[xyz-ihs snippet=”XboxOne”][xyz-ihs snippet=”Pegi3″]

Turtle Beach: The Ear Force Stealth 420X available today

Stealth 420X
Wanting to confuse us with their naming and numbering conventions, today see’s the launch of the Ear Force Stealth 420X wireless headset for Xbox One from Turtle Beach.

The premium 100% wireless gaming headset is set to retail at £149.99 and can be purchased from Turtle Beach on their website here and Argos.

As the market leader, we continuously challenge ourselves to innovate and create new headsets with unique offerings for each segment of the gaming audience,”  “Our third fully wireless Xbox One headset, the Stealth 420X, delivers the perfect mix of best-in-class features and functionality from its Elite 800X and Stealth 500X siblings for a more immersive and comfortable gaming experience at a great price.

said Juergen Stark, CEO, Turtle Beach Corporation. Keep your eyes on ThisisXbox.com over the coming week as our very own Dave Moran has a review of the Elite 800X headset to share.

The full list of features for the EAR FORCE Stealth 420X includes:

  • 100% Fully Wireless – No wires anywhere. Experience crystal clear game and chat audio using the latest, intelligent channel-hopping technology for interference-free wireless gaming.
  • Simple Setup – One simple-to-set-up USB connection to the Xbox One and players’ wireless gaming dreams come true.
  • STOP SHOUTING! – Mic Monitoring lets players hear their own voice in the headset to avoid shouting.
  • Game & Chat Volume Control – Independent game audio and chat audio controls allow players to tune the mix to their preference.
  • Lightweight & Comfortable Headset Design – An updated over-ear headset design with supple, perforated synthetic leather-wrapped ear-cups provides superior comfort and improved bass response.
  • Mic Check – A high-sensitivity, adjustable boom mic picks-up voice audio loud and clear. Remove the mic to enjoy mobile/tablet gaming, as well as listening to music and watching movies.
  • 15 Hour Rechargeable Battery – A built-in rechargeable battery delivers up to 15 hours of wireless gaming.
  • Audio Presets & Voice Prompts – Four Turtle Beach audio presets and audible voice prompts from the headset tell gamers what setting they’ve selected.

Have you picked up this headset already? What are your thoughts? Let us know in the comments below.

Nova-111 lands on Xbox One

Nova-111

Looking for a new sci-fi themed adventure title that uses turn-based strategy and real-time decision making to help you fight enemies and solve puzzles? Well look no further friends as today Funktronic Labs and Curve Digital announced that upcoming sci-fi adventure game Nova-111 will be making its way on to Xbox One on August 28th.

The game is the brain child of ex Q-Games developers Eddie Lee and Kalin, whose previous work included the PixelJunk series. Since being originally announced, Nova-111 has been a mainstay in the American expo scene – picking up awards at PAX and SXSW, and being named a finalist at Indiecade 2014.

Pilot your trusty orange vessel through mysterious and foreign planets, navigating mind-warping puzzles and engaging in strategic battles with bizarre astrobiological creatures. It’s all based in a twisted environment where the turn-based world and the real-time world collide – can you fix space-time and rescue the scientists lost in the aftermath of the Universe’s Greatest Science Experiment?

Nova-111 features

  • Twisted mix of turn-based and real-time gameplay
  • Strategic combat where brains beats brawn
  • Mind-warping puzzles…in space!
  • Abilities like TIME-STOP to cleverly avoid danger
  • Collectible upgrades and modules for your ship
  • Dynamic soundtrack suited to your play style
  • SCIENCE – who doesn’t like scientific progress?

902e3c96-5ce0-431c-890d-45c247c1ed6b

With Nova-111, we really wanted to create a fresh spin on the turn-based strategy genre and we have been completely blown away by the support and reception that we have received so far. We can’t wait to see what players think of our game.

Said Eddie Lee, co-founder of Funktronic Labs.

Managing director of Curve Digital, Jason Perkins further added:

The team at Funktronic labs had an awesome vision with Nova-111 and when I first played the game, I was genuinely impressed with the quality, design and game mechanics they had created. We have had a blast helping them bring the game to consoles and we hope everyone enjoys exploring outer space when the game lands on August 25th.

Xbox @ San Diego Comic Con

xbox_SDCC_HERO

The annual Con of Con’s kicked off last night in San Diego with their Wednesday preview night. Over the next 4 days San Diego convention centre plays host to the hottest names in comic books, fantasy and sci-fi fiction authors, TV shows, movies, gaming and general geek/nerd culture. In 2014 San Diego Comic Con held over 700 separate events throughout the city including hotels, the Gaslamp Quarter, Petco Park and of course it’s massive convention center of which the exhibition hall is over 460,000 square feet alone.

A regular exhibitor during the annual event is of course the Microsoft Xbox team and this year they’ve put together a superb line-up for those willing to venture across to the Manchester Grand Hyatt hotel (a five minute walk from the convention).

And of course we’ve started to see announcements already reaching us here fresh from SDCC including a new Transformers Devastation SDCC trailer.

If you are in San Diego this weekend or simply interested to know what Xbox related fun you could have been having whilst mingling with A list celebrities, then keep on reading.

CJfbGo0XAAAMMsQ

The Xbox Lounge has over 90 gaming stations for fans to get hands on with upcoming titles including Gears of War: Ultimate Edition, Forza Motorsport 6, Tom Clancy’s The Division, and Plants vs. Zombies: Garden Warfare 2. Everyday throughout the convention the team on hand will be running daily Xbox One tournaments, shoutcasting, celebrity appearances, signings, and more. The Halo 5: Guardians fans at the show should make sure to also check out a new Warzone map that will be revealed at the Xbox Lounge via a massive 6′ x 6′ map constructed by Mega Bloks.

The Xbox Lounge is located in the Manchester Hyatt, Seaport Ballroom and is open during the following times:

  • Thursday, July 9: 11:00 a.m. – 8:00 p.m.
  • Friday, July 10: 11 a.m. – 8:00 p.m.
  • Saturday, July 11: 11 a.m. – 8:00 p.m.
  • Sunday, July 12: 10 a.m. – 5:00 p.m.

Highlights include: Halo 5: Guardians “Breakout” Comes to Life, Xbox Tournaments Powered by ESL, Halo 5: Guardians at the Xbox Booth (#100 in SDCC) and The Gathering of the Laras (cosplay event). For the full list of programming at the Xbox Lounge, check out the official Xbox events schedule.

If can’t make it down to the Manchester Hyatt then make sure you at least drop by the Xbox Booth in the convention center for daily giveaways. CJfNXfqWsAEn27f   Of course the biggest draw for many at San Diego Comic Com is the 1000’s of panels held across the four days located on and off site around the convention. Not wanting to miss out Microsoft and varios developers and publishers can be found holding talks in the following locations on the following days:

A Rare Chit Chat: Past and Future

(Room 24ABC: Thursday, July 9, 10:30 a.m. – 11:30 a.m.)

 Join developers from legendary game studio Rare as they celebrate 30 years of creating hits like Battletoads, Banjo-Kazooie, and Perfect Dark. Explore the origins of classic titles, see how the Rare magic continues to shape future projects and meet the team behind some of gaming’s best-loved icons as they prepare for upcoming release of Rare Replay.

Gears of War: Ultimate Edition: The Art of Improving on an Xbox Classic

(Room 6A: Thursday, July 9, 4:15 p.m. – 5:15 p.m.)

 Reigniting the passion and fervor of Gears of War fans, Xbox and The Coalition take fans behind the scenes of the fan favorite franchise – re-imagined and reloaded for Xbox One. The panel will feature Rod Fergusson (Studio Head, The Coalition), Peder Skude (Sr. Game Designer), Kyle Gaulin (Cinematics Director), and Bonnie Jean Mah (Narrative Director).

https://youtu.be/Zn-h5D0_LhI

Hunt For the Truth: Following the Trail of the Halo 5: Guardians Story

(Room 6BCF: Friday, July 10, 10:15 a.m. – 11:15 a.m.)

 Join 343 Industries and special guests as they examine the compelling and prolific storytelling in and around Halo 5: Guardians. This panel will bring new insight into the mysteries surrounding the Master Chief, and sneak peeks of the stories we have yet to tell. Q&A session following.

The World of Albion – The History and Future of the Groundbreaking Fable Series

(Room 5AB: Friday, July 10, 3:30 p.m. – 4:30 p.m.)

 Game Director David Eckelberry and Lead Designer Alex Skidmore talk through the evolution of the pioneering Fable series. Fable’s latest incarnation – Fable Legends – is no exception, bringing cross-platform play and 4v1 multiplayer, whilst maintaining the popular attributes of the franchise that players have come to love.

The Evolution of an Icon in Rise of the Tomb Raider

(Room 25ABC: Saturday, July 11, 5:00 p.m. – 6:00 p.m.)

 Join key leads from the award-winning Crystal Dynamics development team – including Camilla Luddington (actress and voice of Lara Croft), Rhianna Pratchett (lead script writer), and other surprise guests – to discuss the journey of one of the most iconic characters in entertainment history.

Building the Halo Universe with the Collectible Mega Bloks Series

(Room 24ABC: Sunday, July 12, 2:00 p.m. – 3:00 p.m.)

 A worldwide fan-base of passionate players building an epic universe beyond gameplay. With over 65 million Halo game titles and over 35 million Mega Bloks Halo sets sold, some of the world’s most hyper-engaged fans are bringing the Halo universe to life through construction, helping to shape this legendary world in their own way. Fans can expect teasers of the new Mega Bloks Spring ’16 line and a look back at the history of Halo and Mega Bloks, info on how the games become builds with behind-the-scenes stories and making-of moments, why Halo chose Mega Bloks, and what’s next for both brands.

 

There are many other panels during the event with more big named developers and publishers offering up insights into newly released and upcoming games. For more information or to plan the rest of your Comic Con experience head to the official Comic-Con schedule builder.

And just when you thought things couldn’t get more exciting! Whether you’re at San Diego Comic-Con or following along at home, Xbox giving you a chance to win a collectible Xbox One.

At SDCC: Be sure to check out the custom consoles on display at the Xbox Lounge. You’ll need to tweet or post your favorite console on Instagram with #XboxSweepstakes and #SDCC for your chance to win.

At home:

Xbox owners who didn’t make it to San Diego also have a chance to enter from home. Keep your eyes peeled for the sweepstakes on your Xbox Live homepage over the weekend for details on how you can also enter.

Are you in San Diego this weekend for Comic Con? If so please let us know what you think of the convention and if you manage to get your hands on any of the games in the Xbox Lounge.

Neverwinter: Rise of Tiamat available later today

Neverwinter Rise of Tiamat

Later on the today during the 7AM PDT maintenance window (3PM GMT), Perfect World Entertainment & Cryptic Studios have announced that Neverwinter: Rise of Tiamat will be available on Xbox One. The content update will be released alongside an update that aim to improve player experience across the board. These include an onscreen mini-map, performance upgrades, adjustments to queuing and more.

Neverwinter players may now explore the all-new Well of Dragons adventure zone while battling the harbingers of Tiamat, queen of the dragons, in the first of five free expansions Xbox One players can expect in 2015 at no additional cost.

Neverwinter: Rise of Tiamat follows the events of Neverwinter: Tyranny of Dragons campaign and the recent Siege of Neverwinter event. Along with new quests and heroic encounters on the path to completing the final chapters of the Tyranny of Dragons campaign, players can anticipate the upcoming 25-player battle with five-headed draconic goddess Tiamat.

With Neverwinter being one of the first MMORPGs to come to the Xbox One, we wanted to ensure that our game lives up to the idea of a living world.  Rise of Tiamat is just the beginning of our continued support for our game on consoles as we look to deliver more dungeons, dragons and game optimizations that our players want.

said Rob Overmeyer, executive producer of Neverwinter. You can read our full interview with Rob Overmeyer here.

Check out the trailer and new screenshots below.

 

 

TiX interviews Neverwinter’s Executive Producer Rob Overmeyer

We were recently invited to interview Rob Overmeyer, Executive Producer on Neverwinter for Xbox One. If you haven’t rolled your character and got stuck into Neverwinter yet, you can read our huge three-part review here: Part 1, Part 2 and finally Part 3.

Neverwinter

This is Xbox (TiX): When you aren’t busy working, and you are enjoying free time playing Neverwinter yourself, what race and class are you? Which is your favourite?

Rob Overmeyer (RO): I play all the time! My main is a Halfling GWF currently 2.7k on PC and a Halfling TR climbing the ranks on Xbox. I really like the GWF in group play and while I may not top the DPS charts I have been able to pull out a win in several dungeons after seeing most of the party go down. As for Xbox, although it’s a bit FotM to run a TR as my go to for PvP. I’m not running perma or anything but I like catching a cleric out of position and giving them a surprise. I also like the stealth-battle gameplay that can play out once in a while at a CP. Backcapping to find yourself in a 1v1 with another TR can be a lot of fun.

TiX: Describe to our readers what your role is day-to-day in terms of Neverwinter for Xbox One, including future Xbox One updates and DLC launches.

RO: I am the Executive Producer of Neverwinter PC and Xbox. Most of all my days are pretty busy and when I am not planning future modules and game direction, analyzing the business and looking at what we need to improve in the live game I am playing Neverwinter. My day usually consists of meeting with the team, leads and publishers to get a sense of where we are at and what is up next. I am a pretty hands on EP and I like to be a useful part of the development process. The reality is that I get to work with some great folks on Neverwinter and there is little better on the dev team than brainstorming cool new features and content to get to our fans.

Neverwinter 2

TiX: Were you and the team pleased with how Neverwinter for Xbox One was received?

RO: Yes, we are very excited with how the game has been received and we are even more excited to keep bringing tons of really cool gameplay to our console fans. We did have some struggles in the beginning but we have been improving Neverwinter with each patch.

TiX: The Elder Scrolls Online is now out for console; are you a fan?

RO: I am a fan of the Elder Scrolls, what RPG fan couldn’t be? I think taking the Elder Scrolls online and offering a persistent multiplayer world was a great and logical next step. I have a ton of respect for the team and the work they did to take such a big universe with a fantastic history and fan following and get it online.

Neverwinter 3

TiX: What is it like working alongside Wizards of the Coast?

RO: It is really fantastic to work with WotC. We meet every week and talk about what we are working on and get the business out of the way. It’s more than the normal approval process we get to talk about cool and new things that would be cool to see in our worlds. One of the most exciting things we get to do is go meet up with the designers and world builders at WotC and get a glimpse into what they are working on for the distant future. As a fan and a developer it is really cool to be able to see where the stories are going. WotC is a fantastic partner and we always have a fun time when we get to talking about D&D.

TiX: Had you, prior to working on this, played any tabletop games? If so which ones were they and did you draw any influences from them?

RO: I played D&D but more casually than most of my friends that played. I also played minis and became way more interested in the artistic aspect of table top games. I really got into painting minis of all kinds. Friends would give me boxes of minis and I would paint them. Most of my paints and bits were covered by my friends for painting their figs. I got into all sorts of board games like Betrayal and Zombies and still play them regularly.

TiX: A few outlets and communities have commented on how the Neverwinter console community is pretty mute and none existent. What’s your overall perception of this?

RO: Early on, shortly after launch we noticed the same things. When I would play I would talk in /Zone to get no response to LFG or even giveaways. It turns out there was a bug in chat that hid chat unless you were a friend with someone. We have since fixed that and the game chat is much livelier. It is a shame that we had the chat bug. It really made the game seem much smaller without the chatter. It’s all fixed now and people should give it a try.

Neverwinter 1

TiX: What was the biggest challenge in porting Neverwinter from PC to Xbox One?

RO: Getting the backend working and integrated to Xbox One was a huge amount of work. Sometimes the task exposed bugs that we could fix but it also covered some up. Additionally, the controls were a tough one. We wanted to get them right and feel like we did.

TiX: It was recently announced that there would be five free pieces of DLC coming to Xbox One, including Tyranny of Dragons and Elemental Evil. What can you tell us about these?

RO: Well, it won’t be traditional console DLC. These updates will be 100% free and will download automatically when you log in and patch. Just log in and get new content, classes, level cap increase, rewards and much, much more. Following the Tyranny of Dragons story the Xbox fans can look forward to 3 huge zones with a ton of content and rewards that feature more campaign content. There is also the Elemental Evil expansion that adds a new class in the Paladin, 4 new zones that take the player from 60 to 70 and some truly epic dungeons and encounters.

TiX: How well has the F2P model for Neverwinter gone down with console owners?

RO: It has gone very well. Gamers are fans of games and even bigger fans of good games. Neverwinter is the best free to play MMO on any console. Our fast paced combat feels fantastic on console and is a lot of fun. You can get in and play from start to finish with your friends and never miss out on any content because you don’t have that pack or DLC your friend has. It would be hard not to like that. Going forward I think that our free updates, events and expansions will continue to be well received.

Thanks to Crypcic Games, Perfect World Entertainment and of course Rob Overmeyer for their support.

You can read more about what is to come in Neverwinter: Rise of Tiamat here and watch the trailer below.

United Kingdom becomes partner country of Gamescom 2015

Capture

The United Kingdom has today become the official partner country of gamescom 2015.  As such, under the direction of the United Kingdom trade body, Ukie, one of the highest turnover markets of the computer and video game industry and one of the biggest locations for the development of video games in Europe will take centre stage at gamescom.

Aiming to support, expand and promote the whole of the United Kingdom’s games and interactive entertainment industry, Ukie with over 260 members supports developers and publishers of computer and video games from promising start-up companies through to the big studios, platform holders and multinational publishers.

gamescom and Ukie have enjoyed a constructive and very stable partnership for many years. In 2015, with the United Kingdom as the partner country we are setting a further milestone in the cooperation and are reinforcing gamescom as the leading European business location of the computer and video games industry. We are delighted to have won over the United Kingdom under the direction of Ukie as the official partner of gamescom.

originalPreviewJW (1)
Just one of the many packed booths last year during Gamescom

explained Katharina C. Hamma, Chief Operating Officer of Koelnmesse.

 

We’re delighted to be partnering with BIU to make the UK the official country partner for this year’s gamescom and to once again run the official UK stand at this year’s gamescom. gamescom is Europe’s premier stage for UK companies to meet business partners and investors from around the world. With record numbers of UK businesses attending and the UK being confirmed as official country partner thanks to support from UKTI we’re making a real statement about the UK being one of the best places in the world to make and sell games.

Ukie CEO, Dr. Jo Twist, said.

 

With 81 exhibitors, Great Britain had the highest number of exhibitors at gamescom 2014. The share of trade visitors from Great Britain was 10 percent, which means they ranked second in the international ranking.

This years gamescom is expected to be bigger and better than before with both Microsoft and developers alike promising further game announcements this August from Cologne.

The Swindle Hacks its way to Xbox One

logo

We are really pleased to hear the news that Size Five Games and Curve Digital’s upcoming game The Swindle will be released on Xbox One next month.

The Swindle is a mixture of platform, action and stealth gameplay where players take the role of a master thief and break into procedurally-generated buildings, hacking their systems, stealing their cash and then charging to the nearest exit to the sound of alarms and breaking glass.

Call of Duty: Black Ops III co-op video

Activision released the following video showcasing both the co-op campaign and Cyber Core tutorial.

Take a deep dive into the Call of Duty: Black Ops 3 cooperative campaign with the Cyber Core tutorial and an extended cut from “Ramses Station”. Call of Duty: Black Ops 3 is a dark, gritty future where a new breed of Black Ops soldier emerges and the lines are blurred between our own humanity and the cutting-edge military technology that define the future of combat.

Designed for four-player online co-op or solo play, players will encounter epic cinematic moments and open-area gameplay, allowing players to approach the game with a different strategy each time they play. And now your campaign character is completely customisable: from weapons and loadouts, to abilities and outfits, all with full progression systems and a personalised armoury to show off accomplishments.

Call of Duty: Black Ops III is released on Friday November 6th for PC, Xbox 360 and Xbox One.

Halo: Hunters In The Dark book review

New York Times bestselling author Peter David and is well known for his work across comic books, novels, televisions, movies and video games. Peter was the writer behind The Incredible Hulk comics for nearly 12 years and TV shows like Babylon 5 and Young Justice. This isn’t his first novel set within a game universe however. In 2010 Peter wrote The Balverine Order, a novel set between the events of the Fable II and Fable III video games for Xbox 360.

 

Synopsis / Summary

It is 2555, more than two years after the Master Chief went missing-in-action following a decisive conflict on Installation 00 – the massive, extragalactic Forerunner construct known as the Ark – as part of the final chapter in humanity’s bloody thirty-year struggle against the overwhelming forces of the Covenant. Now, as a tenuous peace exists between the humans and the Elites, a startling scientific discovery is made… and the riddle behind its Forerunner origins could very well seal the fate of the entire galaxy within a matter of weeks. In order to unravel these dangerous secrets, a heroic, hastily formed coalition of humans and Elites must attempt to overcome their differences as they embark on a covert mission back to the Ark—an astonishing, enigmatic place beyond comprehension from which few have returned and where mortal danger awaits them all.

Halo: Hunters in the Dark is the 15th novel-length book in the Halo franchise and the second to be released in 2015. Set in 2555 (two years after the end of Halo 3, the novel follows a joint UNSC/Sangheili expedition to the remains of the Ark to solve a mystery that threatens everyone in the galaxy.

Hunters in the Dark is a solid piece of fiction and an awesome addition to the Halo universe. The story and characters were great and the story was paced pretty well. There are a few minor things that crept up and were slightly annoying. For instance Peter David seems to constantly compare the sounds of the Arks wildlife to purrs and everything consistently seems to be centimetres from characters faces. There are times that the writing seems a little simple in style, but then this occurred rarely and didn’t detract from the story. Another annoyance was the use of flashbacks and extended backstory to explain a character’s actions. Normally this can help add to the overall character and story development, but in this case they are so randomly scattered throughout the novel, many tense and dramatic scenes suddenly come to a halt for a paragraph or two of exposition.

All in all, I recommend Hunters In The Dark to any Halo fan as a worthwhile read. Peter David has made a solid entry in the Halo franchise with this, his first Halo book. If you’ve no interest in the Halo franchise however, I suggest you stay clear.

Halo: Hunters In The Dark was released on the 16th June and is available from Titan Books for £7.99

[rprogress value=65 text=”TiXScore 65%”]

THANKS TO TITAN BOOKS FOR THEIR SUPPORT.