It’s fair to say that Bungie have had a rough ride of late, with fan’s criticising both the endgame quality and the first expansion pack “Curse Of Osiris”, especially when they managed to lock some non-expansion pack buyers from the endgame activities. For a long time Bungie were telling the fans that they were listening, but now, according to game director Christopher Barrett, “We’re not just listening, we are doing”.
Following on from the endgame lock-out, Bungie were quick to categorise what the difference is between expansions and seasons, to ensure that base game players would continue to have access to all the base game activities for the games lifespan.
The much criticised Eververse will be changed, with Christopher saying “We recognize that the scales are tipped too far towards Tess at the moment, and Eververse was never intended to be a substitute for end game content and rewards.”
There will also be a major game update on January 30th, with the expansion of the Masterwork system to include armor. The Masterwork Armor provides increased damage reduction while using your Super and you can reroll the armor stat type on Masterwork Armor, and similar to Masterwork weapons, you can upgrade a piece of armor to Masterwork by spending Masterwork Cores and Legendary Shards.
This update will also update Raid rewards to make them more unique and interesting. They will now feature mods with Raid-specific perks, and Bungie are adjusting the rewards to ensure a Raid item drops from each major encounter. The Raid vendor will also directly sell Leviathan and Eater of Worlds armor and weapons for purchase with Raid tokens and Legendary Shards.
They are also adding a new Ghost with Raid-specific perks that has a chance to drop from the Leviathan and Eater of Worlds final encounters.
The February update looks much more substantial with the return of Strike Scoring and a full rework of weapon and armor mods.
Full details of all the changes can be found on the Bungie development update here. Here’s hoping the changes will greatly improve the quality of life of both the game and it’s users.