When Sleeping Dogs was released on the 360 it got all the natural comparisons to Grand Theft auto, but it had a different pace and a much better story. As with many games this years Sleeping Dogs has been whisked into the new generation to become the Sleeping Dogs Definitive edition, but was it worth it?
For those who didn’t get to experience this underrated gem of a game, let’s give you an overview of the story. Sleeping Dogs tells the story of Wei Shen, a former low-level Triad player turned LA cop turned undercover mole, who has relocated to his hometown in an effort to infiltrate his old gang, the Sun On Yee. Wei Shen has to find a balance between doing his job while maintaining the trust of his gang members. You’ll help Shen through his struggles whilst finding yourself gripped by the storyline. I found the story really interesting throughout and was never quite sure what was going to happen. It was always nice to have the game set in Hong Kong as opposed to a fictional city in America, the game has a great atmosphere and feels so alive, it just make me want to visit Hong Kong even more. As you explore the city you’ll come accross markets that will allow you to buy new clothing, tattoos as well as food and drink that will give you boosts to your abilities. You can explore the city in a vehicle but it’s just as entertaining on foot especially with Wei Shen’s parkour abilities.
The Definitive Edition gives the game an upgrade in graphics department, which brings the city even more to life. Character models are improved, and te lighting effects are superb, you’ll notice as soon as the game begins as the rain hits » Continue Reading.
To coincide with Creative Assembly’s terrifying take on the Alien franchise, Titan Books have released The Art of Alien Isolation, that features extensive behind the scenes commentary from both the artists and creators as well as never-before-seen concept art and 3D renders. If you are already familiar with Titan Books who publish a spectacular range of hardback books to accompany popular game launches, The Art of Alien Isolation is in a familiar style with a Special Edition available signed by artist, Bradley Wright. Compiled by its author, Andy McVittie – this stunning collection of art will be sure to impress fans of the Alien Isolation game that is available in stores right now!
The Art of Alien Isolation will take readers on a journey into the art production of the game itself that focuses on the events fifteen years after the original plot of the classic Alien movie. Containing a stunning display of concept art with detailed creator commentary through-out you will have a comprehensive insight into the Alien world and the Sevastopol Space Station, now a deserted unit home to the chilling Xenomorph’s. Chapters of the book are broken down into Character’s, Weapons, the Space Station, the Xenomorphs and the Storyboarding process that pieced the game into what is fully playable today from SEGA. We do have a full review of the game in process which you should look out for in the coming days ahead.
The book offers an in-depth look at the design and construction of the Sevastopol Space Station, noting how if something could not have been built on the original movie set in 1979 then it has no place in the game. Covering its vast infrastructure and signature three towers, the artists detail the challenges faced on initial concepts and how the » Continue Reading.
Forza 5, Dead Rising 3 and Ryse: Son of Rome, have all been released alongside the Xbox One itself when it first hit retailers November 2013. For new Xbox Onr gamer’s on the block who might have unfortunately missed the release first time around – new editions of the games are available that include all DLC content as part of the package.
Here’s a re-cap of our scores for reviews of all games when they were first released. Remember that what you get now contains more content than what was originally reviewed and will therefore be better value for money.
Forza 5 Game of the Year Edition:
Forza Motorsport 5 is another triumph of car mania with superb graphics, stunning vehicles and excellent sound; it’s almost everything we wanted albeit the shortage of tracks did add a little disappointment to the affair. Forza 5 is a beautiful world of engines and tire smoke, a world of convincing motorsport with the introduction of Drivatar and tuned AI. If you are looking for a ‘must have’ game for your new Xbox One, this is it.
Dead Rising 3: Apocalypse Edition:
There is never a dull moment in Dead Rising 3 and the objectives whilst mostly straight forward are a matter of getting from one location to the next in one piece. It is really quite imaginative with the weapon combo’s, vehicle combo’s and some frantic moments of escaping what appears a never ending mass of zombies. There are zombies EVERYWHERE, and not as in just everywhere, but I mean absolutely totally unmissably everywhere imaginable except the crack of your arse. Next gen capabilities for Dead Rising 3 absolutely allows for bigger environments, more on screen zombies than ever thought possible and the icing » Continue Reading.
Monolith Productions are the American studio behind the terrifying F.E.A.R and Condemned series and are the masterminds behind Middle Earth: Shadow of Mordor. The Lord of the Rings universe has huge potential for a truly incredible game because of the fantastic lore that Tolkien has created, dozens of titles have attempted to fill that void but failed over and over again, until now.
Shadow of Mordor takes place between The Hobbit and Lord of the Ring trilogies, you play as Tailon, a Gondor ranger set with the task of guarding the Black Gate. Within the first 60 seconds of the game, this poor chap has his entire family brutally sacrificed in front of him and then being killed himself. This then leads to an Elf Lord spirit being summoned, bringing Tailon back from death’s grasp and the pair go on an epic journey across Mordor, slaughtering everything in their way until they get their revenge on the Black Hand.
That’s about the story in a nutshell, not the most eventful and it’s not helped by the fact that Tailon is a fairly dull character. His facial expression barely seems to change between confusion and boredom, no matter what is happening in front of him. Thankfully, the quests that Tailon sets out on keeps the main story missions interesting, usually involving the player stalking an enemy, following a trail or defending a certain object/person in a variety of different locations across the map. You’ll stumble across characters that you love from the main books and movies such as Golem, who is possibly one of the creepiest characters I’ve ever witnessed in a video game.
The stand out feature in Middle Earth: Shadow of Mordor is the truly incredibly Nemesis enemy system. It’s hands down one of the best features » Continue Reading.
When 2K first started their sports section and targeted the Basketball market you got the feeling they had something up their sleeves, the 2013 was ok but when NBA 2K14 came out last year on the Xbox One we got one of the best NBA games you were likely to play. It wasn’t perfect, which at least have 2K the chance to improve on them for the latest release. Was the 46gb download going to impress me more than last year? Only time would tell…
Things get off to a bit of a shaky start as you create your in game persona for the MyCareer mode. You can make the usual sorts of edits to your future NBA star but this year you are able to scan your face into the game using Kinect. The best time to attempt this is during the day, with as much natural light as possible, once you align your face where the game asks you to it will ask you to slowly move your face left and right for about a minute. Once you have been captured you’ll see quite a cool image of the your face being built, as well as how many markers Kinect has picked up to help create the image, you’ll be informed on how good your scan was before see the final result. Unfortunately it rarely came out well for me, there were glimpses of my face but it also looked like I’d lost a 12 round boxing match badly. Once you have ironed out all the usual details you’ll be wicked off to the main menu.
Over the past couple of years The game has visually got bet and better, but totally let down by the UI, finally they have addressed this in 2K15, the first thing » Continue Reading.
Sherlock Holmes: Crimes and Punishment is an investigation style game with a gentle nod to the great point and click adventure titles of the early 90’s when full exploration and experimentation were required, not just added for fun. Developed by Frogwares and published by Focus Home Interactive Sherlock Holmes: Crimes and Punishment was released for Xbox One (and Xbox 360) on September 30th.
Sherlock Holmes: Crimes and Punishment takes place in 19th century London and the surrounding suburbs composed of varied and somewhat exotic locations including central London with its dark and grimy alleys, sun kissed Chinese Gardens, the Roman ruins of St Albans and the world famous Kew Gardens. It draws inspiration from and resonates with the Russian novel Crime and Punishment by the novelist and philosopher Fyodor Mikhailovich Dostoyevsky. Dostoyevsky’s literary works explore human psychology in the context of the troubled political, social, and spiritual atmosphere of 19th century Russia. Frogwares have focused on the player finding the right culprit and making the moral choice of either absolving or condemning the culprit with various outcomes and knock-on effects dependent on the your choice.
There are six unique cases in Sherlock Holmes Crimes & Punishments and each one has clearly been inspired by Sir Arthur Conan Doyle’s original stories and also written in the same traditional style. Each new case opens up a number of new locations to explore and clues that will need to be pieced together. Exploring and gathering clues will take up the majority of your time in Sherlock Holmes: Crimes and Punishment. As you progress and discover new clues they’ll be added to a list of deductions accessible from the Y button. Clues are gathered from crime scenes, exploring places of interest, interrogating suspects in Scotland Yard » Continue Reading.
Playground Games blockbuster franchise returns for a next-gen outing on Xbox One with Forza Horizon 2. Take a glamorous road trip across the glorious European scenic setting for the racing festival event of the year as you head from southern France to northern Italy leaving behind all your worries for a competitive beautiful ride across some breath-taking terrains.
The original Xbox 360 Forza Horizon was a surprise hit when it first launched in 2012 and we scored it rather favourable noticing a less serious take on Turn 10’s more realistic racing series being Forza. Within Forza Horizon 2, the fun continues offering a vast range of competitive events both online and offline in the biggest open world racer yet for Xbox One with a choice of around 200 vehicles to race! Maintaining the high standards of a first class racing game; and for those gamers who may never of experienced the joys of its predecessor, this time around everything within the world of Forza Horizon 2 is highly polished, fine-tuned and raring to be enjoyed with a more socially integrated experience courtesy of the Forza Hub (available as an App download and jam packed with rewards). Extremely detailed and bursting with Mediterranean atmosphere, you’re not only in awe of the environments whilst playing, but you’re fast drawn in to ambiance and electricity of the festival events – you’re definitely playing to win as Forza Horizon 2 encourages cutthroat competitions between your Xbox Live Friends.
When playing in Solo Mode, your primary goal is to obtain as much CR Rewards as you can by winning races to progress further within the Festival events. A combination of CR and XP rewards score will also contribute to you levelling up, and to assist with even more score improvements you need to » Continue Reading.
Being a massive football fan, this time of year is special to me; maybe just that little bit more at the moment! The Premiership season is well underway, Arsenal are currently unbeaten and are flaunting stars like the German playmaker, Mesut Ozil and Chilean attacker, Alexis Sanchez. United on the other hand are doing pretty bad, which is quite nice! Not only that, but it is that time of year when EA release their obligatory football game and one that I’ve actually been dying to play since tinkering with the demo for a brief period in the build up to launch on Xbox One.
I know the non-football fans out there will be saying “FIFA 15, surely just FIFA 14, with updated squads, kits, etc” – I have exactly the same conversations about another one of my favourites, Football Manager, too (but that’s for another time) – to the non-Football/FIFA fan, yes it is. But, for those schooled in the art of ‘FIFA’ you’ll start noticing that every FIFA title is different to its predecessor, and FIFA 15 being no exception to the rule.
When you load the game up you can immediately see the improvements made from the last addition of FIFA because the intro has more wow factor, the menus (albeit based on FIFA 14’s) are slicker, and there’s even a news feature that gets updated for your preferred team. I was blown away before I even kicked a ball. Though, after flicking through the menus for a while to see what goodies EA had in store for this year, I decide to play a few Online games – nothing teaches you the game quicker than playing someone else online and I instantly found the passing way more precise than previously. Additionally the shooting is a lot » Continue Reading.
With much anticipation and hype, Destiny from Bungie has finally been released after an agonising wait since the Beta came to an end just a few months ago. As one of the most expensive games ever made (if we are to believe the rumours of $500Million spent on development and marketing) coupled with the title of the most pre-ordered game in history – does it really live up to the hype and exceed expectations formed from the success of the Beta?
Whilst Destiny is a promising first entry into a story that will eventually span a whole decade, it doesn’t feel completely original because the lingering history of Halo still lives on. Maybe it was hard for Bungie to let go since the first similarity between the two titles is the noticeable companion of a Ghost in Destiny that resembles Guilty Spark in Halo. The two are very similar in their technical purpose of how they interact with certain in-game objects with both other comparisons easily made between rifle weapons, pulse weapons, enemies and level design. Halo’s Grunts with their all-in guns blazing approach could easily be identified as the annoying flying robots who scour the nearby areas for your ass! Maybe for other console players Destiny is a whole new experience, but for Xbox fans – it’s a case of having been there and done it all before (cough cough Halo: ODST / REACH) only now it is part MMO-esque.
Destiny comes across as dripping in a Halo Reach firefight skin, but with far larger environments and an online persistent world with seamless drop-in, drop-out PvP multiplayer. Halo from Bungie was a world class master piece with Destiny coming across like that older brother who isn’t quite as popular with the ladies. Destiny is bland in many » Continue Reading.
It’s great being a Seattle Seahawks fan at the moment, we’re Super Bowl champions, we got off to great start in our first game (though we lost our second) and generally things are pretty good, so it was great joy that Madden 15 fell my way complete with the Legion of Boom gracing the home screen.
After really enjoying Madden 25, I was looking forward to seeing the updated rosters and how the new gameplay features would improve upon the last game. The biggest change you’ll notice if you have played the previous games is that the defence had has some great change made to it. Being able to swap the camera round so you have the defence in front of you is great because you can get a much better of view of what’s going on with your team. For those with quick reaction there is a mini game that involves pressing the right trigger when the play is made and you feel the vibration, which can help give you that extra time to go for the QB, if you get blocked you’ll have one more opportunity to get past the offense by pressing the corresponding prompt that comes up on screen.
I didn’t notice any real change in terms of the offence, but there is a subtle new feature that can prove quite useful, Tempo changes allow you to alter the how quickly your team responds to the play clock, trying to wind down time to protect a win? Then you can ‘Chew the Clock’ to hold breaking your huddle until as late as possible, the opposite gives you the option to have no huddle and get through your plays as quickly as possible. The playcalling as had some interesting changes made to it to, especially » Continue Reading.