Pneuma. In Greek it means “Breath of life”, amongst other things. Which is handy, as the title of the game suggests exactly that. I wasn’t sure what to make of Pneuma if I’m honest. From the trailers it looked like Pneuma would be a pretty first-person puzzler with a crazy God-like voiceover with little substance. In many respects it reminded me of Total Eclipse 2 on the Amstrad. Appearances can be deceptive however, so did Pnuema meet, exceed or fall short of my expectations?
The opening number from Deco Digital and Bevel Studios starts you off in darkness. For a game that has hinted at being visually stunning, this might seem like an odd choice to make, but all will become clear, or lighter, eventually. The darkness slowly subsides, through the power of your character’s thought alone, it would appear and the game introduces you to the basic fundamentals of the controls before you get the opportunity to do anything else. This is a good thing and seeing as the controls have been stripped right back, this makes the game as simple to pick up as the aforementioned breathing. As this first level progresses, you’ll notice that the developers have a certain eye for detail.
The graphics, then, as you run through this familiarisation with the controls and the environment, will strike you right in the mush. They are simply stunning. The polished stonework, buttons, stairs, walls, ceilings, corridors, plants are all perfect, as you’d expect if you’d created them yourself. There are imperfections though, and the way the good bits are excellent simply makes these look worse. The premise of this tale, as when you finish this Prologue, you’ll discover, is that you are as close to a god as you’re going to get. You’ve willed yourself » Continue Reading.