Last year Capcom brought 2014’s DmC to current consoles with a definitive edition. Now, 2008’s Devil May Cry 4 sees the same treatment, jumping over to the Xbox One with enhancements and new features. Loyalty is divided between the two versions of Devil May Cry, and now fans of either style can dive back in and slay demons to their heart’s content. However, with such a significant gap between Devil May Cry 4’s original releases, can this refreshed version still compete?
It turns out it certainly can, achieving a high level of visual clarity as well as a refreshingly bright colour palette sees it stand toe to toe with the majority of refined re-releases. It also enjoys some new features, but underneath it all are the same issues that plagued it back when it first released, making for a compellingly intense action experience but not the most coherent one.
Style over substance is clearly Devil May Cry 4’s philosophy, and its special brand of over the top action is an enjoyable spectacle. It all starts off with you jumping into the shoes of series new comer, Nero, and after a cut scene introduction you’re battling series favourite and previous protagonist, Dante, in a tutorial combat scenario. Your three weapons are broken in during this sequence, with swordplay, gunplay and demon hand-play, all introduced as you fight against a cocky Dante, who’s just blown the heads off seemingly innocent people. Wall running, bullet dodging and blocking, and insanely showy sword combat is unabashedly shown off before Dante scarpers and you take to the streets only to find demons invading. It’s now up to you to slaughter the demons and chase Dante down. However, things aren’t quite what they seem, and soon a convoluted plot unravels.
It’s a story that » Continue Reading.