I’ve always enjoyed fighting games but frankly, the genre has been in dire need of a face lift. The vast majority of the games hitting store shelves are identical to the last but with a few characters having slightly different skins but DiveKick is here to break that generic mould. It’s finally hitting the Xbox One marketplace through the ID@Xbox program after releasing on every other platform imaginable.
The concept behind DiveKick is fairly simple, the game revolves around the player using two buttons to perform two different actions and yes, you guessed it; one button makes the player dive and the other button makes you kick. It may sound simple but this two-button fighting makes some truly epic encounters between yourself, other players and the computer. As soon as you kick the other player, they’ll instantly die and it’s just a matter of doing that five times to win a match. It comes down to whether or not you’re able to bait your opponent into making the first move and whether you’re able to quickly take advantage of their mistake.
Most fighting games have a god awful story mode but the one in DiveKick is surprisingly entertaining. Each of the characters included in the base game have their own original story which is shown in cartoon-strip form and some are pretty damn funny. DiveKick shows you the original of how Johnny Gat entered the world of DiveKick to ‘Redacted’ a skunk bear who drank radioactive waste and is now stealing cigars.
One of the most important features of any fighting game is the fighters that are available to the player and from the very beginning, they’re all available to the player. In total, there are twelve different characters, each of which have several different outfits » Continue Reading.
In 1979 Ridley Scott introduced us to Ellen Ripley and the Alien saga. Now 35 years later in 2014 Alien: Isolation has come to next generation gaming consoles. Developed by The Creative Assembly and published by Sega, Alien Isolation was released on October 7th for Xbox One and Xbox 360.
Alien: Isolation is part of the Aliens series and fits in perfectly to the story fans already know and love. The game is set in 2137, fifteen years after the events of Alien. The game follows Amada Ripley, daughter of Ellen Ripley, who whilst working for Weyland-Yutani is investigating the disappearance of her mother. Character Christopher Samuels immediately approaches Amanda in the opening sequence to inform her that the flight recorder of the Nostromo was recently located by a ship named the Anesidora and is being held aboard Sevastopol Station, a remote free port space station owned by the Seegson Corporation. Christopher Samuels is quick to offer Amanda a place on the Weyland-Yutani team sent to retrieve it hoping that Amanda will finally find some closure. Ripley (Amanda) joins Christopher Samuels, and corporative executive Nina Taylor and heads off to Sevastopol on board a courier ship, the Torrens, owned by Captain Verlaine. Arriving at Sevastopol the group find the station damaged and its communications unreliable. Ripley, Samuels, and Taylor attempt to spacewalk over to the station to investigate, but during the walk their EVA line is severed by debris crashing through the station and (unsurprisingly – this is a survival horror title after all) Ripley is separated from them and forced to enter the station on her own. The players fight for survival begins now.
Alien: Isolation isn’t the first attempt to bring to life the Alien saga in video games. Since » Continue Reading.
Bungie and 343i’s iconic franchise returns to the next-gen stage in one stunning collection designed to please almost all, if not every Halo fan on planet Earth with an Xbox One this Fall. Containing all of the legendary games featuring Master Chief (this means excluding Halo 3: ODST and Halo: Reach), you have every single chapter of Halo 1, 2, 3 and 4 at your disposal in addition to every single multiplayer map ever made. To keep the game as a 1-disc shipment, a 15GB update is required for those who want to play the best multiplayer games on Xbox LIVE. I don’t see this as an issue considering if you are online with an internet connection then downloading should not be a problem, saving all the necessary campaign content for disc – and you do get to play and keep the flaming helmet in Halo 3 made famous for Bungie staff only on Xbox 360!
The traditional Halo menu system with all previous left-sided options has been replaced for a series of drop down selections and slides to make navigation as seamless as possible between games. With such a huge collection of content to hand, finding what you want, when you want has never been easier. It’s quite a simplistic system of choices by Campaign, Multiplayer, Playlists, Options & Career, and Extras. With each selection opening up further choices by title, map, and rather impressive is a new cross-play playlist to play well remembered parts of different Halo titles straight off as one chunk of gameplay action. Whether you want to focus on Hogs, Jets, Tanks and Mechs – or the final escape from each title then it has now all be made possible. This collection is about re-living memories and moments that made an impact on your » Continue Reading.
I’ve been curious about Sunset Overdrive ever since Microsoft teased it at E3 the other year, it’s a game that looked truly unique, especially when you compare it to every other game hitting retail right now; complete insanity in an unbelievably colourful world. It’s always a massive risk when a developer attempts something completely different but if any studio is able to pull it off, it’s the Ratchet & Clank creators Insomniac Games.
OverCharge Delirium XT is a brand new energy drink on the market created by the masterminds at FizzCo, unfortunately, it doesn’t quite go to plan as it has this small problem of turning everyone who consumes it into a variety of different horrific mutations. The main goal of Sunset Overdrive is to escape the city but it’s not quite as easy as that as FizzCo attempts to control the outbreak by launching an all out robot attack against the city while the few survivors form factions in an attempt to survive.
The majority of the game is spent earning the trust of these four factions that are on each of the four ‘main’ parts of Sunset City. The missions themselves aren’t anything special and can become quite repetitive when you’re reaching the end of the game, just the standard go from point A to point B, kill or collect everything in the area then return back to the base but it’s the way in which you’re able to travel around the city and the dialogue between the characters is what makes this game just so much fun. If you’ve adventured into Borderlands, you can tell that Sunset Overdrive has taken some pointers; just from the way characters have wacky names to the way they’re introduced on screen with giant, colourful letters surrounding them » Continue Reading.
When Sleeping Dogs was released on the 360 it got all the natural comparisons to Grand Theft auto, but it had a different pace and a much better story. As with many games this years Sleeping Dogs has been whisked into the new generation to become the Sleeping Dogs Definitive edition, but was it worth it?
For those who didn’t get to experience this underrated gem of a game, let’s give you an overview of the story. Sleeping Dogs tells the story of Wei Shen, a former low-level Triad player turned LA cop turned undercover mole, who has relocated to his hometown in an effort to infiltrate his old gang, the Sun On Yee. Wei Shen has to find a balance between doing his job while maintaining the trust of his gang members. You’ll help Shen through his struggles whilst finding yourself gripped by the storyline. I found the story really interesting throughout and was never quite sure what was going to happen. It was always nice to have the game set in Hong Kong as opposed to a fictional city in America, the game has a great atmosphere and feels so alive, it just make me want to visit Hong Kong even more. As you explore the city you’ll come accross markets that will allow you to buy new clothing, tattoos as well as food and drink that will give you boosts to your abilities. You can explore the city in a vehicle but it’s just as entertaining on foot especially with Wei Shen’s parkour abilities.
The Definitive Edition gives the game an upgrade in graphics department, which brings the city even more to life. Character models are improved, and te lighting effects are superb, you’ll notice as soon as the game begins as the rain hits » Continue Reading.
To coincide with Creative Assembly’s terrifying take on the Alien franchise, Titan Books have released The Art of Alien Isolation, that features extensive behind the scenes commentary from both the artists and creators as well as never-before-seen concept art and 3D renders. If you are already familiar with Titan Books who publish a spectacular range of hardback books to accompany popular game launches, The Art of Alien Isolation is in a familiar style with a Special Edition available signed by artist, Bradley Wright. Compiled by its author, Andy McVittie – this stunning collection of art will be sure to impress fans of the Alien Isolation game that is available in stores right now!
The Art of Alien Isolation will take readers on a journey into the art production of the game itself that focuses on the events fifteen years after the original plot of the classic Alien movie. Containing a stunning display of concept art with detailed creator commentary through-out you will have a comprehensive insight into the Alien world and the Sevastopol Space Station, now a deserted unit home to the chilling Xenomorph’s. Chapters of the book are broken down into Character’s, Weapons, the Space Station, the Xenomorphs and the Storyboarding process that pieced the game into what is fully playable today from SEGA. We do have a full review of the game in process which you should look out for in the coming days ahead.
The book offers an in-depth look at the design and construction of the Sevastopol Space Station, noting how if something could not have been built on the original movie set in 1979 then it has no place in the game. Covering its vast infrastructure and signature three towers, the artists detail the challenges faced on initial concepts and how the » Continue Reading.
Forza 5, Dead Rising 3 and Ryse: Son of Rome, have all been released alongside the Xbox One itself when it first hit retailers November 2013. For new Xbox Onr gamer’s on the block who might have unfortunately missed the release first time around – new editions of the games are available that include all DLC content as part of the package.
Here’s a re-cap of our scores for reviews of all games when they were first released. Remember that what you get now contains more content than what was originally reviewed and will therefore be better value for money.
Forza 5 Game of the Year Edition:
Forza Motorsport 5 is another triumph of car mania with superb graphics, stunning vehicles and excellent sound; it’s almost everything we wanted albeit the shortage of tracks did add a little disappointment to the affair. Forza 5 is a beautiful world of engines and tire smoke, a world of convincing motorsport with the introduction of Drivatar and tuned AI. If you are looking for a ‘must have’ game for your new Xbox One, this is it.
Dead Rising 3: Apocalypse Edition:
There is never a dull moment in Dead Rising 3 and the objectives whilst mostly straight forward are a matter of getting from one location to the next in one piece. It is really quite imaginative with the weapon combo’s, vehicle combo’s and some frantic moments of escaping what appears a never ending mass of zombies. There are zombies EVERYWHERE, and not as in just everywhere, but I mean absolutely totally unmissably everywhere imaginable except the crack of your arse. Next gen capabilities for Dead Rising 3 absolutely allows for bigger environments, more on screen zombies than ever thought possible and the icing » Continue Reading.
Monolith Productions are the American studio behind the terrifying F.E.A.R and Condemned series and are the masterminds behind Middle Earth: Shadow of Mordor. The Lord of the Rings universe has huge potential for a truly incredible game because of the fantastic lore that Tolkien has created, dozens of titles have attempted to fill that void but failed over and over again, until now.
Shadow of Mordor takes place between The Hobbit and Lord of the Ring trilogies, you play as Tailon, a Gondor ranger set with the task of guarding the Black Gate. Within the first 60 seconds of the game, this poor chap has his entire family brutally sacrificed in front of him and then being killed himself. This then leads to an Elf Lord spirit being summoned, bringing Tailon back from death’s grasp and the pair go on an epic journey across Mordor, slaughtering everything in their way until they get their revenge on the Black Hand.
That’s about the story in a nutshell, not the most eventful and it’s not helped by the fact that Tailon is a fairly dull character. His facial expression barely seems to change between confusion and boredom, no matter what is happening in front of him. Thankfully, the quests that Tailon sets out on keeps the main story missions interesting, usually involving the player stalking an enemy, following a trail or defending a certain object/person in a variety of different locations across the map. You’ll stumble across characters that you love from the main books and movies such as Golem, who is possibly one of the creepiest characters I’ve ever witnessed in a video game.
The stand out feature in Middle Earth: Shadow of Mordor is the truly incredibly Nemesis enemy system. It’s hands down one of the best features » Continue Reading.
When 2K first started their sports section and targeted the Basketball market you got the feeling they had something up their sleeves, the 2013 was ok but when NBA 2K14 came out last year on the Xbox One we got one of the best NBA games you were likely to play. It wasn’t perfect, which at least have 2K the chance to improve on them for the latest release. Was the 46gb download going to impress me more than last year? Only time would tell…
Things get off to a bit of a shaky start as you create your in game persona for the MyCareer mode. You can make the usual sorts of edits to your future NBA star but this year you are able to scan your face into the game using Kinect. The best time to attempt this is during the day, with as much natural light as possible, once you align your face where the game asks you to it will ask you to slowly move your face left and right for about a minute. Once you have been captured you’ll see quite a cool image of the your face being built, as well as how many markers Kinect has picked up to help create the image, you’ll be informed on how good your scan was before see the final result. Unfortunately it rarely came out well for me, there were glimpses of my face but it also looked like I’d lost a 12 round boxing match badly. Once you have ironed out all the usual details you’ll be wicked off to the main menu.
Over the past couple of years The game has visually got bet and better, but totally let down by the UI, finally they have addressed this in 2K15, the first thing » Continue Reading.
Sherlock Holmes: Crimes and Punishment is an investigation style game with a gentle nod to the great point and click adventure titles of the early 90’s when full exploration and experimentation were required, not just added for fun. Developed by Frogwares and published by Focus Home Interactive Sherlock Holmes: Crimes and Punishment was released for Xbox One (and Xbox 360) on September 30th.
Sherlock Holmes: Crimes and Punishment takes place in 19th century London and the surrounding suburbs composed of varied and somewhat exotic locations including central London with its dark and grimy alleys, sun kissed Chinese Gardens, the Roman ruins of St Albans and the world famous Kew Gardens. It draws inspiration from and resonates with the Russian novel Crime and Punishment by the novelist and philosopher Fyodor Mikhailovich Dostoyevsky. Dostoyevsky’s literary works explore human psychology in the context of the troubled political, social, and spiritual atmosphere of 19th century Russia. Frogwares have focused on the player finding the right culprit and making the moral choice of either absolving or condemning the culprit with various outcomes and knock-on effects dependent on the your choice.
There are six unique cases in Sherlock Holmes Crimes & Punishments and each one has clearly been inspired by Sir Arthur Conan Doyle’s original stories and also written in the same traditional style. Each new case opens up a number of new locations to explore and clues that will need to be pieced together. Exploring and gathering clues will take up the majority of your time in Sherlock Holmes: Crimes and Punishment. As you progress and discover new clues they’ll be added to a list of deductions accessible from the Y button. Clues are gathered from crime scenes, exploring places of interest, interrogating suspects in Scotland Yard » Continue Reading.