What makes a good game? For me, it’s being left to explore, to create my own adventures and take the game at my own pace. In some respects, I’ve just described what it’s like being in the playground at school, you decide where to go, who to play with and what games to play – Dark Souls II very much has this playground vibe, with one distinct difference – its playground is full of bullies only too happy to kick you to the curb at any opportunity.
Dark Souls II is wonderfully paced, although at first, I hated every moment. I was lost, out of my depth and feeling like unfair enemies were cheating me. Why did I feel like this? I can only put it down to the smoke and mirrors that some games use to make you, the player, feel like a bad ass. Strip away unbeatable combos and aim assist, give control back with little to no handholding or directional hints, and we become lost, disorientated and quickly overwhelmed. It was only after persevering with Dark Souls II and learning how to respect its two-button combat system that I began to appreciate its beauty and elegantly balanced difficulty.
In Dark Souls II, everything you achieve is exactly that… an achievement. Get through the entirety of the game (which I am still yet to do) and you really will have earned your progress and achievements. So far, I’m just over 30 hours in – I still have plenty to see and do – one thing is for sure, you need to put in a serious amount of hours to see and do everything in Dark Souls II.
I’ve died, I’ve sworn, I’ve almost given up but Dark Souls II has taken ahold of me. It’s addictive in its » Continue Reading.