Xbox have very kindly sent thisisxbox.com one of the very perfectly designed wireless Xbox One controllers themed especially for the sure-hit title from EA and Respawn Ent’ – Titanfall. Being primarily white in appearance with signature Titanfall colours of orange, black and greys the controller is every bit as stunning in-hand as it appears from many of the promotional images you might have seen advertising the controller in stores.
Check out some images taken by thisisxbox.com below of the controller, the packaging and how it compares next to a “Day One” controller that I had to unfortunately pay for myself (smiley face)
Designed by Respawn Entertainment, the sleek controller was inspired by the C-101 carbine, used by the elite IMC titan pilots of the Frontier. Crafted in striking detail for maximum authenticity in colour and graphics, it looks and feels like an artefact from the world of Titanfall and is a must-have for every Titanfall fan.
The Xbox One Titanfall Limited Edition Wireless Controller is sold exclusively at GAME in the UK for £54.99 and will be available from March 11th 2014 to coincide with (you guessed it) the release of Titanfall in the UK only on Xbox One
Before Capcom delivered Street Fighter II to the arcade cabinets, the world had Strider – it was a late 80’s 2D side-scrolling platformer that also hit multiple home consoles back in the day. Now almost fifteen years later, Double Helix Games and Capcom release the most graphically detailed Strider yet that not only plays homage to the original, but it’s a full-on original game in its own right. I was expecting a complete re-hash of the arcade coin-up from ’89, but Strider ’14 is a superb re-telling of the futuristic ninja story to be loved all over again! Thank you to Xbox for providing thisisxbox.com with the review code.
Ninja titles were hot property in the late 80’s to 90’s with not only Strider, but games such as Shinobi, Ninja Gaiden, Ninja Cop, Tenchu, and more! Thanks to the Strider ’14 release you’ll soon be reminiscing about the gaming greats of the past whilst donning your best ninja skills in this fresher alternate dystopian future of Earth. The entire planet Earth in Strider ’14 is still suffering under the oppressive, iron-fisted ruler known as Grandmaster Meio and as the main protagonist Hiryu; you’re the only man deemed capable enough to eliminate this evil ruler. Well, you did pass the Strider Training program with a Special A Class rating, so as the youngest ever recruit to receive such a prestigious evaluation you head off to Kazakh City advancing from objective to objective. The question is – can you handle the pressure?
Double Helix have undoubtedly crafted a masterpiece with this digital title, keeping Strider ’14 as fun as you’ll remember with an improved pacing through the campaign adding supplementary environments and ninja fighting grounds to explore to give the impression it’s now more of an open world » Continue Reading.
I have been a huge fan of South Park since it first aired. The comedy in the show has always been borderline and constantly pushing the boundaries of the topics and themes often used to make satire of just about everything you could think of. There has been 17 Seasons of the TV show since it first went on air in 1997, one success music album in Chef Aid and a big screen success with South Park: The Movie all show just how big this franchise is to fans. The Stick of Truth is written and voiced by Trey Parker and Matt Stone, the creators of the show. They wrote the script and completely oversaw its development and production so much so that that actually cut a season short just to work on the story for the game. This is a completely original South Park experience.
The Stick of Truth has had problems during its development. Originally was due to be released back in 2013, but at the time it was a license under the ultimately doomed Publisher THQ. Following their demise, the license was picked up by Ubisoft and scheduled for released in early March 2014. So the question is, has Parker and Stone been able to transfer what is so loved about the TV show into a video game that fans will enjoy just as much?
The Stick of Truth, developed by Obsidian Entertainment, is the South Park version of an RPG game. The story will see you the player, enter the world of South Park as “The New Kid”, just having moving into town and encouraged by your parents to go and make new friends. You get to create your own “kid” but you can only choose to be » Continue Reading.
World of Tanks Xbox 360 Edition is a free to play game which allows players to build a fleet of Tanks to take into battle against other players in a battle to the death across seven maps. First announced last year at E3, it has been a long wait for this game to land fully on Xbox 360. Was it worth the wait?
Originally a PC Game, World of Tanks 360 Edition as much a battle of strategy as it is big metal things going boom at one another across a map. The premis is simple. Pick a tank, take it into battle and use the XP and currency earned to upgrade and buy new tanks to build your own garage full of destruction. The game mostly has the player spending time in their Garage. From here tanks can be upgraded and bought before the easy process of picking a tank, pressing A and going straight into a match lobby and game.
The matches take the form of a Team Deathmatch style where two teams of Tanks leave their respective Home Bases with the two objectives of either destroying all the enemy tanks to win the match or capturing the enemy home base to win. Matches run for fifteen minutes and at the end of the match any XP or Currency earned via killing enemy tanks, spotting them or capturing the base will be dished out to all. You only have one life in a match, there are no respawns. But the game does something very clever with this restriction. Should your tank fall in battle, you are immediately given the option to return to your Garage where you can instantly pick another tank and go join another match. Should you fall early in the match, » Continue Reading.
I have to be honest, this is my first time playing a Castlevania game. Have known about the series but never really looked into until I played a demo of it at last years Eurogamer Expo in September and was hooked by the combat and great visuals the demo showcased. After that demo I looked into the series and was fascinated by the story and its dark overtones but with combat which seemed to be the highlight of the game going by most reviews and player opinions on forums. When I was given the chance to review the game I jumped at it and wanted to see if the sequel lived up to not only the fun I had with the demo back in September, but also improve upon the criticisms of the first Lords of Shadow game.
Published by Konami and developed by Mercury Steam Studio, Castlevania: Lords of Shadow 2 is a third person action game, sequel to the 2010 original Lords of Shadow and continues from those events included in its DLC which sees the lead character Gabriel Belmont having now taken on the name Dracula, after 1000 years he awakens to discover most of his powers have been stolen and that the forces of Satan are preparing for his return. As Gabriel/Dracula you must regain your lost powers and work with another character from the first game, Zobek, to stop Satan from returning to the Earth.
The opening to the game is the same level that is used in the recent demo available on the Xbox Store and serves as both an excellent introduction to the dark world of Lord of Shadows 2 but also serves as one of the best game tutorials I have encountered in gaming. Often Tutorials can be » Continue Reading.
Ubisoft has released Rayman Legends on the Xbox One this week and is available as a retail or digital download title. It has already appeared on last-gen consoles (Xbox 360) last year and was one of our most favourite platformers to date, and still is. Rayman Legends on Xbox One is a re-release with less loading times due to the advantage of installing on Xbox One and shinier graphics. It will definitely appeal to gamers who never bought it first time around.
As the direct sequel to our 2011 favourite platformer Rayman Origins, the Legends outing is an exciting adventure through paintings where a little hint of the past returns amidst whole new nightmares to conquer. Where I had once quoted that “I don’t think to date there has ever been a 2D platform game as beautifully crafted as Rayman Origins,” – Legends wipes the floor with it! Designed with more shading, more depth to the visuals and an exceptional palette of colours that will fill your screen with dreams, and worlds from the imagination of Director Michael Ancel. On the Xbox One, the visuals appear clearer and sharper, but not much improvement from the Xbox 360 to really call this next-gen worthy!
Ubisoft are without a doubt king of the platformers when it comes to capturing the presentation, artwork and design all wrapped up into a fun and inviting adventure as this. Rayman Legends is still one of the most striking and wonderfully aesthetic games portraying a platforming fantasy world with hand drawn visuals, 3D models, and improvements to lighting in comparison to Origins. Everything from the smallest plant to the fierce Dragons, the backdrop scenery and the whole magical realm that lies within the Rayman Legends universe is not only beautiful, but imagined in the greatest detail. It’s the Narnia of oil paintings.
‘The Wolf Among Us’ is Telltale Games follow up game series to their 2013 success ‘The Walking Dead’. Episode One ‘Faith’, was first released back in October 2013. Due to a unforeseen issue, Episode 2 ‘Smoke and Mirrors’ suffered a delay and only released on Xbox XBLA on February 5th. *This review will not contain any key plot spoilers*
The Wolf Among Us is a blend of point and click adventure, quick time events and choices and consequences, where the story and the events played out are determined by the choices and decisions made by you the player. Following on from the events at the end of Episode 1, and depending on what choices you made, Episode 2 opens up with a quick catch up cutscene showing you key points of Episode 1 ‘Faith’ to get you ready for continuing the story of Bigby Wolf, Sheriff of Fabletown, investigating the murder of the character Faith.
The opening to Episode 2 does a great job of getting you back into the dark and mature tone of The Wolf Among Us, and if you had any doubt that your choices were shaping the story, then the first ten minutes of ‘Smoke and Mirrors’ will quickly put those doubts at ease. At the end of Episode 1, the final choice you made as a player was to either arrest the Woodsman or to arrest TweedleDee. Depending on which character you picked, you will find them being interrogated by the faceless character from Episode One, Blue Beard.
One of the most impressive thing for me about The Wolf Among Us, is that player choice is always the first gameplay aspect in both Episodes so far. From conversation choices which shape the relationships with other characters » Continue Reading.
HALO: Spartan Assault was first released as a game for Windows 8 devices last year. At Christmas it finally made it’s way onto Xbox One and this year on the Xbox 360. I originally bought and played this on my Nokia Lumia WP8 and really enjoyed it and was very curious to see how it would survive the upgrade to full Xbox Console, and thanks to Xbox, I got the chance to do just that.
Developed by 343 Industries (HALO 4) and working with Vanguard Games, HALO:Spartan Assault is set between the event of HALO 3 and HALO 4. You will take the roles of either Commander Sarah Palmer or Spartan Davis stationed aboard the UNSC Infinity as they fight Covenant forces in missions not seen in any HALO game before. There are 30 missions to play in the single player campaign, split into six operations and each one has an Operational Movie that sets the scene and story for the missions you are about to play.
The game is essentially a twin stick shooter. You play using the left thumb stick to move and the right thumbstick to aim whichever weapon you have equipped and firing using the Right Trigger. Like a normal HALO game, left trigger is used to throw grenades and the Left bumper is used to activate your Armour ability such as Sprint, Active Camouflage, Hologram, Healing Bubble and Remote Sentry.The Right bumper is used for melee attacks. All the weapons both UNSC and Covenant from the HALO series are used in Spartan Assault.
Being able to use a controller makes playing Spartan Assault far easier then I found it on my WP8, and felt more natural to use which enhanced the playing experience even more on » Continue Reading.
The successor to Max & The Magic Marker is brought to us by Press Play. Originally released for the Wii via WiiWare and iOS, Max & The Magic Marker seemed to be a Scribblenauts copycat, slowly plodding along at a pace which bored the majority of its players and fans. With Max: The Curse of Brotherhood, Press Play has raised their game and the increase in the level of quality is remarkable.
As one of the first next-gen platforming titles, we were eagerly anticipating to see how the genre would leap onto the newest threshold of entertainment. And while Max: The Curse of Brotherhood certainly looks like it is worthy of being labelled an Xbox One exclusive (a temporary exclusive – Mid 2014 sees an Xbox 360 release), it doesn’t exactly bring anything new that we haven’t previously seen. So without further ado; grab your Sharpies from the pen pot and let`s see what Max has got himself into.
The time between Max & The Magic Marker and Max: The Curse of Brotherhood has been extremely well spent; Press Play has seen what works and what doesn’t within the indie platformer scene and has tried to optimize the player’s experience with this latest chapter. Graphically Max: The Curse of Brotherhood is a stunning title, definitely deserving of its place as one of the early Next-Gen release titles. Unfortunately, for every step forward that Brotherhood makes in terms of its graphics, its core gameplay takes one step back.
Throughout the game Max’s animations are much smoother, the controls are tighter, and the jumps and escapes are much more intricate than the title that came before it. Unfortunately, the charming, colouring book-like aesthetics of Magic Marker are gone. In its place, we have a storybook style adventure layout » Continue Reading.
Ryse: Son of Rome from Crytek and Microsoft Studios is available in retail stores now or digitally from the Xbox One Marketplace. If you fancy a trek down some old roman roads and a breath-taking view of the Colosseum in the distance as you battle your way to save the Roman Empire then you’re in luck – or alternatively you might be wondering if Ryse is really worth the money, or all it’s cracked up to be?
I found with Ryse, that I just wanted to spend as much time as I could admiring the Roman empire scenery; the exquisitely designed architecture, the way the water flows down streams and the glistening sunlight that bounces off the roof tops as you sword fight your way from town to another. Certainly one of the most stunning games to look at on the Xbox One console, and what a way it has come since first being announced as a Kinect exclusive Xbox 360 game way back in 2011. Delivering Ryse: Son of Rome as an Xbox One exclusive was a brave move and likely to ensure its sales success since Kinect on the Xbox 360 was not as popular as maybe Microsoft hoped. What Ryse does do well is show you how far we’ve come in console gaming – the level of detail is second to none! What it doesn’t do well is combat – surprisingly!
The story within the campaign element of Ryse: Son of Rome, follows a fearless Roman soldier named Marius Titus who (after developing and improving his fighting technique) joins the army to avenge the slaying of his family as well as fighting to save the Roman Empire. Through-out every chapter are cinematic re-creations of the Roman Empire, its people, conflicts and landscapes in » Continue Reading.