We all have that one special game that got us hooked. Halo 2 hooked me into multiplayer gaming – and as much as I enjoyed Halo 3 and 4, nothing compared to the fun I had back on my original Xbox. 343 Industries have been at the helm of the franchise for some time now but Halo 5: Guardians is their first step into new-gen. OK, so there is Halo: The Master Chief Collection… but Halo 5: Guardians is truly our first real glimpse at 343i’s vision for the series on Xbox One.
From December 19th to the 21st, Xbox One Preview Program members, select gamers, and members of the press have been given a special treat – early access to the beta’s first week content, which goes live for everyone else on December 29th. This includes two maps: Truth (a remake of Halo 2’s Midship) and Empire; both playable in 4v4 Slayer.
The first thing I was happy to see was the removal of Spartan abilities. For me, these took away the essence of Halo and frustrated me more than empowering my gameplay. You can still sprint (which may still bother some purists) but it certainly helps to speed up the pace of the game. Spartans also have jet packs that can be used to boost in any direction (think Call of Duty: Advanced Warfare). The only real ‘ability’ is the ground punch but I found this rather tricky to pull off – and even when I did, I found it nigh impossible to take someone out.
It can be said that Call of Duty took a lot of inspiration from Halo. Titanfall took inspiration from Call of Duty, and Destiny tried to make a niche for itself and establish a foothold Bungie once commanded in the competitive » Continue Reading.