Category Archives: Eurogamer

EGX 2017 Developer Sessions to include Shadow Of War and XCOM

EGX 2017 is now only 3 weeks away and details of the developer sessions are now being announced. The developer sessions are one of my favourite parts of the show, and two highlights of 2016 were the sessions ran by IO Interactive on Hitman and Playground on Forza Horizon 3.

Three of the sessions for 2017 have now been announced.

Monolith Productions’ Bob Roberts (Design Director) will deliver a presentation on Middle-earth: Shadow of War, which is the follow up to 2014’s multi-award winning open world adventure, Shadow of Mordor. In his session, taking place at 12pm on Saturday, Bob Roberts will give attendees a detailed and interactive look at the expanded Nemesis System in the new game set for release this October.

Julian Gollop, the original creator of X-COM: UFO Defense, and Jake Solomon, creative director of the current XCOM series, will appear together in a session titled ‘The Past, Present & Future of XCOM’. The duo will be joined by Eurogamer’s Chris Bratt to discuss the history of the iconic strategy franchise and the future of the genre. XCOM devotees will not want to miss this. The session will take place at 5pm (BST) on Friday.

This is the second session to feature Julian Gollop. Earlier the same day at 2pm (BST), attendees will be have the opportunity to watch the legendary designer present his new strategy game, Phoenix Point.

Finally, at 3pm on Friday, developers from Failbetter Games, the team behind Fallen London and Sunless Sea, will present a session on their new title, Sunless Skies. Attendees will hear more about the game, which is in Steam Early Access, from Chris Gardiner (Narrative Director), Adam Myers (Analytics Director) and Lottie Bevan (Producer). They’ll reveal what players can expect to find currently and the plans for future content. They’ll also be taking questions from the audience so come prepared!

Those not at EGX will be able to catch all the sessions live on Twitch and it’ll be available to watch later on the EGX YouTube channel.

Playstation to have largest ever presence at EGX

PlayStation will have a large presence at EGX 2017 as it returns to the event with its biggest ever stand.

Attendees will have the opportunity to get hands-on with several of the platform holder’s first party titles including Gran Turismo Sport and Bravo Team, as well as several PlayStationVR games and big name titles from the likes of Activision, EA and Warner Bros. PlayStation 4 Pro hardware will be available to try giving visitors the chance to experience dynamic 4K gaming. More game announcements will follow on what other games will be playable from Playstation.

This adds to the announcement that Xbox will also have a large presence showing Sea Of Thieves and Forza Motorsport 7 amongst others.

The Rezzed and Leftfield collection, showing the best of the Indie scene will also be present, and for details of the multitude of games that are playable can be seen here – https://www.egx.net/egx/2017/show-floor

EGX Rezzed and London Games Festival announced for 2018

The London Games Festival will return in 2018, running from 5 April to 15 April, organiser Games London has announced. London’s largest games event EGX Rezzed is also confirmed to be running from Friday 13 April to Sunday 15 April, at Tobacco Dock.

The London Games Festival is delivered by Games London, the three-year initiative from Film London, the capital’s screen industries agency, and video games trade body Ukie (The Association for UK Interactive Entertainment).
Games London is backed by the Mayor of London with funding worth £1.2m from the London Enterprise Action Panel, and seeks to make London the games capital of the world.
Over 50,000 people attended 40 different events across 20 different venues during the 2017 festival. The Festival has also established itself as a platform for global business in games with the Games Finance Market delivering nearly £20m potential business in April.
Since its launch in January 2016 Games London has connected 145 games businesses in the UK with 109 global investors, driving over £30m potential business back into local companies.
The 2018 festival aims to go even further with a wider programme of outdoor events and an even bigger offering for the games developer community.

Highlights for next year include:

  • The third Games Finance Market (Tuesday, 10 April to Thursday, 12 April) the only event of its kind in the UK, connecting 60 games studios with 60 global games investors.
  • Now Play This, the festival of playful work and experimental game design at Somerset House.
  • London’s largest games event EGX Rezzed (Friday, 13 April to Sunday, 15 April), a showcase of PC and indie games, at Tobacco Dock.
  • The BAFTA Games Awards on Thursday, 12 April at Troxy.

    LGF organisers are also curating the brand new HUB event (Monday, 9 April and Tuesday, 10 April). HUB is a new two-day B2B event housing the Festival’s summits, a demo zone for prototpyes and start-ups, a pop-up coworking space and gallery. More details will follow in September.

    Also to be announced later is a fresh range of activities that bring games to life on the city streets covering esports and street art, plus an exhibition of BAME artists in games and the return of the Games Character Parade.

    Mayor of London, Sadiq Khan, said: “London leads the world in culture, creativity and technology and the city’s games industry plays a major part in that success. In just a couple of years, the London Games Festival has become a major attraction for consumers and professionals alike and Games London is delivering significant investment for our cutting-edge tech sector – showing that London is open to creativity and innovation and open for business.”

Project Cars 2 and Dragon Ball FighterZ at EGX 2017

EGX 2017 is just around the corner, and the first two games have been announced that are playable at the show. Project Cars 2 and Dragon Ball FighterZ will both be present and playable. These are the first two confirmed games with much much more to follow, so keep an eye on This Is Xbox for all the future announcements!

EGX takes place at the NEC in Birmingham from 21st to 24th September.

Visit our Project Cars 2 Game page @ TiX

Dragon Ball FighterZ  is an upcoming 2.5D fighting game developed by Arc System Works and published by Bandai Namco Entertainment, based on the Dragon Ball franchise for the Xbox One and other platforms. It is set to be released in 2018.

 

Dishonored 2 heads to EGX

Want to be among the first to play Dishonored 2? Of course you do, so best get yourself over to the NEC in Birmingham during September 22-25 because the game will make its global public debut at EGX.

We’re thrilled that Bethesda has chosen EGX as the venue to bring Dishonored 2 to consumers for the very first time”, said David Lilley, EGX Managing Director. “It’s a further demonstration of the growing importance of EGX on the global stage.

For fans of developer sessions, you will be excited to hear that Arkane Studios’ Art Director, Sebastien Mitton, will be heading up his own session discussing his artistic approach for Dishonored 2. The session, which is scheduled for September 22 at 16:00, will also be live streamed on EGX’s twitch channel.

Dishonored was in attendance at a previous EGX where there were some sweet tshirts being handed out (I still have mine). I wonder if the guys and gals at Arkane Studios have some new goodies for fans? I can’t go unfortunately…

 

Amazon muscles in on EGX

As far as I can remember, GAME have always been on hand to sell the latest games and preorders to those that attend EGX – now Amazon has muscled in on the action.

The show returns to the NEC in Birmingham this year, taking place between September 22-25 and rather than just sell punters a gaming fix, Amazon are helping to market EGX, pushing adverts via their website, app and social media.

The focus of their marketing push will be a central hub on the Amazon website, featuring twitch live-streams and information about all the games in attendance at the show – there’s also going to be monthly giveaways to win tickets to EGX.

Rupert Loman, CEO of EGX’s parent company Gamer Network commented:

We asked our community where they prefer to buy and pre-order their games and Amazon was overwhelmingly their number one choice. Their obsessive focus on customer experience fits perfectly with our attendees’ discerning taste. We’re extremely pleased to have the backing of another market-leading partner.

You can buy tickets for the show right now.

 

2016 Eurogamer Expo announced

EGX will return to Birmingham’s NEC in 2016. The Expo will run from September 22-25 for its ninth year.

This year saw EGX move from its London home at Earls Court to Birmingham’s NEC. I attended the show on Saturday and while queues were rather long, I found it be a great venue that was easy to access with a really pleasant and vibrant atmosphere.

In 2015 we established key new features of the show with Gfinity, YouTube and others, broadening the event’s appeal and expanding our consumer offering. EGX 2016 will see us build on this year’s success and grow even further” said David Lilley, Managing Director of Gamer Events. “2016 will be a landmark year for the industry with the next generation of consoles firmly established and virtual reality set to transform the gaming landscape. EGX is perfectly placed to demonstrate the flourishing nature of the industry.

 

EGX 2015: Just Cause 3 Impressions

Just Cause 3Just Cause 3 had a much larger showing with row upon row of machines playing the latest incarnation of Avalanche’s unique open world action adventure. You reprise the role of Rico Rodriguez as he leaves the Agency and returns to his homeland only to be embroiled in the efforts to overthrow local dictator, General Di Ravello.

Those who listen to the podcast will know that while Greg and Neale have a distinct affinity for this series, neither Rich nor I got on very well with this series of games, but not being one to remained blinkered in what is or is not a good game, the plaudits that Greg and Neale lavished on its previous incarnation remained with me when I sat down to hear the opening introduction.

Those in the know and that have played previous games, will be glad to know that along with a much larger playground to explode, destroy and explore, Rico’s abilities have also had a tune up. Multiple Tethers are now available, and allow you to secure multiple items simultaneously; invoking a huge grin that remained with me long after I left the booth when I tethered an enemy soldier and an oil barrel to an elevated wall then watched the ensuing fireworks.

I can’t actually compare the graphics to its predecessor (having never played it), but I must confess that the land of Medici looks impressively stunning. The team member who showed me to the seat explained that although the map is the same size and scale as that of Just Cause 2, they had made it with navigating vertically in mind, so lots of towers and buildings were just ripe for scaling, and the newly included wingsuit meant jumping from a rooftop and careening across the map was not only easy, but a real pleasure to behold.

It has not convinced me to get a day 1 purchase but I will certainly put some consideration into funding availability when it finally launches later this year.

EGX 2015 : Assassin’s Creed Syndicate Impressions

Assassins Creed SyndicateThe Assassins creed franchise has had its fair shares of up’s and downs. AC3, to many, was a lifeless, soulless husk that failed to capture the essence of the Ezio saga, while the technical issues of Unity left many feeling that the yearly iterations being pumped out by Ubisoft was a mistake. I freely admit, that I “was” one of the latter.

Rather than the cold hard ground that follows Unity’s failed Leap of Faith, Syndicate may well turn out to be the well placed hay cart.

With a setting that many have been crying out for since the series moved to Italy, and now with a female playable character which turned out to be a bit of a PR faux pas last year, Syndicate seems to be Ubisoft’s attempt to right past wrongs.

Actually sitting down and playing with the new characters, twins Jacob and Evie, shows first and foremost that the inclusion of Evie as a playable character is not just a superficial attempt to quell the masses. Each character plays according to their very different personalities. Jacob, brash and hot headed is a dervish in close combat while Evie, more reserved and contemplative is much more suited to long range and stealth approaches.

The inclusion of multiple simultaneous attackers is something that has been sorely cried out for as well since the game first released with the “gentlemanly conduct” one at a time combat being scrapped for a more visceral and exhilarating style of fighting, more akin to the Batman series, than to any of its predecessors.

Having been to London many times, it was a delight to recognise landmarks within the game and although limited in the demo, the scale of Victorian London is truly awe inspiring.

As I said at the start, I was one of those who believed yearly iterations were a bad idea, but if Ubisoft can get alternating teams to pull off games that look, play and remain true to the creed this well, Im willing to give them another chance.

Consider this well and truly back on my day 1 list.

EGX 2015: Rise of the Tomb Raider impressions

Rise of the Tomb RaiderMicrosoft had a decent showing in their booth, with Rise of the Tomb Raider the standout game for me. Lara’s latest adventures have been expanded somewhat from the trailer of a cold and unforgiving climb in her latest escapade and I can thankfully announce that along with a definite refinement of the control systems used on the reboot, we have actual Tomb’s to explore this time. Rather than the small-scale “shrine” style tombs of its precursor these ones feel particularly more in line with the tombs of the original series, with a sequence of puzzles and traps to navigate to succeed.

Combat and Stealth have also had a distinct overhaul although the trusty pick, bow and handgun all make a return for her adventures looking for the lost city of Kitezh.

With enhanced combat and stealth moves, as well as an improvement to what parts of the environment you can interact with, this looks to improve on the reboot on all counts.

Being built specifically for the current gen has allowed Crystal Dynamics to expand not only on the game mechanics themselves but also the look of the game as the visual effects and environments look a good deal cleaner and crisper than the previous incarnation.

Another one to watch closely.