Call of Duty: Advanced Warfare is hitting stores around the world in just over a week and finally, more details are slowly being released about its highly anticipated multiplayer.
The party games that were in Call of Duty: Black Ops were a massive success and fan favourite, so it’s not surprising that the vocal community behind the Call of Duty series has made itself heard about bringing these games back and developer Sledgehammer Games is listening.
In the latest issue of Newsweek Magazine, it has been revealed that Gun Game and Infected will be heading to the next release at launch, as well as ten other multiplayer modes which are; Free for All, Team Deathmatch, Domination, Hardpoint, Capture the Flag, Kill Confirmed, Search & Destroy, Search & Rescue, Uplink and Momentum.
It seems like we’re getting the best both of both worlds when it comes to the game modes, both new and old. Are you looking forward to Advanced Warfare? Let us know in the comments below!
Respawn Entertainment aren’t done with Titanfall just yet and have just dropped some great news about it’s first major multiplayer game.
Titanfall will be receiving another update (#8) and it’s one of the biggest ones to hit the game to date, containing several new game modes, new enemies and it’ll be available to download tomorrow, 23rd October 2014.
The most notable feature of this update is a game mode called ‘Frontier Defense‘ which is a horde-like mode where a four player co-op team try to defend a certain place on the map from a range of different enemies. This mode brings with it several new Ai types such as mortar and sniper teams, as well as changing the general behavior of the enemies, hopefully making it a challenging and enjoyable experience for all. Frontier Defense will be playable on all 24 multiplayer maps.
If that doesn’t make you crave Titanfall again, several other new modes will be included in this update such as Marked for Death Pro which challenges players to eliminate a single VIP on the other team while Deadly Ground forces players to battle across rooftops as the entire ground is covered in a lethal electric cloud (think: floor is lava).
Oh, and the achievement hunters of the Xbox One will be pleased to hear that 17 new achievements will also be making an appearance with this update, revolving around these new modes, increasing the overall amount available from Titanfall to 2,000 points.
The full patch notes and details for Titanfall Update 8 are available on the official site, there is tonnes there!
What happens when you combine developers with resumes which include Command and Conquer, Dragon Age, Elder Scrolls, World of Warcraft, Mass Effect, Star Wars, EA Sports, and the Sims, a fully 3D, party-based action-RPG featuring a fully co-op campaign and an $850,000 KickStarter campaign? The answer is Everstar.
Unlike many Kickstarter projects, Everstar has fully developed gameplay to show to inspire confidence in the final product.
Everstar is a game about a class of teenage gladiators who will charm and surprise you, follow you into danger, face their worst nightmares, and eventually tear down the world and stand atop the rubble in victory.
Everstar is a cutting edge realtime 3D RPG for Xbox One & other Next-Gen machines. You control a party of up to 6 characters at once Each character’s gameplay is deeply customizable with job and kit swap systems The full campaign can be played with online co-op – invite up to 5 friends or go it alone – your choice Be a battlefield general in Tactics mode, or get your hands dirty on the front lines in Action mode. Both styles of play support either a keyboard/mouse (PC only) or gamepad (all platforms) Everstar will support (at least) the Spanish, French, German, Polish, and Portuguese languages
You can think of Everstar as: Harry Potter with teenage gladiators or Dragon Age with improved gameplay and the deep NPC relationships from Persona 4.
The team includes Jeremy Townsend (Director), Anwar Bey-Taylor (Lead Character Artist), Jeremy Hentschel (Writer), Eric Marks (Audio Director), Anthony Maurice (Engineer) and Alan Stone (Engineer).
For more information on both Everstar and how you can get involved in supporting the project, head on over to their KickStarter page.
VooFoo Studios & Ripstone today reminded us that their critically acclaimed pool simulation game; Pure Pool is cued up for launch on Xbox One and will be available for fans to download soon.
Improving on the unprecedented formula of the critically-acclaimed Hustle Kings, the team at VooFoo Studios has achieved a whole new level of realism in Pure Pool. Boasting the most authentic pool experience on the market; Pure Pool offers players the opportunity to experience a living, breathing pool hall – all from the convenience of the couch.
Players can look forward to live online Multiplayer; competing against worthy opponents in both head-to-head matches and in global online leagues. Pure Pool will also track individual gaming-styles, creating a unique DNA profile as they play. It’s even possible to play against AI renditions of friends and foes when they’re not online.
Whether you prefer to spend your time playing solo or weighing up against the competition, connect and prepare to be blown away by the next best thing to real life Pool.
Microsoft have announced what participants of the Preview Program can expect, when the latest system update hits their Xbox Ones.
One of the most requested features has been implanted, custom backgrounds! Currently you’ll be able to choose a colour or and image from an achievement you have unlocked, in the future the media app will be updated to allow you choose any picture. There are loads of other features coming including updates to your profile, SmartGlass and One guide. Check out the video below for more info and also Xbox Wire for more notes.
When 2K first started their sports section and targeted the Basketball market you got the feeling they had something up their sleeves, the 2013 was ok but when NBA 2K14 came out last year on the Xbox One we got one of the best NBA games you were likely to play. It wasn’t perfect, which at least have 2K the chance to improve on them for the latest release. Was the 46gb download going to impress me more than last year? Only time would tell…
Things get off to a bit of a shaky start as you create your in game persona for the MyCareer mode. You can make the usual sorts of edits to your future NBA star but this year you are able to scan your face into the game using Kinect. The best time to attempt this is during the day, with as much natural light as possible, once you align your face where the game asks you to it will ask you to slowly move your face left and right for about a minute. Once you have been captured you’ll see quite a cool image of the your face being built, as well as how many markers Kinect has picked up to help create the image, you’ll be informed on how good your scan was before see the final result. Unfortunately it rarely came out well for me, there were glimpses of my face but it also looked like I’d lost a 12 round boxing match badly. Once you have ironed out all the usual details you’ll be wicked off to the main menu.
Over the past couple of years The game has visually got bet and better, but totally let down by the UI, finally they have addressed this in 2K15, the first thing » Continue Reading.
In a press release on the official Ubisoft blog, it was announced by the gaming giants that Jade Raymond after 10 years is leaving to pursue other things and that Alexandre Parizeau, a founding team member of the Ubisoft Toronto studio, replaces Raymond as managing director.
During her tenure at Ubisoft, Raymond was producer on the first Assassin’s Creed (2004-2007) and served as executive producer on Assassin’s Creed II (2008-2009), Watch_Dogs (2008-2009) and Tom Clancy’s Splinter Cell Blacklist (2010-2013). She also opened the Ubisoft Toronto studio and served as its managing director since 2009, a role she will turn over to Parizeau starting October 29th 2014.
“I’ve spent 10 extraordinary years at Ubisoft, and I am proud to have been part of many of the best teams in the industry making truly remarkable games,” said Raymond. “This is one of the hardest decisions of my career, but the Toronto studio is strong and on a solid path. I’m confident that now is a good time for me to transition leadership of the studio to Alex and to pursue my other ambitions and new opportunities. Stay tuned for more on what’s next for me, but for now, I’d like to thank Ubisoft for its partnership through the years, and I wish them the very best in all their next endeavors.”
With more than 15 years in the game industry, Parizeau has an impressive range of experience across many facets of the business. As a founding core member of Ubisoft Toronto studio, Parizeau is a proven and trusted team builder and leader. He also served as senior producer on Tom Clancy’s Splinter Cell Blacklist, and producer on Tom Clancy’s Splinter Cell Conviction and Rainbow Six Vegas. Parizeau will report to Yannis Mallat, CEO of Ubisoft Montreal and Toronto, and will » Continue Reading.
Limbo, the massively popular and dark atmospheric puzzle game from Playdead, could be about to be reborn on the Xbox One if we are to take a rating listing from the Korean Ratings board as a huge hint. One of the best Summer of Arcade games ever (in our opinion) when it first launched on the Xbox 360 during the summer of 2010, we’re sure if not certain of its success on next-gen considering its popularity all those years ago!
I first rated the game 10/10 in 2010:
With the loneliness of your own shadow, the sound of your own footsteps and a dark bitter world of danger – LIMBO, not only takes you on a journey of survival, but a mentally challenging adventure that will leave you in a state of awe.
Nothing has yet been confirmed from Microsoft or Playdead following the Rating, but here’s hoping for some next-gen improvements and if we had our own way, a few new Xbox One exclusive levels to boot! If you’ve never played the original, Limbo was an addictive yet eerie game that involved many deaths of a young boy on the hunt for his sister in the worst nightmare imaginable.
When there are “Official” confirmations we’ll be sure to keep you posted.
Frank O’Connor, boss of 343 Industries has apologised for a 20GB day-one download for Halo: The Master Chief Collection.
It was announced that as well taking up the full 45 gigabytes that a Blu-Ray could hold, there would be an additional 20gig day-one update for the Halo Master Chief Collection. O’Connor address a forum post on NeoGAF saying:
The game is designed to run as a single, unified product, digital is seamless obviously, but we also wanted disc users to have the same experience, without swapping discss. Since the bulk of it is MP or MP related, the logic is sound. There will ALSO be a TU in there, but that in itself is a tiny fraction of the content.
He believes that it will be all worth in the end but he understands how frustrating it will be for some.
Will this convince you to go for a digital version or will you stick with the disc? Let us know below.