EGX 2015: Need for Speed impressions

Need For Speed

High on my EGX list was the Need For Speed reboot. After 22 varied iterations, I was unconvinced that a reboot could do anything for the series, and at this point I am still slightly unconvinced. Graphically the game looked stunning, but I did not find anything truly new or revolutionary to the gameplay. At the start of the demo we were allowed a few minutes to pick a car and tweak its settings to our liking. Those familiar with NFS Underground will recognise a lot of the configurations, but even those new to the series should be able to pick up and modify their car with ease.

The one thing that stood out at the E3 showing was the new “action” camera. In practice this worked perfectly, with the camera rotating out to an off bumper view as you drift around corners and not once did it feel like the camera hindered your control over the action.

Once out on the city streets, a wealth of races, time trials and sprints popped up allowing you to quickly compete in a variety of events throughout the city and with random police patrols it was not long before I was careening headlong down narrow alleys and pathways in an effort to avoid the inevitable jail time my reckless driving would entail.

Overall, although it does not seem much has changed, it appears to be as fun and exhilarating as any previous incarnation with a framerate that keeps the action flowing. If you like your arcade racers, this should be quite high up your purchase list.