EGX 2015: Star Wars Battlefront impressions

With limited time at EGX, first on my hit list was Star Wars Battlefront. Sure, there were other games on my list that I was more excited for, but the Star Wars fan in me was screaming to make this my first hit to see if the game could deliver on the Star Wars and Battlefront promises made by DICE.

Introducing our play session was a video deck of Admiral Akbar, and after a short briefing I was running across the surface on Hoth. It’s huge, open and rather intimidating. While there are pointers to objectives, you are left to your own devices, admittedly making me feel a little lost as to where I was going and what our objective was, which was to support an attack on a Rebel base with two AT-ATs in a 20 vs. 20 match.

Battlefront

To merely say that Battlefront looked stunning doesn’t nearly do the game justice enough. It was unbelievable. The draw distance, the textures, and the attention to detail – it was overwhelming – after I had finished playing, I wasn’t quite sure if I had just taken part in the new movie or played a video game. You really feel entwined into the Star Wars universe; you are a grunt struggling to fight for the Empire (or attempting to repel the invasion as the Rebels). The whole experience took me back to my childhood memories of the film and toys I grew up with.

The game played really well, and no it doesn’t play like a reskinned Battlefield! The game lasted for around 20 minutes, although it seemed to be over in the blink of an eye. I need more from the game to give a definite yay or nay, but with a beta about to kick off, I decided to hit up my next game… The Division.