EGX 2015: Just Cause 3 Impressions

Just Cause 3Just Cause 3 had a much larger showing with row upon row of machines playing the latest incarnation of Avalanche’s unique open world action adventure. You reprise the role of Rico Rodriguez as he leaves the Agency and returns to his homeland only to be embroiled in the efforts to overthrow local dictator, General Di Ravello.

Those who listen to the podcast will know that while Greg and Neale have a distinct affinity for this series, neither Rich nor I got on very well with this series of games, but not being one to remained blinkered in what is or is not a good game, the plaudits that Greg and Neale lavished on its previous incarnation remained with me when I sat down to hear the opening introduction.

Those in the know and that have played previous games, will be glad to know that along with a much larger playground to explode, destroy and explore, Rico’s abilities have also had a tune up. Multiple Tethers are now available, and allow you to secure multiple items simultaneously; invoking a huge grin that remained with me long after I left the booth when I tethered an enemy soldier and an oil barrel to an elevated wall then watched the ensuing fireworks.

I can’t actually compare the graphics to its predecessor (having never played it), but I must confess that the land of Medici looks impressively stunning. The team member who showed me to the seat explained that although the map is the same size and scale as that of Just Cause 2, they had made it with navigating vertically in mind, so lots of towers and buildings were just ripe for scaling, and the newly included wingsuit meant jumping from a rooftop and careening across the map was not only easy, but a real pleasure to behold.

It has not convinced me to get a day 1 purchase but I will certainly put some consideration into funding availability when it finally launches later this year.