We all know about GDC, right? Game Developers Conference? It’s happening right now in San Francisco, so if you didn’t know about it… shame on you. One of this years developer attendees was Danish Indie studio; BetaDwarf, the guys that literally lived, slept and ate together for 3 years to release their epic Action-Arena-RPG; FORCED. In case you don’t know their story, please check it out at the bottom of the page.
We’re super excited to be working with the newest console technology, and we are really happy to be able to let a whole new group of potential gladiators experience our game.
says BetaDwarf CEO Steffen Kabbelgaard.
After an incredible production, that included living illegally in an unused university classroom, a team working for no pay up front, a Kickstarter, and personal loans as security, FORCED launched in October 2013 to great reviews and sales in excess of 150,000 copies. And now, BetaDwarf and Xbox are coming together to bring the game to the next console generation through ID@Xbox, the self-publishing program for independent developers on Xbox One.
FORCED has been built from the ground up to support twin-stick controls, as well as online and local multiplayer, so the transition to console is completely natural. And with Xbox One, we won’t have to worry about shortage of computing power.
Steffan Kabbelgaard added.
There is still no firm release date for the Xbox One version of FORCED, but BetaDwarf CEO Steffen Kabbelgaard says, that the process will be “significantly faster” than the development of the original version of the game.
FORCED is a co-operative 1-4 player action RPG, taking place in a mysterious fantasy universe, where players are trapped as gladiators, forced to fight for their lives. Their only help is their Spirit Guide, Balfus, who’s the only one, who can interact with the many magical shrines, scattered about in the arenas.
Combat in FORCED is quick and reaction-based, utilizing a mark system, to allow players to use tactics where they are marking and finishing enemies between them. Players can choose between four different classes, each with its own set of skills and perks. And progress is carried over between classes, letting players experiment without risk.
And here’s the story of FORCED: