Yesterday, November 13th 2012 marked the launch of the most ambitious Call of Duty title to date, Black Ops 2. With a storyline set in both the 1980s and in 2025, Spov (a London design and moving image house) would like you to know that they developed two distinct art styles and production routes to clearly differentiate between eras from their latest press release.
Spov began working with Activision and Treyarch almost 18 months ago, conducting initial design research and producing early concept art and animation tests. They have also created cut-scenes for Call of Duty 4: Modern Warfare, Call of Duty: World at War, Call of Duty: Modern Warfare 2 and even Call of Duty: Black Ops – the first one!
The narrative sequences in Black Ops 2, were designed to tell the 1980s backstory and give context to the 2025 sequences as they evolve in realtime for the player. Spov used a mixture of live action, motion graphics and archive footage to tell a compelling visual story with a historically accurate core. Spov also worked closely with Treyarch’s in-house cinematic team to ensure the narrative was delivered seamlessly as the single player mission unfolds.
Current commercial and military technology prototypes were used for inspiration to develop screen graphics depicting how the world might be viewed in 2025. From this emerging technology, Spov created a technical vision through which the global narrative could unfold as the player tries to make sense of tangled events and prevent an emerging catastrophe, put in motion by the game’s calculating villain, Raul Menendez.
So now you can sleep better at night!! Wondering if they’re working on Modern Warfare 4 too?