There’s plenty of games that take on the free running style of parkour but just how realistic is Dying Light’s use of the movement? David Belle, one of the forefathers of parkour, has been helping Techland to accurately capture the art form and bring the most accurate depiction of Parkour to a video game.
David’s influence really helped us push the parkour system to a point where it felt authentic yet still intuitive and worked perfectly in-game. We’ve had so many journalists and external playtesters say to us that this really is game-changer in terms of first person perspective freedom of movement.
Adrian Ciszewski, Game Director
Check out what David has to say and take a look at some of the parkour movements you’ll be able to make when the game launches next week.