The physics-defying and rule-breaking hilarity of cult PC puzzle game Human: Fall Flat will be unleashed on the Xbox One May 12th, developer Tomas Sakalauskas and publisher Curve Digital announced today.
Human: Fall Flat on Xbox One, brings all the content from the Steam version plus plenty of extras, and starting today pre-ordering Human: Fall Flat will also bag you the amusing physics puzzler Manual Samuel for free.
Launching on console and updating on Steam with additional content, brand new puzzles and a bespoke customization option, Human: Fall Flat has players escape surreal dreamscapes by solving open-ended puzzles while struggling with intentionally unsteady controls that result in hysterical clumsiness and potentially endless falling.
After releasing on Steam last year to considerable praise, Human: Fall Flat became a YouTube phenomenon, garnering more than 100 million cumulative views thanks to the game’s hilarious gameplay that had people discover their own solutions to overcome obstacles and “work” together as best they can to solve the puzzles in co-op mode.
At Curve Digital we like to provide people with an amazing value for their pre-order purchases and the Human: Fall Flat console pre-order continues this company philosophy,
said Jason Perkins, Managing Director at Curve Digital.
Human: Fall Flat and Manual Samuel have both earn massive praise from the community and by pre-ordering Human: Fall Flat on console people get two amazing games for the price of one. In addition PS4 users will also receive a dynamic theme developed by Truant Pixel.
Playing as Bob, players have complete control over his arms and movement. At first, this can make it challenging to traverse this beautiful yet deadly world. However, players who learn to master Bob’s movement will be rewarded with a wealth of opportunities to break the rules and beat the challenging puzzles that block their path. Bob can pull stuff. He can push stuff. He can kick stuff. He can carry stuff. He can climb stuff. He can break stuff. And he can use stuff on other stuff to make even more stuff happen. It’s all up to you – want to open that mysterious door? Or would you rather see how far you can throw a speaker set out that window?