Immortal Redneck doesn’t require a massive long drawn out review, basically because it’s not a massive game with lots of elements to it. What is essentially a roguelike FPS dungeon crawler Immortal Redneck is set in ancient Egypt and you play a mummified Redneck on a mission to try and make it to the top of the pyramid. Not much of why you end up like that is explained but it doesn’t really matter to be honest because there is not that much depth to the game either. That being said, the whole point of the game is to look for answers inside the pyramid but again, it’s not really that important.
Your job is to enter the pyramid and make your way floor by floor to the top, when you enter a room the door is locked and you have to face multiple enemies and destroy them to move on, however, they become more dangerous and more and more concentrated making your journey that little bit harder. You have three weapons to choose from and each are suited to their own speciality but you have to be very careful because if you die you’re back to square one, no matter how far up the pyramid you get to and you have to face a newly generated pyramid.
Exploration is key to each floor and this can be quite time-consuming but if you want to make it to the top it’s worth spending that little extra time looking around for items that may help you in the long run. Each floor has different enemy types ranging from little annoying frogs to big bounding beasts that take a couple of shotgun blasts to put down. Each enemy could drop something such as health or ammo to help you on your way. The enemies don’t mess around though and make you their primary target leaving sections of the game quite challenging and very addictive. Don’t expect this to be a walk in the park because it’s not.
After a few levels, you will encounter a boss that makes for a refreshing change to the gameplay, you have to use tactics and strategy on some bosses but most are engaging if not a slightly repetitive but still, the challenge makes the boss fights very enjoyable indeed. Choosing your weapon on a boss fight is important and there are loads of weapons available. You have machine guns, shotguns, RPG’s and all sorts of different weapons that give you the upper hand on the enemy. Every now and then a scroll will drop that could give you an attribute, a sort of buff, but this could go either way and be bad as well as good.
There are also different gods that you can choose from depending how you like to play and each comes with a passive skill as well as a special ability such as healing or damage. Each time you die – and depending on how far you made it before – you get the opportunity to use points to upgrade certain aspects of your god to give them the edge on your next attempt. Immortal Redneck is extremely addictive and pulls you into just have one more game. You can last ages or just a few minutes on the pyramid but all is down to you and how careful you want to play.
With the controls being generic FPS, the game is very easy to pick up and start crawling through each stage. For such a small and basic game to have such a replay factor is a massive accomplishment for developers Crema games. The levels are big enough to explore but not too big to get lost and become frustrated by. The sound won’t win any awards but it does what it should and provides the game with character.
Like I said, not too much to say for such a small game but overall Immortal Redneck is definitely worth a play, whilst the visuals are basic and won’t take your breath away the playability makes up for that and gets you hooked as you make your way to the top of the pyramids. I am yet to make it to the second pyramid but that being said I’m not giving up and I’m leaving Immortal Redneck in proud place on my installed games list. Well Done Crema.