Kingdom Come: Deliverance

Kingdom Come Deliverance

It finally looks like Warhorse Studios have a rough release date/schedule for their debut title; Kingdom Come: Deliverance, after nearly 18 months since the studio was created. Set to come to PC and Xbox One in 2015, the game is said to be an open world (it’s all the craze these days I am told) action-adventure, role-playing game – but wait that’s not all – featuring blockbuster production values, a nonlinear story and revolutionary, first-person melee combat. Sounds good… if a little ambitious for their first game.

But Warhorse Studios will be leveraging decades of combined experience in AAA game development, including titles in the MafiaCrysisArmA and Operation Flashpoint franchises, the creative talent powering Warhorse Studios is well-versed in pushing the boundaries of RPG storytelling in sprawling, immersive environments. “The team’s ambition for Kingdom Come: Deliverance is growing this ever-maturing sandbox genre in a believable, real-world context and scope,” remarked studio Creative Director Dan Vávra. “To that end, we’re harnessing CryENGINE®3, nonlinear narrative, varied freedom in character progression, and a consequence-laden living world in ways that have never been possible until now.”

Rooted within the Holy Roman Empire during the late Middle Ages, Kingdom Come: Deliverance promises a first-person seat to a harsh and brutal power struggle for the throne. As players traverse expansive, strikingly detailed locales, they’ll grapple with a range of period-accurate fighting techniques, horseback combat, open-field sieges, and large-scale battles, all while developing relationships and a reputation that will inform the greater story.Kingdom Come: Deliverance promises no magic, high fantasy or mythical overtones – it draws its inspiration instead from historically authentic characters, themes, and warfare.

Here’s the teaser trailer giving away absolutely nothing: