Life is Strange – The Butterfly Effect

2015 is the year for time bending mechanics in games – we all know that Quantum Break features time abilities but Life is Strange, developed by DONTNOD, is also getting in on the time mechanics. In the below dev diary, The Butterfly Effect, the team explain just how Max’s ability can be used and how they came up with the concept in the first place.

The team will be available for a Q&A session on January 27 via a Reddit AMA at 6am Pacific/2pm GMT