I must say, I have been eagerly awaiting the launch of this one. Coming into the PlayStation fold rather late, I was blown away by some of the studio’s previous work, which includes Heavy Rain and Beyond: Two Souls. Now, on May 25 we can finally play the studio’s most ambitious title to date, Detroit: Become Human.
The story is set in the dystopian future of Detroit and its story centres are three androids.
Connor is a prototype designed to help human investigators on cases involving androids; Kara becomes a fugitive by empathizing with a little girl, united in their dream of freedom; Markus will become the leader of the android revolution.
Similar to the studio’s previous titles, you control all three characters and the choices you make not only have an impact on their immediate world but that of the other characters. The studio is promising an experience like no other – with whole sequences missable depending on the choices you make.
The game will also apparently push the PS4 to its limits with a new 3D engine built by the studio, full performance capture, proper crowds of people and a higher level of quality that the studio have never been able to achieve before.