Strongholds introduces the largest playable map released for Neverwinter and focuses on players banding together to take back a stronghold from the wild. The initial release will focus on player-versus-environment gameplay in order to allow guilds the opportunity to build their strongholds before taking the fight to other players when large scale player-versus-player content launches.
Reminiscent of early Dungeons & Dragons gameplay, Neverwinter: Strongholds empowers guilds to reclaim a keep and its surrounding wilderness areas from monsters. As the lands are cleared, guilds will build defenses both in and around their strongholds using structures like archer towers to fend off attackers, while building siege structures to increase their ability to wage war against enemy guilds. Once the keep has been secured, guilds will work to solidify their foothold along the ranges of the Sword Coast.
Neverwinter : Strongholds is due for PC launch on August 11th with an Xbox One release to follow shortly thereafter.