Tag Archives: 2K14

WWE 2K15 and NBA 2K15 Confirmed For Xbox One

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Take Two President, Karl Slatoff has announced that the next in the WWE 2K and NBA 2K series’ will be released on the Xbox One. This is double the excitement for fans of the WWE games as it will enable 2K Sports to get over all the hindrances that were in place on the Xbox 360. For example, having more than six people in the ring was unachievable on the previous generation, and the roster number can certainly rise this time. Leaves more room for undercard greats like Tyson Kidd to make an appearance. It also marks 2K Sports’ first true WWE game. As WWE 2K14 was all but shipped while they were under the THQ mantle.

Speaking during the companies latest earnings call, Slatoff said, “During fiscal 2015, consumers can look forward to exciting next generation releases from our NBA 2K and WWE franchises as well as other unannounced titles that promise to raise the bar for excellence.

“Our WWE franchise has quickly proven to be a successful addition to our portfolio,” added chairman and CEO Strauss Zelnick.

“Sales of WWE 2K14 have exceeded our expectations and the title is being supported with add-on content including a Season Pass featuring many of fan-favorite WWE superstars and legends.

“We believe there is a meaningful opportunity to grow this series by further leveraging 2K’s marketing power and development expertise.”

It was also revealed that Borderlands 2 is officialy 2K Games’ most successful game in their history, outselling the entirety of the Bioshock series.

As for NBA 2K15 and WWE 2K15, assuming that is what they will be called, you can expect NBA 2K15 around September, and WWE 2K15 during the 1st week of November, as is tradition.

 

WWE 2K14 Review

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Before we continue, allow me to take a moment and ask you a very simple question. Do you consider yourself to be a fan of wrestling? More precisely a fan of the WWE brand of wrestling. If the answer is no, you don’t consider yourself a fan of grown men running around in their pants pretending to beat up other grown men, then you might as well move on. This isn’t the game for you. If the answer is yes, you are a WWE fan… I am sorry to tell you WWE 2K14 isn’t what we hoped for. With the all the PR and hype I was genuinely excited for the release, but I can’t help but feel short changed.

With previous WWE titles it is safe to say that players who weren’t fans or familiar with the style and setup of the WWE could quite easily drop in and out of the game and enjoy it. You didn’t need to watch Monday Night RAW or Friday’s SmackDown shows. You weren’t required to watch Hell in a Cell or Survivor Series aka the monthly PPV (Pay per View) shows and you definitely didn’t need to follow NXT or Superstars the smaller minor shows held throughout the week. But with WWE 2K14, the emphasis is centred around 30 Years of Wrestlemania and The Streak, if you aren’t a wrestling fan, the game becomes very alien. What makes a great sports game is not needing to be familiar with the source material. Very much like the FIFA or PES titles, you don’t need to know all the ins and outs of every team and league to enjoy the game. With WWE 2K14, it feels like you do. This could and most likely will ultimately reduce the enjoyment for none fans.

 

When you play WWE 2K14, it is very easy to think you are playing the same game you played in 2012 and 2011. Tweaks and changes have been made to the game and it does indeed play better overall, but the same clunky, shoddy and frustrating combat system we are all used to is back. Reversals are as difficult as ever to achieve even though your opponent seems to have no problem, even when brutally beaten down, reversing every grapple you attempt. That said, WWE 2K14 is packed to the point of bursting with new customisation options making it possible to customise elements of the game you probably never realised you wanted to change. Create a Ring, Create a Championship, Create a Storyline, Create a Team, Create a Superstar, Create a Finisher, Create a Move Set, Create Threads and more. All this allowing you to create until your heart’s content and then share with the WWE fans via Xbox LIVE allowing them to download and use your creations. A great example of giving fans what they want.

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All of those creations can then be taken and used in WWE Universe, the games equivalent of a story/career mode. I am not a fan of the Universe Mode, but then I also wasn’t a fan of the hideous Road to Wrestlemania mode back in WWE 12, that was just utter shit. In WWE Universe mode you play out a typical year of weekly schedules in the WWE, which covers RAW and SmackDown along with the monthly pay per views. You’ll have your champions and feuds, and can take control of either challenger or champion to decide on the victor going forward. You could also spectate or simulate matches, often jumping ahead months in advance to witness the progress of the company. Which stars have been elevated? Which are the new contenders? Who’s still the champion and who isn’t? Of course, there’s also a new Rivalry system and stat-tracker to keep up with who hates who. You can shift rosters and contender lists around, create your own Universe – including your own shows (major and minor like NXT and Superstars) and PPV events – implement custom themes and even start your own tournaments.

My problem with the WWE Universe mode is I want to take one created Superstar (Kris ‘The Dockyard Brawler’ Bennett) and work my up the ladder. Earning myself a place amongst the WWE Hall of famers. I want to start at the bottom, fighting through the ranks of NXT, progress to Superstars and meet some of the major headliner names, work up to Monday Night Raw or SmackDown and become a contender for the Intercontinental Championship, make a name for myself and then challenge for the ultimate prize; The WWE Championship. This just doesn’t happen in the WWE Universe mode however. My created superstar within 2 months of being added to the roster of RAW was facing off against John Cena at Survivor series for the Championship.

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30 Years of Wrestlemania; the headline game mode of WWE 2K14 is if anything gloriously detailed and executed. It is simply the only reason to play the game. It allows players to relive the greatest moments and matches in WWE history. This includes Hulk Hogan vs. Andre the Giant (Wrestlemania III, 1987), The Rock vs. Hulk Hogan (Wrestlemania 18, 2002), and The Rock vs. John Cena (Wrestlemania 28, 2012). In all there are 45 matches spread through five WWE eras which are all historically accurate. As you watch the entrances and videos in the lead up to each individual match you’ll notice the arenas, crowds, entrances, and visuals match exactly with how they looked in the 1980s and 1990s. Attention to detail here is superb. As you work your way through each Wrestlemania PPV you’ll be battling your opponent as well as keeping an eye out for a series of historical objectives you’ll be waiting to complete. Successfully completing every objective will unlock new characters, arenas and even some old archived WWE photography from eras long gone. The objectives will involve completing either a simple QTE (quick time event) or carefully manoeuvring your opponent into a specific position within the ring to trigger a cut scene mimicking the event as it happened. This seems at first like it could get tedious and frustrating, especially when you need to place the opponent in a particular position, but luckily for the player the AI seems, albeit slightly odd, to want to get into the positions you need them.

There is a downside to the 30 Years of Wrestlemania mode and that is simply that after the first 5-6 matches it very quickly becomes a chore, completing checklist after checklist.

  • Beat down your opponent to light/medium/heavy damage.
  • Manoeuvre opponent to position A.
  • Complete QTE.
  • Beat down opponent to critical damage.
  • Perform finisher/make opponent tap out/pin opponent.

Rise and repeat, so on and so forth. It feels a little like 2K Sports are sat behind you, glaring over your shoulder telling you how the game is to be played. Fans of the WWE will undoubtedly already know how the matches are supposed to play out, we don’t need the added pressure of being told how to do it. Imagine how good this mode would have been if we the player were able to change the course of history. Instead of Hulk beating Andre the Giant, Andre remained undefeated whilst Hulk didn’t win the championship, allowing some more freedom could have really spiced this mode up another level. With a mode like this, getting the balance between homage to player freedom must be difficult and despite my grumble above it has to be said that great care and attention to detail has been shown.

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Coupled with the 30 Years of Wrestlemania mode is The Streak mode where you can either attempt to break the Undertaker’s undefeated streak or play as the Dead Man himself and attempt to defend the Streak against a gauntlet of foes. Both options offer a good challenge and can make a good break from the checklist style gameplay of the mode above. When you attempt to beat The Streak you’ll only be able to choose Superstars who have faced the Undertaker in the past and of course, The Undertaker is amped up in difficulty and won’t go down without a prolonged, bloody and gruelling fight.

When you look at everything on the table, 30 Years of Wrestlemania, The Streak, WWE Universe and customisation options, it is hard to be overly critical of WWE 2K14. But the problem is not one of these modes feels superior enough to ignore all the obvious tedious issues and annoyances that game has. Unfortunately it still falls victim to many of the same control and movement issues the franchise has experienced in the past, albeit improvements have been made. Most importantly, the game is looking dated and is in desperate need of a fresh coat of paint / visual overhaul. WWE 2K14 just isn’t all that good when all is said and done. This was its chance, the last WWE title in the franchise to be released for current gen machines, and on the night they just didn’t manage to pick up the win. Therefore it gets a 1,2,3…

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http://youtu.be/7C2AdPGRcQk

NBA 2K14 Review

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After having completed a review for an EA Sports game, it’s only right that a 2K Sports game is my next feat of game guru-ism. 2K Sports are a real up and comer in the world of sports. Their realism and the beauty that is engineered in their games is unrivalled. NBA 2K has trumped EA Sports’ NBA Live for years now, and with the acquisition of WWE Games from THQ and WWE 2K14 due out next week, 2K Sports are only going up. Granted WWE 2K14 was basically finished when the assets were acquired, and the finished product is the remnants of a THQ game. Next year we’ll see where WWE will take them on the next generation. Why am I blathering on about wrestling on a review about a basketball game? Because you need to appreciate the quality of this company and where they are going. On with the review!

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Just as I said when I wrote the NHL 14 review, I am not familiar with the NBA. I know a good couple of the big names out there, and I’ve seen Space Jam. But outside of that, my knowledge of the sport and its rules is minimal at best. I’m gonna throw this right out there, the game is brilliant. It is by a the premier basketball simulation experience you will ever find. The majority of everything I say about this game will be positive, so I’m gonna throw my one negative out there. It’s hard to be good at this game, very hard. There is a level of realistic control of each of the player’s arms and their bounce of the ball that takes hours of grinding and hard work to master. After a couple hours of solid practice and tutorials, I finally became moderately competent at the game. But once you’ve done the grinding and got a real feel of the game, man is it good. I found myself becoming so immersed that I attempted several layaway shots with my cans of Pepsi Max while shouting ‘Kobe’.

For the third year in a row, 2K sports have changed their button layout. They have chosen to adopt the old right stick ‘pro stick’ option. Made famous in the EA Sports FIFA series. You can now use the right stick to shoot, as well as do insanely accurate little changes to your dribble. Beware though, a slight accidental knock can send your player into an unwanted alley-oop, NBA Jam style.

The graphics on NBA 2K14 are absolutely beautiful. Each player is handled with the utmost care, and every little imperfection, tattoo, hairstyle, and even character traits are emulated to perfection. You’ll be hard-pressed to find a sports game that looks as impressive as this marvel. I’ve never seen sweat and player animation look so real before, and I’ve played every single sports series that has been available on this generation. Every movement is performed with such grace and elegance, and the realism in everything is truly remarkable. I’d quite like the WWE Games guys to use some of this team on next year’s WWE game.

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There is something of a story/career mode in this game. It’s called path to greatness, and features an actual narrative. Something that has rarely been seen in any sports game to date. The only ones that come to mind are Tony Hawk’s Underground and the Skate series. Path to Greatness takes NBA 2K14 cover star on a journey through his final contracted year with Miami Heat. The goal at the end of the mode is to have won seven NBA championships through a choice of two separate paths. You can choose to resign with Miami Heat, or to move elsewhere in the NBA in the search for glory. However, you cannot choose which team this takes you to. This means you could be stuck with gutter trash like the Clippers, making your search for gold that much harder.

Jumping online and testing your skills against real world people works a treat. Menu navigation and connectivity handles like a dream. Believing you have a handle on how to play the game, then coming up against people that have actually learned how to play the game is a tad disheartening. But that’s all down to my own lack of skill.

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Although what I have to say about this game is mostly positive, this isn’t much of a change from last year’s iteration. 2K Sports have come out and said that NBA 2K14 on the Xbox One will be drastically different and improved from the Xbox 360 version. With that being said, I can’t see any reason to purchase this version at all. Unless of course you don’t plan to invest in an Xbox One of course. But even so, if you plan on staying a 360 gamer, keep NBA 2K13 and I can guarantee that you’ll have an equally great time. Having said that, this being similar to last year’s outing doesn’t detract from the fact that this is a brilliantly made, well executed, beautiful game that does the world of basketball proud. I fully recommend this game, unless you plan on getting an Xbox One where the game runs at a smooth 60fps at 1080p resolution. In which case, I recommend it for that. In a sentence,  NBA 2K14 is a game that makes me wish the rest of the 2K Sports series’ would make a triumphant return. Please download the demo now on the Xbox Live Marketplace, and give this a shot for yourself.

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WWE 2K14 Gameplay Stream Reveals A Few Characters

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Late last night, Aubrey Sitterson and Bryan Williams of 2K Sports hosted a gameplay live stream of the upcoming WWE 2K14. It’s good to see the usual suspects didn’t go down in flames with THQ and can carry on doing the great work they do each year. This live stream was done to show the vast array of improvements that have been done to the gameplay over the last year. Let me say, improvements are plentiful.

But first, let’s get to some announcements. Yesterday WWE Superstar Darren Young bravely came out as only the third homosexual man in the world of wrestling. 2K chose this opportunity to announce his inclusion to the WWE Roster for WWE 2K14.

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This also all but guarantees his Prime Time Players tag-team partner, Titus O’Neil will have made it in the game.

As well as Darren Young, we were also treated to entrance videos for Rey Mysterio and the WWE’s Yes! man, Daniel Bryan.

In this stream, you will see brand new updated mechanics like new ‘OMG!’ moves, the lift mechanic, new drags, new reversals, new entrances, new move-sets, and updated character models. Check the stream out down below.

http://www.twitch.tv/2k/c/2762582

Don’t forget, today is the Summerslam Axxess stream that will reveal the entire 30 Years Of Wrestlemania Roster hosted by Jim Ross, Jerry ‘The King’ Lawler, and Damien Sandow.

Catch that at 2K’s twitch channel live at 12:30 p.m. PDT

WWE 2K14 will release on the Xbox 360 this October  29th in North America, and November 1st in the EU.

 

30 Years of WrestleMania in WWE 2K14

 

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If you are a WWE fan just like me and getting yourself ready for SummerSlam next Sunday then I have something to keep that excitement going for longer. Earlier on today 2K announced a brand new mode in the WWE game Franchise; 30 Years of WrestleMania Mode. This brand new single player campaign will feature iconic match ups spanning 3 decades of WWE history.

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Commencing with the inaugural WrestleMania, the nostalgic journey takes players through more than 45 matches, including the legendary match between Hulk Hogan vs. Andre the Giant for the WWE Championship at WrestleMania 3; Dwayne “The Rock” Johnson vs. “Hollywood” Hulk Hogan in an “Icon vs. Icon” match at WrestleMania 18; and the much-anticipated WrestleMania 28 main event featuring The Rock vs. John Cena. The 30 Years of WrestleMania Mode is inspired by the forthcoming WWE milestone – WrestleMania 30, scheduled for Sunday, April 6, 2014 at the Mercedes-Benz Superdome in New Orleans.

Chris Snyder, Senior Director of Marketing at 2K had the following to say:

For nearly three decades, WWE has inspired millions worldwide through the historic, cultural and undeniable phenomenon that is WrestleMania. Through the 30 Years of WrestleMania Mode in WWE 2K14, players can now relive their favourite nostalgic and recent WrestleMania moments – from an incredible roster to authentic presentation and match play – in a unique and engaging way.

In celebration of today’s 30 Years of WrestleMania Mode announcement, 2K also disclosed the Company and Twitch.TV will present the Roster Reveal live on TwitchTV from WWE SummerSlam Axxess on Saturday, August 17, 2013 at 20:30 p.m. BST. The reveal will be hosted by WWE Hall of Famer Jim Ross, WWE Hall of Famer Jerry “The King” Lawler and WWE Superstar Damien Sandow.

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WWE 2K14 Debut Trailer & Cover Art Revealed

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For those of us that were fans of the series, it was a sad day to see THQ crumble as they did. It was made worse when the future of WWE Games was left in the balance. Thankfully 2K, the team behind the astounding NBA 2K series, have taken up the mantle. In conjunction with Yukes/WWE Games (the guys that made all current gen wrasslin’ games), WWE 2K14 is a reality. Now I’m glad to announce that 2K have released the game’s debut trailer, which you can check out down below. Continue reading WWE 2K14 Debut Trailer & Cover Art Revealed