On Friday October 2, 2015 Microsoft released two new limited edition controllers, to commemorate the release of the next title in the hugely popular Halo series.
There are two versions available to purchase, the green and gold Master Chief version, and the blue and silver Spartan Locke version (only available at GAME). So I did what any deserving Halo fan should do, and treated myself to the Spartan Locke edition.
When opening the box for the first time, you really get a sense of how much time and care went into designing the aesthetics of the controller. Featuring the squad numbers down one side of the controller, and medal icons on the other, the design encapsulates the essence of Halo. The etching on the controller is subtle, but really adds to the overall design, echoing the style of Halo, its interface, and the armour and weapon design. There is also a light grip etched into the handles, which add both style and comfort to the controller.
Both the Master Chief and Spartan Locke versions utilise the new and improved Xbox One controller, which includes a separate 3mm headphone jack for those times you don’t wish to be sociable, improved triggers, bumpers, and directional pad. The new style controller feels much sturdier, more responsive, and most importantly, more accurate. The triggers feel softer, but appear to have a smaller area of effect, lessening the amount of time between press and action. The bumpers also feel solid, and now activate throughout the whole bumper, reducing the need to find the “sweet spot” when using them.
I spent a few hours testing it out on Destiny, of course, and found that the responsiveness of the new controller was top notch. However, I’m not sure if it was just my aging thumbs, but they started to ache much sooner compared to when using the previous iteration of controller. Everything feels much tighter, but also much stiffer, however I’m sure this is just due to it being new and needing to be “broken in”.
Overall, as both a limited edition, and a new style controller, I highly recommend spending out the extra cash for one of the Halo edition controllers. With the beautiful aesthetics, and the much improved buttons, it’s certainly worth the investment.
Both the Master Chief and Spartan Locke controllers are available for a RRP of £59.99, with the Spartan Locke controller available exclusively at GAME. Each controller also comes with a special code to unlock a bonus REQ Pack, including the Resolute visor, to be used within Halo 5: Guardians.
Halo 5: Guardians is set to launch on October 27, on Xbox One.
After having spent some time playing the astounding Bioshock Infinite (which we scored a staggering 10/10), it got us thinking about about Elizabeth’s character. Is she the perfect companion? We thought we’d run through gaming’s most extravagant companions to see how she would stack up to the rest. We define a companion as either an AI controlled partner or just someone talking down a headset to help enhance the story and your objectives.
Let’s run down the top 10 right now.
Rush (Megaman 3, 1990)
Rush is Megaman’s trusty robotic dog who would appear to help Megaman get past tricky obstacles by using his ability to transform into a submarine and by using his springboard coil to bounce extremely high. Rush has appeared in almost every Megaman game since and has also made a handful of cameos in several Capcom fighters.
Captain John Price (Call of Duty 4: Modern Warfare, 2007)
If you were ever asked to name one Call of Duty character, 9 times out of 10 you would name Captain Price. A former member of the SAS, Captain Price is a no-nonsense soldier that alongside Soap MacTavish, goes through hell to stop the man who initiated World War III, Vladimir Makarov. Captain Price’s quick quips and charming British narcissism makes him a favoured companion amongst this list.
Cortana (Halo: Combat Evolved, 2001)
Cortana is a digitized clone of Dr. Elizabeth Halsey, who became centric to the Halo universe since the beginning. Guiding Master Chief on his journeys through thick and thin. Even having something of a starring role in 343’s Halo 4. Cortana is a fan-favourite amongst the Halo fandom, and it seems that she will be for a long time to come.
Claptrap (Borderlands, 2009)
Clap Trap (CL4P-TP) is a Hyperion manufactured general purpose robot that you will often see slumming around town in the Borderlands series. His particular brand of humour which involves outdated pop-culture references and pushing dubstep upon the player, has made him accepted annoyance. Borderlands fans often speak highly of Claptrap, and it’s clear that with the unavoidable Borderlands sequels to come, Claptrap will definitely be involved.
Miles “Tails” Prower (Sonic the Hedgehog 2, 1992)
Tails appears to be some kind of genetically mutated fox with two tails (hehe, I get it) that give him the ability to fly. He is one of the most famous sidekicks in history, next to Robin and Luigi, he may be THE most famous sidekick. If you weren’t aware (which I astonishingly wasn’t until I was way into my 20’s) that his name is actually a play on words meaning ‘miles per hour”, you may facepalm yourself into oblivion, much like I did. Tails wormed his way into our hearts with his annoying cries of “SOOOONIIIIIIIIIC”, and he will forever live there. What a guy.
Garrus Vakarian (Mass Effect, 2007)
Garrus Vakarian is the popular Turian from the Mass Effect series. A former C-Sec soldier and the most badass member of the Normandy crew, Garrus had military training at fifteen and is the crew’s resident sniper. A character so awesome, that he brushed off horrific facial scars with a witty comment like “Ah probably for the best. They were all ignoring you and hitting on me. ‘Bout time you got a fair shot.” when referring to the lovely space ladies. Garrus is cool, calm, collective, funny, and extremely badass. It’s a shame he couldn’t be higher up the list.
GLaDOS (Portal/The Orange Box, 2007)
Well this is a first. An antagonist making it as a top companion. GLaDOS is the central core to the inner working of Aperture Science. The Genetic Lifeform and Disk Operating System lives solely to test. When the protagonist Chell awakens from a coma, GLaDOS is ready and waiting to throw test after test after test at the newly awakened mute. It is truly GLaDOS’ humour that makes this machine a top companion, the writing staff at Valve truly have created a character for the ages in this machine. They certainly couldn’t top it. or could they?
As an added extra, check out this amazing post credits song performed by GLaDOS herself.
Otacon (Metal Gear Solid, 1998)
Hal Emmerich, code-named Otacon is a scientist and chief engineer of Metal Gear REX. Also best friend of Solid Snake. This relationship makes for some of the most hilarious codec conversations in the entire series. Listening to Otacon’s conversations with Snake about being trapped in compromising positions and even about Otacon urinating all over himself, means that the bond between the two makes for one of gaming’s best relationships.
Elizabeth (Bioshock Infinite, 2013)
Elizabeth didn’t quite make it to number one, even though she is gaming’s most perfect companion. Her relationship with Booker DeWitt develops as the game goes on. Her frail naivety develops into a strong independence. Her knack for not just being a damsel in distress is what makes her interesting. Booker wouldn’t survive his journey in Columbia without Elizabeth, and it’s easy to see why she is one of the most popular new characters in the last few years. I would hope that her story doesn’t end with Infinite, and that there are at least some glaring references when 2K make the next installment in the series.
Well after all that, who made the number one spot? It’s tough to find a character as whole as Bioshock Infinite’s Elizabeth. But the number one isn’t even a good character, he makes it there for the sole reason of being the funniest character in the history of gaming. So, let’s check out who it is…
1. Wheatley (Portal 2, 2011)
Wheatley is hands down the funniest character in gaming history. Voiced by lanky Western English comedian Stephen Merchant, all of his country charm is transfused with the robot nature of a Portal robot. In Portal 2, GLaDOS is still the villain, but Wheatley is the hero that saves the day. Bringing you through several of Aperture Science’s most rigorous tests to help you defeat GLaDOS and end her reign of terror. But don’t take my word for it, just check this out.
Thanks for checking out another ThisisXbox Top 10, come back next week for our next installment.