Tag Archives: activision

It’s all change as Destiny heads into year two

After today’s live reveal of the changes coming into year two for Destiny, with The Taken King, it certainly seems that Bungie really have been listening to their fans.

There’s a lot to go through, so stay with me…

One of the biggest questions going into year two was how your Guardian’s levels would progress. Gone are the days where players would have to rely on RNG (Random Number Generator) to boost your level, and being “forever 29”. Going into year two, your level and light level are now separated. Levels are now achieved through traditional XP gain, and a new cap of 40 will be introduced. Every player who preorders The Taken King will also receive a item to help boost a new character to level 25, the base level for The Taken King, called a Spark of Light. This allows players to create a brand new character, and negates the necessity to play through the whole story again, to get to the relevant level for the content. This will be available from the Postmaster, so any new player looking to take advantage of this, will have to complete the initial story mission to access the Tower.


The Intellect, Strength, and Discipline values now also display far more meaningful values. Instead of a unknown number on a bar, players will now be able to see how long the cool down time, in seconds, for each ability is affected.

Light level, on the other hand, is still important, but is calculated differently to how it was before. Taking an average of the defence and attack values of your gear, your light level will now go into triple figures for the first time. For example, you may have a full set of armour, which each piece with a defence value of 190, and a full set of weapons with an attack value of 190. This would average out and give you a light level of 190. However, you may have a Ghost equipped with a defence level of 170, this would take the average level down to 186.


That’s right, ghosts…

In year one, there were only ever two ghosts available, the standard white one, which everyone had, and the red Frontier Shell, only available to those who purchase the special Ghost Edition of Destiny. With the arrival of The Taken King, ghosts will play a much bigger part in how you equip your Guardian.

Each ghost you purchase will come with it’s own defence value, and will carry additional perks for you to utilise, much like you are used to seeing on weapons and armour. These perks also vary depending on where you purchased them from. If you purchase a ghost from Lord Shaxx, for example, that ghost will have a perk which boosts the amount of glimmer you earn from killing Hunters in the Crucible. The PvE specific ghosts, which were shown to be available from the Speaker, will carry PvE specific perks. One which was mentioned was Detection, which makes it easier for you to detect planetary materials (Spinmetal, Spirit Bloom, etc) whilst exploring.

In the stream, Bungie only showed ghosts being available to purchase from the Speaker and Lord Shaxx, so we will find out if they will be available elsewhere, on September 15.


The biggest gripe many players had with year one Destiny, was a lack of story. Many complained that the juiciest details were locked away on Grimoire Cards, which were only accessible via Bungie.net, or the companion app. It seems that Bungie have looked to rectify this with the addition of quests, and a whole load of new bounties.

Accessed via the new Quests tab in the main menu, players are able to keep hold of up to 32 quests, and 16 bounties. Quests appear to be multi-stage missions, which are obtained from NPCs such as Lord Shaxx, and will reward players with new weapons, armour, upgrades, and more. Bounties behave much in the same way as they used to, but there are many more to obtain, and will be far more relevant to the activities you already do, kill 30 enemies with solar weapons, for example. Crucible bounties are now weekly, and can result in Nightfall-level rewards, which includes exotics. Once you have completed a bounty, players will no longer have to return to the Tower, or the Reef, to hand them in, but will be able to complete them via the Quest page in the menu.


Factions are also playing a bigger part in The Taken King, with new faction quests, gear, and the ability to pledge to a specific faction. Faction packages, earned at reaching a new rank, will now contain a guaranteed legendary weapon or armour, and the chances to receive those elusive shaders and ships have been increased (c’mon Revenant…). Once you have received a ship or shader, the chances of receiving it again are dropped from the rewards pool, and so reduce the possibility of duplicate items. Players will be able to pledge to one faction a week, for a cost (place holder text shows 2500 glimmer, but this is yet to be confirmed), and will no longer need to wear the class-specific item to gain reputation.

Currently, players are limited to earning 200 Vanguard marks, and 200 Crucible marks, a week. In The Taken King, Bungie are combining Vanguard and Crucible marks into a new currency called Legendary marks. Once again, there will be a limit of 200 marks, but in the same way as glimmer has a cap of 25,000. Players will be able to earn an unlimited amount of Legendary Marks each week, but will only be able to hold a maximum of 200 at any time. Much like glimmer, Vanguard Marks will also be shared across characters, so no more wishing you could use the 200 Crucible marks on your Titan, for your Hunter.

Any marks you currently hold will be converted into Commendations, and will work in the same way they did during the transition from The Dark Below to House of Wolves. Marks will convert into reputation for which ever faction you pledge to, giving players the opportunity to quickly increase their ranks, and receive new gear.


Of course, none of this matters without gear, right? With the new “collections”, players are now able to access all shaders, ships, and emblems they have already acquired via new Terminals. Gone are the days of having to sacrifice a emblem or a shader for a new shiny one, as any previously obtained shader, ship, or emblem will be stored in the player’s collection, to be reclaimed whenever they see fit. Exotic weapons are being treated in a similar fashion, with the new Exotic Blueprints, accessible the new terminals.

The Exotic Blueprints will display every exotic weapon and piece of armour you have obtained throughout your Destiny journey, and will displayed in year one and year two sections. It also appears that not all year one exotics will be making the transition to year two. From here, players are able to check which exotics they still require, and much like the collections, will be able to take out and equip weapons and armour as they see fit.

Exotics are also getting a make over, with changes made to the current perk trees. Any exotic-specific perks are now unlocked immediately, the example given was for the Warlock helmet, Light Beyond Nemesis, and its ability to allow a Guardian to revive team mates faster. Year one exotics are getting a further polish, with the addition of new talents and upgrades, however it appears that not all exotics will be making the transition to year two.


Staying with weapons, our friend in the corner, the Gunsmith, Banshee-44, has also received an upgrade. The Gunsmith will now have more involvement with how players equip themselves, starting with the opportunity to field test new weapons. Players will be able to take a weapon from Banshee-44, for free, and take it for a spin. This gives players the chance to try out the new foundries, find out which guns suit their playstyle, and then order weapons from the Gunsmith. Yup, you will be able to order guns directly from Banshee. Every Wednesday, Banshee’s inventory shall refresh, allowing players to order a new Scout Rifle, Pulse Rifle, or whatever he has available, and have it delivered the following Wednesday, once they hit rank 1 with the Gunsmith.

Banshee will also be involved with how players can improve, or infuse, their gear as time goes on. As mentioned before, each weapon will have an attack value. This increases with better quality, and more powerful, weapons. With infusion, you will be able to take a high power weapon, and use it to upgrade your less powerful ones. For example, you may have a Scout Rifle with an attack value of 180, but you love it. It behaves just how you like a Scout Rifle to behave. You’ve just received a new Scout Rifle, with an attack of, say, 200, but you don’t like how it handles… Use the higher level Scout Rifle and infuse it with Old Faithful to upgrade it. Bob’s your Uncle, your favourite weapon is now relevant again.


The one person everyone loves to hate, the Cryptarch, is also having a minor refresh. In year one Destiny, you were only ever able to purchase low level engrams from him; whites, greens, and blues. In The Taken King, you will be able to purchase Legendary engrams from him, and we have been reassured that those engrams will turn into weapons, armour, and class items.


Of course, what’s the use of all these awesome new toys, if we don’t have the space for them? The Vault has also had a makeover. Featuring three tabs for weapons, armour, and general items (planetary materials, emblems, etc), Vault space has now doubled. There will now be space for 72 weapons, 72 pieces of armour, and 36 general items, but with the addition of collections and the Exotic Blueprints, how much we’ll be using this new and improved vault remains to be seen. Of course, it’ll be great for those Shadow Prices and Swordbreakers players want to keep a hold of.


Before they signed off, the guys at Bungie quickly showed us some new dance moves, but didn’t go into any detail. It was also noted that the Hunter of the group was carrying a sword… Again, nothing was mentioned.

Overall, I’m very impressed with what I’ve seen from this very quick reveal. It does seem like Bungie have been listening to the fans, and maybe this is the Destiny we have been waiting for? We’ll have to wait until September 15 to find out, and personally, I can’t wait.

Visit the Bungie Twitch channel to watch the full stream, and make sure to catch the next Bungie Twitch reveal on August 26, when we get to see the Dreadnaught for the first time.

ASTRO announces new partnership for Call of Duty: Black Ops III

ASTRO gaming, creators of premium gaming equipment, have announced today an exciting new partnership with Activision and Treyarch for the highly anticipated Call of Duty: Black Ops III.

Already known as the preferred gaming headset for a number of competitive Call of Duty teams, including Team EnVyUs, and 2-time X-Games Gold Medalists OpTic Gaming. The ASTRO A40 headset and MixAmp Pro was also featured at the Call of Duty Championship, earlier this year.

Aron Drayer, VP of Marketing at ASTRO:

As we prepare to unveil a new evolution in ASTRO Gaming professional audio equipment, we’re honoured to be working with Call of Duty, the leading console eSports franchise worldwide, and of course one of the biggest gaming entertainment properties in history. eSports has grown dramatically over the last 5 years, and with it the needs of the athletes has also evolved. Our new products will redefine expectations of what Pro really means. We will be working closely to spread the message about our new products to all consumers, while simultaneously helping to grow awareness of the eSports lifestyle overall, including competing, spectating and streaming.

More details about the Call of Duty: Black Ops III headsets and accessories will be announced at the Seattle-based PAX Prime, between August 28 and 31.

Visit the ASTRO Gaming website, for more information.

Bungie release trailer for The Taken King reveal

Starting at 7pm BST/11am PDT on August 19, viewers will be able to find out all of the up and coming changes happening to Destiny, live on the official Bungie Twitch channel, as it heads into year two with The Taken King.

Senior Design Lead Tyson Green and Executive Producer Mark Noseworthy will be on hand to discuss the new changes, including new light levels, collections, vaults, quests, Exotic weapon blueprints, and much more.

Bungie have also announced there will be two further Twitch reveals on August 26 and September 2.

The Taken King launches on Xbox One, Playstation 4, Xbox 360, and Playstation 3 on September 15.

Prototype available to buy individually on Xbox One

prototype 1

A few weeks ago the Prototype collection appeared on the marketplace with little warning – the bundle is priced at £39.99 – a tad expensive if you only wanted one of the titles.

This week you can purchase either of the games individually. So for those of you that owned or played through one of these and did not want the collection, can now pick up Prototype for £19.99 and Prototype 2 for £29.99, which also includes all the DLC.

Interested in Black Ops III? You beta check this out!

cod Black Ops 3

Call of Duty Black Ops III’s beta will launch for Xbox One on August 26 – one week later than PS4.  The beta will include three maps that have all been developed with Treyarch’s new momentum-based chained-movement system firmly at their core:

  • Hunted
  • Combine
  • Evac

And fan favourite modes return for the beta, so don’t expect any surprises:

  • Team Deathmatch
  • Domination
  • Demolition
  • Kill Confirmed
  • Hardpoint
  • Capture the Flag
  • Search & Destroy

The beta will also introduce Black Ops’ new class system – Specialists – which sounds a little similar to how Ubisoft are handling their classes in Rainbow Six Siege. There’s eight to choose from, each can be ranked up and comes with their own weapon preference and ability sets.

Finally, players will also get to experience the new Weapon Paintshop – an evolution of the Emblem Editor – customise the look of your weapon fully with 64 editable layers, I wonder how long it will be before we see a full penis graphic wrapped gun!

New The Taken King trailer released

Bungie and Activision have released a new trailer for the up and coming expansion for Destiny, focusing on the very Guardians keeping the Darkness away.

As a new threat looms on the horizon, it is up to you, the Hunters, Titans, and Warlocks, to battle the greatest villain the Destiny world has ever faced.

The Taken King releases on Xbox One, Xbox 360, Playstation 4, and Playstation 3 on September 15, and brings with it a brand new raid, new strikes, new patrols, and much more.

Visit the Bungie website for more details.

Call of Duty Advanced Warfare: Final Map Pack announced

call of duty advanced warfare
Available August 4th is the Advanced Warfare map pack finale. Play and wreak havoc across four all new levels, Overload map is based around an exotic compound filled with gardens, fountains and destructible plasma lamps to destroy your enemies with upon fire. Quarantine map is a biological test center, Fracture map is based in an arctic excavation site with a timed event and Swarm map which is based in a South Korean town. The Exo Grapple Playlist makes a return in multiplayer mode and is available to use in all Reckoning DLC maps.

The Exo Zombies Finale is here in part 4 Descent, find out what the real secret Atlas has been hiding all this time. “Oz”

If you have not invested in Advanced Warfare the season pass is still available on Xbox One and Xbox 360 and is a cheaper option to buying everything separately.

Destiny Weapon re-balancing update 2.0


When The Taken King is released this September there will be an update of epic proportions. There is a lot happening with re-balancing and it will again change the way PVP and PVE is played. Update 2.0 will be bringing us the following changes.

Auto Rifles will be receiving a much-needed buff, making them optimal at medium range and once again a viable option in PVP with an increased base damage and a 10% damage boost against AI. The Suros Regime may rise once more.
Pulse Rifles are getting a minor balance in comparison to what is coming so don’t dismantle your Red Death just yet, you will probably be using it more. Medium range of fire base damage will drop by 2.5% and a small reduction in base stability but will be receiving an increased magazine size for all base inventory stats.

Scout Rifles are pretty much fine all around but will gain a 5% damage boost against AI and increased magazine size for all base inventory stats while seeing reduced accuracy for final shots when hip firing and fast firing when out of ADS range.
Hand Cannons are getting re-balanced as a whole category, limited long-range lethality, snap shooting will be less reliable, reduced zoom and magazine sizes as well as an accuracy reduction in ADS. upsetting for me as I love Hand Cannons, my poor Fate Bringer..


Exotic weapons will be going through a range of changes, The Last Word was the fastest Time-To-Kill (TTK) primary in the game and will get a range of balances, as well as what other hand cannons will receive the Range will be reduced to 10 (was 20) Stability will be 20 (was 30) reduced range in ADS but increased accuracy and precision damage when hip firing.
Thorn, the one gun that has ruled PVP and Trials of Osiris in the most part will see a decline in its reign of glory, as well as all of the other Hand Cannon balances it will be receiving a reduction of Mark of the Devourer damage over time to 1/3 of what it was.


Ice Breaker recharge time will increase to 8 seconds per round rather than 1 every 5 seconds, Black Hammer will see an increase to ammo inventory (18 rounds) and the white nail perk will pull ammo from your inventory too which sounds very handy in the most part. Finally the greatest rocket launcher ever will be on the end of a tweak as the wolf pack rounds will cause less damage.


A full list of the upcoming changes to your favorite weapons can be found here. What are your thoughts on these changes?

Further Guitar Hero Live tracks revealed


Just as with another, music based, game making a comeback, Activision and FreeStyleGames are also trickle-feeding us track information for Guitar Hero Live. Yesterday they announced another ten tracks to add to the growing list of what promises to be hundreds of playable hits.

Revealed on what they’ve dubbed #TracklistTuesday were;

  • OneRepublic – Counting Stars
  • Paramore – Now
  • The Mowgli’s – San Francisco
  • Cypress Hill ft. Tom Morello – Rise Up
  • Asking Alexandra – The Final Episode
  • The Vines – Metal Zone
  • Wolf Alice – Moaning Lisa Smile
  • Disturbed – Down With the Sickness
  • TV On The Radio – Lazerray
  • Foster The People – Coming of Age

That takes the total tracks announced for Guitar Hero Live so far to an impressive 84, including some crackers from the likes of Alice In Chains, Bob Dylan, Green Day and System of a Down. All the tracks announced so far can be found here.

Guitar Hero Live is due for release on the 23rd of October and look, they included a mixtape of the new tracks for us all..


Tony Hawk’s Pro Skater 5 Gameplay Trailer



Activision have today released the first gameplay trailer for their forthcoming Tony Hawk’s game.

Tony Hawk’s Pro Skater 5 revisists the signature style of classic Pro Skater games with a brand-new set of levels focusing on the same daring objectives and fine-tuned controls for endless sessions and high-scoring tricks, for which previous iterations are famed. Expansive, seamless online multiplayer means you can quickly jump into the action with up to 20 friends and challengers at one time. Pretty much everything you could do in single player in past THPS games, you can now do online with friends in THPS5, like missions, unlocking new content and levelling up… or if your skills are on point, go head-to-head against all takers in competitive matches. Adding to the online insanity, you can create your own skate parks then share them with the community.

Robomodo and Disruptive Games have been hard at work developing the fifth iteration of the popular arcade skateboarding game, due for release on September 29th and October 2nd in the US and Europe respectively.