AIPD, or Artificial Intelligence Police Department is a twin stick shooter that is surprisingly good fun. I’ll admit that at first I was expecting a story based shooter, but it turns out that I would be playing a flashier Geometry Wars.
AIPD has been developed on the Unreal 4 Engine and it looks great. If you love neon, you’ll feel right at home, it’s very TRON-like and the ships and enemies all look great. As the game starts you are presented with a “How to Play” section that provides you with still images and diagrams. It takes you through the games mechanics and what they different enemies do, as well as explaining what the different pickups provide and what your super weapons can do to help you get through the waves.
The gameplay is fast and fluid, and it feels great to play. You face wave after wave of enemies until you die, but as you complete each wave you are given the ability to alter the difficulty of the game on the fly in exchange for more points. Different options include increased difficult in getting hold of super weapons, more powerful weapons, or having the speed of your ship decreased, making it easier for your enemies to get you,. It’s quite tactical, going for difficult challenges early on can make things difficult for you, the modifiers stay active throughout the games 15 waves so its worth keeping things as simple as possible early on. You also need to manage your health and avoid overheating your weapons. The amount of enemies on screen at anyone time can get quite overwhelming, but the frame rate holds out really well.
AIPD has 4 games modes which are basically variants on the standard game mode, but there is a fifth section which lets you design your own game – You essentially determine which challenges the game starts with, as the game goes on you’ll have less to choose from, but that just means your ship just gets a couple of seconds to rest between waves. It would have been nice to to customise how much each challenge was worth and the possibility of stacking them would have been quite a nice idea. I dare you to turn all the challenges on at once and see how long you last! You can save up to three variants so you can constantly adapt how the game plays.
AIPD is great game, the modifiers and tactics add a new element to twin-stick shooter genre and it’s great being able to design your own variants. It’s a great looking title, and well worth spending some time with.
Blazing Badger. It’s a great name for a games studio. They’ve been teasing us with a new take on the twin-stick arcade shooter in AIPD for some time but they’ve finally announced when we’re likely to be seeing it.
The game’s visual style is reminiscent of TRON as you embark on mission after mission to hunt down and take out criminal AIs that are constantly evolving. To combat these adaptations, you have the option of customising the weapons system of your standard issue Artificial Intelligence Police Department craft.
The game will feature thousands of possible combinations of arena and enemy, a local co-op mode with up to four players, adjustable weapons and equipment and online leaderboards, all wrapped up in a neon visual style.
You should be able to grab AIPD on Xbox One on the 29th of January. Here’s a lovely calm trailer to showcase the game.
Looking forward to and enjoying some these titles? Adr1ft, Borderlands: The Pre-Sequel, DMC: Definitive Edition, Tekken 7, Batman: Arkham Knight, D4: Dark Dreams Don’t Die, Dead Island 2, AIPD, Space Hulk: Deathwing, Smite, Submerged, Fable Legends and many many more. So are we! All these upcoming Xbox 360 and Xbox One titles have something in common…
Unreal Engine 4.
Check out the new ‘Sizzle Reel’ below from the guys and gals at Unreal ready for GDC 2015. And tune into their Keynote presentation on Twitch.tv, Wednesday March 4th at 9:30 a.m. PST
Blazing Badger, what a great name for a studio. Their very name would have mammal activist and guitar-god Brian May tearing his hair out. They’ve teamed up with publisher, Epic Games, to announce their new twin-stick top-down shooter, AIPD will be hitting the Xbox One later this year.
Blazing Badger are a German Indie developer, headed by Marc Kamradt who has worked on such titles as Settlers, Uncharted, Crysis and Lords of the Fallen. AIPD, Artificial Intelligence Police Department, marks their first independant foray onto the Xbox One.
AIPD will feature a totally customisable game mode designer with over 100,000 potential combinations, adjustable ship loadouts, local co-op and online leaderboards, randomised time challenges and Unreal Engine 4 powered ’80s neon inspired art.
An alpha build of AIPD will be available to play at the Unreal Engine booth, along with the opportunity to speak to some of the developers at GDC in San Francisco next month so if you’re lucky enough to be going, look them up and let us know if this plays as good as it looks.
AIPD is coming to a console near you, and me hopefully, in May this year. Not convinced? Take a look at the action below and decide for yourself.