Tag Archives: alien isolation

Alien: Isolation pinball table unveiled

It was bad enough when the Alien stalked Amanda Ripley in Alien: Isolation. Now it’s back, stalking her around a pinball table, that will be released as part of the upcoming ALIENS vs DLC pack for Pinball FX2. Working Joe and security guards also lurk about the Sevastopol pinball table and you will have to craft weapons and heck computers if you want to survive.

 

Alien Isolation the Collection stalks Xbox One

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This week Sega have pushed out the Alien Isolation Collection, and what a perfect time of year to do so, the collection comes to you as a digital only version which contains the game and seven packs of DLC that were released periodically since its original release.

Relive the horror you went through the first time and then some as you try to survive for longer than before with all of the additional content.

Alien Isolation – The Collection can be found on the Xbox One store for $39.99 and you can check out our review from the original Alien Isolation here.

Deals with (Call of Duty) Gold

Some new savings revealed by Major Nelson’s Blog. A few good Call of Duty games available at a reasonable discount, if you’re a zombies fan check out Call of Duty: World at War to experience where it all started.

Xbox One

Call of Duty: Advanced Warfare Digital Pro  Xbox One Game 33%
Call of Duty: Advanced Warfare Gold* Xbox One Game 17%
Scream Ride Xbox One Game 33%
Alien Isolation Xbox One Game 60%

Xbox 360

Modern Warfare 2  Games On Demand 50%
Modern Warfare Games On Demand 50%
Call of Duty: World at War Games On Demand 50%
Call of Duty: Advanced Warfare Games On Demand 33%
Alien Isolation Games On Demand 60%

The Trigger add-on out today for Alien: Isolation

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Let’s just focus on getting out of here alive. We can play follow the leader later.” – Ricardo

Alien: Isolation today sees the release of its fifth add-on pack since release.

SEGA have revealed that The Trigger is set before the events of Alien: Isolation and places players in the role of Sevastopol Station’s very own Ricardo as he assists Marshal Waits in an attempt to destroy the creature prowling the decks of the deep space trading station. The add-on includes three new maps to explore and includes more horror and terror awaiting around every corner.

Alien: Isolation is set on board a decommissioned trading station in the fringes of space, players find themselves in an atmosphere of constant dread and mortal danger as an unpredictable, ruthless Alien is stalking and killing deep in the shadows. Underpowered and under-prepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.

Alien: Isolation was released on the 7th October 2014 for Xbox 360 and Xbox One and ThisisXbox reviewed the title shortly afterwards. You can check out our full review here.

Alien: Isolation discovers a Safe Haven in new DLC

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Have you ever wanted to find a nice cosy, safe place to hole up and hide?

Alien: Isolation’s new DLC, Safe Haven, will allow you to do just that. So, for £5.59 in the UK, what are you getting for your money?

Well, this newly released DLC includes an all-new Salvage Mode, which tasks you to complete ten challenges within a time limit, all while playing hide and seek with a murderous xenomorph with acid for blood. Sounds easy, right, what’s the catch? You’ve only got one life to do this with and while dying will take you back to your last saved challenge, you final score will suffer, so if you want to be king of that particular castle, you’ll need all of your survival skills.

As with the previous DLC, you’ll get to play with a new character. Hughes, Sevastopol’s Communications Officer, who happens to be one of the first characters you’ve encountered, is your avatar this time. Get faster access to the Bolt Gun, EMP Mine and Shotgun as Hughes, and take your choice from Gemini Systems or the Bacchus Apartments to complete your tasks.

Safe Haven also introduces another new game mode, Marathon. This allows you to play Survivor Mode maps in any order you please.

If your nerves can take it, have a look at the release trailer below, then get on in there and see if you can top that leaderboard.

Alien: Isolation- Safe Haven DLC is out now.

Alien: Isolation new DLC released

Sega have detailed and released the next in the series of DLC available for the terror-inducing Alien: Isolation.

Called Trauma, this features 3 brand new maps for Survivor Mode and a new character, Chief Medical Officer Lingard, to encourage to soil themselves as you get to crawl through the vents of Sevastopol Station.

Hide from, confront or distract a range of enemies in this new content, set in the Medical Bay of the Station, in an effort to save the survivors and destroy any trace of your alien research. Along the way, get faster access to Medikits and all manner of diversionary IEDs.
You might have a little wait on your hands to get hold of this, priced at £5.59 on Xbox One and Xbox 360, however. It’s a whopping 1.7GB on the One, 535MB on 360.

Trauma is also available as part of the Alien: Isolation Season Pass, so you’d be frankly daft if you bought it separately, again, with the Pass being £19.99 for both console formats.

Alien: Isolation Review

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In 1979 Ridley Scott introduced us to Ellen Ripley and the Alien saga. Now 35 years later in 2014 Alien: Isolation has come to next generation gaming consoles. Developed by The Creative Assembly and published by Sega, Alien Isolation was released on October 7th for Xbox One and Xbox 360.

Alien: Isolation is part of the Aliens series and fits in perfectly to the story fans already know and love. The game is set in 2137, fifteen years after the events of Alien. The game follows Amada Ripley, daughter of Ellen Ripley, who whilst working for Weyland-Yutani is investigating the disappearance of her mother. Character Christopher Samuels immediately approaches Amanda in the opening sequence to inform her that the flight recorder of the Nostromo was recently located by a ship named the Anesidora and is being held aboard Sevastopol Station, a remote free port space station owned by the Seegson Corporation. Christopher Samuels is quick to offer Amanda a place on the Weyland-Yutani team sent to retrieve it hoping that Amanda will finally find some closure. Ripley (Amanda) joins Christopher Samuels, and corporative executive Nina Taylor and heads off to Sevastopol on board a courier ship, the Torrens, owned by Captain Verlaine. Arriving at Sevastopol the group find the station damaged and its communications unreliable. Ripley, Samuels, and Taylor attempt to spacewalk over to the station to investigate, but during the walk their EVA line is severed by debris crashing through the station and (unsurprisingly – this is a survival horror title after all) Ripley is separated from them and forced to enter the station on her own. The players fight for survival begins now.

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Alien: Isolation isn’t the first attempt to bring to life the Alien saga in video games. Since the initial films release there have been a number of titles based upon the series. The majority of them, if we are being honest with one another, are downright shocking. What is extremely apparent from Alien: Isolation is we’ve been waiting for technology to catch up to enable our front rooms to bring to life the fear and horror of the Alien movies.

The development team behind Alien: Isolation are probably best known for their work in the award winning and critically acclaimed Total War series. The story goes that a six-person team created a small multiplayer demo in which one player assumed the role of a Xenomorph to play an Alien inspired version of “hide and seek”. Having pitched the idea to Sega executives the project was approved and The Creative Assembly team got to work.

The developers, wanting to capture the horror and feel of the first film, ensured that although Alien: Isolation is set in the future, the technology within the game is modelled after the first Alien film. Jon McKellan, Lead Art Designer for Alien: Isolation was quoted saying

We had this rule. If a prop couldn’t have been made in 1979 with the things that they had around, then we wouldn’t make it either.

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20th Century Fox provided The Creative Assembly with three terabytes of archived data related to the original Alien film, including notes on prop and set design, behind the scenes photos, videos, and the film’s original sound effect recordings, to help Creative Assembly authentically recreate the atmosphere of the film. The Alien because of this is incredibly well detailed and animated but that isn’t the only part of the game that stands up to scrutiny. The entire game pays homage to the films that inspired it. The level design, weapons and film grain effect seems right out of the movies and overall, this makes Alien: Isolation one of the more cinematic feeling games I’ve seen and played in years.

There are two Kinect specific features in Alien: Isolation which are both intended to add to the player’s feeling of immersion. Head-tracking does what it says on the tin and allows you to move left or right, forward and back while hiding, and at no point did this feel out of place. The second feature is one that caught me out on a couple of occasions; noise detection. With this enabled, your own environment and noise within it become a part of the game. A text message alert, cough or even the opening of a Pepsi Max bottle can be end of you. Be warned.

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During Alien: Isolation it isn’t just the Xenomorph, as menacing as it is, that is your only concern. You’ll need to be prepared to face not just menacing humans but also Androids who have turned deadly, a corporation who cares little for the stations remaining inhabitants and dangerous environments which will test you and threaten your survival. The further you progress through the station and unravel what is happening the Xenomorph will become more of a threat. Watch. Every. Step. The Creative Assembly designed the Alien so that it cannot be killed and instead of following a predetermined path, the artificial intelligence of the Alien has been programmed to actively hunt for you by sight, sound and smell.

Aside from the Campaign in Alien: Isolation there is a secondary game type called Survivor Mode. This mode tasks players with completing a number of objectives within a certain area of the station and within a specified time limit. Not as easy as you’d think.

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As a fan of the Alien series, having watched all the movies countless times, even read books (including fan fiction), I feel in love with Alien: Isolation even if my nerves didn’t. The games graphics and intelligent (and unpredictable) AI keeps the game moving along at a pace which doesn’t let up.

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http://youtu.be/Lh5J5ht7zbA

The Art of Alien Isolation Hardback Review

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To coincide with Creative Assembly’s terrifying take on the Alien franchise, Titan Books have released The Art of Alien Isolation, that features extensive behind the scenes commentary from both the artists and creators as well as never-before-seen concept art and 3D renders. If you are already familiar with Titan Books who publish a spectacular range of hardback books to accompany popular game launches, The Art of Alien Isolation is in a familiar style with a Special Edition available signed by artist, Bradley Wright. Compiled by its author, Andy McVittie – this stunning collection of art will be sure to impress fans of the Alien Isolation game that is available in stores right now!

The Art of Alien Isolation will take readers on a journey into the art production of the game itself that focuses on the events fifteen years after the original plot of the classic Alien movie. Containing a stunning display of concept art with detailed creator commentary through-out you will have a comprehensive insight into the Alien world and the Sevastopol Space Station, now a deserted unit home to the chilling Xenomorph’s. Chapters of the book are broken down into Character’s, Weapons, the Space Station, the Xenomorphs and the Storyboarding process that pieced the game into what is fully playable today from SEGA. We do have a full review of the game in process which you should look out for in the coming days ahead.

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The book offers an in-depth look at the design and construction of the Sevastopol Space Station, noting how if something could not have been built on the original movie set in 1979 then it has no place in the game. Covering its vast infrastructure and signature three towers, the artists detail the challenges faced on initial concepts and how the games character, Amanda Ripley follows in the footsteps of her mother through the eerie corridors and abandoned vents before a spine chilling face-off with the Xenomorph – the unpredictable, terrifying creature that is the Alien!

The Art of Alien Isolation, really covers a lot of inspiration that was taken from the movie and gives reference to dramatic illustrations from the artists who helped set the tone of the fear factor in the game itself. Referring back to the Sevastopol Space Station, it is meticulously complex in its structure with the ability to house 3000 residents. Now at just a population of just 500, law and order is on the verge of collapse with the art book allowing you to visually see the main three towers in more detail covering the accommodation, the Technical tower and the Science Tower that is home to hospital labs and research facilities. Although for movie buff’s or complete die-hard fans of Alien, you will know that there was four towers in the original space station, and the book gives a great account into how artists and designers broke down each environment, area and concluded that for the game, three main towers were needed for the habitation, science and technology areas with engineering in lower decks.

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There is just an incredible story of inter-weaved design processes that you do not get any information about generally with a lack of awareness to the efforts and lengths that skilled artists resort to, to give gamers everything they need to enjoy a game. This book is an eye opener in terms of the complexity and processes applied to delivering the art direction. Not only is the art book beautiful to look at, page after page, but when you learn more about the development process of Alien Isolation, you really begin to appreciate the hard work into creating digital fictional worlds where we take for granted the problematical and challenging situations designers face in the concept process. Without art books like this and many others that Titan Books publish, we may never get the opportunity to see the work previously that went into the development from an artistic perspective. Not only is it a great read if you’ve never even played the game (because the game is not being reviewed by myself personally) but I found the Art of Alien Isolation additionally a great way to compare movie-to-game transitions.

The Art of Alien Isolation is a stunning collection of the art featured in the hit SEGA game and is well presented, documented and a fantastic insight into how everything shapes together to become the dark, horror setting that you will play in the videogame. The book would make an ideal gift for any Alien gaming fan or a superb purchase if you’re looking to expand your collection of gaming memorabilia.

You can search to buy this book online or visit Titan Books website, and look out for our Alien Isolation game review soon!

Alien Isolation now available for Pre-load

If you are planning on picking up Alien Isolation then why not pre-load it through the Xbox Store? The game is due to be release on October 7th but to save yourself time you can purchase the game now and you’ll be all ready to go just after midnight on the 7th. The Nostromo Edition, which includes the full game, and the Crew Expendable bonus content which can be found here.

I’m quite enjoying buying my titles digitally at least there is no waiting round for the postie anymore!

Alien: Isolation’s Survivor Mode Six Month DLC Support

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SEGA have announced Alien: Isolation’s Survivor Mode, complete with a supporting series of five challenging add-on packs that will be available to purchase from October 28th 2014, individually or through the Alien: Isolation Season Pass.

Survivor Mode is said to challenge players to participate in a one-to-one confrontation with the universe’s deadliest killer, deep within the bowels of Sevastopol Station. With limited resources on each map and a hunter on the loose, players will need to take advantage of every item they find to help them complete a unique set of objectives which will ultimately lead to their escape.

Alien: Isolation will ship with a Survivor Mode demo featuring one playable map, ‘Basement’. On October 28th, the first of the five Survivor Mode add-on packs will be available for purchase featuring three new maps, each with their own set objective and challenges, a new playable character and a variety of enemy types between you and your escape. Over the following months, four more add-on packs will release, each featuring a new playable character, and a mix of new maps and game modes to challenge even the most proficient player.

Also available to purchase from launch will be the Alien: Isolation Season Pass, offering access to all five Survivor Mode add-on packs, at up to a 25% discount. All add-on content packs are scheduled to be released by March 2015.

Alien: Isolation will be available from October 7th, 2014 and all this content just sounds like a money making load of old bullshit. So, we’ll forgive you for not getting over excited at a game mode on a game you’re yet to play!

http://www.youtube.com/watch?v=06dK1BW6MjY