Star Trek Online has a growing fanbase. Whether you play every single day without fail or if you dip in and out when you fancy a spin in a starship, this MMORPG from Cryptic Studios and Perfect World Entertainment is great fun to play. It’s had a lot of update attention from the developers too, not merely resting on their Federation laurels. The latest update to be announced for the Xbox version of the game has been recently released for the PC version, Season 12 – Reckoning. Perfect World Entertainment have now announced a release date for the update.
Before I come to that, let’s have a little look at the main features that this update contains. Season 12 – Reckoning will send players out on a mission with the Lukari to investigate an ominous new threat, the dreaded Tzenkethi. This update will grant captains access to a new featured episode, a crafting school, two Tzenkethi space queues and a full space battlezone.
Season 12 – Reckoning centres around the featured episode, “Of Signs and Portents”. Captains will join the Lukari on a mission to investigate the weaponised use of protomatter in a new region of the Alpha Quadrant. Further evidence leads you to the Tzenkethi, a highly intelligent, military-driven, advanced alien species who plan on using the deadly protomatter to build a bomb capable of destroying entire planets. You will team up with the legendary Klingon, General Rodek; voiced by Tony Todd; to form an alliance and find a way to stop the Tzenkethi from enacting a potentially cataclysmic attack.
Season 12 – Reckoning also unlocks some expansive new content for players to explore and discover, including the Lukari Restoration Initiative reputation. There is also a new Kits and Modules Research School, a full space battlezone and two new space queues, “Gravity Kills” and “The Tzenkethi Front”.
The PC version currently includes a new Lukari Science Vessel, the T6 Lukari Ho’kuun, to earn through daily anniversary missions and completing the new featured episode. The “Gravity Kills” space queue will see you lead an attack on a Tzenkethi protomatter facility to collect Hawking particles to drop their special defences. In “The Tzenkethi Front”, players will defend the Eta Serpentis system from a Tzenkethi attack. You can do this by turning their own protomatter weapons against them.
Star Trek Online welcomes Season 12 – Reckoning to Xbox One from the 18th of April.
Do we have any Star Trek fans in the room? Don’t be shy, hands up if you’re a fan. Gene Roddenberry’s massive cult universe has finally hit the Xbox One in the form of a massive Free-to play online experience.
Star Trek Online was released by MMORPG specialists, Perfect World Entertainment on Friday, coinciding almost perfectly with the classic TV show’s 50th anniversary and first impressions are good. I had the opportunity to give it a quick blast over the weekend and managed to take out some Klingons and Borg. These are just a few of the races that are included in the game, set across all of the sectors of known Federation space.
The game is a direct port of the PC version, with the full 92-key keyboard controls condensed down in to a handy controller-sized packaged, while still containing the fast pace of the PC original.
The console version also includes the Legacy of Romulus and Delta Rising expansions. Choose to start your adventure as a Star Fleet Academy graduate, a Klingon or a Romulan and quickly progress to captaining your own vessel.
The game isn’t limited to space-based battles either. There are a variety of planet-based and other vessel-based away missions for you to lead in a third person view. You even get your very own phaser rifle to play with.
Once you have your own starship, you can customise it in a variety of ways and get the opportunity to travel to classic Star Trek locations and interact with characters from the shows, voiced by original actors including Jeri Ryan, Michael Dorn and Tim Russ.
The console version includes upgraded lighting and graphics on the original as well as an improved, more intuitive UI.
Xbox One users will need a current Live Gold account in order to play but will get access to a free Steamrunner Blockade Runner. If you link your Arc account to the console as well, you’ll also get access to a free Wrath of Khan uniform.
Star Trek Online is available to play now on Xbox One. Make it so, Number One.
We were recently invited to interview Rob Overmeyer, Executive Producer on Neverwinter for Xbox One. If you haven’t rolled your character and got stuck into Neverwinter yet, you can read our huge three-part review here: Part 1, Part 2 and finally Part 3.
This is Xbox (TiX): When you aren’t busy working, and you are enjoying free time playing Neverwinter yourself, what race and class are you? Which is your favourite?
Rob Overmeyer (RO): I play all the time! My main is a Halfling GWF currently 2.7k on PC and a Halfling TR climbing the ranks on Xbox. I really like the GWF in group play and while I may not top the DPS charts I have been able to pull out a win in several dungeons after seeing most of the party go down. As for Xbox, although it’s a bit FotM to run a TR as my go to for PvP. I’m not running perma or anything but I like catching a cleric out of position and giving them a surprise. I also like the stealth-battle gameplay that can play out once in a while at a CP. Backcapping to find yourself in a 1v1 with another TR can be a lot of fun.
TiX: Describe to our readers what your role is day-to-day in terms of Neverwinter for Xbox One, including future Xbox One updates and DLC launches.
RO:I am the Executive Producer of Neverwinter PC and Xbox. Most of all my days are pretty busy and when I am not planning future modules and game direction, analyzing the business and looking at what we need to improve in the live game I am playing Neverwinter. My day usually consists of meeting with the team, leads and publishers to get a sense of where we are at and what is up next. I am a pretty hands on EP and I like to be a useful part of the development process. The reality is that I get to work with some great folks on Neverwinter and there is little better on the dev team than brainstorming cool new features and content to get to our fans.
TiX: Were you and the team pleased with how Neverwinter for Xbox One was received?
RO: Yes, we are very excited with how the game has been received and we are even more excited to keep bringing tons of really cool gameplay to our console fans. We did have some struggles in the beginning but we have been improving Neverwinter with each patch.
TiX: The Elder Scrolls Online is now out for console; are you a fan?
RO: I am a fan of the Elder Scrolls, what RPG fan couldn’t be? I think taking the Elder Scrolls online and offering a persistent multiplayer world was a great and logical next step. I have a ton of respect for the team and the work they did to take such a big universe with a fantastic history and fan following and get it online.
TiX: What is it like working alongside Wizards of the Coast?
RO: It is really fantastic to work with WotC. We meet every week and talk about what we are working on and get the business out of the way. It’s more than the normal approval process we get to talk about cool and new things that would be cool to see in our worlds. One of the most exciting things we get to do is go meet up with the designers and world builders at WotC and get a glimpse into what they are working on for the distant future. As a fan and a developer it is really cool to be able to see where the stories are going. WotC is a fantastic partner and we always have a fun time when we get to talking about D&D.
TiX: Had you, prior to working on this, played any tabletop games? If so which ones were they and did you draw any influences from them?
RO: I played D&D but more casually than most of my friends that played. I also played minis and became way more interested in the artistic aspect of table top games. I really got into painting minis of all kinds. Friends would give me boxes of minis and I would paint them. Most of my paints and bits were covered by my friends for painting their figs. I got into all sorts of board games like Betrayal and Zombies and still play them regularly.
TiX:A few outlets and communities have commented on how the Neverwinter console community is pretty mute and none existent. What’s your overall perception of this?
RO: Early on, shortly after launch we noticed the same things. When I would play I would talk in /Zone to get no response to LFG or even giveaways. It turns out there was a bug in chat that hid chat unless you were a friend with someone. We have since fixed that and the game chat is much livelier. It is a shame that we had the chat bug. It really made the game seem much smaller without the chatter. It’s all fixed now and people should give it a try.
TiX: What was the biggest challenge in porting Neverwinter from PC to Xbox One?
RO: Getting the backend working and integrated to Xbox One was a huge amount of work. Sometimes the task exposed bugs that we could fix but it also covered some up. Additionally, the controls were a tough one. We wanted to get them right and feel like we did.
TiX: It was recently announced that there would be five free pieces of DLC coming to Xbox One, including Tyranny of Dragons and Elemental Evil. What can you tell us about these?
RO: Well, it won’t be traditional console DLC. These updates will be 100% free and will download automatically when you log in and patch. Just log in and get new content, classes, level cap increase, rewards and much, much more. Following the Tyranny of Dragons story the Xbox fans can look forward to 3 huge zones with a ton of content and rewards that feature more campaign content. There is also the Elemental Evil expansion that adds a new class in the Paladin, 4 new zones that take the player from 60 to 70 and some truly epic dungeons and encounters.
TiX:How well has the F2P model for Neverwinter gone down with console owners?
RO: It has gone very well. Gamers are fans of games and even bigger fans of good games. Neverwinter is the best free to play MMO on any console. Our fast paced combat feels fantastic on console and is a lot of fun. You can get in and play from start to finish with your friends and never miss out on any content because you don’t have that pack or DLC your friend has. It would be hard not to like that. Going forward I think that our free updates, events and expansions will continue to be well received.
Thanks to Crypcic Games, Perfect World Entertainment and of course Rob Overmeyer for their support.
You can read more about what is to come in Neverwinter: Rise of Tiamat here and watch the trailer below.