Tag Archives: ARGAMEDON Studio

TiX crowdfunding spotlight issue #4

crowdfunding-spotlight

Another week is over and with it potentially the dreams of some crowdfunding projects. Welcome to issue #4 of our crowdfunding spotlight. Without any preamble, let’s move on and get right into the news.

Catch-up:

Unfortunately for Albert & Otto, the 2D physics platform we highlighted in Issue #2, it looks like this project won’t be funded. We mentioned last week they were struggling to get off the mark and with 4 days left to go they’ve barely made it passed 10% of their base goal.

A complete none mover since Issue #2 is Hot Armor: Brothers War from ARGAMEDON Studios, the 3D arcade title based on the Ukraine war. Now with 48 hours and counting they are still at £42 of their £3,000 base goal. Unlike other projects that haven’t been funded of late, I’m not upset that this hasn’t met its target.

More upsetting to me though is the cute tale of Hera and Sooky that in Issue #3 I pointed out was struggling with 2 weeks left. Phantamos Studio LLC must have seen the writing on the wall as shortly after we updated you on their progress, the project was cancelled on Kickstarter.

During last week’s spotlight we featured the new RPG from Zenrock Studios LLC looking for $7,500 towards the development of their Sci-Fi title; Wormhole City. Although the initial goal was to ensure the game was funded for PC, it included both Xbox One and PS4 stretch goals. A week since our coverage and things are not looking great for Zenrok. There’s 17 days left on the project and they’ve managed just short of $1,000. Although the project has received 40 backs to date, it seems the average amount pledged is just shy of $25.

Last week we featured Gamer’s Edition; a joint venture between Gamers Network and Idea Planet. Momentum is building (including the number of Twitter followers) and as such the Hotline Miami bundle has reached 50% of its minimum pre-order quantity. They now need just (yes, just!) another 1,258 orders to be placed for production to start. It may seem like a lot but there are still just over 18 days left to get your order in. Unfortunately however, it seems the Papers, Please bundle is going to struggle having barely achieved 15% of the required pre-orders. I still think this concept is fantastic and would encourage each of you to head over to the official website and check out both bundles for yourself.

New this week!

We’ve had a number of press releases land on the TiX desk this week and I’ve sent out the scouting party to search through the various crowdfunding sites out there. Below are our recommendations on what’s worth watching.

Once Bitten, Twice Dead!

I don’t know if I read into things a little too much, but when PR Hound dropped us a line to tell us Dark Day Inc. have launched their Kickstarter campaign for Once Bitten, Twice Dead! I was left a little confused.

Once Bitten, Twice Dead! logo

Once Bitten Twice Dead is a new first-person action game set in an open world with a serious zombie problem! Players get to fight the undead along with and chat to a maximum of 100 other players simultaneously. The cartoon style of the game makes me think of LEGO and apparently accentuates the eyes of undead cannibals hoping to get a bite of your brains.

Features wise this zombierific game is planning to launch bursting with content including a detailed and deadly open world including day and night cycles. Various zombie types including Policemen, Army personnel, fire-fighters, Average Joe’s etc. 15 unique characters to pick from, each with their own skill set and a serious distrust of anything that shuffles around and/or eats human flesh. Over 50 weapons and well over 100+ craft-able items to be used in-game. Both offline and online modes where the later included simultaneous play with up to 100 other people across multiple platforms. Also included is an Infected Mode. The most exciting feature however is the Mod support the developers are building in to allow those who like to tinker to go crazy.

So why was I left feeling confused about this campaign? Dark Day Inc. are looking raise $20,000 AUD to release Once Bitten, Twice Dead! on Wii U, PC, Max and Linux. Yet when you look at the rewards image I clearly see Xbox 360 controllers. You do as well right?

Once Bitten, Twice Dead! rewards image

Likeliness of happening – I’m not convinced about this. Is it just a mistake on their part or could they be hinting at a potential Xbox 360 or even Xbox One release as a future stretch goal target? I guess we’ll need to wait and see.

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Dreaming big with RUMP!

Rump_Logo

I found this little gem over on IndieGoGo much later in the week and immediately I knew it had to be featured. RUMP! Is 3D jump and run game with a focus on speed-running, competition, sick moves and the ultimate multiplayer-mayhem. At least that’s what the developers, Dedication Labs, are telling me.

https://youtu.be/thK0NMmV5Os

You can either decide to seek competition in the international RUMP! leaderboards or punch up your friends and players from around the world in several multiplayer mayhem modes. You race over the dangerous rooftops of Rumptown with a large variety of gadgets and traps to keep the fun and rage off the roof.

In over 50 single-player and various multiplayer maps, RUMP! offers you and your friends a large amount of potential fail, fun moments, chasing action and big time competition! With lots of skins, achievements and different characters, there is a lot to the game to be explored.

The base goal for RUMP! is $50,000 and this will get the game released on PC via Steam. To see this released on Xbox One (and PS4) the developers are looking for a much larger (stretch) target of $200,000.

rump_family

Likeliness of happening – RUMP! has so far done exceedingly well having already been pushed through STEAM Greenlight in just 6 days thanks to thousands of supporters getting behind the campaign. Now on IndieGoGo the campaign has reached just over 30% of its base target with 40 days to go. Personally speaking, I believe with enough support we can and will see this on Xbox One. 80%

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ICY

ICY Logo

My third and final campaign is again from IndieGoGo and is more of a day-dream. Icy is a survival RPG set in a post-apocalyptic world witnessing a new Ice Age. It’s so refreshingly cool to see a new post-apocalyptic title in development that doesn’t include zombies, mutants or Mad Max-esqe gameplay elements.

Narrative driven, ICY puts the player in the role of a nomad family leader fighting for survival in a hostile world. As the leader you’ll be responsible for setting the course the family travel, managing supplies and making the all-important decisions that could be the difference between life and death for those that follow you.

https://youtu.be/-1ysx63X5Rc

The majority of the game will be played via a 2D map (similar to both Fallout and Arcanum) from which the player can hunt in the woods, scavenge old cities searching for something useful, and manage the inventory and the party. All the actions that aren’t really interesting from a narrative point of view will be managed through the map, but Icy is a narrative game and the developers; Inner Void Interactive, have created a proper system to let the player shape his/her own story in the game.

ICY Screenshot

The IndieGoGo campaign however doesn’t have any stretch goals for Xbox 360 or Xbox One development. I decided to include this on basis that we need more original titles like this on our platform. ICY would make, in my opinion, a great addition to the ID@Xbox program although obviously being developed with a mouse and keyboard in mind, we’ve seen more complex controls adapted to Xbox controllers in the past.

Likeliness of happening – The campaign itself has already reached its base funding goal and is now working its way through a variety of stretch goals. The likeliness of this appearing on our favourite console(s) however is pretty much zero. This makes me sad. 10%

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TiX crowdfunding spotlight issue #2

crowdfunding-spotlight

Issue #2 of our latest feature highlighting crowdfunding campaigns is here. As well as four new projects, we’ll first take a look at the progress of last week’s Tix Crowdfunding Spotlight #1 projects to see how they are faring in our catch-up section.

Catch –up:

In Issue #1 we started by looking at Strength of the Sword Ultimate from Ivent Games. Originally a PS3 title, the developers are now looking to bring the latest title in the franchise to as many consoles as possible. At the time of writing, the project; found here, has 64 hours left to go and has smashed the original target  of $14,000 and now sits at $68,212 and guess what?! They’ve announced an Xbox One version set for release in December this year! As a famous supermarket chain would say, ‘Every little helps’, and we hope our coverage helped even in the slightest way to bring this game to Xbox One in the future.

Unfortunately another project we featured; Crystal Quest Classic, doesn’t seem to be doing so well. With 13 hours left to go they still have a long way to go towards their $30,000 target having only managed to raise $4,456. Why not give them a helping hand and retweet the following?

We mentioned Gamer for Life: KKG Fan Art Tribute book last week, a project featured on IndieGoGo raising money towards the fight against Cancer. We are thrilled to announce that with 11 days still to go, the amazing team at Gamers for Good have already achieved 106% of their funding target. Check out the project if you haven’t already. All proceeds go towards two fantastic charities.

And finally in Issue #1 we also shone our spotlight on Underworld Ascendant by OtherSide Entertainment. Although this wasn’t originally listed as a project with an Xbox 360 or Xbox One release, it did list a mystery stretch goal at +$1,200,000, which based on OtherSide Entertainment’s combined experience, we thought may be a console release. Underworld Ascendant has officially closed its Kickstarter page having successfully raised over $850,000, 5 stretch goals over its original base objective. I for one am still holding onto a console release and will be watching the official website very closely.

So, what’s new?

Slain!

Slain!

Our first project in the spotlight this week is Slain! a homage to the gory hack and slash games of the 80s and 90s by Wolf Brew Games. With still over two weeks to go this project has almost reached its base target of $12,000 and the developers have already confirmed it will see an Xbox One release (no PS4 at this time). So let’s take a closer look at what we can expect.

“Players control Bathoryn, a hero in a Gothic world, seeking to liberate seven great towers. Bathoryn must battle his way through a doomed land packed with gruesome pixel art foes before ascending (or sometimes descending) each tower, defeating puzzles, traps and monsters alike. At the heart of each keep, he must confront a mighty overlord. Defeat it and Bathoryn’s quest continues. Fail, and you’ll die gruesomely – mauled by werewolves, disintegrated by floating monstrosities, squashed by great weights or torn apart by hidden blades. And you will fail…”

You can back the project for $20 and receive an Xbox One code as a tier reward along with your name in the credits, exclusive wallpaper, Steam key for PC use and the full soundtrack on digital download. Check out the project page here and throw a few hard pounds (well, dollars) their way to help make Slain! as good as it can be.

Likeliness of happening – It’s already been confirmed so this gets our first 100% rating.

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 Albert & Otto

Xbox One Controller Albert and Otto

Our second project hasn’t yet added Xbox One as a release platform, but based on the above reward, I can’t help but believe this is a title that could see itself as part of the ID@Xbox program very shortly. Albert & Otto is a 2D physics platformer requiring the player to control both Albert and his magical bunny Otto in order to solve puzzles.

Film maker Nikola Kostic started work on Albert & Otto over a year ago as a story he’d been wanting to tell for some time. As a filmmaker and designer Nikola says he has wanted to combine storytelling and design into an interactive format. What started as a hobby has evolved into a full-time project.

So although listed as a Windows, Mac OS and Linux release this rather splendid Xbox One customer skin has me hopeful we’ll see a Xbox One release.

Likeliness of happening – With both a Windows release and custom Xbox One controller skin reward, I’ve placed this at a highly optimistic 90%.

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Tanks, Fire & Destruction!

Hot Armor

Hot Armor: Brothers War is a 3D arcade title, about the war in Ukraine with “lots of destruction and explosions” by the Russian based ARGAMEDON Studio, a three-man part-time operation. The Kickstarter page, although still very basic at this point in time, confirms the game is planned for Windows and Xbox 360 (alongside other platforms).

The project page lists three different games modes; Dendy, Tactical and 3D mode. Each one offering up a different way to experience the game. The developers have listed Bomberman and Battle City both as inspirations for Hot Armor: Brothers War.

ARGAMEDON Studio are looking for just £3,000 to finish this title. They still have 14 days to go with only 3 backers and £40 raised to date. You can view the full progress including reward tiers here.

Likeliness of happening – With less than 40% of the game complete and a subject matter that if not delivered many could find offensive; the Ukraine war, I’ve put this as unlikely 35%.

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Hera and Sooky

Hera & Sooky

Our fourth and final project in the spotlight is the epic adventure of two dogs out to find their owners. Phantamos Studio LLC say that you’ll visit distant lands before you can defeat the evil Mr. Cat, avoiding ill-tempered animals and ultimately reuniting Hera and Sooky with their owners.

Hera and Sooky will be released initially on both iOS and Android. It’s then planned to be released on PC, OSX, Wii U and PS4… but no current plans for Xbox One other than a footnote that reads “If we receive enough funding we will port it to other systems as well.” So that’s where we come in then!

Hera and Sooky is an expansive 2D platformer and has 12 worlds and 64 levels currently in development with more planned. Each level will see players collecting gears to progress and unlock abilities. Gears also act as hit points for Hera and Sooky. Get hit with zero gears and you have to start the current level over. There are a number of end level bosses, different modes of transport and more planned for this quirky title.

Presently the project has raised $481 and 7 backers towards its $30,000 goal. There are still 22 days left to turn it around, so fingers crossed for Phantamos Studio. The project page can be found here.

Likeliness of happening – This is going to be a difficult mountain to climb for Phantamos Studio looking at the current backing. If things don’t pick up for them in terms of funding, an Xbox One release is extremely unlikely. 30%

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And finally a quick note for J-RPG fans with something to get excited about! An Indie J-RPG inspired project that reached its Xbox One stretch target in a matter of days. Edge of Eternity is making its way to Xbox One in 2016. As this project has already been funded check out the page here to find out what you can expect from the team at Midgar Studio.

http://youtu.be/lkLPXU9xUAc

And there we have it, issue #2 of our TiX crowdfunding spotlight. Please let me know your thoughts below in the comments section and feel free to recommend any projects you spot that deserve to have the spotlight on them in upcoming issues.