Hidden logos within websites, accidental adverts going live and erm… keyrings. The leaky boat of things getting spoiled before E3 sure is amusing this year.
The latest in spoilers comes from Steam, which makes a change from Xbox.com accidentally revealing things early, with the below advert being served for a short while to those that logged into the steam store. The advert didn’t reveal much, with no game page behind the link. Other than a moody sky and the same lead character, only the name is confirmed as being Just Cause 4 and with the advert appearing on Steam, a level of assumption can be made that this will release simultaneously across platforms.
Square Enix and Avalanche Studios have released the third and final content pack of the Air, Land & Sea Expansion Pass for Just Cause 3, titled Bavarium Sea Heist. In this third DLC you again get to rub shoulders with your favourite private army The Black Hand, who happen to be working for The Eden Corporation on another crazy weapon but this time as the title suggests it’s off the coast of Medici.
Liberate the Medici coastal waters of Scolio, home to Eden Research stations and the mysterious “Stingray” base.
Drive the deadly rocket boat “Loochador”, using its multi-lock missile launchers and miniguns to defeat the formidable Black Hand Fleet.
Infiltrate the Stingray base to steal the deadly “Eden Spark” lightning gun and unleash elemental death on your enemies in all new storyline and missions.
Power up the Eden Spark further with mods earned in the “Boat Invader” challenge.
For Air, Sea & Land Season Pass holders Bavarium Sea Heist is available now to download and play. It will be available as a seperate add-on for everyone else from August 18th at a price of £4.99.
For further information about Just Cause 3, Bavarium Sea Heist and the other two released DLC’s then check out the Official Website.
If you’re a Just Cause 3 Air, Land and Sea Season Pass holder then today is your lucky day. The second expansion pack in the series titled Mech Land Assault is now available to download and to celebrate this release, a new gameplay trailer is available showing Rico causing chaotic destruction in brand new, gravity-defying ways.
The new Mech Land Assault dlc takes Rico Rodriguez to the new island of Lacrima, home to an abandoned eDEN research base and a prison camp run by the mysterious Black Hand. Armed with the new Bavarium Power Core rifle, Rico will take on huge powerful Mechs, in the attempt to hijack them. Once under Rico’s control you can then take the fight to the enemy with the Mechs powerful cannons and GRIP Gravity Guns.
Mech Land Assault Features
Pilot two types of powerful Mech and drive them anywhere in Medici.
Unleash the Mech’s Gravitational Remote Influence Projector or “GRIP” to attract and hurl objects at your enemies.
Jump and smash helicopters from the sky or ground pound tanks with the GRIPS’s “Force Pulse” attack.
Prove your skills and earn upgrades in Mech arena challenges.
Call in a Rebel Mech buddy for extra firepower when the going gets tough.
Includes a powerful new energy weapon, the Bavarium Power Core rifle.
For those who don’t have the Air, Land and Sea Season Pass you are going to have to wait a little longer as the Mech Land Assault pack will go on sale as a seperate add-on on June 10th priced at £9.49. If you can’t wait till then the Air, Sea and Land Expansion Pass is available to buy for £19.99. The last content pack titled Bavarium Sea Heist will be released by the end of summer 2016, and again one week early to Expansion Pass holders.
In preparation for the release of Sky Fortress the first of 3 expansions coming to Just Cause 3, a patch update will be deployed today Friday 4th March to all consoles. The patch will include the following fixes:
Reduced initial loading time and in-game loading screens by 20-50%
Fixed several memory leaks resulting in crashes
Reduced a number of random crashes
Improved streaming of game world
Some performance optimizations related to hitches and stuttering
Implemented DLC system in preparation of the Air, Land and Sea packages
Sky Fortress will be available to download on March 8th for all holders of the Expansion Pass Air, Land and will go on general sale on March 15th for non pass holders.
Click here for more information on the up and coming expansion content or check out the official website here.
The Sky Fortress expansion pack will be priced at £9.49 whilst the Air, Land & Sea Expansion Pass is available now for £19.99 and will include all three expansions which are scheduled for release before the end of summer 2016.
Coinciding with this year’s New York Comic Con, Square Enix have released the new gameplay trailer On a Mission. The trailer highlights how JUST CAUSE 3’s sandbox gameplay flows into missions, as Rico makes use of his vast arsenal of weapons and abilities to defeat General Di Ravello’ forces.
In this mission, Rico must protect the town of Costa Del Porto from the General’s tanks before breaking his friend Mario out of prison and escorting him to safety. Di Ravello believes the odds are stacked in his favour, but with Rico the General may have bitten off more than he can chew.
Ah the movie tie-in, usually a game that has had little thought put into it or released just to milk some extra money from cinema-going gamers. It’s with this in mind that some may have already judged Mad Max, which is a shame because it’s far from your usual movie tie-in and a rather decent game with only a subtle link to the events of Fury Road.
The game starts in a similar way to the film, Max has been doing what he does best – pissing people off – and this time he has stolen fuel from the wrong person, the affectionately named Scabrous Scrotus, the son of Fury Road’s Immortan Joe. Hunted down by Scrotus and his War Boys, Max is stripped of his most prized possession, his car, but he is a hard man to put down, and even though he has been left for dead, naked and without weapons, he jumps onboard Scrotus’ War Rig and swiftly embeds a chainsaw into his skull.
Thrown from the rig, Max awakes believing he has had his revenge – oh how wrong he is – and after seeing his beloved motor torn to pieces, he has to find a new ride that’s suitable to carry on his pilgrimage to the Plains of Silence. This opening set of cutscenes creates the backdrop to the world of Mad Max – a crazy, messed up land with characters that you wouldn’t ever want to bump into.
The next character you meet is less vicious but definitely messed up – a religious fanatic named Chumbucket who is not too dissimilar from Ephialtes, the deformed hunchback who approaches Leonidas in the film 300. Chumbucket worships a deity he calls Angel Combustion, believing he has to build the Magnus Opus – the perfect vehicle – and that Max has been sent to him by the Angel Combustion to help him achieve his goal.
The game is split into two, driving and on-foot. The Magnus Opus, and the vehicles you steal, handles well although I recommend you switch to first person. Chumbucket makes repairs while you are parked and mans the harpoon, which can be used to pull down camp defenses or to strip off the armour of attacking vehicles. As you aim, the game goes into slow motion so you can pick apart each one, revealing their soft spots, ready for a shotgun blast. You can also rip off car doors and pluck out the driver with the harpoon. The vehicular combat is intense and great fun, particularly when you go up against large convoys, but like the hand-to-hand combat, it’s all too easy and never develops further than ramming and firing harpoons.
The hardest part to the hand-to-hand combat is the camera, which often leaves enemies off-screen giving you no idea when or where the next attack is coming. Combat is a flurry of punches via a single attack button; another is used for blocking attacks. The combos may lack the finesse of the Dark Knight, but each punch feels just as brutal and satisfying as the Arkham series, particularly when you pull off odd school wrestling moves when Max enters his Fury state after a successful chain of punches.
For the most part you travel the wasteland running errands for each region’s War Chief; often a camp needs ‘taking care of’. Each camp herds you through a linear path of twists and turns to your goal of taking down a boss, beating up all the inhabitants or blowing up parts of it. Each one also has a heap of items to collect and loot, and although finding them isn’t too challenging, I really enjoyed exploring the rusting ships, submarines and airplanes.
Other wasteland activities include destroying scarecrows and sniper towers, hunting for mines, destroying convoys and scavenging for scrap – the game’s currency, which is used to buy upgrades for your car and extra abilities for Max. Outposts can be used to mark some of these on your map, but first these hot air balloons must be freed from their shackles or refueled before you can ride them. Instead of automatically marking your map, you must use your binoculars to tag each point of interest.
You can also chase various challenges that will increase Max’s ‘legend’ and reward you with a Griffa token – traded with a mysterious shaman for extra ability buffs – he does like to belittle Max first though, picking holes in his past, present and future.
Every effort you make in each region reduces the influence Scrotus has over the area and makes the wasteland plains safer to travel. Unfortunately this influence mechanic isn’t fleshed out enough, making it feel disjointed from the main story, as does the objective of strengthening each Warlord’s fortress – sure you get access to additional side stories, and as each location is upgraded you are able to replenish your supplies – it’s just a shame the fortresses didn’t have more bearing on the main story.
I feel another missed opportunity was the use of water and fuel – water can be gathered and stored in a flask, providing a source of health when you’ve taken one too many smacks round the head. And fuel… well fuel makes the world go round, but it’s never in short supply as you might expect in a world that’s fighting over its control. Both elements could have been far better used; instead they are mediocre mechanics rather than something that needs to be managed efficiently.
Even though there’s the odd graphical glitch where cars and enemies disappeared, and the area around Gas Town suffered from pretty bad slow down, the landscapes look superb. Sweeping deserts and vast moody skies that albeit a limited palette, look beautiful with some great environmental effects during the day/night cycle, particularly during storms, which are as brutal as the game’s combat – striping you of health or damaging your car. Shelter is the best option for survival, although it’s worth venturing out in the Magnum Opus to go fishing with your harpoon for Muthaloot crates, which are loaded with scrap.
There’s an absolute ton of stuff to do in Mad Max, and although the majority of side activities and missions aren’t tied to the main story, you’d be wise to invest some time in them. Ignore them and not only will you miss huge chunks of the wasteland, there’s also some great stories to be heard. The final Acts are also rather tough if your car (and Max) is missing vital upgrades that are only available by completing certain side missions.
The on-foot objectives keep the gameplay from becoming too solely focused on driving, although this does take up the majority of the game. Each one could sink into monotony, particularly as Mad Max is a long game, but together they kept me from becoming bored by either one – even though they vastly remained the same regardless of upgrades.
I’ve had a lot of fun with Mad Max. It’s an enjoyable romp through a desert full of things to do and destroy. The vehicular combat is spot-on and while the world of Mad Max may not be as well-rounded as those of Mordor, Arkham or Kyrat, it’s just as playable with the mechanics it mimics done so in a way that makes them its own.
Thanks to Xbox, Warner Brothers and Stature PR for their support
Rather than rest on the typical movie-tie, Mad Max the video game is an original story created by Avalanche Studios. This doesn’t mean there are no ties with the recent film – vehicles play a huge part to the game – and that means there’s plenty of vehicle combat and heaps of customisation options.
Max, playing the hard done-by character once again, loses his iconic Interceptor (again) when it is stolen from him – together with a War Boy who latches on to Max, they build the ultimate vehicle using scrap and car parts that they ‘take’ from others who might dare cross their path.
Warner Bros. Interactive Entertainment today released a television commercial for Mad Max™, featuring in-game footage that showcases the chaotic, action-packed, open-world Wasteland.
Mad Max is an open world, third-person action game where players become Mad Max, a lone warrior in a savage post-apocalyptic world where cars are the key to survival. In The Wasteland, it’s every man for himself. Playing as the reluctant warrior, players must embark on a treacherous journey to build the ultimate war vehicle and leave the madness behind.
With only weeks until release, the information on Mad Max has been pouring in thick and fast. Mad Max is set to deliver open world gameplay in a post-apocalyptic setting where cars are the key to survival. You become Mad Max, the lone warrior who must fight to stay alive in The Wasteland, using vicious on-ground and vehicular combat against savage gangs of bandits.
Following the theft of his iconic Interceptor, Max must align himself with a gifted, but peculiar, mechanic named Chumbucket and others to build the ultimate war vehicle as he works to escape from the dangerous Wasteland.