Earlier today 2K and Gearbox Software announced that Alani, the first of five new and free characters coming to Battleborn, will release on May 31st on Xbox One. If you’re a season pass holder then you get her added dot your roster a week earlier on the 24th. Alani is a member of the Eldrid faction who was raised as a healer but forced to be a warrior, and is all that remains of her order after Rendain’s Jennerit Imperium stole the oceans from her world. As a warrior from a planet with vast seas, Alani’s attacks and abilities revolve around her power to control water to dish out pain, or heal her fellow Battleborn.
Additionally, this weekend Gearbox and 2K are hosting a Battleborn double XP event, running from Friday 20th at 8am PDT to Wednesday 25th at 8am PDT, allowing players to earn twice the experience points from all story mode episodes and competitive multiplayer.
We’ll see you on the battlefield, fellow Battleborn.
Part MOBA, part FPS, Part RPG; Battleborn certainly throws a lot of mechanics into its frantic action, drenched in humour and cartoon style. It’s a mixture that doesn’t quite come together in the end but the striking aesthetic and those few moments of solid cohesion are thoroughly impressive enough to make up for the shortcomings.
If you’re at all familiar with the Borderlands series, then you’ll feel very much at home with Battleborn’s aesthetic and humour. The cartoon visuals are bright, over the top and splendidly detailed; meanwhile, the meme heavy humour is thick with laugh out loud moments and superbly delivered lines from its voice cast. It’s an impressive presentation, and despite the strong similarities to Borderlands, it manages to eke out an identity for itself thanks to a wide range of unique characters.
25 characters are available for you and up to four allies to choose, allowing you to form a team of superbly different individuals in your quest to save the last remaining star from being extinguished by a mysterious evil over eight missions. Each character feels entirely different to use, possessing their own strengths, weaknesses, weapon sets and abilities, allowing you to find a character that best suits your playstyle. Moreover, the character’s unique personalities provide further incentive to experiment and try them all, giving you such chooses as a towering tank of a human with a minigun, to a samurai vampire, peculiar sorcerer, Viking warrior, and a whole lot more at differing levels of strangeness. It’s a tremendously entertaining and diverse cast that’s a pleasure to see in action, using their abilities and weapons to devastate their foes in visually intense ways.
However, all this action and the abundance of abilities certainly makes for a busy battlefield, with particle effects, colourful animations and projectiles, as well as damage numbers all filling the screen. At a bottle neck, such action can completely obscure your targets and allies, making it difficult and frustrating to deal damage effectively. This is especially evident in Battleborn’s competitive multiplayer modes.
Three competitive modes are on offer, all pitting two teams of five against each other in objective-based combat and area control. This is where Battleborn’s MOBA DNA comes out to play, with purchasable and upgradeable turrets strewn across the map, minions spawning and joining you in battle, more powerful beasts posed for recruiting for the team who gets to them first, and an emphasis on controlling the lanes of the maps to ensure your fragile minions can get to the objectives. It’s an interesting melding of FPS and MOBA that unfortunately doesn’t often work. The aforementioned visual overkill when two teams go at it compromises tactics, making targeting tricky for dealing damage or even healing team mates. Furthermore, the first-person view-point makes assessing the battlefield and its lanes difficult at a glance. It is, however, highly immersive, and if you manage to gel with your team it’s terrifically satisfying to score a victory. However, with 25 characters to choose from, finding a team that compliments each other is tricky. The characters fall in to MMO archetypes of tank, DPS, and healer, and balancing your team with at least one of each requires some pre-thought and communication that random players outside of your circle of friends will struggle to comprehend.
In fact, balance is an issues across the board. Not only is balancing your team an important factor, but some characters feel horrendously over powered. There’s often a trick to counter a powerful character, however, with so many character options available, and with each playing so differently, finding that counter is a chore. Moreover, each characters levels up in-match and can be enhanced with new abilities and modifications along two paths, with additional odd modifiers appearing as you gain more experience, providing a great set of options for customising, as well as resetting at the end of each match so not to permanently tie you down, but also adding an extra level of complexity in devising a counter.
The experience you earn works towards unlocking lore about each character, as well as new skins and taunts. Meanwhile, missions can also provide crates of loot – or you can purchase them as micro transactions – which offer items that buff your characters. These can then be activated in-game by spending the currency of shards, making for further customisation and variety. Indeed it’s an impressive wealth of options, but ones that make the balancing issues even more evident.
Indeed it’s the cooperative story missions that will keep you coming back, with their Titanfall-esque structuring allowing you to complete them in any order, and only offering shallow snippets of the story. The humour of NPC and your allies, along with copious amounts of characters to unlock and enhance through lore and skins, encourages replay brilliantly, as do the multiple difficult settings for those looking for more of a challenge. These missions alone can keep you entertained for 6-8 hours. Find a savvy team of players to join you in the competitive modes and you’ll find enjoyment their too, although the community appears to still be struggling with the finer tactics and strategies.
Battleborn is a crazy and humorous FPS with great RPG and tower defence elements, and some interesting but not quite cohesive MOBA elements. It taps into what made the Borderlands games great and provides focused, cooperative multiplayer scenarios based on this same quality. The competitive side of things doesn’t quite gel with the rest of the experience, but give the community a little more time to suss it out, and Gearbox a little more time to balance the characters, and that too could entrain you for hours on end.
Gearbox Software and 2K have today released the Battleborn launch trailer showcasing the games 25 unique characters. Your mission to save the universe from the brink of extinction and you have just the right motley crew to help you.
Go solo or team up with 5 players co-op, or 2 players splitscreen in both the episodic story mode or the competitive multiplayer modes. For further information about Battleborn the game, then check out the official site here.
Battleborn is rated 16 by PEGI and launches on May 3, 2016 on Xbox One and PC.
In preparation for the up and coming release of Battleborn, Gearbox Software and 2K have released an awesome animated comic series. This series tells you the story behind the destruction of the second to last planet, Penarch. How the 25 playable heroes get together and Trevor Ghalt’s rise as leader of the Battleborn. All this takes place before the events of the game and leads us nicely to the start of the Battleborn episodic campaign.
Chapter 1:Running the Numbers
A few years and several hundred star veilings are enough to drive even the most loyal espionage agents to betrayal.
Chapter 2: The Rescue
The Varelsi invasion is becoming overwhelming but the United Peacekeeping Republics (UPR) will not leave their own man, clone, or avian behind.
Chapter 3:No More Heroics
With his back against the wall, UPR Commander Ghalt faces a difficult decision with universe-ending ramifications.
Battleborn is scheduled for release May 3, 2016 on Xbox One and PC.
There’s no shortage of beta opportunities on Xbox One at the moment with Doom, Gears of War 4, Overwatch and Battleborn all set to start their beta sessions soon – but when will each run and for how long? Major Nelson is on hand with what you need to know.
To align with the up and coming Battleborn Beta, Gearbox Software and 2K have released the new Bootcamp trailer. The trailer stars Oscar Mike and ISIC who are filming a recruitment video to get you to join in the fight to save the last star, the Solus.
The Battleborn open Beta will be available to Xbox One and PC players on the 13th April, but if you want to find out exactly what’s included then check out our post here. In the meantime why dont you start getting ready as pre-loading is now available on all platforms.
Battleborn is rated 16 by PEGI and launches on May 3, 2016 on Xbox One and PC.
Gearbox Software and 2K have recently announced that Battleborn’s Open Beta will begin on April 13th on Xbox One and PC. The beta will not only give you access to two of the story episodes, Void’s Edge and The Algorithm but it will also give players a chance to try out two of the competitive 5 v 5 multiplayer modes, Incursion and Meltdown. For a glimpse of the story check out the trailer below.
So here is a quick summary of what you can expect from the beta:
Pre-load date for Xbox One – 12am UTC (5pm PST).
The open beta will run from April 13th at 5pm (10am PST) until April 18th at 2pm UTC (7am PST).
The Battleborn open beta will be available direct from the Xbox store, no code required.
Open to all regions.
Xbox Live Gold members will have access to all Story and Competitive Modes in the Open Beta. Xbox Live Silver members will be able to play private Story Mode episodes and private Competitive Modes, but will not have access to public matchmaking features.
STORY MODE: Go in solo or co-op with up to 5 players in two full Story Mode episodes: The Algorithm and Void’s Edge.’
COMPETITIVE MULTIPLAYER MODES: Challenge other players to duke it out in two Competitive Multiplayer modes: Incursion and Meltdown.
Party up with friends or search for random players to join you in Co-Op Story Mode episodes, split screen play, private custom matches and voice chat.
Start with 7 unlocked heroes and the rest will be unlocked as you rank up and complete objectives (25 in total)
PROGRESSION SYSTEM: Playing either Story Mode or Competitive Multiplayer Modes will earn you XP towards temporary Helix augmentations as well as persistent Command Rank and Character Rank levels.
What’s more there is no NDA so you can stream, record video, and play Battleborn to your badass heart’s content, I know we will be. For further information on the up and coming beta check out the official page here.
Battleborn is rated PEGI 16 and launches on May 3, 2016 on Xbox One and PC.
Gearbox Software’s newest title, Battleborn, will be available to try for a select few on October 29, thanks to an upcoming closed technical test.
Gearbox plan to use this beta as an opportunity to stress test servers, balance characters, and test the online infrastructure.
However, as this is a closed beta, interested players will have to register for the beta at the official website. Of course, registering does not guarantee admittance, so make sure to register quickly if you wish to try Battleborn out.
Gearbox Software and 2K Games are placing some serious restrictions on what players can say about the beta, and are not allowing participants to live stream, take screenshots, or discuss the technical test online.
Battleborn is set to launch on February 6, 2016, on Xbox One, PC, and Playstation 4.
This morning ThisisXbox.com received notice that 2K and Gearbox Software (the creators of the award-winning and best-selling Borderlands franchise) have announced Battleborn a brand new, full-featured triple-A hero-shooter experience for Xbox One and other platforms.
Battleborn is developed by the teams behind the critically acclaimed hybrid role-playing-shooter Borderlands 2, and is an ambitious fusion of genres. The game combines highly-stylized visuals and frenetic first-person shooting, with Gearbox’s industry-leading co-operative combat, and an expansive collection of diverse heroes. Battleborn is set in the distant future of an imaginative science-fantasy universe where players experience both a narrative-driven co-operative campaign, as well as competitive multiplayer matches.
If Borderlands 2 is a shooter-looter, Battleborn is a hero-shooter. As a genre-fused, hobby-grade, co-operative and competitive FPS exploding with eye-popping style and an imaginative universe, Battleborn is the most ambitious video game that Gearbox has ever created.
said Randy Pitchford, president of Gearbox Software.
Battleborn represents the combined might of the development and publishing teams behind the success of Borderlands 2, which to date has sold-in more than 9-million units worldwide and has become 2K’s highest-selling game of all time. The size, scope, and ambition of Battleborn are unlike any other title in 2K’s history, and the result is a defining next-gen co-operative experience.
said Christoph Hartmann, president of 2K.
So far all we know regarding release that is that it will be during the Take-Twos’ fiscal year ending March 2016. So basically anytime between April 1st 2015 and March 31st 2016.
Enjoy the teaser trailer below and let us know your thoughts.