Tag Archives: battlefield hardline

Battlefield Hardline: Betrayal video offers sneak peak at new DLC

With the new Battlefield Hardline: Betrayal DLC looming for Premium members our friends at Dice have given us a little sneak peak as to what we can expect in the up and coming release.

I have to say these maps look awesome and I’m so pleased that my favourite style of map from Battlefield 3, Grand Bazaar has been resurrected to some extent in the form of the new China Town map.

Battlefield Hardline: Betrayal drops for Premium members sometime in March, date still to be confirmed, and will contain some great new content:

  • Four intricate maps: Alcatraz, Cemetery, Chinatown, and Thin Ice
  • 7 new weapons
  • 2 new vehicles – including a Hearse
  • Customize primary weapons and uniforms with the Gun Bench Super Feature, and test them at the Gun Range
  • New Assignments and Legendary weapon camos

Stay tuned for further information but in the meantime if you still want more check out the behind the scenes on Chinatown video below.

Battlefield Hardline: Betrayal, who can you trust?

The next dlc for Battlefield Hardline is on the horizon and this one is all about who you can trust. The earlier dlc’s have set the scene, you got the crew together, pulled off the perfect heist, got a clean getaway but now your enemies are everywhere.

Battlefield Hardline: Betrayal is coming for Battlefield Hardline Premium members in March and brings with it a few goodies.

  • Four intricate maps: Alcatraz, Cemetery, Chinatown, and Thin Ice
  • 7 new weapons
  • 2 new vehicles
  • Customize primary weapons and uniforms with the Gun Bench Super Feature, and test them at the Gun Range
  • New Assignments and Legendary weapon camos

Battlefield_Hardline_Betrayal3

In addition to the dlc, all users will receive a base game update that includes 11 new weapons and new server presets. After the update, every Gold Battlepack you open may also contain a weapon license voucher – a Distinguished class item that unlocks an entire weapon license.

As always we’ll supply you with more information when it becomes available.

Battlefield Hardline to make a Getaway

battlefield_hardline_getaway

It’s been out a while and has already seen two DLC releases, Robbery and Criminal Activity, and now EA Games have revealed some more details for the next DLC for Battlefield Hardline.

Coming to Battlefield Hardline Premium members in January 2016 and called Getaway, this new pack will introduce some new massive maps, a new game mode and more.

Here’s what we know so far:

  • Four massive new maps: Pacific Highway, Double Cross, Train Dodge, Diversion
  • New game mode: Capture the Bag
  • Four new vehicles
  • Three new Mechanic Class weapons
  • A new gadget and a new melee weapon
  • Four new Legendary Camos

Is that not enough for you? All players will recieve a title update that includes new weapons and patches which may include a new fire-axe if the image below has anything to do with it.

battlefield_hardline_axe

Prepare yourself to hit the gas in January 2016 and make your Getaway.

 

Battlefield Hardline gets patched up

Battlefield Hardline’s 1.02 patch is out now for Xbox One and the notes of the update have been published on Battlelog – kiss goodbye to x2 RPG rockets and couch dominance – say hello to rent-a-server!

Battlepacks

  • Bronze packs – changes made to the last slot drop to improve the chances of collectibles and vouchers rather than boosts.
  • Silver packs – made the first 3 slots like a Bronze pack, and removed any chances of getting standard drops and increased the chances of collectibles for the last slot.
  • Gold packs – made the first 4 slots as Silver pack, and removed any chances of getting standard items, drops advanced vouchers and greatly increased the chances of getting superior or distinguished items.
  • Added the Prima Guide’s Gold Battlepack.
  • Shortcut Battlepacks added.

Battlepickups

  • Adjusted the RPG to only have 1 ammo when picked up from a vehicle trunk and to have less splash damage.

Crash Fixes

  • Fixed a crash related to some specific Nvidia based video cards.
  • Fixed a crash that could occur in the customization screen.

Gameplay

  • Bullet impacts near the player no longer cause camera shake in certain cases.
  • Fixed an issue in the Hollywood Heights map that allowed players to grab cash through a roof in the Blood Money game mode.

Modes

  • Fixed an issue where the Hotwire game mode was showing as available for the Hollywood Heights MP map.
  • Adjusted Team Death Match spawns so player is closer to friendlies and further from enemies.
  • Adjusted tickets to 600 for Conquest Small and 999 for Conquest Large.
  • Added Conquest Large to the Growhouse map.

Servers

  • Fixed an issue with server customization settings for certain game modes.
  • Enable automatic muting of bad reputation users when they joining games with good reputation users.
  • Rent-a-Server functionality added

Shortcuts

  • Added licenses for all items granted in the DLC shortcuts.

Singleplayer

  • Fixed an issue where players who finished Episode 1 in the single player trial needing to replay the level when continuing to play after upgrading to the full game.

Squads

  • Fixed an issue were a squad leader gets disconnected and the new leader cannot kick members of the squad or disband the squad.

UI

  • Fixed an issue where players could bypass the timer at the beginning of the round during Rescue and Crosshair.
  • Fixed issues where invites/joins were not functioning correctly if joining user performs invite/join after leaving a quick match game.

Vehicles

  • Reduced the health of the couch and reduced the rate at which it can be repaired.
  • Adjusted the criminal and law enforcement variants of the sedan so that they now take the same damage per bullet from weapons.

Weapon Tuning

  • K10 – reduced start damage to 33 and end damage to 8
  • Saiga, PTR 91, HCAR, and HK51 – reduced the amount of vertical recoil
  • RO993 – increased the rate of fire to 850
  • Jury 410 – increased the amount of damage per pellet to 20
  • FMG9 – increased max damage to 25
  • Battle Rifle ammo – increased min damage to 25
  • AKM – bullet min damage decreased to 24

Battlefield Hardline gets its first patch

Visceral have confirmed the full patch notes to Battlefield Hardline’s first title update, although there’s no confirmed date for when it will roll out.

The forum posting also mentions that some bugs have already been fixed but not noted in the list. Personally I’ll be sad to see the RPG ammo reduced… what? I like explosions!

Bug fixes:

  • Fixed a server crash in Rescue
  • Increased the character limit in the MapList to support up to 150 maps in a rotation
  • You can now set the time limit to 0 and it disables the time limit instead of instantly ending the
  • round in Blood Money
  • Various fixes for server crashes with rental servers (multiple issues addressed)
  • Fix for the timer in Conquest freezing when the user set the time limit higher than 800
  • Fix for MP squad join issue where after the squad leader gets disconnected, a new leader cannot kick members or disband
  • Fix for the patch awarded in released game for reaching Rank 10 in the Beta
  • Fix for Derailed Levolution where players were teleported to origin of Point B and killed in some circumstances
  • Fix for crash if the UI is disabled in the .cfg file
  • Fix for Bloodmoney exploit in HH where players could access the money pile through the floor/roof
  • Fix on XB1 for players using invite/join on friend after Quickmatching
  • Fix for the Uzi’s weapon license cost, setting it to the correct value of $50,000
  • Fix for X360 players being unable to invite friends while playing Rescue
  • Fix for a rare crash in the Customize screen
  • All platforms, miscellaneous low frequency crash fixes

Gameplay changes:

  • Conquest tickets increased (CQL 999, CQS 600)
  • Greatly decreased nearby bullet impact flinch; your aimpoint will not shift from rounds striking the environment near you
  • Fixed some issues with FLIR/IRNV
  • RPG reduced to 1 ammo from back of cars, with smaller explosion radius overall thus requiring more skill to use effectively
  • TDM friendzones have been adjusted for better spawning
  • Rescue / Crosshair exploit where players could skip the round start time by hitting START or ESC has been fixed
  • Couch health reduced and repair rate decreased to a miniscule amount, making the Couch the one-off it was intended
  • Player should no longer Quickmatch into servers with unsupported numbers of players
  • K10: Reduce max damage to 33 and min damage to 8
  • Saiga and PTR: reduce recoil to bring more in line with Cop faction DMRs
  • HCAR and HK51: reduce recoil to bring more in line with SCAR-H and SA-58
  • .410 Jury: Increase damage per pellet to become more effective
  • FMG-9: increase damage per round to 25 and push out falloff start range to make these weapons more effective
  • Battlerifle min damage increased to 25 across the board
  • AKM min damage reduced to 24

TiX Podcast: Where Have All The Demos Gone

Welcome to the official This is Xbox Podcast.

Your hosts Greg Giddens and Neale Jarrett are here to take you on an audio journey of Xbox game impressions and opinions, bad jokes, Xbox news, worse jokes, guest interviews, really terrible jokes, and a fortnightly competitive challenge.

Beware of strong language, and awful, awful jokes.

In this episode the pair spend a little over an hour entertaining you with a discussion about Battlefield: Hardline, Final Fantasy Type-0 HD, and Sleeping Dogs, as well as covering a little bit of news, making bad jokes, and introducing the regular sections Challenge and Email Q&A.

If you want to send us a question or topic for the Email Q&A section, or simply contact us, then shoot over an email to: podcast@thisisxbox.com

https://soundcloud.com/thisisxboxpodcast/tix-podcast-where-have-all-the-demos-gone

Intro music:
Pump Sting By Kevin MacLeod (incompetech.com)

Section music:
Welcome to the Show By Kevin MacLeod (incompetech.com)

Challenge clip music:
Monkeys Spinning Monkeys By Kevin MacLeod (incompetech.com)

Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

 

Battlefield: Hardline review

Battlefield: Hardline scales down the over-the-top set pieces, huge maps, devastating vehicular chaos, and multitude of launch period bugs and downtime of Battlefield 4, and instead offer a faster paced, more stable and more thoughtful experience. It’s a bit of a departure from the norm but this refreshing entry is precisely what the long running franchise needs.

Gone are two armies facing off against each other and instead the classic battle between cops and robbers has broken out. Instead of tanks and jets, armoured swat vans, motorbikes and helicopters are some of your vehicular options. Battles are also now fought over much smaller maps with more lethal weapons, culminating in a far faster pace. Yet the Battlefield aesthetic is still present, with stunning lighting effects, uncanny valley character models, and a bright, glossy coating of paint. It’s certainly a greatly tweaked version of Battlefield but it’s familiar enough to keep the majority of its fans, whilst adding enough fresh content to entice newcomers and those who’ve grown tired of the previous title’s setup.

Battlefield-Hardline 1

Tactics are still just as crucial, if not more so, when it comes to doing well on the battlefield. Weapons pack more of a punch so taking cover, moving thoughtfully and staying vigilant are just as important as ever. Meanwhile, equipment such as trip mines, and grappling hooks add extra danger to consider, as entering a building becomes more deadly and enemies have more options to move around and gain elevation. The five new modes also rely greatly on tactics.

Heist tasks the criminals with breaching a location with explosives on a 30 second timer, picking up two packages and taking them to a randomly chosen extraction point, then defending that area until pickup arrives. These three stages require versatility from both sides as they adapt to the shifting objectives. Blood Money has both sides steal packages from a central point and return them to their home base; however, these packages can also be stolen from each other’s bases, forcing both teams to weigh up the risk vs. reward aspect of offensive and defensive play.

Battlefield-Hardline 2

Hotwire mixes up the capture point scenario with mobile capture points in vehicles. Driving the vehicles at speed reduces the enemy’s tickets, the side with the highest remaining score after the time limit – or the team who doesn’t hit zero – wins. Finally, Crosshair and Rescue offer small, 5v5 team based objectives with a single life each, targeted at the e-sports community. Crosshair has a player controlled VIP cop escaping, protected by the rest of their team, as the criminals hunt for them. Rescue tasks the cops with rescuing NPC hostages held by the criminal team, where killing all opponents nets a win for either team. For the cop team, extracting all the hostages nets a win as well.

Each mode offers a different and terrific team based experience, whether you’re joining a full 64 player battle or one of the smaller modes and maps, and additional tweaks to the traditional Battlefield formula improve the experience even more. Your speed on foot has been increased and you can run faster still when holding a handgun. You no longer need to grind experience for each class to unlock weapons; instead you earn in-game currency and can freely buy equipment and weapons as well as earn battle packs to kit yourself out with your preferred loadout. However, with less vehicle combat comes no loadout option for heavy machine guns and rocket launchers, these are now littered across the battlefield as pickups or accessible via ‘armoury upgrades’ to your vehicles. It’s certainly an appropriate change, but some may find it frustrating, especially when playing Hotwire.

Battlefield-Hardline 3

Battlefield 4’s Levolution returns, where destructive events and natural occurrences affect the map drastically. A destroyed structure can change the location of an object, as well as kill plenty of cops and criminals caught in its wake as the fantastic explosions and falling debris litter the battlefield. Meanwhile, other events, like a sandstorm, reduce visibility and make combat more difficult and interesting. They have a brilliant effect on the map and the flow of play, challenging you to adapt to new situations quickly as well as distracting you with their awe.

And whilst the majority of your time is likely to be spent on the multiplayer side of things, Battlefield: Hardline has a great single player campaign. You play as detective Nick Mendoza, part of Miami’s Vice squad, waging a war against drugs. An episodic delivery with a framing device as if the campaign is a TV show, proves a great way to set up the narrative and deliver different objectives and intense shootouts and arrests. Moreover, the campaign is distinctly grounded, offering you a choice of stealth in most occasions and encouraging non-lethal takedowns and completion of secondary objectives. An arrest mechanic allows you to flash your badge at groups of up to three people, you must then control the group by aiming you gun at each of them as they get nervous, then throw handcuffs on them to arrest them. Arrest those with open warrants and collect evidence to complete case files and you’ll gain bonus unlocks. You can also throw shell casings to distract enemies. It’s all very well crafted to make you feel like the police, rather than just another gun-toting action star.

Battlefield-Hardline 4

Battlefield: Hardline is not the Battlefield you’re used to; it’s faster paced, more grounded and less bombastic. It might split the fan base; the smaller maps and less of an emphasis on vehicular warfare is going to disappoint some, meanwhile, the increased tactical play and aforementioned fast pace will delight others. Overall, it’s a wonderfully refreshing experience for the franchise, with smart changes, enjoyable modes and a well-built single player campaign. It’d be criminal not to pick it up.

Thanks to Xbox & EA for supplying TiX with a download code

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200 GAME stores to hold Battlefield: Hardline midnight openings

More than 200 GAME outlets across the UK will be opening at midnight this Thursday night to celebrate the launch of Battlefield: Hardline.

The game releases this Friday, March 20th, and you’ll be able to grab the exclusive Battlefield: Hardline Deluxe Edition in-store too.

The SKU includes a Versatility Battlepack, Precision Battlepack and Suppression Battlepack, which collect unique assault rifles, weapons, camos and XP boosts. The pack also provides 10 gold backpacks, delivered in-game once a week, which give players extra-special items.

If you are going  to a launch and you local store happens to be either GAME Stratford, GAME Liverpool Lord Street, GAME Birmingham Bull Ring, GAME Newcastle Eldon Square or GAME Edinburgh St James’ Centre then you will also have the chance to take your very own prison mug shot.

Store doors will open at around 11.45pm, but the titles won’t be available to buy or collect until midnight. Doors close at approximately 1am.

Find the full list of the GAME outlets opening at midnight here