The success of Battlefield 1 meant that EA were probably going to stick with a WW1/WW2 setting for the next instalment of the Battlefield series, and there have been lots of rumours on both the title being Battlefield V, and that the focus would move to World War 2.
Well, the title has now been confirmed as Battlefield V, and there will be a live reveal on Wednesday May 23rd at 10pm UK time. Are the rumours of a WW2 setting true, or does the V have a connotation with Vietnam? I guess we will find out on the 23rd!
For those of you who are still ankle deep in mud in the trenches of WW1 with EA’s awesome Battlefield 1, then have I got some news for you!
As EA head into E3 with their EA PLAY event, they have announced the fun activities and activations coming to Battlefield.
From Friday, June 2 to Sunday, June 4 – Play to Give in-game challenges are live in Battlefield 1. There are 3 in-game activities consisting of:
· 2XP Event for BF1, BF4, & BFHL.
· Snag a Free Battlepack just by logging in between June 2 – 6.
· Get the new “Play To Give” Dog Tag by logging in between June 2 – 4.
There is also a Play To Give Personal Mission – Assist your comrades in battle, do any of the following to get the M1911 “Package from Home” Weapon Skin:
Revive 10 players, Re-supply 10 players, 10 Kill Assists, 10 Savior Kills
For more details of EA’s Play to Win campaign click here!
Now we’re not ones for wild speculation…wait, yes we are. We speculated wildly last year about the possibility of Xbox 360 backward compatibility in the podcast, as well as the Call of Duty franchise cheating on Microsoft and getting into bed with Sony. Wild speculation is indeed a big part of our thought process, and with this generation of consoles being so unpredictable and dynamic, anything could happen.
So, what are we speculating about today? Why, Battlefield Bad: Company coming to backward compatibility, of course.
If you head over to your Xbox One dashboard or to Major Nelson’s blog, you can watch the latest episode of This Week on Xbox, and in this latest episode Major Nelson talks with DICE about the Battlefield 1 multiplayer experience. As a joke, Major Nelson grabs a poster as he’s leaving their office, a poster of Battlefield: Bad Company. Is this a hint at a future backward compatible title or series of titles.
It’s very little to go on, and is quite possibly an entirely innocent joke, but releasing the Battlefield: Bad Company games, possibly as pre-order bonuses for those purchasing Battlefield 1, would be very much inline with other recent releases. Doom came with Doom 1 and Doom 2, Quantum Break came with Alan Wake and American Nightmare, Fallout 4 came with Fallout 3. Bundling backward compatible titles with a new iteration is a tried and tested practice.
However, let’s speculate a little further. With Call of Duty: Infinite bundling a remastered Modern Warfare with it, is it possible we’ll see Battlefield 1 come bundled with a Bad Company remaster?
It’s certainly a possibility, and one fans have been asking for. In fact it’s a bit of a mystery as to why we haven’t seen any more from the Bad Company series. In an interview with GameSpot in 2014, studio head Karl-Magnus Troedsson at DICE was asked why Bad Company 3 wasn’t in development and if the series was dead, he responded:
It’s never dead,
he went on to say:
You can always revive it, as with any TV series, movie, or IP. It’s going to come down to, if people really want it and if a team inside my group really wants to build it, then sure.
So with fans still saying they want it, the possibility of a Bad Company revival of some sorts is pretty high, our money is on the series coming to backward compatibility when Battlefield 1 releases in October, however, out hopes are behind the idea of a remaster coming bundled with the new game. Time will tell.
Battlefield Hardline’s 1.02 patch is out now for Xbox One and the notes of the update have been published on Battlelog – kiss goodbye to x2 RPG rockets and couch dominance – say hello to rent-a-server!
Bronze packs – changes made to the last slot drop to improve the chances of collectibles and vouchers rather than boosts.
Silver packs – made the first 3 slots like a Bronze pack, and removed any chances of getting standard drops and increased the chances of collectibles for the last slot.
Gold packs – made the first 4 slots as Silver pack, and removed any chances of getting standard items, drops advanced vouchers and greatly increased the chances of getting superior or distinguished items.
Added the Prima Guide’s Gold Battlepack.
Shortcut Battlepacks added.
Adjusted the RPG to only have 1 ammo when picked up from a vehicle trunk and to have less splash damage.
Fixed a crash related to some specific Nvidia based video cards.
Fixed a crash that could occur in the customization screen.
Bullet impacts near the player no longer cause camera shake in certain cases.
Fixed an issue in the Hollywood Heights map that allowed players to grab cash through a roof in the Blood Money game mode.
Fixed an issue where the Hotwire game mode was showing as available for the Hollywood Heights MP map.
Adjusted Team Death Match spawns so player is closer to friendlies and further from enemies.
Adjusted tickets to 600 for Conquest Small and 999 for Conquest Large.
Added Conquest Large to the Growhouse map.
Fixed an issue with server customization settings for certain game modes.
Enable automatic muting of bad reputation users when they joining games with good reputation users.
Rent-a-Server functionality added
Added licenses for all items granted in the DLC shortcuts.
Fixed an issue where players who finished Episode 1 in the single player trial needing to replay the level when continuing to play after upgrading to the full game.
Fixed an issue were a squad leader gets disconnected and the new leader cannot kick members of the squad or disband the squad.
Fixed an issue where players could bypass the timer at the beginning of the round during Rescue and Crosshair.
Fixed issues where invites/joins were not functioning correctly if joining user performs invite/join after leaving a quick match game.
Reduced the health of the couch and reduced the rate at which it can be repaired.
Adjusted the criminal and law enforcement variants of the sedan so that they now take the same damage per bullet from weapons.
K10 – reduced start damage to 33 and end damage to 8
Saiga, PTR 91, HCAR, and HK51 – reduced the amount of vertical recoil
RO993 – increased the rate of fire to 850
Jury 410 – increased the amount of damage per pellet to 20
Battlefield: Hardline scales down the over-the-top set pieces, huge maps, devastating vehicular chaos, and multitude of launch period bugs and downtime of Battlefield 4, and instead offer a faster paced, more stable and more thoughtful experience. It’s a bit of a departure from the norm but this refreshing entry is precisely what the long running franchise needs.
Gone are two armies facing off against each other and instead the classic battle between cops and robbers has broken out. Instead of tanks and jets, armoured swat vans, motorbikes and helicopters are some of your vehicular options. Battles are also now fought over much smaller maps with more lethal weapons, culminating in a far faster pace. Yet the Battlefield aesthetic is still present, with stunning lighting effects, uncanny valley character models, and a bright, glossy coating of paint. It’s certainly a greatly tweaked version of Battlefield but it’s familiar enough to keep the majority of its fans, whilst adding enough fresh content to entice newcomers and those who’ve grown tired of the previous title’s setup.
Tactics are still just as crucial, if not more so, when it comes to doing well on the battlefield. Weapons pack more of a punch so taking cover, moving thoughtfully and staying vigilant are just as important as ever. Meanwhile, equipment such as trip mines, and grappling hooks add extra danger to consider, as entering a building becomes more deadly and enemies have more options to move around and gain elevation. The five new modes also rely greatly on tactics.
Heist tasks the criminals with breaching a location with explosives on a 30 second timer, picking up two packages and taking them to a randomly chosen extraction point, then defending that area until pickup arrives. These three stages require versatility from both sides as they adapt to the shifting objectives. Blood Money has both sides steal packages from a central point and return them to their home base; however, these packages can also be stolen from each other’s bases, forcing both teams to weigh up the risk vs. reward aspect of offensive and defensive play.
Hotwire mixes up the capture point scenario with mobile capture points in vehicles. Driving the vehicles at speed reduces the enemy’s tickets, the side with the highest remaining score after the time limit – or the team who doesn’t hit zero – wins. Finally, Crosshair and Rescue offer small, 5v5 team based objectives with a single life each, targeted at the e-sports community. Crosshair has a player controlled VIP cop escaping, protected by the rest of their team, as the criminals hunt for them. Rescue tasks the cops with rescuing NPC hostages held by the criminal team, where killing all opponents nets a win for either team. For the cop team, extracting all the hostages nets a win as well.
Each mode offers a different and terrific team based experience, whether you’re joining a full 64 player battle or one of the smaller modes and maps, and additional tweaks to the traditional Battlefield formula improve the experience even more. Your speed on foot has been increased and you can run faster still when holding a handgun. You no longer need to grind experience for each class to unlock weapons; instead you earn in-game currency and can freely buy equipment and weapons as well as earn battle packs to kit yourself out with your preferred loadout. However, with less vehicle combat comes no loadout option for heavy machine guns and rocket launchers, these are now littered across the battlefield as pickups or accessible via ‘armoury upgrades’ to your vehicles. It’s certainly an appropriate change, but some may find it frustrating, especially when playing Hotwire.
Battlefield 4’s Levolution returns, where destructive events and natural occurrences affect the map drastically. A destroyed structure can change the location of an object, as well as kill plenty of cops and criminals caught in its wake as the fantastic explosions and falling debris litter the battlefield. Meanwhile, other events, like a sandstorm, reduce visibility and make combat more difficult and interesting. They have a brilliant effect on the map and the flow of play, challenging you to adapt to new situations quickly as well as distracting you with their awe.
And whilst the majority of your time is likely to be spent on the multiplayer side of things, Battlefield: Hardline has a great single player campaign. You play as detective Nick Mendoza, part of Miami’s Vice squad, waging a war against drugs. An episodic delivery with a framing device as if the campaign is a TV show, proves a great way to set up the narrative and deliver different objectives and intense shootouts and arrests. Moreover, the campaign is distinctly grounded, offering you a choice of stealth in most occasions and encouraging non-lethal takedowns and completion of secondary objectives. An arrest mechanic allows you to flash your badge at groups of up to three people, you must then control the group by aiming you gun at each of them as they get nervous, then throw handcuffs on them to arrest them. Arrest those with open warrants and collect evidence to complete case files and you’ll gain bonus unlocks. You can also throw shell casings to distract enemies. It’s all very well crafted to make you feel like the police, rather than just another gun-toting action star.
Battlefield: Hardline is not the Battlefield you’re used to; it’s faster paced, more grounded and less bombastic. It might split the fan base; the smaller maps and less of an emphasis on vehicular warfare is going to disappoint some, meanwhile, the increased tactical play and aforementioned fast pace will delight others. Overall, it’s a wonderfully refreshing experience for the franchise, with smart changes, enjoyable modes and a well-built single player campaign. It’d be criminal not to pick it up.
Thanks to Xbox & EA for supplying TiX with a download code
Payday 2 tried it, GTA online is about to try it but will Battlefield actually do it – ‘it’ of course being a successful cops and robbers game. Hardline has the Battlefield brand standing behind it, so I would certainly put EA’s title ahead of the pack.
Come March 20 we will see see just who is top dog, for now, check out the launch gameplay trailer.
ASTRO Gaming are well-known for their Speaker Tags and they do love to bring out special edition headsets and tags for their community – whether that’s custom made tags, eSports team tags or gaming tags – whatever your preference, ASTRO have got you covered.
The latest game to receive the tag treatment is Battlefield Hardline and ASTRO have three sets available:
Class – sold exclusively at Amazon
Faction – sold exclusively at ASTRO Gaming
Hardline – sold exclusively at The Penny Arcade Expo East, Boston, March 6-8, Booth #6124
Each of the tags are also available bundled with an A40 headset. How good are ASTRO’s A40 gaming headset? Watch out for our review later this week.