Bethesda have today released the very first gameplay trailer for the hugely anticipated The Elder Scrolls Online: Morrowind.
This next chapter of The Elder Scolls Online reimagines the legendary island of Vvardenfell. This trailer introduces us to the epic saga in which you will return to Morrowind and take up arms to save the world from ultimate destruction. This shows more of the massive new zone, revealing familiar locations, taken directly from The Elder Scrolls III. Places like Seyda Neen and Vivec City, as well as giving us a look at some of the new weapons, armour and weapons.
There is also a sneak glimpse of the new character class, the Warden, in action.
When the next chapter in The Elder Scrolls begins, you can expect over 30 hours of adventure in a brand new location, a new player vs player mode, a new Trial and the previously mentioned new class among other features.
The fate of Morrowind hangs in the balance and you must take up the mantle of hero to help Vivec, the legendary warrior-poet and Guardian of Vvardenfell. Together you must save the world from a deadly Daedric threat. Set roughly 700 years before the events of The Elder Scrolls III: Morrowind, The Elder Scrolls Online’s new chapter takes you to familiar locations as you attempt to solve the mystery of Vivec’s strange illness and to restore his strength. Travel from the volcanic Ashlands to the mushroom filled forests and walk the streets of Vivec City, still under construction at this point in time.
Those who own The Elder Scrolls Online already can simply upgrade their experience, with the Morrowind Ugrade Edition, and simply jump into the new chapter when it launches and thanks to the One Tamriel update from last October. New players can also sail directly into Morrowind and play with other adventurers of all levels.
The new game modes offer a whole new experience, with Trial giving you the opportunity to take part in a 12-player challenge while exploring part of the Clockwork City or you can head to the Ashlands to take on other players in exciting 4v4v4 battles in arena-like environments.
The Elder Scrolls Online: Morrowind launches worldwide on Xbox One on the 6th of June 2017.
The update also resolves an issue where rapid controller input caused unusually high shotgun damage. I wondered why I was so good at the game.
To celebrate the release of update 5, double XP is now available for multiplayer content, ending at 5PM GMT on the 12th of December.
But wait, that isn’t all.
Bethesda have revealed that the third and final DLC pack, titled Bloodfall, will be available from the 15th of December. With it, you’ll be able to turn invisible as the Spectre Pinky demon as you battle across three whole new maps.
It’s the season for giving, so with these new additions to the DOOM family, are you tempted to dip your armoured toe back in to the fiery pits of hell?
Please be good, please be good, please be good…. Oh my god I want this to be so good. I’m excited, palms are a bit sweaty, head dizzy with anticipation. DOOM is finally here and it’s like Christmas for me, no wait…. Double Christmas.
It’s fair to say I am really amped for DOOM. It’s such an iconic, legendary series An icon. However, it’s also important to note a slight change in my mantra for a new game. It’s ‘please be good’ not ‘this is going to be so good’.
The distinction is important because it underlies my subconscious feelings on how the industry is going. No faith anymore. Now when I buy a game, even after absorbing reviews, trailers and promotional media, it’s still with bated breath as it might turn out to be awful. A plethora of sub-par titles, developers changing things last minutes, and a host of un-kept promises means that even the most anticipated games have come with serious issues. In fact, I struggle to think of any major game I’ve played that hasn’t had a problem. Destiny, The Division, Call of Duty, all of these have suffered major changes on the build up to release and some serious backlash from the community for it. If you want to see the backlash in action, do a quick search on Battlefield 1 vs Infinite Warfare. Do it quick now, I’ll wait for a second… As hilarious as it is it stands as an unfortunate but true overarching view of the games industry currently.
However, I digress. I’m here to tell you about the new DOOM game. And tell you I will. Its straight up, unadulterated brutality. And it’s great. The whole campaign was a pleasure from beginning to end. This game has walked a fine line between innovation and remaining true to the originals. All the elements of DOOM are here, from the maze-like map layout, to the coloured key system. It even captures the same feelings as when I played the original way back when; running around a map checking the auto-map constantly for the secrets contained within it, desperately seeking out some armour to survive the fight. Some of the doors even have the same audio as the originals. DOOM has exceeded my expectations in every way.
The game is extremely gory, with Glory Kills being an option on every demon (a lock-on kill mechanic you can access when you stagger and enemy and leave them stunned for a moment) it means there is always a temptation to wade through the swaths of enemy to reach the stunned enemy and rip it apart. Especially when it’s one of the bigger demons. There is something extremely satisfying about scaling a demon twice your size and ripping off its horn to stick it in its eye, and this is a general theme of DOOM: satisfying. It’s not an overly complex game. The collectables have been kept to a minimum and more than half of what you collect actually contributes to your character’s development. The codex entries are a good read and add more depth to the world as you learn about each entry, and the experience itself is great fun. Again, its fairly simple: get gun, see demon, kill demon. You fight through each level facing large amounts of enemies within arenas where you face off against bigger numbers and more difficult demon types.
Returning to my point, it’s all very satisfying to play, and fun too (oh my god the chainsaw, seriously… I challenge you to find a better way to kill demons than carving them up like a Christmas turkey). I loved it. Maybe my judgement is clouded by my appreciation of the originals, but I wanted to love Duke Nukem Forever and returned it with tears in my eyes and a lump in my throat after two days of trying to get on with it. It was pants. Not DOOM, this game is awesome. It’s chaos, fast moving high-octane carnage, not for the faint of heart, with the amount of blood and guts that get sprayed around. I would highly recommend this for any shooter fan who wants a change from the norm of Call of Duty or Battlefield.
The supporting aspects of the game are very strong too, there are in-game rune trials that unlock extra perks for your guy. The music is a fantastic mix of heavy metal and hard electronic music that perfectly matches the pace and mood of the game. The graphics are great and you can really appreciate the spilling guts and organs as they descend around you whilst you destroy things.
However, this game won’t be for everyone. If you want something with depth and substance you’ll be disappointed with DOOM. The gameplay stays the same throughout, whilst individual mechanics are added as you play (like boost boots) it stays within the realm of just killing and shooting. The secrets add something different as a bit of puzzle and detective work are needed, but it’s a small break in the carnage. If I were to liken it to a film, this would be the Expendables. It doesn’t have a love story and the hero isn’t lauded by the world for saving it, but I don’t watch the Expendables for the feels and I don’t play DOOM for the underlying message, I play DOOM because shooting demons in the face has never been better.
The multiplayer, in a nutshell, is a fun, fast paced, arena slayer, but I’m not sure how widely it will be played. It’s a tough one because it could go two ways. Initially I thought its very old school in how it plays, the movement style is very Quake and Unreal, fast paced sliding ground movement with some modern mechanics like clamber and boost thrown in. It reminded me of playing Halo Combat Evolved too. There are some elements that have been added in-line with many current shooters; there are hack modules that are short-term player boosts, taunts for when you win or just want to rub it in someone’s face in-game. But, it still had a very classic feel and I’m not sure how current gen gamers will take to it. Then I thought, “actually, it’s a lot of fun” and it’s very different from everything else. People bored of the same tripe rolled out again and again under new skins are likely to find something interesting here. Maybe it will be popular. I sat down to trial it and didn’t move for 5 hours, and that’s the kind of session length I would have thrown down in the days of CoD 4 or Battlefield 3. Now I am definitely not saying this multiplayer is bad, its not, I had fun and so did the friends I played with. One of them said he was going to go and buy it and the other said he’d play the single player but wasn’t so drawn in by the multiplayer. He still said it was fun though. We also discussed the season pass, which seems a touch pricey at £28 for only Multiplayer updates.
So, now I’m back to it being a toughie. It’s fun, but is it fun enough? Well, I don’t know, and only time will tell. At a guess I’d say it will be popular with the older gamer who played Quake, Unreal, etc. but may struggle with current gen competition on the multiplayer circuit. Oh, and one other thing, multiplayer is loaded up as a separate game from the campaign, and takes a while to load. I imagine with time it may start to grate, but it’s a small annoyance overall.
As an overview I recommend this game, the single player alone is worth it. it’s great fun, something that has been lost in the gritty realism of a modern shooter campaign. It’s all about blood and guts, but you know, in a playful “Check it out, I ripped off its arm and beat it with it” kind of way.
In conclusion, and answer to my opening mantra: “Thank you for being good”.
Thanks to Xbox and Bethesda Softworks for supporting TiX
Who’s excited that classic shooter, Doom, is drawing closer to its release date? With the latest multiplayer footage it shows off its classic Doom style and finesse with a few hints of Quake and Unreal Tournament. If you’re one of the lucky few who can take part, you’ll get to dominate everyone in your path inside the fast paced arenas with big guns, more big guns and unique power-ups. These will allow you to turn into a raging demon, run around the arena as this crazed nightmare of a creature and take everyone out in quick succession with your bare hands. Gripping stuff.
Starting March 31st and running through until April 3rd, players that pre-ordered Wolfenstein: The New Order and redeemed their Beta code will gain access to the Multiplayer Closed Beta on Xbox One, PlayStation 4, and PC.
Doom is scheduled for release on the 13th of May 2016 and can be pre-ordered here.
I remember playing DOOM on my very first Windows PC. I used to play it in the dark with surround-sound speakers and scare the pants off myself. It was great. When I learned that id Software and Bethesda were bringing it bang up to date and dragging it kicking and screaming to consoles, I have to admit to letting out a little bit of a whoop.
The time for release is nearly upon us and the developers have now detailed the pre-order bonuses you can get should you take that option from today. Unveiling a Collector’s Edition that is expected to retail at $119.99/£99.99, this version of DOOM will include a fully realised 12″ tall collector’s statue of one of the game’s most iconic demons, the Revenant.
Any pre-order, be it Standard or Collector’s Edition, will also receive the Demon Multiplayer Pack which contains the following kit:
Unique Demon Armour with three skin variations
Six metallic paint colours and three id logo patterns for weapons and armour
Six Hack Modules; one-time consumable items that could give you that edge
DOOM itself is released on the 13th of May this year, and you can get a look at the pre-order Collector’s Revenant statue, below.
Here’s the celebratory Campaign trailer that Bethesda have released today.
This weekend you can play Elder Scrolls Online for free on Xbox One as long as you’re an Xbox Live Gold member, as well as PC.
The event will run from Friday the 12th of December until the morning of Monday the 14th of December.
If you decide to purchase Elder Scrolls Online during this free play weekend you’ll benefit from a massive 60% off the game, and all of your progress made will be carried over. Participating in this event will also grant you the chance to win in a sweepstakes draw for $1 million (USD).
Last, but certainly not least, everyone will be able to purchase crowns, the game’s own currency, through Xbox Live at a discounted rate during the free play weekend:
1,500 crown packs will be 25% off
3,000 crown packs will be 33% off
5,500 crown packs will be 40% off
Now that sounds like a great deal to me.
Be sure to check out the contest page to enter the sweepstakes for that chance to win $1 million.
The wasteland is full of dangers, wonders and mystery. It’s powerfully compelling, practically longing to be explored. Moreover, exploration is profusely rewarding. Every nook and cranny hides ammo, medical supplies, crafting and building resources, wasteland lore, easter eggs, enemies, missions and general adventure. It’s meticulously crafted to look lived-in as well as match aesthetically with every other aspect of the title. It’s truly a delight to roam this nuclear wasteland.
This does, however, make it a daunting experience for the uninitiated. Indeed those who haven’t played previous Bethesda titles of this ilk – Elder Scrolls and Fallout – are in for an open world brimming with life; a fully functioning ecosystem that brings with it a common set of rules and limitations fit for a world where mosquitoes have mutated to the size of eagles, and it’s considered completely logical to eat canned good hundreds of years past their sell by date. Welcome to Fallout 4.
200 years after a devastating nuclear war you emerge from vault 111 and into a vast, decimated wasteland. Your home is in ruins, as are the majority of the structures littered around the Boston area. Plant life is largely dead, water sources are irradiated and the local wildlife is horribly mutated. The surface dwelling human population is now scattered amongst small, ramshackle settlements with many having turned to crime and forming raiding parties. Meanwhile mutations have taken hold of the less fortunate and desiccated their flesh, where it’s only a matter of time before their mind goes and they turn feral, wondering the wasteland looking to savagely tear apart any passer-by. The nuclear powered, 1950s style pre-war technology offers minimal computing power and robot assistance in its dilapidated form, and society reverts back to a more selfish, insular time; a new Wild West where slavery, raiding and self-preservation are rife and the vestige of community, selflessness and decency barely hangs on. It’s an ideal environment for adventure and provides plenty of it.
A main questline is laid before you, a personal quest that embroils you in something much bigger, but the wasteland is abundant with additional tales and side objectives. There’s well over a hundred hours of content waiting for you to uncover, whether that’s joining up with the military faction the Brotherhood of Steel, pickpocketing and stealing your way to wealth to live pretty in Diamond City, or leading the Minutemen and building your own settlements. There’s plenty to keep you busy.
Superbly there’s something interesting to see and do every few steps. Simply walking from one quest marker to another can be tricky due to multiple distractions tempting you towards something else. Uncovering a settlement under attack from super mutants can throw you into a large and difficult battle before embroiling you in a town mystery that puts you miles off track from your original objectives and eats away hours of time. It’s wonderfully entertaining from one moment to the next.
What helps with this is the improved shooting mechanics. Accuracy and recoil have been dialled in, meanwhile, VATs returns and continues the compellingly gruesome task of slow motion framing of your shots with the added element of luck helping to achieve critical hits that cause ridiculously gory explosions of blood to erupt from your enemies as a bullet or laser tears through their head, limbs or centre mass. It simply never gets old, and continues to provide a crucial link to Fallout’s RPG roots with random number generation, as well slow things down to aid with focusing on a fast moving or difficult to see foe.
Meanwhile, the levelling system has been expanded and enhanced to provide you with a wealth of options each time you level up. You can either pick new perks that aids you in specific ways, such as increasing your accuracy with particular weapon types, or you can increase the effectiveness of a perk you already have, or further still you can increase one of your base stats, which in turn will provide you with additional perk option the next time you level up. It’s a vast table of perk with great scope for creating precisely the kind of character you want to pay as. Moreover, thanks to the poster style of the UI it’s very easy to see what options lie before you and map your progress, making levelling simple yet highly effective at shaping your character ready to take on the wasteland.
But Fallout 4 is so much more than just combat and exploration, deep dialogue trees allow for flowing conversations between yourself and NPCs, even to the point where gaining a new companion to join you on your journey is so seamless you don’t even know it’s happening until they trot along behind you. This is much more lifelike version of the wasteland than in previous Fallout titles and the protagonist’s own voice aids with this immersion significantly without compromising your ability to roleplay.
The immersion is further enhanced by superb presentation. The soundtrack is powerful with nostalgic nods to music from previous entries and plenty of new, grander compositions to compliment your need for adventure. Colours are vibrant and the details mostly sharp. Muddy textures do plague clothing and character faces but it all fits together under a unique Fallout aesthetic identity and looks terrific overall. During particularly busy sections the framerate takes a dip but it jumps back up once a few enemies are felled or a few explosions have run their course. It’s a wonderfully stable and attractive package that brings the Fallout experience forwards without losing any of its charm.
The new settlement building experience is introduced early on in your adventure and proves remarkably intuitive once you commit to it. Certain areas of the wasteland can be torn down and rebuilt to your whim, allowing you to create spectacular structures and features with a robust set of building options. Much like every other aspect of Fallout 4 this is another pit that can easily consume tens of hours of your time and is thoroughly enjoyable throughout.
Eventually, however, you will wish to push on with the story and this is perhaps the weakest part of the package. Despite the improved conversational flow and the new location of Boston, the story hits familiar beats from previous titles and never quite becomes the engrossing tale you hope that it might. Of course Fallout titles have never been about that; the emergent storytelling of experiencing the wasteland has always been the more compelling and interesting aspect and Fallout 4’s wasteland is absolutely ideal at providing this experience. It takes the phenomenal achievements of Fallout 3 and enhances it all. Ammo is scarcer and the AI more savvy resulting in a more challenging adventure, with more intense combat and exploration that feeds brilliantly into the survival experience. Moreover, the new dynamic weather makes the wasteland feel more natural and ominous, especial when a nuclear storm rolls through, reducing visibility and deafening you with the sound of thunder. It looks incredible and encourages you to seek cover, least you wander into unseen danger.
Indeed Fallout 4 is a remarkably immersive adventure game. It once again melds first-person shooting with RPG levelling and exploration superbly and allows you to explore a world rich with adventure. Furthermore, the experience it offers is different from one player to the next. Depending on the stats you start with and the perks you pick up as you level, your character is going to excel and struggle with different challenges found in the wasteland. And depending on where you go and the choices you make the overall experience is going to be completely different for each player. That kind of emergent storytelling is a remarkable thing to experience, and the modern Fallout titles provide exceptional game-worlds for this to occur. Fallout 4 is the greatest of these worlds so far.
I’ve not seen a special edition cause as much of a stir as the Fallout 4 Pip-Boy Edition has, at least not for a while anyway. From the limited number available, the special extras for being one of the first 10,000, to what the Pip-Boy Edition actually has in it. There was website crashes, order issues and delivery problems surrounding it. So it almost begs the question. Was it really worth it?
I love that the Pip-Boy came in its own capsule case. It so could easily have been put in a big see through plastic box.
There was just a simple plastic sheaf over the top of it with all the usual back of box gubbins, by the way. Opening the big plastic box you get the steel book edition, a Pip-Boy manual, and of course, the Pip-Boy and stand itself. There’s supposed to be a perk poster as well, but I’ve been too busy with the rest of the stuff to figure out where it is.
I found it a bit of a kerfuffle getting my phone into the holder. But once it was in, it looked pretty sweet. The buttons and dials all move and click, by the way. Obviously, they don’t affect the phone. You need to use the touch screen for that. I still found it a nice extra. They could easily have been static.
Even the manual is great. Half of it actual instructions for how to fit your phone, half in game. Check out the images below.
So, was it worth it? I suppose this will boil down to whether or not you like collecting things. My purchase wasn’t without issue. I spent a good hour on hold when I first pre-ordered due to confusion with my purchase. I watched as my Twitter and Facebook feeds filled with people whose orders had gone wrong. Was it worth it? For me, hell yes. I like my special editions and this one, while it did have its issues, has been worth it to me. It’s a lovely looking bit of kit, box it came in included. I will admit, it can feel a little delicate and I do feel like I might break it if I’m not careful.
I probably won’t be putting my phone back in it or wearing it on my wrist anytime soon, but saying that, I didn’t buy it to wear it. Once I get a space for it, it can sit proudly on my side. Now if you’ll excuse me, I’ve got a town to build and a Wasteland to explore.
Today Bethesda released a new trailer revealing the first details for The Elder Scrolls Online: Tamriel Unlimited’s next upcoming DLC game pack, Orsinium.
Orsinium, the ancestral home of the Orcs, is being rebuilt deep in the Wrothgar Mountains, and King Kurog has sent out a call across Tamriel for intrepid adventurers to assist in its rebirth. The latest DLC game pack for The Elder Scrolls Online: Tamriel Unlimited takes you to the mountains of Wrothgar, and to the Orc capital itself, to unravel plots and counter-plots, and encounter all-new enemies and allies. Orsinium, ESOTU’s largest game pack to date, features a colossal new zone to explore, new quests and mysteries, a new single-player arena, new public dungeons, and much more.
A new solo arena challenge, The Maelstrom Arena, features nine combat rings and two different difficulty levels. Test your might against the fiercest enemies imaginable as you, and you alone, fight for your life and if victorious, are granted generous rewards.
Old Orsinium and Rkindaleft, Orsinium’s sprawling public dungeons, feature all new-challenges for both solo and group play.
Enjoy powerful new gear, unique crafting styles and other rewards inspired by the history and denizens of Wrothgar.
With well over 20 hours of content, Orsinium and will launch on PC/Mac on November 2nd, Xbox One on November 17th, and on November 18th for PlayStation 4. Orsinium is included with an active ESO Plus membership or will be available for 3,000 crowns via the ESOTU Crown Store.
Anybody excited for Fallout 4? With only 2 months to go, and details of additional special steelbook editions, accessory packs and Season Passes released in the last few weeks you would be surprised if anyone hasn’t yet got Fallout fever. (if you are that way inclined).
Bethesda though, dont think we are sufficiently hyped, so have released the first in a series of SPECIAL trailers to wet our whistles further.
The first trailer can be viewed below, with further trailers to come over the subsequent weeks.