Tag Archives: black ops II

Call of Duty Black Ops 2 – Apocalypse DLC Trailer


Call of Duty Black Ops 2 – Apocalypse DLC trailer. Take a peek at the new maps inbound from August 27th first on Xbox LIVE. 4 new Multiplayer Maps (OK so 2 reimagined) but the mother of all Zombie experiences with Origins that brings back the original cast from the first Black Ops!

Check out the trailer above and hopefully look out for our review of Apocalypse in due course. (Wink Wink Nudge Nudge Activision if you’re reading).

Call of Duty: Black Ops 2 Vengeance DLC Dated July 2

If you’re still tingling with the excitement left over from the thought of playing Call of Duty: Ghosts later this year after the amazing reveal, why not put that pent up FPS-energy into some new Black Ops 2 maps in a few weeks? Activision has confirmed ‘Vengeance’ for the latest round of DLC and Zombies which we reported earlier following a leaked promo poster.

Call of Duty: Black Ops 2 Vengeance, the latest downloadable content pack, comes fully-loaded with four new Multiplayer Maps, including the return of a re-imagined Multiplayer classic, an all-new epic Zombies chapter and a brand-new bonus Zombies weapon – the Ray Gun Mark II – available for use in every Call of Duty: Black Ops 2 Zombies map.

Check out the trailer above.

Black Ops 2 DLC – Vengeance Leaks

black ops 2 vengeance

It has been awhile since the last DLC pack for Call of Duty: Black Ops 2 was released. Following on from the Uprising Map Pack is what looks set to be ‘Vengeance’.

Outed via a german retail poster and put out on Youtube via the video below – ‘Vengeance’ is said to include 4 maps: Cove, Rush, Detour, Uplink and one Zombie playground by the name of Buried. Additionally a bonus weapon is including for the 2nd time since the Revolution Map Pack that was released earlier in the year; the Ray Gun Mark II looks set to be for Zombies only.

Nothing has been made official from Activision, when the word is out we will keep you posted.

Black Ops 2 Update Adds New Game Mode


The latest update for Call of Duty: Black Ops 2 is a go-go and includes a great new Team Deathmatch variant as well as a range of even more improvements and fixes to the multiplayer element.

Taken straight from OXM – the details are as follows:

Featured Improvements

Added a limited time game mode to the Bonus Playlist, the Arms Race Team Deathmatch variant awards players 150 score per kill. Let the Scorestreak wars begin.

Added a post-match Connection Quality survey which will be presented to a sampling of players to assess online gameplay connection quality.

Multiplayer Issues Addressed

Fixed an issue reported by the community where players could get infinite ammo for the Death Machine and War Machine.

Addressed an issue reported by the community where players may not die when getting stuck with a Crossbow Bolt.

Fixed an issue reported by the community where the Hunter Killer drones will float around slowly when they miss a target from a certain angle.

Addressed an issue reported by the community where the frame rate may drop for other players when the host changes their audio settings during a match.

Addressed multiple issues on Magma where players were able to fall or dive-to-prone in certain lava areas and survive.

Players can now enter the crouched position while sprinting with the Riot Shield equipped.

Care packages now appear in blue and orange on the map when Color Blind Assist is enabled.

Resolved an issue where players and turrets could survive the water rush when in certain areas on Hydro.

Resolved a UI issue with Tactical Insertion button prompt placement in Split Screen after a Host Migration.

Resolved an inconsistency with Max Number of Players being displayed incorrectly when backing out of a Public Match search while it is searching.

Addressed an issue with the Respawn Delay counter overlapping with other on-screen graphics in Split Screen.

Addressed an issue with League Teams appearing incorrectly when they view another player’s League Team in the Leaderboards.

Fixed a formatting issue in Leagues Season Final text where the date the player was placed was wrapping incorrectly.

Overkill challenges will now progress if the player is using an alternate select fire mode.

Bots will no longer attempt to capture and destroy the Headquarters from outside of the Alien Set Van or the Castle.

The upper metal plate of a planted Assault Shield now appears in the proper position during a Killcam.

Fix for the Hellstorm Missile not defaulting to the center of the Vertigo map when it flies in.

Equipment, Turrets and Guardians are now destroyed when they are thrown or placed into the lava in some areas on Magma.

Addressed an issue with the Custom and Private Match change team scoreboard not updating in real time when the overlay is on screen.

Addressed a rapid scrolling issue in the Preset Class Menu.

Chopper Hunter Field Specialist challenge updated to Aircraft Hunter with a description that reflects the aircrafts that need to be destroyed to complete the challenge.

Text displayed for “Enemies forfeiting…” increased on Split-Screen to make it more legible.

Fixed an issue with the last player alive defusing the bomb in Search & Destroy not receiving any defuse points.

Resolved an issue with signing in and out while a film in loading in Theater.

The icon to distinguish a Search & Destroy bomb location is now visible to a Codcaster who is spectating the defending team.

Resolved an issue with attempting to sign into a Twitch account with Dual Play enabled.

Fixed an issue in the Combat Record where the images would disappear when scrolling off of and on to the Combat Record.

Fixed an issue in Offline System Link when the host leaves a lobby.

Gameplay Balancing

Reverted global spawn influencer change from previous game update due to undesirable side effects.

Zombies Mob of the Dead Issues Addressed

Addressed an issue reported by the community where players would collide with each other and die while riding the gondola.

Players can now board the plane once it’s been built.

Fixed an issue in Grief Mode where the Wolf head would freeze after round 5.

Addressed various zombie pathing issues throughout the map.

Fixed an issue where character conversations would overlap with each other.

Fixed an issue where players could not unlock the Juggernog machine that was locked down by Brutus.

Addressed several exploits involving zombie pathing and the zombie shield.

Resolved an issue where the game would not end if killed by the Acid Splat.

Fixed an issue where players could get stuck behind the Afterlife doors.

Resolved various pathing issues where zombies would not path to players behind open doors.

Addressed an issue with the electric chairs placing the players underneath the.

Addressed an issue where the prompt to build the plane would disappear while holding the Tomahawk.

Addressed an issue with the wins and loss data not updating in the Grief leaderboards.

$400K Richer Fariko Impact Wins Inaugural Call of Duty Championship

black ops 2 winners fariko impact

Winning their way through three days of intense multiplayer competition against 30 other professional four-player teams, Fariko Impact and EnVyUs met face to face at centre stage for Sunday’s finals matchup to determine who would be crowned World Champions at the Call of Duty Championship, presented by Xbox.

In the end, Fariko Impact, consisting of Damon “Karma” Barlow, Adam “Killa” Sloss, Marcus “MiRx,” and team captain Chris “Parasite” Duarte (pictured above) emerged victorious and cemented their spot as the best Call of Duty: Black Ops II players in the world, taking home $400,000 of the tournament’s $1 Million prize purse. Team EnVyUs took home $200,000, while third place team OpTic Gaming took home $120,000, with the remaining prize purse distributed among the remaining top eight teams.

( Treyarch Studio Head Mark Lamia and Game Design Director David Vonderhaar present team Fariko Impact with their big cheque for $400,000 for winning the Call of Duty Championship.)

Black Ops 2 – Uprising Map Pack Rumour


Last month we brought you the rumour of the Orientation Map Pack image which surfaced for Black Ops 2, and today comes another tasty morsel under the guise of ‘Uprising’ that gives more reasoning to be legit since it was found in the source code of the CallofDuty.com website.

As found by Twitter members @Moriarty1975 and @MrDalekJD through the website source code – something anyone can do by right clicking a page and choosing view source or inspect element. The new Map Pack was described as: “Download the epic Call of Duty: Black Ops II Uprising Theme, featuring Studio, Vertigo and the Mob of the Dead, Treyarch’s most terrifying Zombies experience to date,” reads the description.

The Call of Duty Wikia noted that “Vertigo” was the name of a map originally cut from Call of Duty: Modern Warfare 2, while “Mob of the Dead” could potentially be a sequel to the original Black Ops’s Call of the Dead Zombie DLC.

Thanks: Wikia

Black Ops 2 Update – Full Notes On Another Fix


…aaaannnd the latest update for Call of Duty: Black Ops 2 is all go, go, go and covers a host of new fixes and improvements as detailed below. We copied and pasted the information from OXM who saved us the hassle of reading the Call of Duty blog and then having to input it all here…

Here’s what’s going down with the latest patch 12/03/2013 set to include the micro-transaction dlc processes

Feature Improvements

The CODcast control panel can now optionally show the overhead map in the player list in games with 10 players or less.

Added the ability to view past seasons for all the leagues a team has been a part of in League History.

Background Downloading has been enabled on XBOX 360.

Multiplayer Issues Addressed

Resolved an issue where players were receiving an error message when trying to join a System Link or LAN Party lobby without internet connection.

Resolved Select Fire reverting back to default settings after a round transition.

Fixed a potential exploit using the Trophy System.

Addressed an issue with the Collector’s Edition camo un-equipping from weapons.

Addressed an issue with the Peacekeeper not appearing for players that join into a match that is already in progress.

Resolved an issue on Drone where the automatic doors at the weapon plant would trigger/destroy Lethal Equipment.

Addressed an issue with the highlight for the Dual Band Scope on players equipped with certain weapons.

Fixed an issue with the planted bomb disappearing at the “B” site on Hydro when the water floods.

Addressed an issue with the VTOL Warship not destroying if hit when exiting the map.

Players will now be able to complete the Shredder Scorestreak challenge using a Death Machine from a care package.

The Stealth Chopper no longer counts towards completion of the Chopper Hunter challenge.

Resolved an issue where planted Riot Shields were not getting destroyed by the gondolas in Downhill.

Resolved an issue with C4 and Bouncing Betty’s killing players on contact.

Fixed an issue where the Combat Axe would sometime destroy the Guardian.

Addressed a missing image issue with the Medals section of the Combat Record for new players.

Players with Hard Wired equipped will no longer lose their Care Package if throwing it while an enemy EMP Scorestreak is active.

Fixed an issue with bomb plants being automatically aborted while a Care Package or Hunter Killer Drone is equipped.

Hosts can now kick players in Custom Game lobbies.

Hint text for the Camera toggle in the Live Stream menu updated to include support for the XBOX 360 Kinect sensor.

Videos being rendered in the Theater will no longer be automatically canceled when the controller disconnects.

The CODcast UI is now displaying the flag for the Flag Carrier in the Objective column.

Addressed a button mapping issue in the Emblem Options menu.

Resolved an issue with the red crosshair appearing in the Target Finder when targeting an enemy equipped with Cold Blooded.

Fixed an issue with the stats tracking for the Executioner’s Accuracy in the Combat Record.

Fixed an issue where the Friends List showed a joinable/green arrow icon for players who were not playing Call of Duty: Black Ops 2.

Resolved an issue where the turret in the northern building on Turbine would become unusable.

Addressed an issue with the Lightning Strike Scorestreak if the player had the tablet out during a host migration.

Fixed an issue with some weapons having invisible magazines from 3rd person animations during an automatic reload.

Resolved an issue on XBOX 360 with backing out of a Guest Account sign-in.

Addressed an issue where the game would sometimes crash after repeated host migrations.

Fixed knife lunge launching players on the Express map.

Fixed an issue where the player could get an empty War Machine or Death Machine when switching classes at the start of the match.

Addressed a loss of functionality for the player and guest when switching between Multiplayer and Zombies and having the guest switch back to Multiplayer.

Match clocks in Multi-Team and Free-for-All games modes no longer continue to tick down in Theater when a CODcast game is paused.

Resolved an issue where planting a Claymore in front of a crouched player with a Riot Shield would cause the Claymore to fly across the map.

Resolved a couple of overlapping UI issues when CODcasting.

Players can now turn the Voice Icon On/Off when CODcasting a match in Theater.

Gameplay Balancing

Spawn System Improvements:

Reduced the weight of positive team spawn influencers on owned Domination flags. This reduces cases in Domination where players may spawn near their team but also near danger.

Added more spawn points to Hijacked for Demolition and Kill Confirmed, which improves the spawn-picking algorithm on that map in those game modes.

Adjusted spawn influencers on Standoff for improved spawn-picking algorithms in all game modes.


MSMC: Recoil has been increased.

MSMC: Hip fire accuracy has been slightly reduced.

PDW57: Recoil has been increased.

PDW57: Hip fire accuracy has been slightly reduced.


KAP-40: Dual wield damage reduced.

KAP-40: Dual wield hip fire accuracy has been reduced.


MMS: Cold blooded now renders enemies almost completely invisible to MMS.


QBB-LSW: Medium range damage increased.

HAMR: Medium range damage increased.

Assault Rifles:

FAL OSW + Select Fire: Damage reduced when firing full auto.

SMR + Select Fire: Damage reduced when firing full auto.

Type 25: Move speed increased.

Type 25: Medium range damage increased.

SCAR: Long range damage increased.

SWAT-556: Long range damage increased.


M1216: Medium range damage increased.

Sniper Rifles:

Ballista + Iron Sight: Idle sway reduced.

Zombies Issues Addressed

Resolved several issues with exploitable areas in the Die Rise

Resolved several exploits in Green Run

Resolved network/connectivity issues that could occur in the frontend and lobbies.

Activision Announces Call of Duty: Elite Services Free for Black Ops 2

Activision has finally detailed Call of Duty: Elite for Black Ops II. With the launch of Call of Duty: Black Ops II less than 40 days away, it has been announced today that all of the Call of Duty Elite service features will be free when the game hits worldwide on 13th November. Continue reading Activision Announces Call of Duty: Elite Services Free for Black Ops 2

Call of Duty: Black Ops 2 – Season Pass Outed

Details surrounding the Call of Duty Elite 2.0 service has been pretty slim so far and gamer’s are still bemused as to why an Elite subscription hasn’t been included in the Hardened or Care Package Editions of Black Ops 2 – but today a Season Pass has been outed via the Call of Duty official website, before it was then swiftly removed. Continue reading Call of Duty: Black Ops 2 – Season Pass Outed