Tag Archives: Black Ops III

Black Ops III gets patched

Patch 1.03 is now out there in the wild. Notes were posted up on the game’s official forum and detail the following tweaks, which feature quite the focus on multiplayer, with Nuk3town also receiving quite a few tweaks. I;m happy to finally see the Zombie lobby issue addressed and fixed!

MULTIPLAYER

General

  • Leaderboards enabled in the Barracks.
  • Players are now awarded Cryptokeys in Arena and Public matches, after playing consecutive matches in the same playlist.
  • Team balancing in Arena and Public Matches has been improved to more consistently maintain even teams.
  • Fixed a UI error when entering Prestige in the Multiplayer Frontend menus.
  • Addressed a UI error in Fileshare when selecting an empty tab.
  • Addressed an issue where hosts were able to leave as soon as the game began.
  • Fixed an issue where white boxes were appearing for Custom Classes in Create-A-Class.

General Gameplay

  • Addressed a case where Scorestreak kills were counting toward Specialist kills for Challenge completion.
  • Fixed an issue where Players could have attachments which should be locked after prestiging weapons.
  • Players are now prevented from spawning at the same spawn point when there are high Player counts in Free-For-All and Gun Game.
  • Addressed a case where Players were able to spawn in after the match time expired.
  • Search & Destroy kill elimination has been changed from 250 XP to 500 XP.
  • The Cerebus Scorestreak can no longer be destroyed by a friendly teammate’s Power Core Scorestreak.
  • The Mothership Scorestreak will no longer count toward the “Hard Counter” challenge.
  • Fixed an issue where Players were randomly receiving online error messages while in matches or in menus.

Specialists

General

  • Specialist Weapons and Abilities now charge at a reduced rate over time in Objective modes.
  • Corrected text descriptions for Specialist weapon multi-kills which unlock Specialist Epic.

Outrider

  • Vision Pulse ability recharge speed has been slightly reduced.

Nomad

  • Fixed an issue with the unlock requirements for the 9th helmet.
  • Rejack ability recharge speed has been slightly increased.
  • H.I.V.E. trigger radius slightly reduced.

Reaper

  • Scythe has had its ammo reduced from 200 to 160.

Firebreak

  • Heat Wave ability recharge speed has been slightly increased.

Weapons

General

  • Longshot distance settings updated for each weapon class.
  • Fixed an issue where some damage from shotguns was getting reduced when the Long Barrel attachment was equipped.
  • Fixed Launchers not earning weapon XP for destroying vehicles.
  • Quickdraw ADS speed bonus for LMG’s slightly reduced.

Submachine Guns

VMP

  • ADS time slightly increased to match other SMG’s.
  • Hip fire spread slightly increased to match other SMG’s.

Pharo

  • Close damage range slightly reduced.

Razorback

  • Damage range increased.

Assault Rifles

KN-44

  • Fixed the ADS view for the ironsights, when a Clan Tag or Kill Counter is attached to the weapon.

XR-2

  • Hip fire spread increased to match other Assault Rifles.
  • Minor tweak to the fire rate.

HVK-30

  • Increased ability to control recoil.

ICR-1

  • Fixed an animation issue when the weapon had the Varix 3 Optic and Suppressor attached.

M8A7

  • Fire rate increased.
  • Fixed an issue with the ironsights when the Kill Counter was attached.

Shotguns

KRM-262

  • Increased lethal range.

Haymaker 12

  • Fire rate and damage range slightly reduced.

Argus

  • ADS time increased.
  • Close range damage increased.

Light Machine Guns

BRMADS

  • speed slightly reduced.

Dingo

  • Increased ability to control recoil

Gorgon

  • Clip size reduced from 50 to 40.
  • ADS time has been slowed down.
  • No longer deals extra damage to vehicles without FMJ.
  • Increased recoil.
  • Increased hip-fire spread.

48 Dredge

  • Fixed magazine count on Extended Mag.  This was previously ending on 1 bullet, then playing a 6-round burst audio when the last bullet was fired.
  • Slightly increased the ADS time.

Pistols

L-CAR 9

  • Close damage range slightly reduced.

Equipment

Thermite

  • Damage rate reduced.  Now takes longer to be killed by Thermite.

Arena

  • Players now prevented from joining a post-match lobby.
  • All banned items are now correctly being restricted while in-game.

Challenges

  • Addressed issues with Hard Counter, Actionable Intel, Ante Up, Fast Earner, Bypassed Security, Hard Counter, Destroyer, Defender, Assault, Steady Aim, and
  • Focused Challenges.  These should now unlock and track progress correctly.

Medals

  • Medals will all display in their respective sorted category in the Medals section of the Barracks.
  • Fixed issues for the Tag and Bag, Surprise Attack, GI Unit Kill, and Silent Killer Medals not populating in the Barracks.
  • Fixed issues with the You’re Done and Shut Down medals.  These will now be awarded correctly.
  • The extraneous Secure Point Medal displayed in the Medals section has been removed.

Maps

Exodus

  • Fixed an exploit where Players were able to mantle into an unintended area of one of the buildings.

Fringe

  • Fixed an issue where Players were able to mantle into an unplayable space in Fringe.

Nuk3town

  • Addressed an exploit spot involving a wall of one of the buildings.
  • Improved Cerebus Scorestreak’s pathing on the 2nd floor of the houses.
  • Addressed an issue where Players were able to stand outside of the map boundaries.
  • Players are no longer able to shoot through a wall on the 2nd floor of one of the buildings.
  • Fixed an exploit where users were able to stand on a ledge under one of the 2nd floor windows.
  • Players can no longer wedge themselves in between a tower and one of the high walls.
  • Fixed an issue with dead player models outside the white fenced area.
  • The Safeguard robot will no longer get stuck outside the North Garage, when attempting to path toward the North Goal.
  • Fixed 2 exploits where the player could see into the spawns, as well as shoot players through glass.
  • Fixed an issue with max number of bots during Free-For-All or Team Deathmatch.

ZOMBIES

  • Addressed exploits in the Shadows of Evil and The Giant maps.
  • Fixed a matchmaking issue where players were able to enter lobbies when they were already full.
  • Addressed various areas where zombies would not path to players.
  • Players will now be rewarded with a Dark Ops calling card when they Prestige.

CAMPAIGN

  • Player can now equip custom Paintjobs in the Armory in the Campaign Safehouses.
  • Players can now use the Weapon Builder to access Gunsmith and Paintshop in the Campaign Safehouses.
  • Addressed stability issues.

Black Ops III Zombies: Shadows of Evil announced

Featuring some of Hollywood’s big hitters, Jeff Godblum, Heather Graham, Neal McDonough, and Ron Perlman, Shadows of Evil is a brand new survival horror co-op experience coming with Black Ops III.

Tasked with uncovering the secrets and challenges presented by a shadowy figure, it is up to you to find the path to redemption.

Set in a massive 1940s, film noir-inspired world, Secrets of Evil is the deepest Call of Duty: Black Ops Zombies experience to date.

Call of Duty: Black Ops III is set to launch on November 6, 2015, for Xbox One, Xbox 360, Playstation 4, Playstation 3, and PC.

New Black Ops III trailer released

With just over a month to go until Treyarch release their latest iteration in the incredibly popular Call of Duty: Black Ops series, a new trailer has emerged.

Black Ops III takes players through a dark and gritty story, featuring a new breed of Black Ops soldier, where the lines between military technology and humanity have been blurred. It is up to you to find your missing brothers, whilst navigating through the hot spots of a new Cold War.

Call of Duty: Black Ops III will release on Xbox One, Xbox 360, Playstation 4, Playstation 3, and PC on November 6.

Call of Duty: Black Ops 3 beta thoughts

A Beta is a great way to test the balancing, stability and overall functionality of a new multiplayer title, and Activision and Treyarch are no strangers to this process for the Call of Duty franchise, so it’s not unsurprising that the Beta build of the latest Call of Duty, Black Ops 3, is largely stable and feature complete, with only a few minor issues for the developers to iron out before November. But how does it play? Well we jumped right in to find out the answer to that very question.

Black-Ops-3_MP_Ruin_Prophet_-Evac_WM

Series fans will be delighted to hear it plays precisely how you’d expect a Call of Duty title to play. Despite the changes to the formula in this latest iteration, the core concepts of fast paced, quick kills, loadout focused action in an intimate arena, are all still very much intact. It feels, sounds and plays like the Call of Duty we’ve all come to know, with the new and tweaked additions only enhancing that embedded identity.

Specialists have been added to the experience, forcing you to choose one of nine that will then dictate your look and special abilities on the battlefield. Each Specialist has their own special weapon and ability, both of which you can unlock as you progress and then unleash on your foes in a match once you ability gauge is full. These take the form of a bow with explosive arrows, a spike that detonates and kills everyone around you, or kinetic armour, as well as many more. However, in our experience the gauge typically only fills up once per match, and as powerful as the abilities and weapons can be, they still require a skilled hand to use them effectively, therefore not unbalancing the fight. It’s a very different approach to previous Call of Duty titles, giving your online persona some much-needed characterisation as well as dipping its toe in the class-based systems so popular elsewhere.

Black-Ops-3_MP_Combine_WM

Additionally you can now use a boost jump, wall running and floor sliding, ala Titanfall, to traverse the map, however, they are limited, so don’t expect to pull off any gravity defying manoeuvres, instead it adds a much-needed sense of fluidity to overall movement as well as an increase in the speed players can get to points of elevation, eliminating the stair camping issues that cropped up in previous titles. As such an extra emphasis has been put on elevation, so whilst the maps remain small, the extra height provides new and more interesting options for navigating them and achieving glorious kills.

Otherwise Black Ops 3’s multiplayer offering feels very much inline with previous Treyarch iterations, the most important factor is still the weapon loadouts you choose and unlocking deadly kill streaks, alongside a good-looking, crisp battlefield with terrific lighting and a brighter colour pallet. The maps on offer in the Beta did, however, feel very samey, all largely taking place outside in lush green environments. However, they did show great versatility for the numerous game modes on offer. Domination in particular felt remarkable well-balanced for map size and navigation options, putting the pressure on defending teams and providing assaulting teams with a slight advantage, making the to-and-fro frequent, intense and exciting.

Indeed, there’s a lot on offer with Black Ops 3’s multiplayer, with a wide collection of modes to suit everyone’s play style. Moreover, Treyarch have maintained the Call of Duty identity while enhancing it in key areas. As such it’s likely to keep its current user-base happy and pull a few wandering veterans back that haven’t gelled with the larger, more open battlefields the genre is flirting with elsewhere. Here’s hoping map variety improves for release, but all in all things seem to be shaping up well for the third Black Ops title.

Titanfall movement comes to Call of Duty Black Ops 3

Treyarch have certainly flaunted their new movement system in Call of Duty Black Ops 3, and now they have released a tutorial video that shows off the system in more detail.

As good as it looks, I can’t help but think that I’m seeing Titanfall in COD clothing. All the moves, mantles and wall runs look a little too familiar, which is fine, I’ve racked up hundreds of hours on Titanfall so watch out ha ha!

Interested in Black Ops III? You beta check this out!

cod Black Ops 3

Call of Duty Black Ops III’s beta will launch for Xbox One on August 26 – one week later than PS4.  The beta will include three maps that have all been developed with Treyarch’s new momentum-based chained-movement system firmly at their core:

  • Hunted
  • Combine
  • Evac

And fan favourite modes return for the beta, so don’t expect any surprises:

  • Team Deathmatch
  • Domination
  • Demolition
  • Kill Confirmed
  • Hardpoint
  • Capture the Flag
  • Search & Destroy

The beta will also introduce Black Ops’ new class system – Specialists – which sounds a little similar to how Ubisoft are handling their classes in Rainbow Six Siege. There’s eight to choose from, each can be ranked up and comes with their own weapon preference and ability sets.

Finally, players will also get to experience the new Weapon Paintshop – an evolution of the Emblem Editor – customise the look of your weapon fully with 64 editable layers, I wonder how long it will be before we see a full penis graphic wrapped gun!

Black Ops III beta date announced for Xbox One

Activision have announced that the multiplayer beta for Black Ops III will arrive on the Xbox One and PC on August 26, and will be available until August 30.

To gain access to the beta, you will need to preorder Black Ops III from your retailer of choice, and redeem your beta token on the Black Ops III beta website.

Black Ops III will launch on Xbox One, Playstation 4, and PC on November 6.

Support Call of Duty Endowment and you might become a Call of Duty zombie

The Call of Duty Endowment initiative has launched an Omaze campaign with the support of Treyarch, offering a variety of Call of Duty Black Ops III rewards and a shot at the main prize – a trip to Treyarch’s studio to be zombified and appear in a future piece of zombie DLC for Black Ops III, you’ll even get a tour of the studio and have lunch with Mark Lamia, Studio Head at Treyarch.

Check out this awesome promo video from the man himself:

Each reward has a limited amount to be claimed, a bit like Kickstarter tiers, and includes a number of entries into the zombie draw, which closes on August 31, 2015 at 11:59pm PST.

Tiers start as low as $10 and go up to $50,000. Rewards include exclusive t-shirts, signed Call of Duty props and memorabilia, and a “walk-on” role in a Call of Duty live action trailer!

Check out their campaign page now for a chance to become a Call of Duty zombie, support veterans finding work outside of the forces, and of course, nab yourself a sweet bit of swag in the process.

Chill out with the Black Ops 3 Juggernog Edition

Get your beverages on ice with the Juggernog fridge Edition – the centrepiece to Black Ops 3’s OTT Collector’s Edition.

Jug Edition

In the past we’ve seen Night vision goggles and drones, but now there’s something that we might be able to use on a daily basis (I’m looking at you Neale – not that you need any encouragement) a full size beer fridge, well I say beer, it can store 12 330ml (12oz) cans – coke-sized cans.

The news comes from a New Zealand site who have the edition up for $289.99, with the contents including:

  • Fully functional mini fridge with lights and audio from the game
  • Perk-a-cola coasters and tin
  • Season Pass
  • Steelbook
  • Concept Art cards
  • The Giant zombies map
  • Three personalisation packs
  • Game Soundtrack

Kind of cool, right? I guess the real question is, is this legit? Well, Treyarch did tweet linking to the below Instagram post, which does look about the right size of a mini fridge!

View this post on Instagram

Tomorrow, it will all make sense. #Zombies

A post shared by Treyarch (@treyarch) on

Call of Duty: Black Ops III co-op video

Activision released the following video showcasing both the co-op campaign and Cyber Core tutorial.

Take a deep dive into the Call of Duty: Black Ops 3 cooperative campaign with the Cyber Core tutorial and an extended cut from “Ramses Station”. Call of Duty: Black Ops 3 is a dark, gritty future where a new breed of Black Ops soldier emerges and the lines are blurred between our own humanity and the cutting-edge military technology that define the future of combat.

Designed for four-player online co-op or solo play, players will encounter epic cinematic moments and open-area gameplay, allowing players to approach the game with a different strategy each time they play. And now your campaign character is completely customisable: from weapons and loadouts, to abilities and outfits, all with full progression systems and a personalised armoury to show off accomplishments.

Call of Duty: Black Ops III is released on Friday November 6th for PC, Xbox 360 and Xbox One.