Tag Archives: Blue Estate

Blue Estate review

There are only two reasons I use Kinect on the Xbox One at the moment, voice commands which work perfectly and Fantasia: Music Evolved which is just brilliant. Without those it’s a bit redundant. I hoped that Blue Estate, developed by HeSaw, would give my Kinect a new lease of life and while it didn’t quite give me another reason to use Kinect regularly, it still ended up being a bit of fun.

The first thing you notice about Blue Estate is that it’s a pretty crass game, the title sequence has a scantily clad pole dancer prancing around and frankly the tone of the game doesn’t improve. The game is a rail shooter based on the Eisner Awards-nominated Blue Estate comic books from Viktor Kalvachev. I’ve never read these comics before and I don’t think I’ll bothering after playing this, it’s just not my kind of style or humour.

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You play as self styled “angel of murder” Tony Luciano, he is a bit of an idiot to be honest. He also needs a haircut. He is full of ‘quick wit’ or as I like to call it ’close to the line offensiveness’ no one in the game escapes a put down so at least he is consistent. It’s not all terrible, some of the narration is quite funny and at points reminded me of parts of the Borderlands humour, it just not going to be for everyone – without judging him (too much) Rich really liked it!

While the story and narrative is pretty forgettable, the visuals aren’t. The cartoon art at the start of each menu is gorgeous and each of the seven levels look brilliant too. Water effects are great, the character models are varied and they’re also a treat on the eye.

You can play using the Kinect sensor or by using a controller, but it’s much easier to play using Kinect – there isn’t much to remember either, using your right hand as the ‘gun’ you aim around the screen at the enemies and the game does the rest for you. You don’t have to be completely accurate, if you are fairly close to the head area you’ll get a headshot. To reload, you just drop your hand. The left hand is used for gestures, this can be opening doors, collecting health or lashing out at opponents who get too close. I mentioned earlier that Tony needs his hair cut, and I meant it, at really annoying times his hair covers the screen and needs brushing out of the way, funnily enough it always happens when there are four or 5 opponents on screen. You can duck into cover but it doesn’t work too well, despite getting into cover the game kept forcing me back even though I hadn’t moved. If you have to play with the controller you are likely to enjoy the game a whole lot less, it’s just too fiddly and you constantly feel like you are too slow to react to your opponents – this game is built solely for Kinect!

For the most part your opponents are just goons that you can easily take down, but there are some tougher opponents that require more bullets to take them down. Some enemies throw grenades or have more powerful weapons and the boss levels can take a while to beat. They aren’t very interesting either, you’d shoot at the boss a bit, they run off in a direction and you shoot again, you repeat this cycle until they are defeated. At the end of each level you are given a rank based on different criteria such as biggest combo, number of head shots etc but the more you practice (and the more patience you have) you’ll end up with an S rank eventually, whether you’ll play the game long enough to keep trying is another matter.

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As you complete each level the arcade version unlocks, giving you the opportunity to play some quite entertaining game modes. My favourite is ‘Kill to Survive’, a mode where you have to… well, kill to survive. There is no health gauge so you need to keep killing opponents before death becomes you, it’s quite frantic and I found myself saying “one more go!” more often than I thought I would. There are also modes where you can take advantage of Slow-Motion action to beat the clock and a mode similar to the Gun Game from Call of Duty. There are different difficulty levels if you want more of a challenge and online leaderboards to compare yourself to your online pals.

I’ve wrestled with scoring Blue Estate, parts of it I really like but there are just as many parts that I really disliked. If you don’t own Kinect I would definitely avoid it as it’s just too fiddly with a controller but if you do and you can get over the dubious dialogue it isn’t too bad a game although you may find your time being better spent elsewhere.

Thanks to Xbox & HeSaw for supplying TiX with a download code

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Blue Estate Xbox One exclusive Arcade Mode revealed

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With the release of Viktor Kalvachev’s Blue Estate on Xbox One, just around the corner, developer HESAW have revealed that the sparkly new Xbox One version will have an exclusive new Arcade Mode available to be unlocked in-game.

To unlock this exclusive, simply finish the classic story mode and Arcade Mode can then be accessed from the main menu.

Arcade Mode will take place across 7 exclusive new levels, where the player has to beat a new set of challenges, with new, devious gameplay rules. Single player, with 3 difficulty levels, the key features of Arcade Mode will be:

  • ‘Kill to survive’ – Kill enemies at regular intervals to stay alive. There will be no health guage, instead, a timer is displayed at the bottom of the screen. Kill an enemy before the timer reaches zero to reset this. Don’t let it get to zero of it’s game over.
  • ‘Acquiring New Weapons’ – You start the level with a basic handgun. Here a counter indicates how many enemies you’ll need to kill in order to get a new, more powerful weapon. Each time you are shot, however, the counter is reset. When you’ve managed to grab a new weapon, this cannot be lost.
  • ‘Using the Slow-Motion’ – A slow-mo guage fills up whenever you perform a headshot kill. When the guage is full you can trigger a slo-mo phase at any time. Use this to stop the timer from running out!
  • ‘Fast Forward’ – Your skill and speed are rewarded with a fast forward feature. This sounds good until you learn that it triggers when all on-screen enemies have been killed, the camera speeds up until the next wave of bad guys is triggered. Each second of fast forward will earn you bonus points however.

Arcade Mode will feature a new scoring system and dedicated online leaderboards:

  • Bodyshot kills earn you 1,000 points, headshot and the painful sounding nutshot kills, 2,000 points each.
  • Slow-mo kill points are multiplied x3 for each enemy bumped off.
  • Fast forward seconds each earn you 5,000 points.
  • Each new weapon acquired will also earn you 50,000 points.
  • In Abnormal difficulty all points earned are multiplied x2, in Crazytrain difficulty, they are multiplied x3.
  • Killing all of the enemies in a level earns you a 100,000 point killing spree bonus at the end of each level.

With global ranking on the leaderboard, the highest level being ‘S’, don’t you want to be top of those boards?

The teaser trailer is below and the game is released on February 18th. Are you prepared to delve into the world of Blue Estate?

Blue Estate rolling into Xbox One soon

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Back in April last year, we brought you news of a Kinect game for the Xbox One based on Viktor Kalachev’s Blue Estate. Well, it’s ID@Xbox announcement day by the looks of it and Blue Estate hasn’t been left forgotten on the driveway.

Developer, Hesaw have confirmed that the game, based on Kalachev’s comic books of the same name, will release on the 18th of February.

Get yourself immersed in the world of the Los Angeles mafia, fully loaded with original humour, gameplay and fun. Play as Tony Luciano, the homicidal maniac son of Don Luciano, and Clarence, an ex-navy Seal who has been hired to clean up Tony’s mess. Utilise the motion controls of your Kinect, if you have one gathering dust under the TV, rescue your girlfriend, dancer Cherry Popz, and wage war on the Sik Gang.

Xbox Live Gold member? Hesaw have confirmed that you’ll get 20% off the regular price if you are. It’s all good in the hood.

Hesaw have released a lovely new trailer to whet your appetite, and here it is.

Blue Estate – Kinect Game Announced For Xbox One

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HESAW and  Focus Home Interactive are proud to present  Blue Estate, the darkly funny rail shooter based on the  Eisner Award-nominated Blue Estate comic books from Viktor Kalvachev. Designed from the ground up to exploit the unprecedented accuracy and precision of  Kinect for  Xbox One.

In Blue Estate, the players will play as Tony Luciano, the homicidal maniac son of LA’s crime boss Don Luciano, and Clarence, a broke ex-navy seal who has been hired to clean up Tony’s mess. While Tony wages war with the Sik gang in an attempt to get back his kidnapped “Helen of Troy”, Clarence has to try to end that war against increasing odds.

While experiencing the smoothness of motion control in a rail shooter, using the unique motion sensor capabilities of the PlayStation®4 and Xbox One®, the player will enter a fight for his life against the most absurd and dangerous enemies, such as scar covered champions that fight-to-the-death, Tony’s own hair and Chihuahuas that are too happy to see you. Players are given a series of primary and secondary weapons to help make their way through the hilariously perilous missions which will come in handy defeating the bosses who’ll try to end your game and your life. But sometimes firepower isn’t enough, so think before shooting and use cover to prepare your strategy, reload often, and try not to get turned into grated cheese.

A killing spree is always better when shared, and that’s why Blue Estate offers the opportunity for a second player to join the fun, through a cooperative mode where every headshot counts to show who’s the best trigger in da house!