Bungie took our hands once again and led us through the final of three live walkthroughs showcasing some of the changes that are coming in the Destiny April 12 update. Over the past two weeks we have already seen many changes in the form of updated gear and light levels and also changes to some of the classes, so the big question was what was left.
The stream started with the Crucible and how they have changed the way revive works. After the release, you are now going to need to get up close and personal to successfully revive your teammates and there is no more sprinting in for the quick rescue, revive now takes longer and when you are revived you are not as strong. The idea behind this is to make revive a strategic choice in a battle and make players think and plan a bit more who and when other players can be rescued.
That’s not the only change in Crucible, one of the biggest is to Special and Heavy ammo. Special ammo will now spawn 3 mins into the game and then 2 mins after that and those who like their Heavy ammo, well this will appear 5 mins in and that’s it. So if you miss it there is no second chances anymore. It’s not all bad though and Bungie have announced that there will be better rewards coming to Crucible, Trials of Osiris and Iron Banner players in the form of legendary drops and treasure boxes that will help you reach that magical 335 Light level.
The next major topic covered was the Bungie Arsenal. There has been a lot of discussion in the past over which weapons are overpowered, under utilised etc. and to address this there have put a few tweaks in place.
Auto Rifles – The High Rate of Fire (HROF) guns base damage has been reduced, whereas the LROF has been increased slightly and the Low Rate of Fire (LROF) guns base damage has been increased a little bit.
Pulse Rifles – The Low Rate of Fire (LROF) guns base damage has been increased a little bit.
Hand Cannons – The amount of Ammo you can now carry for these guns has been increased.
Fusion Rifles – Blanket stability increase, so we have less kick back and more accuracy.
Sniper Rifles – Zoom distance on small scopes has been pushed out slightly to try and make close range snapshots a little harder. Also a 2 frame time extension has been added to the scope view. This has been added to tackle quick scoping with sniper rifles.
Exotics have also been tweaked with a few changes.
Mida Multi Tool – Removal of high caliber rounds so people that get hit with it aren’t kicked back so much.
Suros Regime – The main gun spins up now 4 shots later and Focus Fire brings a range boost.
Hawkmoon – Range has been increased.
Last Word – The Last Word Perk has had its damage reduced slightly.
Thorn – Still staying as a year 1 weapon, minimised dot damage, reduced poison intensity and reduced duration of pulse from 6 to 4.
Icebreaker – Still staying a year 1 weapon, Have reduced handling of the gun, so slow and steady pays off.
Dregs Promise – The projectiles lock and track better.
Telesto – Projectiles adjusted so track better.
1000 Yard Stare – Removed a few bullets from the inventory.
Warlocks was the final topic covered in the update and the presenters took us through each of the three classes and what we can expect in terms of changes to them and how this would affect gameplay. In short the changes are as follows:
Sunslinger – They have lowered the frequency of Flame Shield and Radiance won’t last as long, however Brimstone has received a slight damage boost and Solarwind will be available a lot more than currently.
Stormcaller – Arclight will now drain faster and the PVE aura is stronger.
Voidwalker – This class has been tweaked to enhance its vampiric ability. So by using your abilities at the right time you can constantly keep your super energy and grenades topped up making you a force to be reckoned with.
So there you have it in a nut shell. If you want to review any of our summary’s check out the links at the top of this post or if you want to watch the full stream check out the video below. The update will be available to download on April 12, on Xbox One and Xbox 360.
To continue the celebrations of Bungie Day and to mark this epic anniversary a video has been released dedicated to the games awesome community.
On the games Community News site Bungie said;
While Bungie Day has been a thing for a several years now, today marks the inaugural community celebration in the Destiny era. In fact, it was just about this time last year that many of us were being revived from the rusted wastelands of Old Russia for the very first time. Many more would soon follow, with tales of adventure all their own. As always, it’s those stories that mean the most, so let’s relive a small slice of Destiny’s first year through your eyes.
The video is a true tribute to the games community and has everything you would expect from cosplay to Let’s Play videos. However bungie followed on to say that the video was just a brief glimpse into the year and that:
No one video can capture an entire year of space magic. That is why we’d love for you to share your own favorite moment with us, and with the community.
Fans will get to decide their favourite things about the first year of Destiny and submit it to Bungie in the “Destiny Year One Art Contest“.
All submissions must be in by July 23rd 2015 and will be judged in part by the community itself. To aid with this a new space will be created on the Bungie.net site to allow the community to showcase their creations. The top fifty creations that rise to the top will earn a Blacksmith Shader for their Guardian and the seven entries that earn the most love will each receive a Collector’s Edition of Destiny: The Taken King. You only have two weeks to share your favourite moments and more information about the contest can be found here.
In the meantime sit back, relax and enjoy Bungie’s tribute to its community.
Let us begin Bungie Day with a converstaion with the creators of Destiny.
This posting has a video of Will Wheaton talking with the creators of Destiny, Bungie Co-Founder Jason Jones, Design Director Luke Smith, Senior Environment Artist Jason Sussman and Technical Art Director Ryan Ellis about the Destiny universe and beyond.
Following the announcement of Destiny: The Taken King by Activision at E3, we can now share with everyone the trailer.
Destiny: The Taken King takes players on their next great adventure as Oryx, The Taken King arrives in our solar system, ready to exact revenge for the death of his son Crota. Arm yourself with new abilities, weapons and gear as you prepare to do battle with the Taken hordes and finally Oryx himself!
Destiny: The Taken King launches on September 15th.
With the recent launch of Destiny’s: House of Wolves expansion, many Guardians have now flocked to the new player vs. player mode ‘The Trails of Osiris’, on the promise of great rewards and wonders. The new mode grants players rewards based on how many wins they can rack up before suffering three losses. Once you suffer three losses the trail ends and your ticket can be exchanged for rewards based on which tier you have reached.
However a hidden gem lies in wait for the true elite PVP players. If you manage to rack up the maximum number of wins (nine) without suffering a single loss you’re granted access to the Lighthouse. The Lighthouse is a new social hub for those flawless champions where you can relax with like-minded players and sip cocktails whilst overseeing the carnage you’ve left. (Well that’s what I would do)
In the video below, you can see YouTuber MrJonathannovak1 reach the area with a perfect score, and reap some sweet rewards in the process.
So after lots of hype and build up, House of Wolves finally awakens in Destiny and releases today. Available to download now, House of Wolves is the second expansion in the acclaimed Destiny game and brings you to the call of the Queen of the Awoken to help her hunt down the House of Wolves, Fallen subjects once loyal to the Queen before their violent rebellion. Meet with the Queen’s emissaries at Vestian Outpost in the Reef. Hunt down their Fallen betrayers and earn great rewards.
I’ll be playing the expansion over the next couple of days so will update you on my thoughts and views soon. In the meantime, will you be playing this, and if so let me know your thoughts and opinions?
Recent information has appeared on Reddit supposedly showing leaked screenshots of the new Destiny House of Wolves expansion. The source, Megamanexe4, has a good reputation of posting information and in the past has supplied news on new weaponry and missions within the game before it’s officially announced.
As we can see from the screenshot it clearly shows The Reef as a new social space within the game. There was rumors when the game was in development back in 2013 that such an area would exist giving guardians an alternative to the Tower but when nothing appeared in the final release most people thought it had fallen through the cracks. Even though we don’t know what and how this area will be used, it’s good to see The Reef being used for something apart from a one-off cut scene.
The moon seems to be popular again for quests and we can see a level 30 Nightcrawler quest and a level 28 Belly of the Beast Strike, giving opportunity for guardians to get back into the thick of it again. The Belly of the Beast Strike apparently occurs when “A Fallen Wolfship holding an infamous Walker has touched down in the Ocean of Storms. Breach the Ketch and see to this Walker’s end.” Sounds promising.
As always though this is all speculation and we’re still awaiting Bungies announcement of when The House of Wolves expansion will be officially released. The word on the street at the moment seems to show mid May, but as we know things can change very quickly in a game.
Further to our post earlier in the week more news has come out in the latest Bungie Weekly Update about the next major patch in Destiny. The development team has decided to turn the matchmaking back on for the Weekly Heroic Strikes, but why?
M.E Chung (Design Lead) at Bungie stated ” We wanted the Weekly Heroics to be a challenge that pushed you and your buddies, but what we observed was that these strikes don’t demand the same cooperation of a cohesive pre-made group. The overwhelming community response was such that many players didn’t have the numbers on their friends list to experience the activity on a weekly basis”.
As for the Weekly NightFall and the Raids, they are staying the same for time being. Even though there is high demand for matchmaking to be added Chung replied “higher level missions relied upon pre-arranged groups of communicative players to be successful so there will be no further changes for the moment”.
With the patch still expected to launch before the end of February, March could be a very interesting time for new and old players of Destiny. What do you think?
The final screen from a dashboard trailer for ‘Destiny’ has revealed that the beta, access given by pre-ordering Destiny, will begin in late July for both Xbox One and the Xbox 360. A Gold membership will be required to take part in the beta.