Bungie have revealed Destiny 2: Forsaken, the first major expansion of Destiny 2. It will release worldwide on September 4th.
Following years of strife, what remains of the Reef has fallen to lawlessness. Players will investigate the recent unrest and will explore new regions, awaken new powers, and earn powerful weapons. You’ll get to explore The Dreaming City. which is full of secrets to discover and bosses to defeat, this destination also houses the brand-new raid and is the first space designed from the ground up to support endgame content. There will be plenty of changes and features such as a new weapon slot system, Random Rolls, improvements to the mods system, and numerous other quality-of-life improvements
To find out more about the work that has gone into the game, it’s well worth checking out the reveal video below.
E3 is only a week away and as usual there have been plenty of pre-event leaks – case in point is keyring-gate for Assassins Creed Odyssey, and some developers are releasing their information in planned events ahead of the show.
Bungie are in the latter camp and in a tweet have announced details for their year two plans that will be happening on a livestream event on June 5th. If you’ve delved back in to Destiny 2 recently then don’t miss the event which will be taking place on www.twitch.tv/bungie
It’s fair to say that Bungie have had a rough ride of late, with fan’s criticising both the endgame quality and the first expansion pack “Curse Of Osiris”, especially when they managed to lock some non-expansion pack buyers from the endgame activities. For a long time Bungie were telling the fans that they were listening, but now, according to game director Christopher Barrett, “We’re not just listening, we are doing”.
Following on from the endgame lock-out, Bungie were quick to categorise what the difference is between expansions and seasons, to ensure that base game players would continue to have access to all the base game activities for the games lifespan.
The much criticised Eververse will be changed, with Christopher saying “We recognize that the scales are tipped too far towards Tess at the moment, and Eververse was never intended to be a substitute for end game content and rewards.”
There will also be a major game update on January 30th, with the expansion of the Masterwork system to include armor. The Masterwork Armor provides increased damage reduction while using your Super and you can reroll the armor stat type on Masterwork Armor, and similar to Masterwork weapons, you can upgrade a piece of armor to Masterwork by spending Masterwork Cores and Legendary Shards.
This update will also update Raid rewards to make them more unique and interesting. They will now feature mods with Raid-specific perks, and Bungie are adjusting the rewards to ensure a Raid item drops from each major encounter. The Raid vendor will also directly sell Leviathan and Eater of Worlds armor and weapons for purchase with Raid tokens and Legendary Shards.
They are also adding a new Ghost with Raid-specific perks that has a chance to drop from the Leviathan and Eater of Worlds final encounters.
The February update looks much more substantial with the return of Strike Scoring and a full rework of weapon and armor mods.
Full details of all the changes can be found on the Bungie development update here. Here’s hoping the changes will greatly improve the quality of life of both the game and it’s users.
The Curse of Osiris will contain the biggest Public Event ever. Gate-keepers will be the focal point and once killed, players will be able to pick up keys as a way of progressing through the public event. With this Public Event, there are different islands which allow players to move around the environment, opening up space to other areas that you wouldn’t normally be able to get to when you’re patrolling.
The Lighthouse will make it’s return and players will find significant changes. A new area called The Forge is a Vex weapon wall which shows players’ progression, helping you build various weapons which can be used as end-game weapons. There will also be mysteries players can solve and piece together in the Lighthouse space and Brother Vance will provide new adventures, which will be the cornerstone for players to explore Mercury.
Players can challenge themselves with Heroic Adventures, and modifiers are being added to the Adventures which change it up every time you play. Players’ experiences will be changing with Story Strikes, and in EP1 there will be more Strikes shown as part of the main story which will tell players more about the Campaign.
There is also The Infinite Forest! This is a large Vex simulation constructed to explore infinite possibilities throughout time and is the last place Osiris was last seen. The Infinite Forest offers players a different experience every time, and a great experience whether you’re exploring the past, present or future
Ikora will set players through the forest in order to find demons and unlock the gate.
New ways to explore Mercury – players will experience different versions of Mercury as we move through time, with the Infinite Forest acting as a pathway from the present day into simulated versions of the past, present and future, giving a sense of the unknown, of wonder
Adventures all have different combat races, i.e. – playing one for the Hive or the Fall and players will have a lot of variety. End caps are all hand crafted. Encounters are custom.
Its all excitement here at TiX Towers, with nearly all of the writing staff getting delivery of brand spanking new Xbox One X consoles this week! Some had to wait a bit longer than others but all is now good with the world!
And, the game which we have all been playing loads of this past few months is Destiny 2, so we could hardly contain our excitement today when Bungie have announced what their plans are for the new Xbox console, and the PS4 Pro.
In their normal weekly update “This Week at Bungie” – hosted at www.bungie.net – they announced that “On December 5, along with the launch of Curse of Osiris and Season Two, we’ll be deploying an update to Destiny 2 that will deliver stunning gameplay with high dynamic range (HDR) lighting to these new consoles. You’ll also see adaptive 4K resolution on the PlayStation 4 Pro and 4K on the Xbox One X.”
So, great news for all you Guardians out there – not long to wait until our eyeballs will be melted in Destiny 2!
Here it is, at long last, the Destiny 2 review from TiX! I’d apologise for it taking so long, but for those of you who have ever played Destiny or a game like it, you’ll know it can’t be summed up so quick – not whilst also keeping family and other work in order! We settled on doing something a little different for this review, a round-table of sorts. I’d like to thank Dave, Cat and Ady for being my fireteam on this review.
So, without any more delay, let us transmat right to it!
Did you play Destiny 1, if so, what class did you play and did you continue that character in Destiny 2?
The original Destiny was one of the games that I have put the most hours into, ever. It’s up there with Skyrim and the Fallout games of the world. I didn’t think that would be the case when I started, as like most people after the campaign was completed I was unsure if the endgame content would keep me hooked. Then, as read in my previous article, I discovered the raid and the strikes, and just how much fun the co-op PvE experience was, and I was smitten! I played as a Warlock in Destiny 1, and although I started Destiny 2 as that character to experience the graphical history, I have now rerolled and started as a Titan, as the Striker class looked too good!
Yes, I played lots of D1, over 1000 hours and did pretty much everything except go to the Lighthouse. I have indeed continued on my original character, an Exo Titan, but not sure if I’ll continue on my original Warlock and Hunter yet, as I would like to see the new customisation options
As much as I wanted to like Destiny the first-time round, for various reasons, we just didn’t hit it off. I played loads of the beta with Rich, had a blast and pre-ordered almost immediately.After about a week of playing though I struggled to enjoy it at all, we didn’t have much of a fire team together and to be honest I got pretty bored of it!
I was a Titan then and I’ve stuck with a Titan this time around, it compliments my style of play perfectly so there was little reason for me to change, I may start a second class, but that will all depend on time
I most certainly did, though I dipped out from time-to-time, returning when new waves of content were launched. I played a Warlock, almost exclusively, after trying the Titan and Hunter during the beta phases of Destiny 1. I carried over all three characters and started out with my Warlock once again. I just feel there is something magical about the Warlock class – no, not just the self-resurrection overpowered magic – that I never felt with Titan or Hunter. At least in Destiny 1.
How was the story?
Miles better than the original, which wasn’t difficult. Bungie benefitted from having already told the backstory of the Destiny universe, so they could crack on with a tight, cohesive narrative, with a great villain. I wasn’t convinced with the final boss battle, as I had more difficulty getting past the dogs at the start of that final level! Sometimes I had to stop and just take in the world that was going on around your guardian, especially in the later levels. It introduced the vanguards as well-rounded characters which were a huge improvement!
Destiny 2’s story was excellent… The general experience was much better than Destiny 1, with an easy to follow plot. Including lore within the game was a great touch. I’m interested to see if they can get as much lore into the game as the previous Grimoire system though
I really enjoyed the story, as a big Halo fan I’ve always enjoyed Bungie’s style of storytelling and unlike Destiny, there was more story in the beta than the whole of the last game! There are some fantastic set pieces in the game and I really enjoyed meeting the different characters during my playthrough.
Simply put. Grand. However, this is coming off the back of Destiny 1. The same game which didn’t have time to explain what it didn’t have time to explain – maybe due to the mid-cycle story reboot? As a standalone title, the story of Destiny 2 was above average, with a feeling of a soft reboot. Not so much the universe of Destiny, but the way that the story was going to be delivered to us, the players. No more clamouring around forums, Reddit and the like, looking for answers on who this person is, what the motivation for their actions was. Which, as someone with a little less time on his hands now, is a blessing. However, with the knowledge of knowing I’ll no longer get that random bit of lore from achieving X number of kills, wins or other milestones, I can’t help but feel I have to wait until December for my next fix.
At least there are Cayde’s trinkets to gather from his weekly chests. Right?
How was the Combat/class mechanics? And how did they differ from D1?
No need to fix something that wasn’t broken! The gun mechanics in D1 was one of the best you’ll ever get. I wasn’t sure about the change to weapon classes, with Kinetic, Energy and Power all separate, but once you get used to it then it is fine. I’m not too happy with Sniper moving to Power as there’s never enough ammo for it to make it really usable. I went through most of the campaign without really using the Power weapons so there is definitely a balancing issue to be addressed.
Everything felt a little faster… But overall, the same solid gunplay from D1 is still there… The Titan (I haven’t played the others yet) felt more like the tank it should be. The new Sentinel sub-class is a lot of fun, and I can see myself becoming a Sentinel main in D2.
If there is one thing Bungie almost always get right, it’s their combat mechanics every weapon feels meaty and the supercharge powers all feel unique, giving me the chance to be flexible with my approach.
The combat is refined. Changes to ability types across the board, such as bringing all melee attacks to the same attack point – no more Warlock ranged-melee attacks, as an example. I felt challenged in some areas, and heard/read that others were, too. This felt good, knowing that all classes – at least in PvE – were on an even keel.
The sweeping changes to subclasses, on the other hand, didn’t and still doesn’t feel quite right. Gone are the choices of taking option 3 from line A, mixing it with option 5 from line E. It’s all or nothing from two very split hubs, with each of the two hubs feeling like they are missing the prefix of PvP and PvE. Here is hoping that in future content drops, namely DLC, the freedom of Destiny 1’s talent trees returns in some form.
Did the game feel empty post-campaign? Do you feel there is the content to keep you returning on a regular basis until more content is released?
So, at the time of writing, I have only just finished the campaign and reached level 20, with my Titan at power level 210. Looking at the map there are still quests, strikes, the raid and other activities on the maps that I haven’t even touched yet. And apart from the main campaign, I haven’t even started to explore Titan, Nessus or IO. Empty? I feel more overwhelmed than empty! Just worried about where the time will come from to enable me to put enough hours in!
Initially, I felt there was enough to do, but now I’m hitting the higher Power levels (currently 271) I’m struggling as a solo player. I’ve yet had the time to hit the strike or crucible playlists, however. I do really like the Adventures though and feel that Patrol has had the facelift it needed. As someone who spent 11 days in-game time in Patrol in D1, I’m happy.
I was worried about this at first but in fact, the game really only begins after the campaign in reality. There is just so much to do, which is great for all types of players, casual and hardcore.
Of course, then there is the loot, it’s great, isn’t it? There is something exciting about Legendary items dropping, or picking up engrams, not knowing what you are going to get. I almost obsessed with it now, I’ve spent way too long sorting my shaders for my guardian, he looks pretty badass at the moment.
Whether you are taking part in Public Events, the Crucible, Nightfall’s or Strikes there appears to be something for everyone. I have less time free than the majority of my fireteam, so over time I’ll be swimming in content.
As someone who had ample time to play at release – I had 4 days off – I felt I’d be drowning in content for a good month, as I could only put in a few hours per day after that initial burst. I was wrong. Nearly 3 weeks removed, I haven’t logged in for 2 days to do the daily milestone. Why? Because without the powerful engrams from the weekly activities, I get little to no sense of progression.
Yes, I have the raid to complete, but I am sticking by the TiX clan – for better or worse! Love you guys. So, once all other activities are complete, I sit at a power level – nearly wrote light level – that won’t move upwards until reset. There are no weapon rolls, so I can’t go after a set weapon and hope for an uber roll. No set strikes to run for specific gear, and sadly I haven’t been able to run Trials with the clan yet, due to other commitments.
All this being said, there IS a healthy amount of content for players that just want to play and play and play. It most certainly does not feel empty, just more like I am on a motorway without an offramp in view.
A general overview of your time with Destiny 2.
Loved it! Great campaign, the gun mechanics are as good as D1, and the Titan shield is incredibly fun to use.
So far I’m really enjoying Destiny 2 and can’t wait to get into the true end-game content. I’m looking forward to trying the new raid with my clanmates and to see what else Bungie can bring for D2.
I’m genuinely impressed with Destiny 2 – It’s already on my GOTY list, if I were to have any concerns I’d say it can be quite an overwhelming title at times, as a less experienced Destiny player there is a huge amount to take in with a lot of jargon to deal with, it’s easy to get swept away with the crowd and almost not understanding some of the intricacies of the higher level game. I’ve yet to reach the level that allows me to raid and then to start looking at infusing weapons with one another, I’m constantly having to look at guides and ask my team silly questions.
If you can, take your time with the game, because it’s well worth playing, you will lose all time though!
A brilliant addition to the Destiny franchise. A brand new building block for Bungie to work from, with the edges of known space being their limit. It, however, as an FPS/MMO/Shared World hybrid, has to be looked at as such. The Rise of Iron period of Destiny 1 was such a high point, that the changes in systems – be it core or quality of life – will hamper Destiny 2 for some players, for sure. Though, those who didn’t return for The Taken King, will see such an immense game in comparison to their first year or less of Destiny 1, they’ll be swimming in Vex milk for a good chunk of time.
Any major concerns?
Apart from those bloody Dogs? I have no immediate concerns at all. It appears that the endgame is strong, with loads to do at the moment. My only concern is that the content will become stale and boring over time. Public events seem to be on repeat, at least in the EDZ, so the loot will need to be worth the grind if this is the case.
A major concern for me right now is grind fatigue. I’m already starting to see that settle in, but thankfully I still have other things to keep me busy for the moment. I still have my other two characters to run through the dozen hours of base content.
Nothing I didn’t mention earlier, your honour.
The standout moment of your time with Destiny 2, so far?
The campaign was one of the best FPS shooters I have played, and in recent years its up there with Titanfall 2. I love the fact that the vanguards play more of a role, and they are characters with their own stories now, rather than vendors in the tower. Cayde 6 in particular with his story mission with Failsafe. But the standout for me was the social space reveal at the end of the campaign. A nod also has to go to Tess at the farm who’s line roughly similar to “Do you think an apocalypse is enough to stop Eververse” is a great social commentary on in-app purchases.
Standout moment? Hmm… Just how different and epic the last few missions felt. Without going into spoilers too much, it didn’t feel like “traditional Destiny”, and more like a Halo-injected Destiny, with some incredible set-pieces…
There are some moments towards the end of the campaign that really was fantastic, typical Bungie, so much action mixed in with a fabulous soundtrack, I really didn’t want it to end.
Aside from that, just being able to join up with your mates and do whatever we feel in what is a fascinating world with masses to discover.
Finishing the Rat King quest chain with TiX clan members. No spoilers here, but if you have done it, or when you have, you’ll understand the chest ache from the intense action and drama on service. It’s not easy, is it?
Before we start on the final day of my adventures at EGX, I want to just cover off the final two hours of Day Two. The crowds seemed to dissipate at around 4pm, and all of a sudden the queues were becoming barren. I took this opportunity to jump onto Star Wars Battlefront 2. The booth had 40 screens with a 20 v 20 battle going on. Set on Naboo, it saw a rebel troop ship heading towards the palace which had to be stopped. Four different classes of Stormtroopers were available to pick and when enough points were earned, the option opened up to pick a special character or to take to the skies in a fighter.
It certainly felt like a huge improvement over it’s predecessor but was also very reminiscent of Battlefield 1 albeit with a Star Wars skin. Our match also saw Han Solo facing off against Darth Maul, which you won’t see happen in many places!
Then, as I was about to leave the show I noticed that the queue for Far Cry 5 was non-existent, so I quickly jumped into it! Now, I have never really been a huge Far Cry fan so it’s difficult to compare, but in the 15 minute demo I was shooting bad guys, giving orders to my attack dog and flying a seaplane in order to drop bombs on silos. If the rest of the game is as diverse and interesting as this snippet then it looks like it will be well received. Oh, and the dude implanted in the queue with the scary eyes was a genius move! That’s him in the picture below on the right.
So, onto the final day and I felt like I had already played what I wanted to play, but there were still a few surprises in-store. First up was a quick game of Destiny 2 crucible, just because I was having withdrawal symptoms! A nice free T-Shirt was earned before moving on to South Park: The Fractured But Whole.
In all my years at EGX I don’t think I have played a demo quite like this. I can’t go into too many details but it was set in a Gentleman’s Club and involved dancing and breaking wind in a minigame. It was highly inappropriate but also extremely funny! I hadn’t played a lot of the first game as I am not a huge fan of turn-based combat, but the humour in here may make it something I can overlook.
I then spent the afternoon watching three of the developer sessions in the EGX theatre, first up was Shadow Of War, with Bob Roberts from developer Monolith taking to the stage to talk through the improved Nemesis system and Ellie from Monolith showing us how good she is at playing it! As you can see from the video it was all quite “Tasty”
Then up was a panel from Rebellion studios of their upcoming game Strange Brigade. This was my surprise game of the show. I knew nothing about it before this weekend, and as you will see from the video it is a “boys-own” inspired co-op shooter, set in the 1950’s ish era. Unfortunately time ran out so I was unable to play it myself, but this does look and feel really special!
And then finally, the moment everyone was waiting for. Bungie. The queue for this 3pm panel started about 2 hours previous! The four guys from the Destiny 2 developer discussed how they designed the new locations within the game, and also took many questions from members of the audience. The theatre was packed full to get a chance to see the guys from Bungie and it was a great end to the show from me!
So, that was it for me, apart from purchasing the obligatory swag before heading home. It was, as usual, a fun but tiring 3 days, but I thoroughly enjoyed it and am already looking forward to 2018!
If you are thinking of attending then the EGX mobile app is the best way to find your way around, with all the maps and all the content available at your fingertips.
The developer sessions are also fully confirmed, with one of the latest additions being Bungie. Giving a keynote talk in the EGX Theatre on the theme of ’Building Better Worlds in Destiny’, Community Manager David ‘Deej’ Dague will host a panel discussion featuring artists from Bungie, who’ll outline how the worlds of Destiny are built from the ground up to reflect an artistic vision. In this behind the scenes look at the game, the audience will learn how Concept Artists and Environment Artists work hand in hand to create the places your heroes explore in search of action and glory, with the opportunity to see some of the earliest visions of the worlds you’ve come to know.
Virgin Media will again have a dedicated Destiny 2 area complete with props and costumes recreating those that appear in the game. Guardians can play either Crucible or Strike gameplay modes on almost 50 PlayStation 4 Pro stations. The top performing teams battling out each day will win incredible Destiny 2 prizes. On Saturday, Virgin Fibre will be joined by special guests from Bungie along with YouTube star and Destiny 2 player, Ali A who will compete against gamers on the stand in rounds of the game.
Square Enix Collective will also have a large presence, and will be showing a huge range of independent titles.
Throughline Games’ beautiful 2D cinematic anime adventure Forgotton Anne, where players take on the role of Anne as she tries to escape the Forgotton Lands and return to the real world
Fear Effect Sedna from Sushee, the first new game in this legendary series for more than 15 years
Sand Sailor Studio’s head-scratching puzzler Black The Fall, which casts players into a dark and oppressive world ruled by Communism
Recently announced vertical action adventure Octahedron from Switzerland-based Demimonde
Multiplayer masterstroke Oh My Godheads, where players fight for control of ancient stone heads in ridiculously fast and frenetic action
Psychological horror Tokyo Dark, which puts a new spin on point-and-click play thanks to a multi-branching story rife with melancholic undertones
World War II FPS Battalion 1944, which tasks players with taking on some gloriously old-school multiplayer mayhem
Bullet-dodging 3D brawler Deadbeat Heroes, which brilliantly taps into all the best tropes from classic 90s beat-em-ups in a 60s superhero parody
First-person puzzler The Turing Test from Bulkhead Interactive
Square Enix Collective’s first ever release, puzzle-orientated point-and-click adventure Goetia
Children of Zodiarcs, a tactical RPG with dice and deck elements and filled with beautiful visuals
Its only been out a few days but the first expansion for Destiny 2 has been detailed on the Xbox store here. Curse of Osiris has already been hinted at as a result of numerous interviews with Bungie, so this now looks like it is genuine.
A previous report on the DLC stated that it would be based on Mercury and would include a new patrol zone and the Lighthouse as its new social space, which was previously only reached by being truly awesome at Trials of Osiris. Its story is being touted as saving Osiris from the Vex. Destiny 2 director Luke Smith suggested the Vex were indeed part of the game’s future.
The details leaked are as follow;
Destiny 2 Expansion I: Curse of Osiris continues your Guardian’s journey with all-new story missions and adventures set in a new destination, Mercury. Journey through time and space to learn the secrets of Osiris, avert a dark future, and rebuild the ties between the legendary Warlock and his greatest student – Ikora Rey.
– Explore Mercury and its mysterious “Infinite Forest”
– New story missions and adventures
– New themed weapons, armor, and gear to earn
– New cooperative activities
– New competitive multiplayer arenas
– And more…
Three years ago, this very week, you came into our home,
With promises of friends and foes, of fantasies and woe.
With much deliberation, I took my time to choose,
The Titan would be my class, I felt, and with it I could not lose.
With its protective Ward of Dawn and mighty Fist of Havoc,
I knew that the fight ahead, would prove to be dramatic.
Laying dead for many years, don’t really know how many,
With a start we are brought to life, a voice one would call quite cheery.
Our Ghost had come across us, in the vast Cosmodrome,
“Eyes up Guardian” he said with haste, our fate is much our own.
As I head towards the safety of the massive city walls,
The Fallen follow close behind, the air full of their calls.
A few short hours later, after facing Fallen, Hive and more,
The great story had ended, but left me feeling sore.
For now one had to go online, to check out the full story,
Tales hidden out of site, unlocked throughout the glory.
The Exo Stranger leaves us, knowing less than we did before,
She has no time, you see, to explain Destiny’s true lore.
Now it’s time to face our fears, within a group of six,
We must head to the Vault of Glass, and learn a few new tricks.
Facing Templar, Atheon, Praetorians, Gorgons and more,
The Vault of Glass proved a mighty task, which would shake us to our core.
As Guardians around the world found out, Atheon was but a tease,
With Solar Grenades, and perfect placement, we killed him with great ease.
A few months passed and throughout the Tower, Guardians grew uneasy,
Without something new to do, the numbers were decreasing.
The Dark Below introduced a new challenger, someone quite unknown,
Crota was his name, and he had come to take the throne.
TDB, unfortunately, proved to be quite the disappointment,
And with great ease the story with it, was dispatched with much resentment.
Crota’s greatest moment came, and Guardians took the challenge on,
However it didn’t take long to get to Crota, and send him far beyond.
Solo runs, and silly modes started to appear, and made Crota quite the fool,
But for those who wanted loot, and gamerscore galore, he was quite the useful tool.
However until the Wolves appeared, we had nothing better to do,
So spent the next few months, raiding until we were covered in Glowhoo.
Skolas is now our greatest threat, looking for Fallen power,
The Kell of Kells is on the loose, and has eyes upon the Tower.
With the help of Petra Venj, we hunt down the mighty beast,
Not until Venus we catch up with him, but captured him with ease.
Off to the Prison with you, great Kell, where Variks is your keeper,
Dismantle mines, you say? I think I’d rather stay here.
Destiny hadn’t changed much, within the first year of its life,
Restricted storage everywhere, and poor quality of life.
It’s not until Oryx appears, and rings in a new age,
That we start to see, the true Destiny stage.
The Taken King comes bounding in, making changes aplenty,
From questlines, swords, and much more to keep us quite busy.
Oryx is the biggest foe that we have yet to see,
His army of the Taken, are quite the enemy.
A mix of our previous foes, no species is safe,
From Oryx’s murderous calls, and attacks upon the Reef.
It’s time to head into the Dreadnaught, and extinguish this vast foe,
Go left at the penis room, and you’ve not too far to go.
For months and months King’s Fall keeps us busy,
The introduction of challenges, and new loot makes us dizzy.
Destiny is starting to take it shape,
Giving hope to everyone, who has played it in all states.
Eververse caused much controversy, with real money spending,
But once we saw her wares, the silver was soon pending.
The final adventure came, with a story full of sadness,
The mighty Lords of Iron, and how they succumbed to madness.
This madness was unusual, in the way it would take over,
The Fallen were proof of this, with how they used the Siva.
Augmented Dregs and Vandals prowled a now snow-capped Earth,
While Lord Saladin and his mighty few, saw through a full rebirth.
Saladin and Efrideet proved to be too strong,
And were the ones left standing, as Jolder knew where she belong.
It’s time for us to avenge them all, each fallen Lord,
And as we finish our adventure, are given a flaming sword.
We know what we must do, to push back the Splicer threat,
Take down their augmented leaders, in a flurry of blood and sweat.
With Aksis vanquished, and the Lords avenged,
It’s time to take our sweet loot, and start it all again.
For it is time to follow the quest, for a gun that is most sexy,
The one and only Outbreak Prime, with nanites so deadly.
One Hunter, Warlock, and Titan, in a group of three,
Must work out the equation, to hold the gun of glee.
The final challenge we all would face, was not one of destruction,
But the endless grinding, which would end with satisfaction.
The time came to those who wanted, to wear their accomplishments with pride,
And so began the Age of Triumph, and everyone would try.
Fill the book to really show, that you were there from the beginning,
And a t-shirt of great quality, would be yours for the taking.
With little left to do for now, this time is for relaxing,
For Destiny 2 is nearly here, and a new challenge quite taxing.
For Ghaul has reared his ugly head, and wants the Traveller for his own,
The deadly, planet eating Space Rhinos have made their intentions known.
While everything we loved and cherished, lies broken and ablaze,
It’s time for us to take up arms, and destroy Ghaul and his ways…
Thank you for taking the time to read through this rather long piece I put together, to show my love and appreciation for Destiny. As a gamer, Destiny has changed the way I play games forever. Joining the Dames of Destiny has been a real life changer, and through them I have made many new friends, who I can’t wait to start the new adventure with.