Tag Archives: bungie

How the Raid Virgins in Destiny changed me as a Gamer

When Destiny was first announced I wasn’t that intrigued. A new, space shooter from the creators of Halo? Surely that should be something I should have been immensely excited for? Well, here’s something to shock you dear TiX reader. I don’t like Halo. There you go, it’s out there in the open. I don’t like, and never have liked Halo. I played the first game, obviously, and tried the multiplayer madness of Halo 3. But it has just never resonated with me.

I suppose the problem is my age. And my rapidly failing reflexes. I am not old, but when the days of first-person shooters were all the rage, I was in my early thirties, and my attempts at competing in these twitch shooters left me angry, annoyed and feeling bereft of any skill whatsoever. I constantly finished bottom of the leaderboards, which led me to pick more single player, story based experiences as my gaming habits. The sometimes toxic behaviour of certain elements of the player base of any online shooter also further reinforced that decision.

There have been games that have tempted me back to shooters, but any attempt into multiplayer led back to these dark feelings, and I often finished a multiplayer session questioning why I gamed. Not just the multiplayer aspect, but all gaming in general. Like it was childish and a waste of time, as critics of the hobby still like to point out. It really had that much of a detrimental affect to my wellbeing. Some shooters, like Titanfall, were notably different and enjoyable, as they were so much fun I didn’t mind being at the bottom of the pile, and sometimes I actually found myself getting closer to the top as the controls and mechanisms started to gel with me. It also probably had something to do with the Grunts, as it meant I could get some kills in!

But that’s where Destiny came in. I fell for the hype and initially purchased the game for the single player campaign. Yes, the much maligned story mode was what dragged me in. But I was then confused. What were these “Strikes” I was reading about on social media. Then there was the light level, and strange coins, and glimmer, and grimoire. As quickly as I fell for the hype I was lost. It was too confusing and I didn’t understand it all. My son was hooked, and he talked constantly about Xur, about the upcoming raids, and what new exotic engram he’d got and, with his enthusiasm rubbing off on me, I realised that I had not given Destiny enough time and energy.

So I forced myself back in, but to start with it was still very much a single player experience for me, despite being part of a large gaming community, as most friends had chosen the PS4 for their next-gen console. So, I soldiered on alone, and the more I played the more I learnt, and the more I started to understand.

Then, one Facebook message changed everything, and I didn’t realise at the time that it would also change my gaming habits for the forseeable future. I had heard about the raids, both from my son and from social media. But again, they were still a confusing part of Destiny for me. But that message was a call. A call from raid virgins. Who were two people short of a six man team. None of whom knew anything about what the raid entailed, but wanted that experience. And I answered that call.

So, a few days later I found myself in a party with 5 other, unskilled and curious Destiny Virgins. This was in September 2015, about the time that the third raid, The Kings Fall, was being released. But we weren’t interested in The Kings Fall, we were going for the Vault of Glass. Late to the party I know, but we were going in at the start. What followed was a great deal of late night sessions, swearing, laughing and messing around whilst we attempted to solve the many puzzles or worked out how to kill certain enemies.

At times messages would pop up, informing us that we had the Mark of Negation. Eh? But we figured it out. Then there were the oracles, and we figured those out. Then the wonderful part where you had to find your way through the maze with the Gorgons. If you’ve done it you’ll have been through what I was experiencing. It was fun, it was joyful, it was exhilarating. But the most important thing was that I was working together with others to solve problems. Not trying desperately to shoot them. The Vault of Glass was completed, along with Crota a few weeks later. Then the Kings Fall was attempted, until unfortunately work schedules and real life got in the way, as it does occasionally.

Destiny_20150921005028

But, thats where I changed as a gamer. I had my first positive experience with Co-Op multiplayer and it was for me. Now I play Rainbow Six, GTA Online & Rocket League on a weekly basis. But always when I am part of a team, whether battling AI, or against others. And my headset that was barely used has now been replaced many times over. It also seriously started my love affair with Destiny. I was still playing daily, up until the release of Fallout 4, and then, when others were sinking all their time into that masterpiece I was still sinking days into Destiny.

And, in the coming days Destiny 2 is being released. This time I will be there from the start, striking and raiding on a very regular basis. And I won’t be alone. My team will be there with me.

Destiny 2 pre-orders ready to download on Xbox One

It’s nearly here! Only a week and a bit until the official release date of Destiny 2, and there are a few of us here at TiX eagerly awaiting September 6th!

And, if you have pre-ordered digitally on Xbox One then the game is ready to be downloaded in preparation for the big day! Great news for people with really slow internet, just like me!

Keep watching TiX for Destiny 2 news over the next week!

 

Bungie reveals Destiny 2 launch trailer

With just over two weeks to go until Guardians the world over reunite to take on the new threat to humanity, Bungie have shared the brand new Destiny 2 Launch Trailer to the masses…

Showing Gaul as the formidable force that he is, and giving a brief glimpse of the new toys and environments players will get to experience very soon, it has certainly got this particular Guardian fired up, and ready to take back what was so ruthlessly taken from us.

Destiny 2 launches on Xbox One an Playstation 4 on September 6, and will be coming to PC for the first time on October 24. The Destiny 2 PC beta will be available from August 28 for those who preordered, and August 29 as an open beta, until August 31. The beta will feature the Homecoming mission, the Inverted Spire strike, two Crucible modes, and will introduce a brand new map not seen in the console beta.

Bungie Announce Destiny 2 Beta Details

Bungie have today given us more details of what we can expect for the Destiny 2 beta, coming to the Xbox One on July 19th.

So, what can we expect to find in this long-awaited beta? Well, full details below but it does include some Campaign, Multiplayer in the Crucible and a strike!

  • Homecoming: The opening mission and cinematics from Destiny 2’s Campaign.
  • Countdown: Enter the Crucible to battle other Guardians in a brand new mode. Attack or Defend the base on a new map custom-built to support this new game type.
  • Control: The original standard for Crucible combat is back, with some impactful changes. Control the zones on another new map built with this objective in mind.
  • The Inverted Spire: Strike at the heart of a Vex stronghold. Bring two willing allies, or let Matchmaking introduce you to a Fireteam of Guardians.
  • New Subclasses: The new fighting style for each Class will be at the ready. Choose from the Dawnblade Warlock, Arcstrider Hunter, or Sentinel Titan.
  • The Farm: For one hour, on Sunday, July 23, we’re inviting you to tour the new social space in Destiny 2. Starting at 10AM Pacific, you’re welcome to kick the ball into the net or befriend a chicken. Most vendors and services will be offline. Our goals are to see how many of you it can accommodate at once.

Bungie have also made it very clear that this is very much a test for the game and the servers and the following will not be included.

  • Clan Support: It’s true that Clans will be supported in Destiny 2, but those features are not a part of this test.
  • Character Progression: You’ll receive rewards for defeating your enemies – be they Cabal, Vex, or other Guardians – but the Beta does not represent how your characters will evolve in Destiny 2.
  • Character Continuity: Destiny 2 is a fresh start. Nothing we do in the Beta will carry over to the final version of the game on September 6. Of course, for every rule, there is an exception as every guardian who takes part in the beta will receive an exclusive emblem which will carry through to the final game.

Bungie Reveals Destiny 2 Gameplay

Bungie have today revealed gameplay footage of Destiny 2 at an event in Los Angeles along with details of new strikes, crucible game modes and the tease of a new raid.  Also announced were improvements to the social features of the game.  Details after the trailer!

Destiny 2 is a first-person action game with a compelling, immersive story and fresh beginning awaiting all new, returning, casual, and competitive players, Destiny 2 has been developed to deliver an experience for new and existing players to discover.

In the new story, humanity has fallen to an overwhelming invasion force, led by Lord Ghaul, the imposing commander of the brutal Red Legion. He has stripped Guardians of their power, and forced the survivors to flee their home. Players will venture out into our solar system to discover an arsenal of weapons and devastating new combat abilities. To defeat the Red Legion and confront Ghaul, they must reunite humanity’s scattered heroes, stand together, and fight back to reclaim our home.

There are four New Stunning Worlds to Explore with New Features;

* European Dead Zone – The largest destination yet featuring a lush forest, abandoned town, a cave system below the surface, and a Red Legion military base to explore and contest.

* Titan – One of Saturn’s Moons where Commander Zavala is regrouping at the hands of Ghaul. There is no land on Titan. Instead, players explore a series of Golden Age platforms surrounded by a rolling ocean.

* Nessus – a strange and unstable planetoid that has been fully consumed by the Vex where players will find Cayde-6 is caught up in his own adventures in a stunning landscape of sheer walls, lush canyons, and creepy Vex caverns.

* Io – A moon of Jupiter, where Ikora Rey has gone in search of answers. Io is the last known site the Traveler visited during the Golden Age, it’s now occupied by our enemies.

Destiny 2 features a brand new game director which is your guide throughout Destiny 2 in your search for Adventures, Lost Sectors, new Public Events, and more. Players can pick a landing zone, explore, and seamlessly jump into other activities in game.  Different to the original game, Destiny 2 no longer requires the player to jump to orbit between games.

Adventures are a new game mode, which are shorter missions with self-contained stories for players to learn more about the Destiny 2 universe and the characters that live there.  Lost Sectors are scattered, enemy dungeon layers throughout the world you can discover with unique boss enemies guarding treasure to earn.  Public Events are unique and dynamic combat activities that players can join on the fly as they roam around the world solo or with up to nine other players.  These appeared in Destiny but are also different in Destiny 2 as they no longer appear randomly but appear on the game map.

Bungie also announced that Destiny 2 will be more suitable for all types of Players: New, Returning, Casual, and Competitive. The story campaign is the narrative of Destiny 2’s cinematic story which players can also explore in Adventures, Patrols, Lost Sectors, Quests, and Public Events.  There is also the return of Strikes, which continue to be three-player missions, a new Raid, which is a six-player mission with incredible challenges and rewards.

The crucible returns as a 4v4 competitive gameplay mode, which is a change from the 6v6 in the original game.  New modes and maps will be introduced.  Countdown is a new competitive mode where players spawn on either Offence or Defence, and when the round ends you swap sides and roles. The goal is to plant a bomb at the enemy base, and then defend it until it explodes. Each round is worth one point. First team to six wins. To revive a teammate, you must use a revive token. Power weapon ammo is only granted to the one player who pulls it. Working as a team is the key to victory.

The most changed and refined features in Destiny 2 are the social improvements.  Destiny 2 introduces a Clan system, which is a new integrated system that allows friends to bring their community and unique culture to the forefront of Destiny. Clans have been fully integrated into the game and will provide official banners, invitations, and their own rewards and experience systems for all members.   If you were a solo player in Destiny you needed to revert to external measures to find a group of people to play with.  This is where the clan system helps as it introduces a feature called “Guided Games” that brings solo players and clan communities together to play Destiny 2’s most challenging activities including Raids, Trials and Nightfall Strikes.

Our very own Cat @kookatchu hosted a twitch stream earlier to discuss the gameplay reveals and you can check that out below!

Keep watching This Is Xbox for more details of the game, the upcoming beta, and of course the team here will be streaming our first attempt at the new raid once the game is released on September 8th 2017.

 

Destiny 2 to finally be unveiled tonight by Bungie

Today, May 18, 2017, Destiny fans the world over get their first glimpse at Bungie’s next installment in the marmite game of the generation. But will Destiny 2 be all that Guardians are hoping for?

Starting from 6pm BST, Bungie will unveil Destiny 2 to the gaming world as they start their final journey to its release on September 8, 2017. Giving Guardians everywhere a glimpse into what a world without light really means, and to see just how dangerous their new adversary Gary Gaul will be.

You can watch the reveal live at www.twitch.tv/bungie, and as that finishes, join me at www.twitch.tv/kookatchu, as I host a special stream, where I invite some of my closest Destiny friends to discuss everything Destiny 2.

Destiny 2 officially announced, coming this September

Surprise! Well, not really, Destiny 2 will be released on September 8 this year.

As we promised yesterday, we would post today’s trailer as soon as we could, so here you go:

Here is Bungie’s description of the game:

Humanity’s last safe city has fallen to an overwhelming invasion force, led by Ghaul, the imposing commander of the brutal Red Legion. He has stripped the city’s Guardians of their power, and forced the survivors to flee. You will venture to mysterious, unexplored worlds of our solar system to discover an arsenal of weapons and devastating new combat abilities. To defeat the Red Legion and confront Ghaul, you must reunite humanity’s scattered heroes, stand together, and fight back to reclaim our home.

Who is excited? We are!

Destiny 2 Worldwide reveal trailer releases soon

The World reveal trailer for Destiny 2 will be released tomorrow, at 18:15 UK time, or 10:15AM PT.

Bungie have already released a cool teaser trailer that you can see below. In the meantime I’m sure you are all playing the new Age of Triumph content which was released yesterday.

As you would expect, details on the game are sparse, so it will e an interesting reveal tomorrow, are you excited? What are you expecting from the team at Bungie, let us know in the comments below!

We’ll make sure to post the trailer as soon as it goes live, keep ’em peeled.

Latest Destiny Patch notes revealed.

As the Internet begins to release Age of Triumph for Destiny: Rise of Iron, Bungie have released the patch notes for the update. Prepare to dig in…

Raids
  • A  Raid playlist is now available featuring one Raid in the director each week
    • Recommended Light level: 390
    • New Weapons, Armor, Armor Ornaments, Ghosts, Sparrows, Shaders and Emblems to discover
    • Players will receive one Age of Triumph Armor Ornament token for successful completion of the featured Raid (once per week per account)
    • All Challenge Modes are enabled on the weekly featured Raid
      • Players will receive one Age of Triumph Armor Ornament token for successful completion of Challenge Modes (once per character, per Challenge Mode, per week)
    • Players will receive a “Knuckles of Eao” by completing a featured Raid’s opening encounter (once per week, per account)
      • Use Knuckles of Eao then defeat a Raid boss in the weekly featured playlist to receive extra rewards
      • Knuckles of Eao consumables stack to a maximum of 5
  • Three of Coins should now activate on the following bosses:
    • Templar
    • Atheon
    • Ir-yut
    • Crota
  • Added Challenge Modes to the following Encounters:
    • Atheon
    • Templar
    • Ir-yut
    • Crota
  • Fixed an issue where killing Ir-Yut would not always end the Deathsinger encounter and players would have to deal with infinitely respawning Knights
  • Removed a condition that prevented Fireteams of less than three from progressing past the Gorgons in the Vault of Glass
  • Fixed an issue where one of the door switches in the second Vosik encounter was partially obscured by the wall and difficult to hit with a SIVA Charge
Crucible
Crucible Director 
  • Updated core nodes to cycle between available activities on a weekly cadence:
    • Node 1 cycles between Control and Clash
    • Node 2 cycles between Rift and Supremacy
    • Node 3 cycles between Elimination and Trials of Osiris (on weekend only)
    • Node 4 cycles between Skirmish and Salvage
    • Node 5 cycles between Rumble and Rumble Supremacy
  • Weekly Featured Crucible activities consolidated into a single node
    • Weekly Featured activities include Combined Arms, Zone Control, Mayhem Clash, Mayhem Rumble and Doubles
    • Classic playlists have been removed, players who do not own Rise of Iron can now access the Weekly Featured Crucible activity
Crucible Bounties
  • Updated Crucible Daily Bounties to be more inclusive, no longer requiring specific Subclasses or Fireteams
  • Added new Weekly Crucible Weapon Bounties to the Crucible Quartermaster
    • Possible Weapon rewards include items from the Crucible Vendor, Crucible Playlists, Iron Banner and Trials of Osiris
  • Lord Shaxx will now offer his Weekly Bounty for both available 6v6 modes each week
  • Trials of Osiris Bounties have been updated:
    • Existing Bounties will remain in your inventory and can be completed to acquire their respective rewards
    • New versions of the Bounties will now be offered by Brother Vance and can be completed daily when Trials of Osiris is active
    • Armor and Weapon rewards from Bounties updated to include all non-adept Y3 items
Quests
  • Crucible Quest chain from Lord Shaxx has been removed, you can complete the current quest you are on but will not acquire the next quest in the chain
Iron Banner
  • Dusty Iron Engrams updated to decrypt immediately upon purchase
  • Dusty Iron Engrams now have a chance to contain Year 2 Iron Companion Armor
  • Iron Banner match rewards updated to include Year 2 Iron Companion Armor
  • Slightly increased chance for Year 1 and Year 2 armor rewards from Iron Banner matches
  • Support added for Iron Banner Mayhem Clash
  • Some vendor items on Efrideet have had their rolls updated
Trials of Osiris/Elimination
  • Fixed an issue where a player on the surviving team could use Fireborn to cause the round to continue even when all enemies were dead
General
  • Made Special Ammo crates instantly refill your Special Weapon on pickup
  • Disabled Join-in-Progress for Rumble playlists if any player has at least 100 points
Private Matches
  • Removed Power and Vehicle options, added Ammo and Respawn options that vary by mode:
    • Ammunition –  Default, No Special, No Heavy, No Ammo Crates
    • Respawns – Teammate Revives, Instant, After 3 Seconds, After 5 Seconds, After 10 Seconds
    • Vehicles are now enabled on maps that support them, except in Inferno modes
    • Round Time options adjusted for Elimination to default to 90 seconds to match the playlist setting
Maps
  • Fixed an issue where players were able to leave the intended playable area on Icarus and Skyline
Patrols
  • Fixed an issue where Plaguelands patrols were not dropping collection items
Grimoire
  • Grimoire card “SRL: Sparrow Racing” can now also be earned from Private Matches using the Sparrow Racing gametype
  • Players who have acquired the Y3 Khvostov will be awarded all Grimoire cards for the Khvostov Manual pages (including pages 1, 15, and 17) upon entering Orbit
  • Players will now be awarded with the Y1 Icebreaker Grimoire card upon acquiring the Y3 Icebreaker. Players who have already acquired the Y3 Icebreaker will receive the card upon entering Orbit
Sandbox
  • Health Regen changes:
    • Changes reverted:
      • Suros Legacy perk
      • No Backup Plans
      • Ward of Dawn cast
      • Apotheosis Veil
      • Embrace the Void
    • Kept the recent changes, but increased the amount of Health/Shield given per kill from 36 to 57:
      • Hungering Blade
      • Transfusion: Cooldown was also removed
      • Cauterize: Cooldown was also removed
      • Red Death perk
      • Lifesteal:  Also applies to The Ram
  • Memory of Skorri will now require a kill to start working and will charge Supers for 1 minute, or until the round ends or the player dies
  • Sidearms will no longer allow ammo to stack through death and instead will reset to a single magazine every respawn
  • Added 1 round to Truth’s maximum inventory and increased its reload speed to max
  • Added more flinch to No Land Beyond and widened its potential recoil space — it will recoil the same amount, but not necessarily in the same direction
  • Recovery reduction was removed from the Blink Talent Grid Nodes and the time the player was left HUDless has been lowered
  • Hand Cannon range falloff now starts  ~3m earlier
  • Auto Rifles’ minimum damage (damage done at maximum range falloff) increased by 7%
  • Kills with Necrochasm no longer require headshots to explode enemies (flying enemies such as Shanks and Wizards  do not explode)
  • Increased Recovery given by Astrocyte Verse’s Move to Survive perk from +3 to +7
  • Fixed an issue where the Rescue Mag perk would replenish ammunition when taking self-damage
  • Fixed an issue where changes to the Shotgun perk Rangefinder intended with Hotfix 2.5.0.2 did not go into effect
  • Fixed an issue that where changes to Shotgun in-air accuracy did not go into effect
Strikes
  • New Nightfall modifier: Daybreak combines the Epic and Mayhem modifiers every fourth week
  • Nightfall blue flames and Radiant Light Reputation bonus on completion have returned
  • More aggressive idle player detection; now in line with Crucible Activity
  • Fixed an issue in The Nexus where the Aegis would be continuously deleted and respawned
  • Fixed an issue in The Shadow Thief where players would get the “Joining Allies” message while in the playable space during the fight with Taniks
Vendors
  • Increased the reputation awarded by the Gunsmith for completing weapon tests
  • Eris Morn now accepts Moldering Shards and charged Antiquated Runes as donations in exchange for Crota’s Bane reputation
  • Adjusted the price of ammo synthesis for purchase from Eris Morn
  • Shiro-4 will now accept Isenfyre Tokens in exchange for 500 Vanguard reputation
  • The Crucible Quartermaster now sells ammo synthesis consumables in exchange for Hadium Flakes
  • Vendor items sold for Legendary Marks have had their light levels increased to 380
  • Vendors selling level 40 Legendary Armor and Weapons now update perks and stats at the weekly reset
    • This includes the following vendors:
      • Vanguard Mentors and Quartermaster
      • Crucible Quartermaster
      • Lord Shaxx
      • Dead Orbit
      • New Monarchy
      • Future War Cult
  • Xûr now sells two new Exotic weapon bundles each week in addition to his regular weekly sale items
    • Each bundle costs 30 Strange Coins and 25 Silver Dust and contains 1 Exotic Weapon and 1 matching Weapon Ornament
  • Two new Emotes are available from the Emote Kiosk: Please and Thanks
  • Adjusted the rarity of certain ships available from Amanda Holliday
Silver Dust Store
  • Many Eververse items available from the Dawning are now available on the Silver Dust Kiosk
  • Sterling and Radiant Treasures have been removed from the Silver Dust Store
  • New Silver Dust Engram items have been added to the Silver Dust Store and their corresponding vendors for a cost of 5 Silver Dust
  • Items obtained from these Engrams dismantle into 1 Silver Dust:
    • Arena Engram – Lord Shaxx – Contains infusible Crucible Armor from Year 1 and 2
    • Exodus Engram – Arach Jalaal – Contains infusible Dead Orbit Armor from Year 1 and 2
    • Warpath Engram – Lakshmi-2 – Contains infusible Future War Cult Armor from Year 1 and 2
    • Unity Engram – Executor Hideo – Contains infusible New Monarchy Armor from Year 1 and 2
    • Triad Engram – Vanguard Mentors – Contains infusible Vanguard Armor from Year 1 and 2
    • Sterling Engram – Silver Dust Store – Contains Spektar Armor from Year 2’s Sterling Treasure
    • Icy Engram – Silver Dust Store – Contains Chroma Armor from Treasures of the Dawning
      • Cost is 10 Silver Dust, items dismantle to 5 Silver Dust
  • Players who have previously obtained Dawning and Desolate Armor pieces may purchase these items from the Silver Dust Store
Eververse
  • Treasure of Ages is now available for purchase from Eververse
  • The Treasure of Ages contains existing Eververse items, as well as many new items to collect:
    • Shaders
    • Weapon Ornaments
    • Ships
    • Triumph Armor Set
  • Players can receive up to three free Treasure of Ages per account per week for their first completion of the following activities:
    • Heroic Strike playlist
    • Weekly Crucible playlist
    • Weekly Story playlist
General
  • Fixed an issue impacting some players’ ability to join Fireteams over local network connections
  • Fixed an issue preventing dropped Engrams from being sent to the Postmaster if the player disconnects without returning to Orbit
  • Fixed a bug causing equipped Sniper Rifles to occasionally become invisible
  • Fixed an issue that allowed Supers to stay activated longer than intended
  • Twilight Garrison now changes color to match the equipped Shader
  • Skeleton Keys and Siva Fragments may now appear at Postmaster to prevent an issue where these items may have been removed from Character Inventory

 

Destiny 2 officially revealed

Rumours about Destiny 2 being imminently revealed have been floating around for about a week now, and with Activision confirming the sequel would be hitting shelves this year back in February in their Fourth Quarter 2016 results, it’s no surprise to finally see something official.

Destiny 2 was announced a couple of hours ago (at time of writing) with a rather unceremoniously posted image on the official Destiny Twitter.

Details on the sequel unfortunately end there, but E3 is fast approaching so we won’t have long to wait until we find out what’s next for the FPS MMO.